@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 carrier, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
2 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
2 fighters moved from Egypt to Anglo Egyptian Sudan
1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 42 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
Combat - British
British creates battle in territory 106 Sea Zone
Battle in 42 Sea Zone
British attack with 1 battleship, 1 fighter and 1 tactical_bomber
Japanese defend with 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport
Units damaged: 1 battleship owned by the British
British win, taking 106 Sea Zone from Germans, taking 42 Sea Zone from Neutral with 1 battleship, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Japanese: 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport
Battle in Anglo Egyptian Sudan
British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Persia to Iraq
1 armour moved from Iraq to Egypt
2 artilleries moved from Iraq to Trans-Jordan
1 cruiser, 2 destroyers and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Malaya
1 fighter moved from 42 Sea Zone to Malaya
1 infantry moved from Malaya to Shan State
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
2 fighters moved from United Kingdom to 106 Sea Zone
1 bomber moved from United Kingdom to Malta
Place Units - British
1 carrier and 1 transport placed in 106 Sea Zone
2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
1 artillery and 1 mech_infantry moved from Romania to Eastern Poland
2 armour moved from Greece to Albania
1 bomber moved from Southern Italy to Eastern Poland
1 armour moved from Romania to Eastern Poland
1 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Tobruk to Tunisia
1 artillery and 1 infantry moved from Libya to Tunisia
1 mech_infantry moved from Northern Italy to Southern Italy
1 armour moved from Albania to Bulgaria
Combat - Italians
Battle in Eastern Poland
Italians attack with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Eastern Poland to Northern Italy
Place Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 armour placed in Southern Italy
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from India to 44 Sea Zone
1 transport moved from 41 Sea Zone to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
2 fighters moved from Queensland to 35 Sea Zone
1 cruiser moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Combat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 cruiser, 2 infantry and 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 15
Casualties for Japanese: 1 cruiser, 2 infantry and 1 transport
Casualties for ANZAC: 1 fighter
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in 45 Sea Zone
ANZAC attack with 1 cruiser and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to Philippines
1 artillery moved from Queensland to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 factory_minor placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2,4,6,5,4,2,1,4,6
ANZAC collect 14 PUs (4 lost to blockades); end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from French Central Africa to Egypt
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 17 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
4 armour and 4 artilleries moved from Western Germany to 112 Sea Zone
8 infantry moved from Norway to 112 Sea Zone
4 armour, 4 artilleries, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 8 infantry, 2 tactical_bombers and 8 transports moved from 112 Sea Zone to 110 Sea Zone
4 armour, 4 artilleries and 8 infantry moved from 110 Sea Zone to United Kingdom
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to United Kingdom
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 bombers moved from Southern Italy to United Kingdom
3 fighters moved from Western Germany to Southern Italy
1 fighter and 4 tactical_bombers moved from Western Germany to United Kingdom
scramble orders please
No scramble. Here we go!!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 17 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
4 armour and 4 artilleries moved from Western Germany to 112 Sea Zone
8 infantry moved from Norway to 112 Sea Zone
4 armour, 4 artilleries, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 8 infantry, 2 tactical_bombers and 8 transports moved from 112 Sea Zone to 110 Sea Zone
4 armour, 4 artilleries and 8 infantry moved from 110 Sea Zone to United Kingdom
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to United Kingdom
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 bombers moved from Southern Italy to United Kingdom
3 fighters moved from Western Germany to Southern Italy
1 fighter and 4 tactical_bombers moved from Western Germany to United Kingdom
Combat - Germans
Battle in United Kingdom
Germans attack with 4 armour, 4 artilleries, 2 bombers, 3 fighters, 8 infantry and 6 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 5 infantry; French defend with 2 infantry
Germans captures 35PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 4 armour, 4 artilleries, 2 bombers, 3 fighters, 6 infantry and 5 tactical_bombers remaining. Battle score for attacker is 49
Casualties for Germans: 2 infantry and 1 tactical_bomber
Casualties for British: 5 aaGuns, 2 fighters and 5 infantry
Casualties for French: 2 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
3 fighters moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
4 tactical_bombers moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Holland Belgium
1 armour, 2 artilleries and 8 infantry moved from Poland to Eastern Poland
1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
2 armour, 1 artillery and 9 infantry moved from Romania to Eastern Poland
1 armour moved from Western Germany to Poland
1 infantry moved from Norway to Finland
Place Units - Germans
9 infantry and 1 mech_infantry placed in Germany
3 infantry placed in France
5 infantry placed in Western Germany
Germans undo move 2.
Germans undo move 1.
