bid placement:
TAW: Witt (Rome) vs AetV (Carthage)
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Bosporus
3 hoplites moved from Tyras to Napoca
2 cataphracts and 3 cavalrys moved from Durostorum to Napoca
1 cataphract and 1 hoplite moved from Sinda to Pityus
1 cataphract moved from Theodesia to SZ 80
1 cataphract and 1 quadrireme moved from SZ 80 to SZ 78
1 cataphract moved from SZ 78 to Phasis
1 cataphract moved from Theodesia to SZ 80
1 cataphract and 1 quadrireme moved from SZ 80 to SZ 78
1 cataphract moved from SZ 78 to TrapezusPurchase Units - Bosporus
Bosporus buy 4 cataphracts and 1 cavalry; Remaining resources: 2 techTokens; 0 PUs;Combat - Bosporus
Battle in Napoca
Bosporus attack with 2 cataphracts, 3 cavalrys and 3 hoplites
AI_Neutral defend with 4 warrior_neutrals
Bosporus roll dice for 2 cataphracts, 3 cavalrys and 3 hoplites in Napoca, round 2 : 4/8 hits
AI_Neutral roll dice for 4 warrior_neutrals in Napoca, round 2 : 1/4 hits
1 cavalry owned by the Bosporus and 4 warrior_neutrals owned by the AI_Neutral lost in Napoca
Bosporus win, taking Napoca from AI_Neutral with 2 cataphracts, 2 cavalrys and 3 hoplites remaining. Battle score for attacker is -6
Casualties for Bosporus: 1 cavalry
Casualties for AI_Neutral: 4 warrior_neutrals
Battle in Trapezus
Bosporus attack with 1 cataphract
Armenia defend with 1 skirmisher
Bosporus roll dice for 1 cataphract in Trapezus, round 2 : 1/1 hits
Armenia roll dice for 1 skirmisher in Trapezus, round 2 : 0/1 hits
1 skirmisher owned by the Armenia lost in Trapezus
Bosporus win, taking Trapezus from Armenia with 1 cataphract remaining. Battle score for attacker is 4
Casualties for Armenia: 1 skirmisher
Battle in Pityus
Bosporus attack with 1 cataphract and 1 hoplite
Parthia defend with 1 archer
Bosporus roll dice for 1 cataphract and 1 hoplite in Pityus, round 2 : 1/2 hits
Parthia roll dice for 1 archer in Pityus, round 2 : 0/1 hits
1 archer owned by the Parthia lost in Pityus
Bosporus win, taking Pityus from Parthia with 1 cataphract and 1 hoplite remaining. Battle score for attacker is 8
Casualties for Parthia: 1 archer
Battle in Phasis
Bosporus attack with 1 cataphract
Armenia defend with 1 catapult
Bosporus roll dice for 1 cataphract in Phasis, round 2 : 0/1 hits
Bosporus roll dice for 1 cataphract in Phasis, round 3 : 0/1 hits
Bosporus roll dice for 1 cataphract in Phasis, round 4 : 1/1 hits
1 catapult owned by the Armenia lost in Phasis
Bosporus win, taking Phasis from Armenia with 1 cataphract remaining. Battle score for attacker is 7
Casualties for Armenia: 1 catapultNon Combat Move - Bosporus
1 cataphract, 1 cavalry and 1 horsearcher moved from Theodesia to AzaraPlace Units - Bosporus
4 cataphracts and 1 cavalry placed in TheodesiaResearch Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus roll 6,1 and gets 1 hit
Bosporus removing all Technology Tokens after successful research.
