@gamerman01 said in League Global 1940 2nd edition non-ranked Team Tournament:
Preferred order for deciding sides
Just agree on sides “coin flip” bid starting off the starting setup
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 artilleries, 4 fighters, 5 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
1 fighter moved from 91 Sea Zone to French West Africa
3 fighters moved from Gibraltar to 104 Sea Zone
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
3 armour and 1 infantry moved from Southern Italy to 95 Sea Zone
3 armour, 1 infantry and 3 transports moved from 95 Sea Zone to 98 Sea Zone
3 armour and 1 infantry moved from 98 Sea Zone to Egypt
3 fighters and 1 tactical_bomber moved from 95 Sea Zone to Egypt
1 fighter moved from Southern Italy to Greece
1 battleship and 3 cruisers moved from 95 Sea Zone to 98 Sea Zone
2 carriers moved from 95 Sea Zone to 98 Sea Zone
3 bombers moved from Southern Italy to Egypt
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in Egypt
Americans attack with 3 armour, 3 bombers, 3 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 7 infantry
Americans win, taking Egypt from Italians with 2 armour, 3 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Italians: 1 artillery and 7 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in French West Africa
Americans attack with 1 armour, 1 fighter and 1 infantry
Italians defend with 1 infantry
Americans win, taking French West Africa from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 cruiser
Americans win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 cruiser
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 104 Sea Zone to Gibraltar
4 transports moved from 91 Sea Zone to 101 Sea Zone
4 armour and 4 infantry moved from Central United States to 101 Sea Zone
4 armour, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 armour and 4 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from French West Africa to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from Egypt to 98 Sea Zone
3 bombers moved from Egypt to Greece
1 transport moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
4 artilleries and 4 infantry placed in Central United States
1 infantry placed in Western United States
4 fighters placed in Eastern United States
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 29 PUs;
British buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 submarines moved from 71 Sea Zone to 72 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 71 Sea Zone to 72 Sea Zone
1 armour moved from Greece to Bulgaria
British take Bulgaria from Italians
1 armour moved from Bulgaria to Greece
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from French Equatorial Africa to Nigeria
British take Nigeria from Italians
1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 transport moved from 82 Sea Zone to 87 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 infantry moved from Eastern Persia to Persia
British take Persia from Italians
Combat - British
Battle in 72 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer and 2 submarines
Japanese defend with 1 battleship
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the British
British win, taking 72 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 2 submarines remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship
Battle in Trans-Jordan
Battle in Syria
Non Combat Move - British
1 aaGun and 1 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Egypt
1 carrier and 1 fighter moved from 91 Sea Zone to 87 Sea Zone
1 fighter moved from 91 Sea Zone to 87 Sea Zone
Place Units - British
1 fighter and 1 infantry placed in United Kingdom
3 infantry placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Italians
1 armour moved from Ethiopia to Tanganyika Territory
Italians take Kenya from British
Italians take Tanganyika Territory from British
1 armour and 1 mech_infantry moved from Iraq to Persia
1 infantry moved from Tambov to Samara
Italians take Samara from Russians
Combat - Italians
Battle in Persia
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Persia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 infantry moved from Caucasus to Northwest Persia
Turn Complete - Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 62 Sea Zone to 45 Sea Zone
1 artillery moved from New Guinea to Dutch New Guinea
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Battle in 45 Sea Zone
ANZAC attack with 1 cruiser and 1 transport
Japanese defend with 1 transport
ANZAC win with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Dutch New Guinea
ANZAC attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Dutch New Guinea from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
5 fighters moved from New South Wales to Queensland
3 infantry moved from South Australia to Queensland
1 infantry moved from South Australia to New South Wales
2 mech_infantrys moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 fighter moved from Southern Italy to United Kingdom
1 infantry moved from Gold Coast to French West Africa
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries, 3 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 infantry moved from Northern Italy to Southern Italy
3 fighters moved from Western Germany to Southern Italy
1 mech_infantry moved from Northern Italy to Bulgaria
Germans take Bulgaria from British
1 infantry moved from Urals to Timguska
Germans take Timguska from Russians
1 armour and 2 mech_infantrys moved from Russia to Novosibirsk
6 artilleries moved from Northern Italy to Southern Italy
4 infantry moved from Northern Italy to Southern Italy
Combat - Germans
Battle in Novosibirsk
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Novosibirsk from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern Italy
Germans attack with 6 artilleries, 3 fighters and 9 infantry
Americans defend with 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
Germans win, taking Southern Italy from Americans, taking Northern Italy from Germans with 6 artilleries, 3 fighters and 7 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Americans: 3 artilleries
Non Combat Move - Germans
3 fighters moved from Southern Italy to Western Germany
3 infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Northern Italy to Albania
3 mech_infantrys moved from Northern Italy to Greater Southern Germany
1 aaGun moved from Northern Italy to Southern Italy
3 bombers moved from Western Germany to Russia
2 aaGuns, 21 armour, 4 artilleries, 12 infantry and 15 mech_infantrys moved from Russia to Tambov
3 armour moved from Rostov to Tambov
3 mech_infantrys moved from France to Northern Italy
5 mech_infantrys moved from Germany to Northern Italy
3 mech_infantrys moved from Greater Southern Germany to Northern Italy
2 artilleries moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Germany
1 transport moved from 115 Sea Zone to 113 Sea Zone
Place Units - Germans
3 armour placed in Russia
3 armour placed in Ukraine
3 fighters placed in Novgorod
2 artilleries placed in Western Germany
Germans undo move 4.
