No problem. I will ask you next month for W@W game.
S03 - rmorel (Axis) vs JEB (Allies + 20)
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Yeah, but I still think loosing the entire british fleet was worse ;)
Russia didn’t do too good either… Had to sacrifice my fighter to take back Caucasus boohoo. This could be interesting.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to Archangel
1 armour moved from Libya to Egypt
Germans take Egypt from British
1 armour moved from Egypt to Trans-Jordan
Germans take Trans-Jordan from British
1 bomber moved from Libya to India
2 infantry moved from Libya to Egypt
1 artillery moved from Libya to Egypt
1 infantry moved from Algeria to Libya
1 fighter moved from Ukraine S.S.R. to Caucasus
2 infantry moved from Ukraine S.S.R. to Caucasus
1 transport moved from 16 Sea Zone to 15 Sea Zone
2 infantry moved from Italy to 15 Sea Zone
2 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Egypt
2 infantry moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Germany to Archangel
1 battleship moved from 16 Sea Zone to 17 Sea Zone
2 submarines moved from 11 Sea Zone to 9 Sea ZoneCombat - Germans
Strategic bombing raid in India
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in India causes 3 damage total.
Battle in Caucasus
Germans attack with 1 fighter and 4 infantry
Russians defend with 1 artillery and 1 factory
Germans win, taking Caucasus from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Caucasus to Karelia S.S.R.
1 fighter moved from Archangel to Karelia S.S.R.
1 infantry moved from Germany to Bulgaria Romania
2 fighters moved from Libya to France
1 aaGun, 5 armour and 3 infantry moved from Baltic States to Karelia S.S.R.
1 infantry moved from Finland to Karelia S.S.R.
1 armour moved from Germany to Karelia S.S.R.
2 armour moved from Ukraine S.S.R. to Poland
2 infantry moved from Germany to Baltic States
2 infantry moved from Germany to Poland
1 aaGun moved from France to Germany
1 bomber moved from India to French Indo-China Thailand
1 infantry moved from Belorussia to Ukraine S.S.R.
1 infantry moved from Karelia S.S.R. to Belorussia
1 artillery moved from Germany to Baltic StatesPlace Units - Germans
2 armour placed in Karelia S.S.R.
1 artillery and 1 infantry placed in Italy
2 fighters and 2 infantry placed in Germany
Germans undo move 3.
1 fighter placed in Italy
1 fighter and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - British
British repair damage of 3x factory; Remaining resources: 29 PUs;
British buy 1 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Persia to Trans-Jordan
1 bomber moved from Russia to Trans-JordanCombat - British
Battle in Trans-Jordan
British attack with 1 bomber and 1 infantry
Germans defend with 1 armour
British roll dice for 1 bomber and 1 infantry in Trans-Jordan, round 2 : 1/2 hits
Germans roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits
1 armour owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
1 bomber moved from Trans-Jordan to India
1 fighter moved from West Russia to India
1 infantry moved from Rhodesia to Anglo-Egyptian Sudan
1 armour moved from Eastern United States to 11 Sea Zone
1 armour and 1 transport moved from 11 Sea Zone to 23 Sea Zone
1 armour moved from 23 Sea Zone to French West Africa
1 transport moved from 29 Sea Zone to 27 Sea Zone
1 destroyer moved from 7 Sea Zone to 3 Sea Zone
1 fighter moved from Iceland to Russia
1 fighter moved from United Kingdom to French West Africa
1 fighter moved from United Kingdom to Iceland
1 infantry moved from Eastern Australia to Western Australia
1 infantry moved from Eastern Australia to Western Australia
1 infantry moved from Western Canada to AlaskaPlace Units - British
1 armour, 1 fighter and 1 infantry placed in India
1 fighter placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs totalTerritory Summary for British :
3 Sea Zone : 1 destroyer
23 Sea Zone : 1 transport
27 Sea Zone : 1 transport
Alaska : 1 infantry
Anglo-Egyptian Sudan : 1 armour, 1 artillery and 4 infantry
French West Africa : 1 armour and 1 fighter
Iceland : 1 fighter
India : 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory, 2 fighters and 8 infantry
New Zealand : 1 infantry
Russia : 1 fighter
Trans-Jordan : 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 2 infantry
Western Australia : 3 infantryProduction/PUs Summary :
Russians : 18 / 23
Germans : 48 / 49
British : 28 / 28
Japanese : 32 / 37
Americans : 42 / 44 -
Hi, may I move my destroyer in non-combat to SZ 9 instead of 3?