10 infantry placed in Germany
2 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Germans collect 51 PUs; end with 86 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 tactical_bomber moved from Amur to 6 Sea Zone
3 artilleries moved from Karelia to Finland
1 artillery and 2 infantry moved from Ukraine to Bessarabia
8 artilleries and 9 infantry moved from Western Ukraine to Eastern Poland
4 artilleries, 1 fighter and 15 infantry moved from Belarus to Eastern Poland
2 armour and 3 mech_infantrys moved from Novgorod to Eastern Poland
1 fighter moved from Russia to Eastern Poland
Combat - Russians
Battle in 6 Sea Zone
Russians attack with 1 tactical_bomber
Japanese defend with 1 destroyer, 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is -11
Casualties for Russians: 1 tactical_bomber
Battle in Finland
Russians attack with 3 artilleries
Germans defend with 1 infantry
Russians win, taking Finland from Germans with 3 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 artillery and 1 infantry
Russians win, taking Bessarabia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Eastern Poland
Russians attack with 2 armour, 12 artilleries, 2 fighters, 24 infantry and 3 mech_infantrys
Germans defend with 4 armour, 4 artilleries, 24 infantry and 1 mech_infantry; Italians defend with 1 armour, 1 artillery and 1 mech_infantry
Russians win, taking Eastern Poland from Italians with 2 armour, 9 artilleries and 2 fighters remaining. Battle score for attacker is 34
Casualties for Germans: 4 armour, 4 artilleries, 24 infantry and 1 mech_infantry
Casualties for Russians: 3 artilleries, 24 infantry and 3 mech_infantrys
Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
Non Combat Move - Russians
2 aaGuns moved from Western Ukraine to Bessarabia
2 fighters moved from Eastern Poland to Novgorod
1 aaGun moved from Belarus to Eastern Poland
1 aaGun moved from Belarus to Novgorod
1 infantry moved from Bryansk to Belarus
1 infantry moved from Russia to Bryansk
2 mech_infantrys moved from Caucasus to Ukraine
2 armour moved from Caucasus to Ukraine
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 fighter moved from Shensi to India
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
2 armour and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Japan dodges a major bullet, but Russia counter punches the Germans after the flawless London take. Nice job! Gonna be a real interesting game! I hope.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
3 fighters, 8 infantry and 2 tactical_bombers moved from Manchuria to Amur
1 infantry moved from Korea to Amur
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
2 artilleries and 2 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
2 artilleries and 1 infantry moved from Kweichow to Szechwan
1 artillery, 2 battleships, 2 carriers, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 mech_infantry moved from Hunan to Szechwan
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yunnan to French Indo China
Japanese take French Indo China from French
1 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Yunnan to Shan State
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Kwangsi
Combat - Japanese
Battle in Shan State
Japanese attack with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
British defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese win, taking Szechwan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Amur
Japanese attack with 2 artilleries, 3 fighters, 11 infantry and 2 tactical_bombers
Russians defend with 2 aaGuns and 17 infantry
Japanese win, taking Amur from Russians with 2 artilleries, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Russians: 2 aaGuns and 17 infantry
Casualties for Japanese: 11 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 1 infantry and 2 mech_infantrys
British defend with 1 harbour and 1 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 36 Sea Zone
4 fighters and 4 tactical_bombers moved from Kwangsi to 36 Sea Zone
3 fighters and 2 tactical_bombers moved from Amur to Kiangsu
1 bomber, 1 fighter and 1 tactical_bomber moved from Szechwan to Hunan
1 bomber moved from Szechwan to Hunan
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
2 transports placed in 6 Sea Zone
2 infantry and 2 mech_infantrys placed in Japan
Turn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 factory_minor
EDIT: Adding units owned by Americans to Eastern United States: 1 factory_major
EDIT: Removing units owned by Americans from Central United States: 1 factory_minor
EDIT: Adding units owned by Americans to Central United States: 1 factory_major
EDIT: Removing units owned by Americans from Western United States: 1 factory_minor
EDIT: Adding units owned by Americans to Western United States: 1 factory_major
EDIT: Turning off Edit Mode
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
3 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in Iwo Jima
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 6 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer and 2 transports
Americans win with 2 fighters remaining. Battle score for attacker is 22
Casualties for Japanese: 1 destroyer and 2 transports
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Americans
2 fighters moved from 6 Sea Zone to 17 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 17 Sea Zone
1 fighter moved from 16 Sea Zone to Midway
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 102 Sea Zone to 106 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 4 infantry, 2 mech_infantrys, 1 submarine and 4 transports moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Central United States to 106 Sea Zone
1 fighter moved from Western United States to 106 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 bomber placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
1 artillery moved from Tsinghai to Kansu
1 fighter moved from Shensi to Kansu
Place Units - Chinese
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Malaya to Burma
1 fighter moved from India to Burma
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
Combat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by British to 87 Sea Zone: 1 transport
EDIT: Adding units owned by British to French West Africa: 2 infantry
EDIT: Turning off Edit Mode
2 fighters moved from Burma to India
1 tactical_bomber moved from Burma to India
1 battleship moved from 42 Sea Zone to 39 Sea Zone
2 artilleries moved from Trans-Jordan to Egypt
3 infantry moved from Iraq to Trans-Jordan
1 bomber moved from Malta to Egypt
3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Kenya to Anglo Egyptian Sudan
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Place Units - UK_Pacific
1 submarine placed in 39 Sea Zone
1 armour, 1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Units Change Ownership
Some Units in India change ownership: 1 armour, 1 artillery and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 submarine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Northern Italy to 98 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 armour moved from Bulgaria to Romania
Combat - Italians
Battle in Algeria
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 2 infantry
Italians win, taking Algeria from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for French: 2 infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 destroyer
British defend with 1 destroyer
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
Place Units - Italians
1 armour and 2 mech_infantrys placed in Northern Italy
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Egypt
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 2 carriers, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from United Kingdom to Scotland
Germans take Scotland from British
2 transports moved from 110 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to Eire
2 cruisers moved from 110 Sea Zone to 109 Sea Zone
2 carriers moved from 110 Sea Zone to 109 Sea Zone
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Eire
3 armour, 3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
3 armour, 3 artilleries, 3 infantry and 6 transports moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 destroyers moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 bombers moved from Holland Belgium to 125 Sea Zone
10 infantry moved from Germany to Slovakia Hungary
1 armour moved from Poland to Slovakia Hungary
1 infantry moved from Baltic States to Poland
1 mech_infantry moved from Western Germany to Slovakia Hungary
7 infantry moved from Western Germany to Germany
4 tactical_bombers moved from Holland Belgium to 109 Sea Zone
Combat - Germans
Battle in Eire
Germans attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans win, taking Eire from British with 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 125 Sea Zone
Germans attack with 2 bombers and 1 destroyer
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
2 bombers moved from 125 Sea Zone to Germany
3 fighters moved from Eire to 109 Sea Zone
1 tactical_bomber moved from Eire to 109 Sea Zone
3 armour, 3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
Place Units - Germans
2 carriers placed in 109 Sea Zone
3 armour, 2 artilleries, 2 infantry and 3 mech_infantrys placed in Germany
5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Eastern Poland to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Novgorod
1 armour moved from Eastern Poland to Novgorod
1 infantry moved from Bessarabia to Romania
1 artillery moved from Bessarabia to Romania
1 mech_infantry moved from Ukraine to Romania
2 artilleries moved from Eastern Poland to Poland
2 fighters moved from Novgorod to Poland
Combat - Russians
Battle in Poland
Russians attack with 2 artilleries and 2 fighters
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 2 artilleries and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 armour
Russians win, taking Romania from Germans with 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Russians
2 fighters moved from Poland to Novgorod
3 artilleries moved from Finland to Karelia
1 infantry moved from Belarus to Novgorod
1 mech_infantry moved from Ukraine to Eastern Poland
7 artilleries moved from Eastern Poland to Belarus
1 aaGun moved from Eastern Poland to Belarus
2 armour, 1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
2 aaGuns moved from Bessarabia to Western Ukraine
2 armour and 2 mech_infantrys moved from Russia to Western Ukraine
1 armour, 2 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Trans-Jordan
1 fighter moved from India to Volgograd
Place Units - Russians
1 submarine placed in 127 Sea Zone
2 armour placed in Novgorod
2 mech_infantrys placed in Russia
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
Russians undo move 3.
Russians undo move 4.
2 mech_infantrys placed in Volgograd
1 artillery and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 43 PUs; end with 43 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 52 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 destroyers, 1 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
2 battleships, 4 carriers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 artilleries moved from Szechwan to Shensi
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Szechwan to Shensi
1 mech_infantry moved from Kwangtung to Yunnan
1 artillery and 2 infantry moved from Shan State to Malaya
2 artilleries moved from Shan State to Burma
1 armour and 1 mech_infantry moved from Shan State to Burma
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery moved from Amur to Buryatia
Japanese take Buryatia from Russians
Combat - Japanese
Battle in Malaya
Japanese attack with 1 artillery and 2 infantry
British defend with 1 harbour and 2 infantry
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 2 artilleries, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 2 artilleries and 1 mech_infantry
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Sumatra from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
3 fighters moved from Kiangsu to Japan
1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
2 bombers moved from Hunan to Yunnan
1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
2 tactical_bombers moved from Kiangsu to Yunnan
Place Units - Japanese
3 destroyers and 1 submarine placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5
Japanese collect 52 PUs; end with 52 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Kansu to Shensi
1 artillery moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 2 artilleries and 1 mech_infantry
1 artillery owned by the Chinese and 3 infantry owned by the Chinese retreated to Kansu
Japanese win with 1 artillery remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total