Bosporus discover conscriptionActivate Technology - Bosporus
Bosporus activating conscriptionTurn Complete - Bosporus
Bosporus collect 40 PUs; end with 40 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 38 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 41 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Seleucid
Purchase Units - Seleucid
Seleucid buy 2 phalanxs and 1 warelephant; Remaining resources: 1 techTokens; 0 PUs;Non Combat Move - Seleucid
2 hoplites, 1 phalanx and 1 warelephant moved from Salamis to SZ 61
2 hoplites, 1 phalanx and 1 warelephant moved from SZ 61 to AntiochPlace Units - Seleucid
2 phalanxs and 1 warelephant placed in AntiochResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid rolls : 0/1 hits
Seleucid removing all Technology Tokens after unsuccessful research.Turn Complete - Seleucid
Seleucid collect 21 PUs; end with 21 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 20 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 19 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 22 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Egypt
1 archer moved from Alexandria to SZ 57
1 archer and 1 trireme moved from SZ 57 to SZ 60
1 archer moved from SZ 60 to SalamisPurchase Units - Egypt
Egypt buy 1 archer, 5 chariots and 1 trireme; Remaining resources: 0 PUs; 1 techTokens;Combat - Egypt
Battle in SalamisNon Combat Move - Egypt
1 archer and 1 phalanx moved from Jerusalem to Sidon
3 chariots moved from Pharan to Sidon
5 chariots moved from Alexandria to Pharan
1 archer moved from Sidon to DamascusPlace Units - Egypt
1 trireme placed in SZ 57
1 archer and 5 chariots placed in AlexandriaResearch Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.Turn Complete - Egypt
Egypt collect 58 PUs; end with 58 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -4 PUs; end with 54 PUs
city in Alexandria creates 3 PUs; Egypt end with 57 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokensTerritory Summary for Egypt :
Alexandria : 1 archer, 5 chariots, 1 city and 2 walls
Damascus : 1 flag, 1 archer
Salamis : 1 archer
SZ 60 : 1 bireme, 1 quadrireme and 3 triremes
Cyrene : 1 archer and 1 phalanx
Bostra : 1 flag
SZ 57 : 1 trireme
Sidon : 2 archers, 5 chariots, 1 phalanx and 1 warelephant
Pharan : 5 chariotsProduction/PUs Summary :
RomanRepublic : 78 / 76
GreekCityStates : 45 / 44
Pergamon : 40 / 48
Carthage : 61 / 64
Macedonia : 26 / 28
Bosporus : 40 / 41
Pontus : 0 / 27
Seleucid : 15 / 22
Egypt : 58 / 57
Parthia : 64 / 92
Armenia : 25 / 41
AI_Barbarians : 20 / 35
AI_Neutral : 110 / 699 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Parthia
1 catapult moved from Hatra to Emesa
7 cataphracts moved from Seleucia to EmesaPurchase Units - Parthia
Trigger PARsiegeWeapons: buyCatapult removed from ParthiaProduction
Trigger PARsiegeWeapons: buyCatapultX added to ParthiaProduction
Trigger PARsiegeWeapons: 1 catapult gained by PlayerID named:Parthia
Trigger PARsiegeWALL: 1 wall gained by PlayerID named:Parthia
Parthia buy 9 cataphracts and 3 horsearchers; Remaining resources: 2 PUs; 3 techTokens;Non Combat Move - Parthia
1 warelephant moved from Albana to Artaxata
1 warelephant moved from Artaxata to SatalaPlace Units - Parthia
7 cataphracts placed in Seleucia
2 cataphracts, 1 catapult, 3 horsearchers and 1 wall placed in PersepolisResearch Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after successful research.
Parthia discover supraremesActivate Technology - Parthia
Parthia activating supraremesTurn Complete - Parthia
Parthia collect 64 PUs; end with 66 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -3 PUs; end with 63 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 62 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 61 PUs
city in Seleucia creates 3 PUs; Parthia end with 64 PUs
city in Seleucia creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 67 PUs
city in Persepolis creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 70 PUs
city in East creates 1 techTokens; Parthia end with 3 techTokensTerritory Summary for Parthia :