Cheers
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
2 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
1 infantry moved from Anhwei to Szechwan
Japanese take Szechwan from Americans
1 bomber moved from Japan to India
1 transport moved from 61 Sea Zone to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
2 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Kwangtung
1 bomber moved from Wake Island to KwangtungCombat - Japanese
Strategic bombing raid in India
1 bomber killed by AA
Bombing raid in India causes 0 damage total.
Battle in Kwangtung
Japanese attack with 1 bomber and 2 infantry
Americans defend with 1 infantry
Japanese win, taking Kwangtung from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 bomber moved from Kwangtung to Kiangsu
1 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
1 infantry moved from French Indo-China Thailand to Burma
1 carrier moved from 51 Sea Zone to 36 Sea Zone
1 fighter moved from East Indies to 36 Sea Zone
2 fighters moved from French Indo-China Thailand to Burma
1 transport moved from 36 Sea Zone to 48 Sea Zone
1 infantry moved from Philippine Islands to 48 Sea Zone
1 artillery moved from Philippine Islands to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Burma
1 artillery moved from 36 Sea Zone to Burma
2 destroyers moved from 51 Sea Zone to 36 Sea ZonePlace Units - Japanese
2 transports placed in 60 Sea Zone
2 armour placed in French Indo-China Thailand
2 artilleries and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total -
regarding your Destroyer, is that a legal move? if its legal, go ahead, move it to 9. does that mean when Germany starts their turn they must attack the destroyer?
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Yes, it is legal. And no, your subs do not have to attack per default. You can move them away in much the same way as you moved your subs from SZ11 after I put my am destroyer there.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
1 submarine moved from 11 Sea Zone to 13 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 11 Sea Zone to 9 Sea Zone
1 bomber moved from Eastern United States to 9 Sea Zone
1 bomber moved from Hawaiian Islands to Yakut S.S.R.
2 fighters moved from Hawaiian Islands to AlaskaCombat - Americans
Battle in 9 Sea Zone
British loiter and taunt; Americans attack with 1 bomber, 1 cruiser, 2 destroyers and 1 submarine
Germans defend with 2 submarines
Americans roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 cruiser and 2 destroyers in 9 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 2 submarines in 9 Sea Zone, round 2 : 0/2 hits
2 submarines owned by the Germans lost in 9 Sea Zone
Americans win with 1 bomber, 1 cruiser, 2 destroyers and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarinesNon Combat Move - Americans
1 fighter moved from French West Africa to Anglo-Egyptian Sudan
1 bomber moved from 9 Sea Zone to French West Africa
1 fighter moved from West Russia to India
1 infantry moved from Kazakh S.S.R. to Russia
1 transport moved from 19 Sea Zone to 11 Sea Zone
1 battleship moved from 19 Sea Zone to 11 Sea Zone
2 infantry moved from Western United States to Central United StatesPlace Units - Americans
1 carrier and 1 transport placed in 11 Sea Zone
2 fighters placed in 11 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 41 PUs totalTerritory Summary for Americans :
9 Sea Zone : 1 cruiser, 2 destroyers and 1 submarine
11 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 2 transports
13 Sea Zone : 1 submarine
Alaska : 2 fighters and 1 infantry
Anglo-Egyptian Sudan : 1 fighter
Central United States : 3 infantry
Eastern United States : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
French West Africa : 1 bomber
Hawaiian Islands : 1 infantry
India : 1 fighter
Midway : 1 infantry
Russia : 1 infantry
Western United States : 1 aaGun and 1 factory
Yakut S.S.R. : 1 bomberProduction/PUs Summary :
Russians : 17 / 23
Germans : 48 / 49
British : 28 / 28
Japanese : 37 / 37
Americans : 38 / 41 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
Russians take Buryatia S.S.R. from Japanese
5 infantry moved from West Russia to Caucasus
6 armour moved from West Russia to Caucasus
1 infantry moved from Russia to Archangel
1 artillery moved from Russia to Archangel
1 infantry moved from Russia to Archangel
1 fighter moved from West Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Archangel, round 2 : 0/4 hits
Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 3 : 1/3 hits
Germans roll dice for 2 infantry in Archangel, round 3 : 0/2 hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 4 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Russians attack with 6 armour and 5 infantry
Germans defend with 1 factory and 3 infantry
Russians roll dice for 6 armour and 5 infantry in Caucasus, round 2 : 3/11 hits
Germans roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 6 armour and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from West Russia to Caucasus
1 fighter moved from Archangel to Yakut S.S.R.
