No rush, but let us know when you’ve decided how you want to split powers. I’m going to be travelling for most of the next 6 days and likely won’t be able to post until next Wednesday evening.
Odonis (Axis) vs Giallo (Allies +18) G4016L
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians repair damage of 6x factory_minor; Remaining resources: 10 PUs;
Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 artilleries; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to Victoria
1 artillery and 1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to 62 Sea Zone
2 fighters moved from New South Wales to Queensland
1 fighter moved from New South Wales to South Australia
1 fighter moved from New South Wales to VictoriaCombat - ANZAC
Battle in Victoria
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Victoria
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Battle in South Australia
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
ANZAC win with 1 fighter remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Queensland
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
ANZAC win with 1 fighter remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 artillery, 1 fighter and 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in 62 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from Victoria to New South Wales
1 fighter moved from Queensland to New South Wales
1 fighter moved from South Australia to New South Wales
1 fighter moved from 62 Sea Zone to New South WalesPlace Units - ANZAC
1 armour and 2 artilleries placed in New South WalesTurn Complete - ANZAC
ANZAC collect 5 PUs; end with 5 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
1 infantry moved from Algeria to TunisiaCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 destroyer, 9 mech_infantrys, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
4 armour moved from Samara to Novosibirsk
3 armour moved from Russia to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 artillery and 1 infantry moved from Volgograd to Kazakhstan
2 fighters moved from Russia to Kazakhstan
10 mech_infantrys moved from Volgograd to Caucasus
10 armour moved from Volgograd to Caucasus
7 armour moved from Volgograd to CaucasusCombat - Germans
Battle in Kazakhstan
Germans attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 17 armour and 10 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans win, taking Caucasus from Russians with 17 armour and 10 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Novosibirsk
Germans attack with 7 armour and 1 fighter
Russians defend with 1 infantry
Germans win, taking Novosibirsk from Russians with 7 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Novosibirsk to Novgorod
2 mech_infantrys moved from Novgorod to Vologda
2 bombers moved from Russia to Western Germany
2 fighters moved from Southern Italy to Western Germany
3 infantry moved from Germany to Western Germany
1 transport moved from 113 Sea Zone to 112 Sea Zone
2 artilleries moved from France to Western Germany
4 infantry moved from France to Western Germany
5 artilleries moved from Southern Italy to Northern Italy
5 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Greece to Yugoslavia
2 mech_infantrys moved from Bulgaria to Romania
3 mech_infantrys moved from Ukraine to Volgograd
1 fighter moved from Ukraine to Germany
3 mech_infantrys moved from Eastern Poland to Bryansk
10 armour moved from Volgograd to Northwest Persia
2 fighters moved from Kazakhstan to Russia
5 mech_infantrys moved from Volgograd to Northwest PersiaPlace Units - Germans
4 transports placed in 112 Sea Zone
1 destroyer placed in 112 Sea Zone
1 bomber and 1 mech_infantry placed in Western Germany
3 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Russia
1 submarine placed in 112 Sea Zone
Germans undo move 1.
4 transports placed in 113 Sea Zone
Germans undo move 6.
1 submarine placed in 113 Sea Zone
Germans undo move 1.