Euphrates : 1 flag
Edessa : 1 flag, 1 archer
Babylon : 1 flag
Ninive : 1 flag
SZ 84 : 2 flagships, 1 quinquereme and 1 trireme
Hatra : 1 flag
Susa : 2 walls
Palmyra : 1 flag
Seleucia : 1 flag, 7 cataphracts, 1 city and 1 wall
Satala : 1 warelephant
Emesa : 1 flag, 1 archer, 12 cataphracts, 1 catapult, 1 horsearcher and 1 warelephant
Persepolis : 2 cataphracts, 1 catapult, 1 city, 3 horsearchers and 5 walls
East : 1 city and 3 wallsProduction/PUs Summary :
RomanRepublic : 78 / 76
GreekCityStates : 45 / 44
Pergamon : 40 / 48
Carthage : 61 / 64
Macedonia : 26 / 28
Bosporus : 40 / 41
Pontus : 0 / 27
Seleucid : 15 / 22
Egypt : 58 / 57
Parthia : 64 / 70
Armenia : 25 / 41
AI_Barbarians : 20 / 35
AI_Neutral : 110 / 699 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Armenia
2 horsearchers and 2 spearmen moved from Tavium to Tarsus
Armenia take Tarsus from Seleucid
1 horsearcher moved from Armavira to Pityus
1 cataphract moved from Armavira to Pityus
1 cataphract moved from Armavira to Pityus
5 cataphracts and 1 leader moved from Armavira to PhasisPurchase Units - Armenia
Trigger ARMconscription: 1 skirmisher gained by PlayerID named:Armenia
Armenia buy 6 horsearchers and 1 spearman; Remaining resources: 0 PUs; 3 techTokens;Combat - Armenia
Battle in Pityus
Armenia attack with 2 cataphracts and 1 horsearcher
Bosporus defend with 1 cataphract and 1 hoplite
Armenia win, taking Pityus from Bosporus with 2 cataphracts remaining. Battle score for attacker is 9
Casualties for Armenia: 1 horsearcher
Casualties for Bosporus: 1 cataphract and 1 hoplite
Battle in Phasis
Armenia attack with 5 cataphracts and 1 leader
Bosporus defend with 1 cataphract
Armenia win, taking Phasis from Bosporus with 5 cataphracts and 1 leader remaining. Battle score for attacker is 8
Casualties for Bosporus: 1 cataphractNon Combat Move - Armenia
1 spearman moved from Albana to Artaxata
1 spearman moved from Albana to Artaxata
1 spearman moved from Albana to Artaxata
1 spearman moved from Sinope to TaviumPlace Units - Armenia
4 horsearchers placed in Armavira
1 skirmisher and 1 spearman placed in Albana
2 horsearchers placed in SinopeResearch Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after unsuccessful research.Turn Complete - Armenia
Armenia collect 37 PUs; end with 37 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 35 PUs
city in Albana creates 3 PUs; Armenia end with 38 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Sinope creates 3 PUs; Armenia end with 41 PUs
city in Sinope creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 44 PUs
city in Armavira creates 1 techTokens; Armenia end with 3 techTokensTerritory Summary for Armenia :
Albana : 1 city, 1 skirmisher, 1 spearman and 4 walls
Tavium : 1 flag, 1 spearman
Phasis : 5 cataphracts and 1 leader
Sinope : 1 flag, 1 city, 2 horsearchers, 2 skirmishers, 3 spearmen and 1 wall
Armavira : 1 city and 4 horsearchers
Tarsus : 1 flag, 2 horsearchers and 2 spearmen
SZ 83 : 1 bireme
Artaxata : 3 spearmen
Pityus : 1 flag, 2 cataphractsProduction/PUs Summary :
RomanRepublic : 78 / 76
GreekCityStates : 45 / 44
Pergamon : 40 / 48
Carthage : 61 / 64
Macedonia : 26 / 28
Bosporus : 33 / 41
Pontus : 0 / 27
Seleucid : 10 / 22
Egypt : 58 / 57
Parthia : 64 / 70
Armenia : 37 / 44
AI_Barbarians : 20 / 35
AI_Neutral : 110 / 699 -
TripleA Manual Gamesave Post for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - RomanRepublic
1 unit repaired. -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - RomanRepublic
1 unit repaired.
1 quinquereme moved from SZ 28 to SZ 33
1 quinquereme moved from SZ 28 to SZ 33
1 skirmisher moved from Valentia to Tarraco
3 legionaires moved from Valentia to Tarraco
1 skirmisher moved from Toletum to TarracoPurchase Units - RomanRepublic
Trigger ROMquadriremes: buyQuadrireme removed from RomanRepublicProduction
Trigger ROMquadriremes: buyQuadriremeX added to RomanRepublicProduction
Trigger ROMquadriremesWALL: 1 wall gained by PlayerID named:RomanRepublic