1 infantry moved from Kazakh S.S.R. to Caucasus
5 infantry moved from West Russia to RussiaPlace Units - Russians
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs totalTerritory Summary for Russians :
Archangel : 1 artillery
Buryatia S.S.R. : 1 infantry
Caucasus : 2 aaGuns, 6 armour, 1 factory and 5 infantry
Russia : 6 artilleries, 1 factory and 10 infantry
West Russia : 1 flag, 1 infantry
Yakut S.S.R. : 1 fighter and 3 infantryProduction/PUs Summary :
Russians : 23 / 23
Germans : 43 / 49
British : 28 / 28
Japanese : 36 / 37
Americans : 38 / 41 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 2 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 bomber moved from French Indo-China Thailand to India
1 infantry moved from Belorussia to West Russia
1 infantry moved from Karelia S.S.R. to Archangel
1 fighter moved from Karelia S.S.R. to Archangel
1 fighter moved from Karelia S.S.R. to West Russia
1 fighter moved from Germany to West Russia
8 infantry moved from Karelia S.S.R. to Archangel
8 armour moved from Karelia S.S.R. to Archangel
1 infantry moved from Libya to EgyptCombat - Germans
Strategic bombing raid in India
Bombing raid in India rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in India causes 1 damage total.
Battle in Trans-Jordan
Germans attack with 1 artillery and 4 infantry
British defend with 1 infantry
Germans win, taking Trans-Jordan from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in West Russia
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 8 armour, 1 fighter and 9 infantry
Russians defend with 1 artillery
Germans win, taking Archangel from Russians with 8 armour, 1 fighter and 8 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 fighter moved from Archangel to Ukraine S.S.R.
2 fighters moved from West Russia to Ukraine S.S.R.
2 infantry moved from Baltic States to Karelia S.S.R.
1 aaGun moved from Karelia S.S.R. to Archangel
1 artillery moved from Baltic States to Karelia S.S.R.
2 infantry moved from Poland to Ukraine S.S.R.
2 armour moved from Poland to Ukraine S.S.R.
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 artillery moved from Bulgaria Romania to Ukraine S.S.R.
2 infantry moved from Germany to Baltic States
1 aaGun moved from Germany to Baltic States
1 fighter moved from Italy to France
1 transport moved from 17 Sea Zone to 15 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
1 artillery moved from Italy to 15 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 16 Sea Zone
1 artillery moved from 16 Sea Zone to Ukraine S.S.R.
1 infantry moved from 16 Sea Zone to Ukraine S.S.R.
1 battleship moved from 17 Sea Zone to 16 Sea Zone
1 bomber moved from India to Karelia S.S.R.Place Units - Germans
2 armour placed in Karelia S.S.R.
1 fighter and 6 infantry placed in Germany
3 infantry placed in ItalyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British repair damage of 1x factory; Remaining resources: 27 PUs;
British buy 1 armour and 2 fighters; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from India to Kiangsu
1 armour, 1 artillery and 4 infantry moved from Anglo-Egyptian Sudan to Egypt
1 fighter moved from French West Africa to EgyptCombat - British
Battle in Egypt
British attack with 1 armour, 1 artillery, 1 fighter and 4 infantry
Germans defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Egypt, round 2 : 0/7 hits
Germans roll dice for 1 infantry in Egypt, round 2 : 1/1 hits
1 infantry owned by the British lost in Egypt
British roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Egypt, round 3 : 2/6 hits
Germans roll dice for 1 infantry in Egypt, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Egypt
British win, taking Egypt from Germans with 1 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Kiangsu
British attack with 1 bomber
Japanese defend with 1 bomber
British roll dice for 1 bomber in Kiangsu, round 2 : 1/1 hits
Japanese roll dice for 1 bomber in Kiangsu, round 2 : 0/1 hits
1 bomber owned by the Japanese lost in Kiangsu
British win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomberNon Combat Move - British
1 bomber moved from Kiangsu to Buryatia S.S.R.