1 destroyer placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 72 PUs; end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Evenkiyskiy to Urals
Russians take Urals from Germans
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Timguska to Kansu
Chinese take Kansu from Japanese
1 artillery and 2 infantry moved from Sikang to Tsinghai
1 infantry moved from Sikang to Tsinghai
1 artillery and 2 infantry moved from Sikang to KazakhstanCombat - Russians
Battle in Tsinghai
Russians attack with 1 artillery and 3 infantry
Japanese defend with 2 mech_infantrys
Russians win, taking Tsinghai from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Kazakhstan
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 infantry
1 artillery owned by the Russians retreated to Sikang
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 infantry moved from Evenkiyskiy to Timguska
4 aaGuns, 12 artilleries and 22 infantry moved from Sikang to Szechwan
4 fighters and 1 tactical_bomber moved from Trans-Jordan to EgyptTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 airfield, 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour, 4 artilleries, 6 infantry and 1 mech_infantry moved from Western Australia to 56 Sea Zone
1 armour, 4 artilleries, 6 infantry, 1 mech_infantry and 6 transports moved from 56 Sea Zone to 62 Sea Zone
1 armour, 4 artilleries, 6 infantry and 1 mech_infantry moved from 62 Sea Zone to New South Wales
1 infantry moved from Victoria to New South Wales
2 bombers, 2 fighters and 4 tactical_bombers moved from Western Australia to New South Wales
4 fighters moved from 54 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 submarine moved from 54 Sea Zone to 49 Sea ZoneCombat - Japanese
Battle in Midway
Battle in 49 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win, taking Midway from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in New South Wales
Japanese attack with 1 armour, 4 artilleries, 2 bombers, 6 fighters, 7 infantry, 1 mech_infantry and 4 tactical_bombers
ANZAC defend with 2 aaGuns, 5 armour, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 1 infantry and 2 mech_infantrys
Japanese captures 10PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour, 2 artilleries, 2 bombers, 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 50
Casualties for Japanese: 2 artilleries, 2 fighters and 7 infantry
Casualties for ANZAC: 2 aaGuns, 5 armour, 2 artilleries, 4 fighters, 1 infantry and 2 mech_infantrysNon Combat Move - Japanese
1 battleship and 3 carriers moved from 54 Sea Zone to 62 Sea Zone
4 fighters moved from New South Wales to 62 Sea Zone
1 tactical_bomber moved from New South Wales to 62 Sea Zone
3 tactical_bombers moved from New South Wales to Victoria
2 bombers moved from New South Wales to Queensland
1 transport moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
3 fighters moved from Japan to French Indo China
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
4 mech_infantrys moved from Burma to India
1 mech_infantry moved from Yunnan to India
2 mech_infantrys moved from Hunan to Burma
3 mech_infantrys moved from French Indo China to Burma
2 mech_infantrys moved from Shantung to Hunan
3 infantry moved from Jehol to Anhwe
1 aaGun moved from Jehol to Anhwe
1 fighter moved from 62 Sea Zone to Victoria
1 tactical_bomber moved from Victoria to 62 Sea Zone
1 tactical_bomber moved from 49 Sea Zone to Queensland
1 fighter moved from 49 Sea Zone to 62 Sea ZonePlace Units - Japanese
3 fighters placed in India
2 fighters and 1 tactical_bomber placed in French Indo China
1 infantry and 1 mech_infantry placed in Shantung
1 airfield placed in VictoriaTurn Complete - Japanese
Japanese collect 70 PUs; end with 80 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 90 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 95 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 6 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters moved from Hawaiian Islands to 62 Sea Zone
2 fighters moved from 26 Sea Zone to 62 Sea Zone
2 fighters moved from New Zealand to 62 Sea Zone
3 carriers, 1 destroyer, 3 fighters and 4 submarines moved from 63 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
3 bombers moved from West India to India
2 fighters moved from Persia to India
1 armour moved from Eastern Persia to 80 Sea Zone
1 armour and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 armour moved from 39 Sea Zone to India
2 fighters and 1 tactical_bomber moved from 79 Sea Zone to India
1 armour moved from West India to India
1 battleship, 2 carriers, 3 cruisers and 1 fighter moved from 79 Sea Zone to 39 Sea Zone
Americans take 39 Sea Zone from Japanese
1 fighter moved from Trans-Jordan to 39 Sea Zone
1 fighter moved from 71 Sea Zone to 39 Sea Zone -
scramble?