RomanRepublic buy 4 legionaires, 3 quinqueremes and 1 skirmisher; Remaining resources: 0 PUs; 2 techTokens;Combat - RomanRepublic
Battle in Tarraco
RomanRepublic attack with 3 legionaires and 2 skirmishers
AI_Barbarians defend with 3 warriors
RomanRepublic win, taking Tarraco from AI_Neutral with 2 legionaires remaining. Battle score for attacker is 4
Casualties for RomanRepublic: 1 legionaire and 2 skirmishers
Casualties for AI_Barbarians: 3 warriorsNon Combat Move - RomanRepublic
1 legionaire moved from Carthago Nova to Valentia
1 legionaire moved from Carthago Nova to Valentia
4 legionaires and 1 skirmisher moved from Genua to Massilia
1 cataphract moved from Nemausus to Massilia
1 legionaire moved from Nemausus to Massilia
1 leader moved from Nemausus to Massilia
1 cataphract moved from Nemausus to Massilia
2 legionaires and 1 skirmisher moved from Roma to ArretiumPlace Units - RomanRepublic
2 legionaires and 1 skirmisher placed in Valentia
2 legionaires and 1 wall placed in Roma
3 quinqueremes placed in SZ 28Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.Turn Complete - RomanRepublic
RomanRepublic collect 78 PUs; end with 78 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -6 PUs; end with 72 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 69 PUs
city in Roma creates 3 PUs; RomanRepublic end with 72 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 75 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokensTerritory Summary for RomanRepublic :
Arretium : 2 legionaires, 1 skirmisher and 1 wall
Roma : 1 city, 6 legionaires, 2 skirmishers and 4 walls
Verona : 1 flag
Tarraco : 1 flag, 2 legionaires
Messana : 1 wall
Mediolanum : 1 flag
Carthago Nova : 1 flag, 1 legionaire
Toletum : 1 flag
Massilia : 2 cataphracts, 1 leader, 5 legionaires and 1 skirmisher
Capua : 5 legionaires, 1 skirmisher and 1 wall
SZ 33 : 2 biremes, 1 flagship, 3 quadriremes, 6 quinqueremes and 2 triremes
Salapia : 1 wall
SZ 28 : 3 quinqueremes
Lilybaeum : 1 flag, 1 catapult, 8 legionaires and 4 skirmishers
Genua : 1 flag
Nemausus : 1 flag
Valentia : 1 cataphract, 1 city, 10 legionaires, 1 skirmisher and 2 walls
Patavium : 1 flag, 2 legionairesProduction/PUs Summary :
RomanRepublic : 78 / 75
GreekCityStates : 45 / 44
Pergamon : 40 / 48
Carthage : 59 / 64
Macedonia : 18 / 28
Bosporus : 33 / 41
Pontus : 0 / 27
Seleucid : 10 / 22
Egypt : 58 / 57
Parthia : 64 / 70
Armenia : 37 / 44
AI_Barbarians : 30 / 42
AI_Neutral : 110 / 813 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - GreekCityStates
4 cavalrys moved from Athens to Dodona
2 archers, 1 cavalry, 1 hoplite and 1 skirmisher moved from Larissa to Dodona
1 archer moved from Athens to SZ 69
1 archer and 1 trireme moved from SZ 69 to SZ 70
1 archer moved from SZ 70 to Byzantium
1 cavalry moved from Larissa to SZ 70
1 cavalry moved from SZ 70 to ByzantiumPurchase Units - GreekCityStates
GreekCityStates buy 1 archer, 1 bireme and 4 cavalrys; Remaining resources: 0 PUs; 1 techTokens;Combat - GreekCityStates
Battle in Byzantium
GreekCityStates attack with 1 archer and 1 cavalry
Macedonia defend with 1 phalanx
GreekCityStates win, taking Byzantium from Macedonia with 1 archer remaining. Battle score for attacker is 3
Casualties for Macedonia: 1 phalanx
Casualties for GreekCityStates: 1 cavalry
Battle in Dodona
GreekCityStates attack with 2 archers, 5 cavalrys, 1 hoplite and 1 skirmisher
AI_Barbarians defend with 1 skirmisher
GreekCityStates win, taking Dodona from AI_Barbarians with 2 archers, 5 cavalrys, 1 hoplite and 1 skirmisher remaining. Battle score for attacker is 4
Casualties for AI_Barbarians: 1 skirmisherNon Combat Move - GreekCityStates
1 skirmisher moved from Corinth to Athens
5 cavalrys moved from Sparta to Athens
1 skirmisher moved from Sparta to SZ 67
1 skirmisher and 1 trireme moved from SZ 67 to SZ 69
1 skirmisher moved from SZ 69 to LarissaPlace Units - GreekCityStates
1 bireme placed in SZ 67
1 archer and 4 cavalrys placed in SpartaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after successful research.