1 fighter moved from Russia to India
1 fighter moved from Iceland to Russia
1 fighter moved from United Kingdom to Iceland
1 armour moved from French West Africa to Anglo-Egyptian Sudan
1 transport moved from 23 Sea Zone to 10 Sea Zone
1 destroyer moved from 9 Sea Zone to 10 Sea Zone
1 fighter moved from Egypt to Anglo-Egyptian Sudan
1 transport moved from 27 Sea Zone to 23 Sea Zone
1 infantry moved from Alaska to Western CanadaPlace Units - British
1 armour and 2 fighters placed in IndiaTurn Complete - British
British collect 29 PUs; end with 30 PUs totalTerritory Summary for British :
10 Sea Zone : 1 destroyer and 1 transport
23 Sea Zone : 1 transport
Anglo-Egyptian Sudan : 1 armour and 1 fighter
Buryatia S.S.R. : 1 bomber
Egypt : 1 armour, 1 artillery and 3 infantry
Iceland : 1 fighter
India : 1 aaGun, 2 armour, 1 artillery, 1 factory, 5 fighters and 8 infantry
New Zealand : 1 infantry
Russia : 1 fighter
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
Western Australia : 3 infantry
Western Canada : 1 infantryProduction/PUs Summary :
Russians : 22 / 23
Germans : 43 / 45
British : 29 / 30
Japanese : 36 / 37
Americans : 38 / 41 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British repair damage of 1x factory; Remaining resources: 27 PUs;
British buy 1 armour and 2 fighters; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from India to Kiangsu
1 armour, 1 artillery and 4 infantry moved from Anglo-Egyptian Sudan to Egypt
1 fighter moved from French West Africa to EgyptCombat - British
Battle in Egypt
British attack with 1 armour, 1 artillery, 1 fighter and 4 infantry
Germans defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Egypt, round 2 : 0/7 hits
Germans roll dice for 1 infantry in Egypt, round 2 : 1/1 hits
1 infantry owned by the British lost in Egypt
British roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Egypt, round 3 : 2/6 hits
Germans roll dice for 1 infantry in Egypt, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Egypt
British win, taking Egypt from Germans with 1 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Kiangsu
British attack with 1 bomber
Japanese defend with 1 bomber
British roll dice for 1 bomber in Kiangsu, round 2 : 1/1 hits
Japanese roll dice for 1 bomber in Kiangsu, round 2 : 0/1 hits
1 bomber owned by the Japanese lost in Kiangsu
British win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomberNon Combat Move - British
1 bomber moved from Kiangsu to Buryatia S.S.R.
1 fighter moved from Russia to India
1 fighter moved from Iceland to Russia
1 fighter moved from United Kingdom to Iceland
1 armour moved from French West Africa to Anglo-Egyptian Sudan
1 transport moved from 23 Sea Zone to 10 Sea Zone
1 destroyer moved from 9 Sea Zone to 10 Sea Zone
1 fighter moved from Egypt to Anglo-Egyptian Sudan
1 transport moved from 27 Sea Zone to 23 Sea Zone
1 infantry moved from Alaska to Western CanadaPlace Units - British
1 armour and 2 fighters placed in IndiaTurn Complete - British
British collect 29 PUs; end with 30 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from 23 Sea Zone: 1 transport
EDIT: Adding units owned by British to 28 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTerritory Summary for British :
10 Sea Zone : 1 destroyer and 1 transport
28 Sea Zone : 1 transport
Anglo-Egyptian Sudan : 1 armour and 1 fighter
Buryatia S.S.R. : 1 bomber
Egypt : 1 armour, 1 artillery and 3 infantry
Iceland : 1 fighter
India : 1 aaGun, 2 armour, 1 artillery, 1 factory, 5 fighters and 8 infantry
New Zealand : 1 infantry
Russia : 1 fighter
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
Western Australia : 3 infantry
Western Canada : 1 infantryProduction/PUs Summary :
Russians : 22 / 23
Germans : 43 / 45
British : 29 / 30
Japanese : 36 / 37
Americans : 38 / 41 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory and 1 fighter; Remaining resources: 0 PUs;Combat Move - Japanese
2 infantry moved from Soviet Far East to Buryatia S.S.R.