2 artilleries and 1 infantry placed in France
3 infantry placed in Western Germany
4 infantry and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Volgograd to Samara
1 artillery moved from Volgograd to Samara
1 infantry moved from Volgograd to Samara
1 infantry moved from Evenkiyskiy to Yenisey
1 infantry moved from Sakha to Buryatia
1 infantry moved from Volgograd to Samara
15 artilleries and 35 infantry moved from Volgograd to Kazakhstan
3 fighters moved from Greece to Trans-Jordan
Combat - Russians
Battle in Kazakhstan
Russians attack with 15 artilleries and 35 infantry
Japanese defend with 1 armour
Russians win, taking Kazakhstan from Japanese with 15 artilleries and 34 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in Samara
Russians attack with 1 artillery and 3 infantry
Italians defend with 1 infantry
Russians win, taking Samara from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
4 aaGuns moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Eastern Persia to Trans-Jordan
1 aaGun and 11 infantry moved from Yakut S.S.R. to Yenisey
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 1 harbour, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from French Indo China to 45 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
ANZAC defend with 1 cruiser and 1 transport
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Western Australia
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 1 destroyer
Japanese win, taking Western Australia from ANZAC with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
3 fighters moved from Japan to Caroline Islands
1 infantry and 1 mech_infantry moved from Guam to 21 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 2 infantry moved from Kwangtung to 20 Sea Zone
1 mech_infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 20 Sea Zone to 42 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 armour, 2 artilleries and 3 infantry moved from India to 39 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 39 Sea Zone to 42 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 42 Sea Zone to Java
2 carriers moved from 36 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 42 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
2 bombers moved from India to Java
2 fighters and 2 tactical_bombers moved from India to Java
3 mech_infantrys moved from Chahar to Shensi
1 mech_infantry moved from Kweichow to Shensi
3 mech_infantrys moved from Shantung to Hunan
1 destroyer moved from 42 Sea Zone to 56 Sea Zone
Place Units - Japanese
2 armour and 1 mech_infantry placed in India
1 destroyer and 1 transport placed in 36 Sea Zone
2 destroyers and 1 transport placed in 6 Sea Zone
1 harbour placed in Java
1 mech_infantry placed in French Indo China
2 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour moved from Egypt to Iraq
Americans take Iraq from Italians
3 bombers moved from Greece to Persia
3 fighters and 1 tactical_bomber moved from 98 Sea Zone to Persia
1 fighter moved from Greece to Eastern Persia
1 armour moved from Egypt to 98 Sea Zone
1 armour, 1 battleship, 2 carriers, 3 cruisers and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 armour moved from 80 Sea Zone to Persia
1 armour moved from French West Africa to French Central Africa
Americans take French Central Africa from Italians
1 armour moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
5 fighters moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in Persia
Americans attack with 1 armour, 3 bombers, 3 fighters and 1 tactical_bomber
Italians defend with 1 armour and 1 mech_infantry
Americans win, taking Persia from Italians with 1 armour, 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Americans: 1 fighter
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Americans
5 fighters moved from 25 Sea Zone to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
4 armour and 4 infantry moved from Morocco to 91 Sea Zone
4 armour, 4 infantry and 4 transports moved from 91 Sea Zone to 82 Sea Zone
1 transport moved from 87 Sea Zone to 82 Sea Zone
4 armour and 4 infantry moved from 82 Sea Zone to French Equatorial Africa
4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
4 artilleries, 4 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from Gibraltar to Egypt
4 fighters moved from Eastern United States to Gibraltar
4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 98 Sea Zone to 92 Sea Zone
1 transport moved from 98 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from Persia to 80 Sea Zone
3 bombers moved from Persia to Eastern Persia
Place Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
forgot to attack west india will do it here
Rolls: 18@1 4@2; Total Hits: 718@1: (6, 6, 2, 5, 3, 1, 6, 1, 6, 2, 6, 5, 5, 5, 1, 1, 2, 1)4@2: (1, 4, 1, 4)
