16L G40 AeV (Axis) vs Dawgoneit (Allies +20)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 4 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 37 Sea Zone to 42 Sea Zone
                2 fighters moved from 37 Sea Zone to 42 Sea Zone
                2 bombers moved from Yunnan to Chahar
                1 fighter and 2 infantry moved from Jehol to Chahar
                2 mech_infantrys moved from Kiangsu to Chahar
                1 infantry moved from Buryatia to Amur
                      Japanese take Amur from Russians
                3 fighters moved from Shan State to 42 Sea Zone

    Combat - Japanese
                Battle in Chahar
                    Japanese attack with 2 bombers, 1 fighter, 2 infantry and 2 mech_infantrys
                    Chinese defend with 1 infantry; Russians defend with 2 infantry
                        Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 2 mech_infantrys in Chahar, round 2 :  0/7 hits
                        Chinese roll dice for 3 infantry in Chahar, round 2 :  2/3 hits
                        2 infantry owned by the Japanese lost in Chahar
                        Japanese roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Chahar, round 3 :  2/5 hits
                        Chinese roll dice for 3 infantry in Chahar, round 3 :  2/3 hits
                        1 infantry owned by the Russians, 1 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Chahar
                        Japanese roll dice for 2 bombers and 1 fighter in Chahar, round 4 :  1/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Chahar
                    Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is -5
                    Casualties for Chinese: 1 infantry
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 2 infantry and 2 mech_infantrys
                Battle in 42 Sea Zone
                    Japanese attack with 5 fighters and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 5 fighters in 42 Sea Zone, round 2 :  4/5 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Americans with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                2 fighters moved from 42 Sea Zone to 35 Sea Zone
                1 carrier, 1 destroyer and 2 transports moved from 37 Sea Zone to 35 Sea Zone
                2 mech_infantrys moved from French Indo China to Burma
                1 fighter moved from Yunnan to Burma
                4 infantry moved from Shan State to Burma
                2 mech_infantrys moved from Malaya to Burma
                3 fighters moved from 42 Sea Zone to Burma
                2 bombers moved from Chahar to Yunnan
                1 fighter moved from Chahar to Kiangsu
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                3 carriers, 1 destroyer and 3 fighters moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 infantry and 2 mech_infantrys placed in Malaya
                1 infantry and 2 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Kiangsu
                1 artillery and 1 infantry placed in Kwangtung
                1 infantry placed in Japan
                2 destroyers and 1 submarine placed in 6 Sea Zone
                Japanese undo move 6.
                2 destroyers placed in 6 Sea Zone
                1 submarine placed in 20 Sea Zone

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 63 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 5 destroyers, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 infantry moved from Eastern United States to 101 Sea Zone
                1 armour moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                4 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 submarine moved from 55 Sea Zone to 54 Sea Zone
                6 destroyers moved from 26 Sea Zone to 54 Sea Zone
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 3 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                5 transports moved from 91 Sea Zone to 101 Sea Zone
                4 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from Morocco to Algeria
                1 armour moved from Algeria to Tunisia
                1 mech_infantry moved from Egypt to Iraq

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 4 fighters and 1 submarine
                    Italians defend with 1 destroyer
                    Americans win with 4 fighters remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Borneo

    Non Combat Move - Americans
                4 fighters moved from 92 Sea Zone to 91 Sea Zone
                1 armour moved from 91 Sea Zone to Morocco
                1 artillery, 7 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 armour, 1 artillery, 6 infantry and 2 mech_infantrys placed in Eastern United States
                2 destroyers placed in 101 Sea Zone
                3 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Chahar
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 11 PUs total

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 3 armour, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Eastern Persia to India
                1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
                2 artilleries and 11 infantry moved from Caucasus to Rostov
                2 infantry moved from Northwest Persia to Caucasus
                3 infantry moved from Trans-Jordan to Iraq
                1 armour moved from Belgian Congo to Egypt
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Union of South Africa to Rhodesia
                1 tactical_bomber moved from French Central Africa to Egypt
                1 fighter moved from Egypt to Eastern Persia
                1 artillery and 3 infantry moved from Morocco to Algeria
                2 transports moved from 91 Sea Zone to 106 Sea Zone

    Combat - British
                British creates battle in territory 98 Sea Zone

    Non Combat Move - British

    Place Units - British
                2 armour and 1 mech_infantry placed in Iraq
                1 armour, 1 fighter and 1 mech_infantry placed in Egypt
                1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 40 PUs; end with 40 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 9 PUs total
                Some Units in India change ownership: 2 infantry

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                2 submarines moved from 97 Sea Zone to 98 Sea Zone
                1 submarine moved from 95 Sea Zone to 98 Sea Zone
                3 fighters moved from Southern Italy to 98 Sea Zone
                1 bomber moved from Southern Italy to Baltic States
                1 armour moved from Slovakia Hungary to Baltic States

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    Scramble in sz 98?

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    Bump

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    Bump #2

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    Bump #3

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    Bump #4

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