1 transport moved from 60 Sea Zone to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 artillery moved from 62 Sea Zone to Buryatia S.S.R.
1 infantry moved from Szechwan to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 infantry moved from Sinkiang to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery moved from Japan to 60 Sea Zone
1 artillery and 1 transport moved from 60 Sea Zone to 51 Sea Zone
1 artillery moved from 51 Sea Zone to Okinawa
1 battleship moved from 61 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 47 Sea Zone
1 infantry moved from Borneo to 47 Sea Zone
2 infantry moved from Kwangtung to 61 Sea Zone
2 armour moved from French Indo-China Thailand to Burma
1 battleship moved from 61 Sea Zone to 51 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to New Guinea
2 infantry and 1 transport moved from 61 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to BurmaCombat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 1 artillery and 3 infantry
British defend with 1 bomber; Russians defend with 1 infantry
Japanese win, taking Buryatia S.S.R. from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 bomber
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
Place Units - Japanese
1 factory placed in Manchuria
2 armour placed in French Indo-China Thailand
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Yakut S.S.R. to 62 Sea Zone
1 submarine moved from 13 Sea Zone to 15 Sea Zone
1 submarine moved from 9 Sea Zone to 14 Sea Zone
1 infantry moved from Russia to Novosibirsk
1 fighter moved from India to NovosibirskCombat - Americans
Battle in 62 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 62 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Novosibirsk
Americans attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 1 infantry in Novosibirsk, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Americans win, taking Novosibirsk from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Morocco from Germans to Americans
EDIT: Turning off Edit Mode
1 fighter moved from Novosibirsk to Russia
1 bomber moved from 62 Sea Zone to India
2 fighters moved from Alaska to Yakut S.S.R.
1 fighter moved from Anglo-Egyptian Sudan to India
1 bomber moved from French West Africa to India
1 cruiser and 2 destroyers moved from 9 Sea Zone to 13 Sea Zone
1 artillery moved from Eastern United States to 11 Sea Zone
1 armour moved from Eastern United States to 11 Sea Zone
2 infantry moved from Eastern United States to 11 Sea Zone
1 infantry moved from Alaska to Western Canada
1 aaGun moved from Western United States to Central United States
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 fighter, 2 infantry and 2 transports moved from 11 Sea Zone to 13 Sea Zone
1 artillery moved from 13 Sea Zone to Morocco
2 infantry moved from 13 Sea Zone to Morocco
1 armour moved from 13 Sea Zone to Morocco
1 fighter moved from 11 Sea Zone to French Equatorial AfricaPlace Units - Americans
1 carrier and 1 transport placed in 11 Sea Zone
2 fighters placed in 11 Sea ZoneTurn Complete - Americans
Americans collect 39 PUs; end with 39 PUs totalTerritory Summary for Americans :
11 Sea Zone : 1 carrier, 2 fighters and 1 transport
13 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 transports
14 Sea Zone : 1 submarine
15 Sea Zone : 1 submarine
Central United States : 1 aaGun and 3 infantry
Eastern United States : 1 aaGun and 1 factory
French Equatorial Africa : 1 fighter
Hawaiian Islands : 1 infantry
India : 2 bombers and 1 fighter
Midway : 1 infantry
Morocco : 1 flag, 1 armour, 1 artillery and 2 infantry
Novosibirsk : 1 infantry
Russia : 1 fighter
Western Canada : 1 infantry
Western United States : 1 factory