Rolls: 1@2; Total Hits: 01@2: (5)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 artilleries, 1 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 cruiser moved from 72 Sea Zone to 80 Sea Zone
1 destroyer and 2 submarines moved from 72 Sea Zone to 80 Sea Zone
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 mech_infantry moved from Egypt to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Trans-Jordan to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
1 artillery, 3 infantry and 3 transports moved from 98 Sea Zone to 81 Sea Zone
2 artilleries moved from Anglo Egyptian Sudan to 81 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Syria to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 carrier, 2 fighters and 1 transport moved from 87 Sea Zone to 82 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Greece to Bulgaria
Combat - British
Battle in Bulgaria
British attack with 1 armour and 1 infantry
Germans defend with 1 mech_infantry
British win, taking Bulgaria from Germans with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Tanganyika Territory
British attack with 1 artillery and 1 infantry
Italians defend with 1 armour
Italians win with 1 armour remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - British
3 artilleries and 3 infantry moved from 80 Sea Zone to Persia
1 aaGun moved from Trans-Jordan to Iraq
1 infantry moved from Nigeria to French Equatorial Africa
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 82 Sea Zone: 1 fighter
EDIT: Adding units owned by British to Belgian Congo: 1 fighter
EDIT: Turning off Edit Mode
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
2 transports placed in 81 Sea Zone
1 artillery placed in Egypt
1 artillery placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 36 PUs total
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Japanese from West India: 1 infantry
EDIT: Changing ownership of West India from Japanese to British
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to West India: 2 aaGuns, 2 artilleries and 20 infantry
EDIT: Removing units owned by British from Persia: 1 artillery and 1 infantry
EDIT: Removing units owned by British from Eastern Persia: 2 aaGuns, 1 artillery and 19 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for British from 36 to 38
EDIT: Turning off Edit Mode
I did the attack on west india here above. i’m not totaly sure if the pu go uk europe, do you?
no - PUs stay with India
actually, not 100% sure… may want to check with the forums
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Northwest Persia to Caucasus
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Italians collect 14 PUs (1 lost to blockades); end with 14 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
confirmed that PUs do not go to London:
"Nobody gets IPC’s from West India when it is liberated by the UK and India is in Axis control.
UK units are UK units - no distinction between the 2 sides. Only the income, cash on hand, and the placement of units are separated. West India is always UK-Pacifics, and British Colombia is always UK-Europe.
So when India is under Axis control, it’s the same as when Paris is under Axis control - if the same power liberates their own territory (like the French liberating a French territory), nobody collects. All the other Allies would be able to collect from West India if THEY took it while India is under Axis control, but the UK can’t. Same as all other UK-Pacific territories, except British Colombia which is London’s"
ok then ill edit the pu amount for uk
cool
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour, 1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
1 submarine moved from 62 Sea Zone to 56 Sea Zone
5 fighters, 3 infantry and 2 mech_infantrys moved from Queensland to New South Wales
1 transport moved from 62 Sea Zone to 63 Sea Zone
Combat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer and 1 transport
Japanese win with 1 transport remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 aaGun moved from Queensland to New South Wales
Place Units - ANZAC
3 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour, 1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
1 submarine moved from 62 Sea Zone to 56 Sea Zone
5 fighters, 3 infantry and 2 mech_infantrys moved from Queensland to New South Wales
1 transport moved from 62 Sea Zone to 63 Sea Zone
Combat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer and 1 transport
Japanese win with 1 transport remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 aaGun moved from Queensland to New South Wales
Place Units - ANZAC
3 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs