Actually, if not too late before I make a decision, can you share the game map. It’s not likely but there is a chance that other moves might amend my decision
16L G40 AeV (Axis) vs Dawgoneit (Allies +20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 4 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from 37 Sea Zone to 42 Sea Zone
2 bombers moved from Yunnan to Chahar
1 fighter and 2 infantry moved from Jehol to Chahar
2 mech_infantrys moved from Kiangsu to Chahar
1 infantry moved from Buryatia to Amur
Japanese take Amur from Russians
3 fighters moved from Shan State to 42 Sea ZoneCombat - Japanese
Battle in Chahar
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 2 mech_infantrys
Chinese defend with 1 infantry; Russians defend with 2 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 2 mech_infantrys in Chahar, round 2 : 0/7 hits
Chinese roll dice for 3 infantry in Chahar, round 2 : 2/3 hits
2 infantry owned by the Japanese lost in Chahar
Japanese roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Chahar, round 3 : 2/5 hits
Chinese roll dice for 3 infantry in Chahar, round 3 : 2/3 hits
1 infantry owned by the Russians, 1 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Chahar
Japanese roll dice for 2 bombers and 1 fighter in Chahar, round 4 : 1/3 hits
Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Chahar
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is -5
Casualties for Chinese: 1 infantry
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantry and 2 mech_infantrys
Battle in 42 Sea Zone
Japanese attack with 5 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 5 fighters in 42 Sea Zone, round 2 : 4/5 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
2 fighters moved from 42 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer and 2 transports moved from 37 Sea Zone to 35 Sea Zone
2 mech_infantrys moved from French Indo China to Burma
1 fighter moved from Yunnan to Burma
4 infantry moved from Shan State to Burma
2 mech_infantrys moved from Malaya to Burma
3 fighters moved from 42 Sea Zone to Burma
2 bombers moved from Chahar to Yunnan
1 fighter moved from Chahar to Kiangsu
1 transport moved from 19 Sea Zone to 6 Sea Zone
3 carriers, 1 destroyer and 3 fighters moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 infantry and 2 mech_infantrys placed in Malaya
1 infantry and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 artillery and 1 infantry placed in Kwangtung
1 infantry placed in Japan
2 destroyers and 1 submarine placed in 6 Sea Zone
Japanese undo move 6.
2 destroyers placed in 6 Sea Zone
1 submarine placed in 20 Sea ZoneTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 5 destroyers, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
4 fighters moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 55 Sea Zone to 54 Sea Zone
6 destroyers moved from 26 Sea Zone to 54 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 3 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Morocco to Algeria
1 armour moved from Algeria to Tunisia
1 mech_infantry moved from Egypt to IraqCombat - Americans
Battle in 92 Sea Zone
Americans attack with 4 fighters and 1 submarine
Italians defend with 1 destroyer
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in BorneoNon Combat Move - Americans
4 fighters moved from 92 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 artillery, 7 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 armour, 1 artillery, 6 infantry and 2 mech_infantrys placed in Eastern United States
2 destroyers placed in 101 Sea Zone
3 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 3 armour, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Eastern Persia to India
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
2 artilleries and 11 infantry moved from Caucasus to Rostov
2 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Trans-Jordan to Iraq
1 armour moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 tactical_bomber moved from French Central Africa to Egypt
1 fighter moved from Egypt to Eastern Persia
1 artillery and 3 infantry moved from Morocco to Algeria
2 transports moved from 91 Sea Zone to 106 Sea ZoneCombat - British
British creates battle in territory 98 Sea ZoneNon Combat Move - British
Place Units - British
2 armour and 1 mech_infantry placed in Iraq
1 armour, 1 fighter and 1 mech_infantry placed in Egypt
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 40 PUs; end with 40 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
2 submarines moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
3 fighters moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to Baltic States
1 armour moved from Slovakia Hungary to Baltic States -
Scramble in sz 98?
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