Yakut S.S.R. : 2 fightersProduction/PUs Summary :
Russians : 19 / 23
Germans : 42 / 45
British : 29 / 30
Japanese : 39 / 40
Americans : 39 / 39 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 artilleries and 10 infantry moved from Russia to Archangel
6 armour moved from Caucasus to Archangel
1 fighter moved from Yakut S.S.R. to Archangel
4 infantry moved from Caucasus to Kazakh S.S.R.Combat - Russians
Battle in Archangel
Russians attack with 6 armour, 6 artilleries, 1 fighter and 10 infantry
Germans defend with 1 aaGun, 8 armour and 8 infantry
AA fire in Archangel : 0/1 hits
Russians roll dice for 6 armour, 6 artilleries, 1 fighter and 10 infantry in Archangel, round 2 : 8/23 hits
Germans roll dice for 1 aaGun, 8 armour and 8 infantry in Archangel, round 2 : 6/16 hits
6 infantry owned by the Russians, 7 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Archangel
Russians roll dice for 6 armour, 6 artilleries, 1 fighter and 4 infantry in Archangel, round 3 : 9/17 hits
Germans roll dice for 8 armour and 1 infantry in Archangel, round 3 : 3/9 hits
3 infantry owned by the Russians, 1 infantry owned by the Germans and 8 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 6 armour, 6 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 50
Casualties for Germans: 1 aaGun, 8 armour and 8 infantry
Casualties for Russians: 9 infantry
Battle in Kazakh S.S.R.
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Kazakh S.S.R., round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
Russians roll dice for 4 infantry in Kazakh S.S.R., round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 infantry moved from Caucasus to West Russia
2 aaGuns moved from Caucasus to Russia
1 fighter moved from Archangel to RussiaPlace Units - Russians
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs totalTerritory Summary for Russians :
Archangel : 6 armour, 6 artilleries and 1 infantry
Caucasus : 1 factory
Kazakh S.S.R. : 4 infantry
Russia : 2 aaGuns, 2 artilleries, 1 factory, 1 fighter and 5 infantry
West Russia : 1 flag, 1 infantry
Yakut S.S.R. : 3 infantryProduction/PUs Summary :
Russians : 22 / 22
Germans : 41 / 45
British : 29 / 30
Japanese : 37 / 40
Americans : 39 / 39 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 carrier and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Ukraine S.S.R. to Caucasus
Germans take Caucasus from Russians
4 infantry moved from Trans-Jordan to Persia
Germans take Persia from British
1 artillery moved from Trans-Jordan to Persia
1 infantry moved from Ukraine S.S.R. to West Russia
1 bomber moved from Karelia S.S.R. to India
1 battleship moved from 16 Sea Zone to 14 Sea Zone
1 transport moved from 16 Sea Zone to 15 Sea Zone
2 infantry moved from Italy to 15 Sea Zone
2 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
2 infantry moved from 14 Sea Zone to Morocco
3 fighters moved from France to Morocco
3 fighters moved from Ukraine S.S.R. to West Russia
1 infantry moved from Ukraine S.S.R. to West Russia
2 armour moved from Ukraine S.S.R. to Karelia S.S.R.Combat - Germans
Strategic bombing raid in India
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in India causes 3 damage total.
Battle in Morocco
Germans attack with 3 fighters and 2 infantry
Americans defend with 1 armour, 1 artillery and 2 infantry
Germans win with 3 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in West Russia
Germans attack with 3 fighters and 2 infantry
Russians defend with 1 infantry
Germans win, taking West Russia from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 fighters moved from West Russia to Karelia S.S.R.
2 infantry moved from Baltic States to Karelia S.S.R.
1 aaGun moved from Baltic States to Karelia S.S.R.