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scramble off NSW; none off India
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 6 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters moved from Hawaiian Islands to 62 Sea Zone
2 fighters moved from 26 Sea Zone to 62 Sea Zone
2 fighters moved from New Zealand to 62 Sea Zone
3 carriers, 1 destroyer, 3 fighters and 4 submarines moved from 63 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
3 bombers moved from West India to India
2 fighters moved from Persia to India
1 armour moved from Eastern Persia to 80 Sea Zone
1 armour and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 armour moved from 39 Sea Zone to India
2 fighters and 1 tactical_bomber moved from 79 Sea Zone to India
1 armour moved from West India to India
1 battleship, 2 carriers, 3 cruisers and 1 fighter moved from 79 Sea Zone to 39 Sea Zone
Americans take 39 Sea Zone from Japanese
1 fighter moved from Trans-Jordan to 39 Sea Zone
1 fighter moved from 71 Sea Zone to 39 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Victoria to defend against the attack in 62 Sea Zone
Battle in Java
Battle in 62 Sea Zone
Americans attack with 3 carriers, 1 destroyer, 10 fighters and 4 submarines
Japanese defend with 1 battleship, 3 carriers, 1 destroyer, 5 fighters, 4 tactical_bombers and 6 transports
Units damaged: 2 carriers owned by the Japanese
Units damaged: 1 battleship owned by the Japanese and 1 carrier owned by the Japanese
Japanese win, taking Java from Japanese with 1 battleship, 2 fighters and 6 transports remaining. Battle score for attacker is -50
Casualties for Americans: 3 carriers, 1 destroyer, 10 fighters and 4 submarines
Casualties for Japanese: 3 carriers, 1 destroyer, 3 fighters and 4 tactical_bombers
Battle in India
Americans attack with 2 armour, 3 bombers, 4 fighters and 1 tactical_bomber
Japanese defend with 1 airfield, 2 armour, 4 artilleries, 1 factory_minor, 10 fighters, 1 harbour, 7 infantry and 8 mech_infantrys
Japanese win with 2 armour, 4 artilleries, 10 fighters, 1 infantry and 8 mech_infantrys remaining. Battle score for attacker is -81
Casualties for Americans: 2 armour, 3 bombers, 4 fighters and 1 tactical_bomber
Casualties for Japanese: 6 infantry
Moving scrambled unit from 62 Sea Zone back to originating territory: Victoria
1 fighter owned by the Japanese forced to land in VictoriaNon Combat Move - Americans
2 fighters moved from Gibraltar to Egypt
1 transport moved from 87 Sea Zone to 89 Sea Zone
4 bombers moved from Eastern United States to Gibraltar
2 transports moved from 89 Sea Zone to 101 Sea Zone
4 artilleries and 4 infantry moved from French Equatorial Africa to 82 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 82 Sea Zone to 71 Sea Zone
4 infantry moved from Union of South Africa to 71 Sea Zone
4 infantry and 4 transports moved from 71 Sea Zone to 72 Sea Zone
4 armour moved from Tanganyika Territory to 72 Sea Zone
4 armour, 4 infantry and 4 transports moved from 72 Sea Zone to 79 Sea Zone
4 armour and 4 infantry moved from 79 Sea Zone to West India
4 artilleries and 4 infantry moved from 71 Sea Zone to Union of South AfricaPlace Units - Americans
3 infantry placed in Persia
3 fighters placed in Iraq
1 bomber and 3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 3 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Union of South Africa to 39 Sea Zone
1 carrier moved from 71 Sea Zone to 79 Sea Zone
2 submarines moved from 79 Sea Zone to 39 Sea Zone
1 artillery moved from West India to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 fighter moved from 39 Sea Zone to India
1 artillery and 1 infantry moved from 39 Sea Zone to India
7 artilleries and 25 infantry moved from West India to India -
scramble?
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none
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 3 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Union of South Africa to 39 Sea Zone
1 carrier moved from 71 Sea Zone to 79 Sea Zone
2 submarines moved from 79 Sea Zone to 39 Sea Zone
1 artillery moved from West India to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 fighter moved from 39 Sea Zone to India
1 artillery and 1 infantry moved from 39 Sea Zone to India
7 artilleries and 25 infantry moved from West India to IndiaCombat - British
Battle in India
British attack with 8 artilleries, 1 fighter and 26 infantry
Japanese defend with 1 airfield, 2 armour, 4 artilleries, 1 factory_minor, 10 fighters, 1 harbour, 1 infantry and 8 mech_infantrys
1 artillery retreated to West India
Japanese win with 7 fighters remaining. Battle score for attacker is -13
Casualties for British: 7 artilleries and 26 infantry
Casualties for Japanese: 2 armour, 4 artilleries, 3 fighters, 1 infantry and 8 mech_infantrysNon Combat Move - British
1 fighter moved from India to West India
1 bomber moved from 39 Sea Zone to CeylonPlace Units - British
1 artillery and 2 infantry placed in Union of South Africa
3 fighters placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific
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Well that’s that, I can’t beat the dice :oops:… GG I’ll post