3 fighters moved from Morocco to France
1 fighter moved from France to 5 Sea Zone
1 fighter moved from Germany to 5 Sea Zone
1 infantry moved from Italy to France
6 infantry moved from Germany to Baltic States
1 bomber moved from India to BurmaPlace Units - Germans
1 carrier and 3 transports placed in 5 Sea Zone
1 armour and 1 artillery placed in Karelia S.S.R.Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - British
British repair damage of 3x factory; Remaining resources: 27 PUs;
British buy 1 artillery, 1 carrier and 2 infantry; Remaining resources: 3 PUs;Combat Move - British
1 armour moved from Egypt to Persia
British take Trans-Jordan from Germans
1 transport moved from 28 Sea Zone to 34 Sea Zone
1 artillery moved from Egypt to 34 Sea Zone
1 infantry moved from Egypt to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Persia
1 artillery moved from 34 Sea Zone to Persia
5 fighters moved from India to Persia
1 fighter moved from Anglo-Egyptian Sudan to Persia
1 fighter moved from Russia to Persia
1 armour moved from Anglo-Egyptian Sudan to Libya
British take Libya from Germans
2 infantry moved from Egypt to Trans-JordanCombat - British
Battle in Persia
British attack with 1 armour, 1 artillery, 7 fighters and 1 infantry
Germans defend with 1 artillery and 4 infantry
British roll dice for 1 armour, 1 artillery, 7 fighters and 1 infantry in Persia, round 2 : 4/10 hits
Germans roll dice for 1 artillery and 4 infantry in Persia, round 2 : 3/5 hits
1 infantry owned by the British, 1 armour owned by the British, 4 infantry owned by the Germans and 1 artillery owned by the British lost in Persia
British roll dice for 7 fighters in Persia, round 3 : 3/7 hits
Germans roll dice for 1 artillery in Persia, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Persia
British win with 7 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 4 infantry
Casualties for British: 1 armour, 1 artillery and 1 infantryNon Combat Move - British
7 fighters moved from Persia to India
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
1 fighter moved from Iceland to 6 Sea Zone
1 infantry moved from Western Canada to Eastern Canada
2 infantry moved from Western Australia to Eastern Australia
1 infantry moved from Western Australia to Eastern AustraliaPlace Units - British
1 carrier placed in 6 Sea Zone
1 artillery and 2 infantry placed in IndiaTurn Complete - British
British collect 30 PUs; end with 33 PUs totalTerritory Summary for British :
2 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier and 1 fighter
10 Sea Zone : 1 transport
34 Sea Zone : 1 transport
Eastern Australia : 3 infantry
Eastern Canada : 1 infantry
India : 1 aaGun, 2 armour, 2 artilleries, 1 factory, 7 fighters and 10 infantry
Libya : 1 flag, 1 armour
New Zealand : 1 infantry
Trans-Jordan : 2 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantryProduction/PUs Summary :
Russians : 16 / 22
Germans : 46 / 48
British : 30 / 33
Japanese : 37 / 40
Americans : 39 / 39 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 5 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Okinawa to 51 Sea Zone
1 artillery moved from Okinawa to 51 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 53 Sea Zone
1 infantry moved from 53 Sea Zone to Hawaiian Islands
1 artillery moved from 53 Sea Zone to Hawaiian Islands
2 infantry moved from New Guinea to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 53 Sea Zone
2 infantry moved from 53 Sea Zone to Hawaiian Islands
1 fighter moved from 36 Sea Zone to 34 Sea Zone
2 armour moved from French Indo-China Thailand to BurmaCombat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Hawaiian Islands
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 infantry
Japanese win, taking Hawaiian Islands from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 battleship moved from 51 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to Buryatia S.S.R.
1 fighter moved from 34 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from East Indies to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to BurmaPlace Units - Japanese
3 armour placed in Manchuria
1 fighter placed in Japan
2 armour placed in French Indo-China ThailandTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 2 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 15 Sea Zone to 14 Sea Zone
1 fighter moved from 13 Sea Zone to 14 Sea Zone
1 destroyer moved from 13 Sea Zone to 14 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 13 Sea Zone to 6 Sea Zone
2 fighters moved from 11 Sea Zone to 6 Sea Zone
1 bomber moved from India to Karelia S.S.R.
1 infantry moved from Novosibirsk to Sinkiang
Americans take Sinkiang from JapaneseCombat - Americans
Battle in 14 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 2 submarines
Germans defend with 1 battleship and 1 transport
Americans roll dice for 2 submarines in 14 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Germans
Americans roll dice for 1 destroyer and 1 fighter in 14 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Germans lost in 14 Sea Zone
1 transport owned by the Germans lost in 14 Sea Zone
Americans roll dice for 2 submarines in 14 Sea Zone, round 3 : 0/2 hits
Americans win with 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 27
Casualties for Germans: 1 battleship and 1 transport
Strategic bombing raid in Karelia S.S.R.
AA fire in Karelia S.S.R. : 0/1 hits
Bombing raid in Karelia S.S.R. rolls: 6 and causes: 4 damage to unit: factory
Bombing raid in Karelia S.S.R. causes 4 damage total.Non Combat Move - Americans
1 bomber moved from Karelia S.S.R. to Russia
1 bomber moved from India to Russia
1 fighter moved from Russia to India
1 fighter moved from French Equatorial Africa to India
2 fighters moved from Yakut S.S.R. to Russia
1 fighter moved from 14 Sea Zone to 6 Sea Zone
1 carrier moved from 11 Sea Zone to 2 Sea Zone
2 infantry moved from Central United States to 11 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Greenland
1 transport moved from 13 Sea Zone to 10 Sea Zone
1 transport moved from 13 Sea Zone to 11 Sea Zone
1 aaGun moved from Eastern United States to Eastern Canada
1 infantry moved from Central United States to Eastern Canada
1 infantry moved from Western Canada to Eastern CanadaPlace Units - Americans
1 fighter and 4 infantry placed in Western United States
1 artillery, 1 fighter and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 39 PUs; end with 39 PUs totalTerritory Summary for Americans :
2 Sea Zone : 1 carrier and 1 transport
6 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
10 Sea Zone : 1 transport
11 Sea Zone : 1 transport
14 Sea Zone : 1 destroyer and 2 submarines
Central United States : 1 aaGun
Eastern Canada : 1 aaGun and 2 infantry
Eastern United States : 1 artillery, 1 factory, 1 fighter and 1 infantry
Greenland : 2 infantry
India : 3 fighters
Midway : 1 infantry
Morocco : 1 flag
Russia : 2 bombers and 2 fighters
Sinkiang : 1 infantry
Western United States : 1 factory, 1 fighter and 4 infantryProduction/PUs Summary :
Russians : 16 / 22
Germans : 46 / 48
British : 30 / 33
Japanese : 37 / 38
Americans : 39 / 39 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakh S.S.R. to Szechwan
Americans take Szechwan from Japanese
1 infantry moved from Kazakh S.S.R. to Szechwan
1 infantry moved from Kazakh S.S.R. to Sinkiang
1 infantry moved from Yakut S.S.R. to Soviet Far East
Russians take Soviet Far East from Japanese
1 artillery moved from Russia to West Russia
2 infantry moved from Russia to Caucasus
2 infantry moved from Russia to West Russia
1 fighter moved from Russia to West Russia
6 armour moved from Archangel to Caucasus
1 artillery moved from Russia to Caucasus
1 infantry moved from Russia to Caucasus
1 infantry moved from Kazakh S.S.R. to CaucasusCombat - Russians
Battle in West Russia
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in West Russia, round 2 : 2/4 hits
Germans roll dice for 2 infantry in West Russia, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Russians attack with 6 armour, 1 artillery and 4 infantry
Germans defend with 1 factory and 1 infantry
Russians roll dice for 6 armour, 1 artillery and 4 infantry in Caucasus, round 2 : 3/11 hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 6 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Russia to Caucasus
1 fighter moved from West Russia to Russia
6 artilleries moved from Archangel to RussiaPlace Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yakut S.S.R.: 2 infantry
EDIT: Adding units owned by Russians to Evenki National Okrug: 2 infantry
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Archangel : 1 infantry
Caucasus : 2 aaGuns, 6 armour, 1 artillery, 1 factory and 4 infantry
Evenki National Okrug : 2 infantry
Russia : 7 artilleries, 1 factory, 1 fighter and 6 infantry
Sinkiang : 1 infantry
Soviet Far East : 1 infantry
Szechwan : 2 infantry
West Russia : 1 flag, 1 artilleryProduction/PUs Summary :
Russians : 23 / 23
Germans : 40 / 48
British : 30 / 33
Japanese : 35 / 38
Americans : 40 / 39