GreekCityStates discover conscriptionActivate Technology - GreekCityStates
GreekCityStates activating conscriptionTurn Complete - GreekCityStates
GreekCityStates collect 55 PUs; end with 55 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 51 PUs
city in Sparta creates 3 PUs; GreekCityStates end with 54 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokensTerritory Summary for GreekCityStates :
Sparta : 1 archer, 4 cavalrys, 1 city and 2 walls
Larissa : 1 flag, 1 skirmisher
Byzantium : 1 flag, 1 archer
Athens : 5 cavalrys and 1 skirmisher
SZ 70 : 1 quadrireme and 1 trireme
SZ 69 : 1 trireme
SZ 67 : 1 bireme
Narbo : 1 flag
Massilia : 1 hoplite and 2 walls
Syracuse : 2 cavalrys, 3 hoplites, 2 skirmishers and 4 walls
SZ 33 : 1 trireme
Lilybaeum : 1 hoplite and 2 skirmishers
Rhodos : 1 hoplite
Dodona : 1 flag, 2 archers, 5 cavalrys, 1 hoplite and 1 skirmisherProduction/PUs Summary :
RomanRepublic : 78 / 75
GreekCityStates : 55 / 54
Pergamon : 40 / 48
Carthage : 59 / 64
Macedonia : 12 / 28
Bosporus : 33 / 41
Pontus : 0 / 27
Seleucid : 10 / 22
Egypt : 58 / 57
Parthia : 64 / 70
Armenia : 37 / 44
AI_Barbarians : 26 / 42
AI_Neutral : 110 / 813 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Pergamon
1 unit repaired.
1 spearman moved from Sardis to SZ 69
1 quinquereme and 1 spearman moved from SZ 69 to SZ 71
1 spearman moved from SZ 71 to Odessus
2 cavalrys and 1 spearman moved from Thessalonica to Philippopolis
3 cavalrys, 1 leader, 4 phalanxs, 1 skirmisher and 5 spearmen moved from Thessalonica to Pella
1 skirmisher and 3 spearmen moved from Halicarnassus to Attalia
5 cavalrys moved from Pessinus to AttaliaPurchase Units - Pergamon
Pergamon buy 2 skirmishers and 8 spearmen; Remaining resources: 0 PUs; 2 techTokens;Combat - Pergamon
Battle in Philippopolis
Pergamon attack with 2 cavalrys and 1 spearman
AI_Barbarians defend with 1 warrior
Pergamon win, taking Philippopolis from AI_Barbarians with 2 cavalrys remaining. Battle score for attacker is 1
Casualties for Pergamon: 1 spearman
Casualties for AI_Barbarians: 1 warrior
Battle in Pella
Pergamon attack with 3 cavalrys, 1 leader, 4 phalanxs, 1 skirmisher and 5 spearmen
AI_Barbarians defend with 2 skirmishers and 2 warriors
Pergamon win, taking Pella from AI_Barbarians with 3 cavalrys, 1 leader, 4 phalanxs, 1 skirmisher and 5 spearmen remaining. Battle score for attacker is 20
Casualties for AI_Barbarians: 2 skirmishers and 2 warriors
Battle in Attalia
Pergamon attack with 5 cavalrys, 1 skirmisher and 3 spearmen
AI_Neutral defend with 4 spearman_neutrals
Pergamon win, taking Attalia from AI_Neutral with 5 cavalrys and 2 spearmen remaining. Battle score for attacker is -9
Casualties for Pergamon: 1 skirmisher and 1 spearman
Casualties for AI_Neutral: 4 spearman_neutrals
Battle in OdessusNon Combat Move - Pergamon
1 spearman moved from Sardis to Nicaea
1 spearman moved from Sardis to Halicarnassus
1 spearman moved from Sardis to NicaeaPlace Units - Pergamon
1 skirmisher and 4 spearmen placed in Thessalonica
1 skirmisher and 4 spearmen placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after successful research.
Pergamon discover supraremesActivate Technology - Pergamon
Pergamon activating supraremesTurn Complete - Pergamon
Pergamon collect 55 PUs; end with 55 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 54 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -4 PUs; end with 50 PUs
city in Thessalonica creates 3 PUs; Pergamon end with 53 PUs
city in Thessalonica creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 56 PUs
city in Sardis creates 1 techTokens; Pergamon end with 2 techTokensTerritory Summary for Pergamon :
Pella : 1 flag, 3 cavalrys, 1 leader, 4 phalanxs, 1 skirmisher and 5 spearmen
Barcino : 1 spearman and 2 walls
Halicarnassus : 1 spearman and 2 walls
Thessalonica : 1 flag, 1 city, 1 skirmisher and 4 spearmen
Pessinus : 1 flag
Heraclea Pontica : 1 flag
Sinope : 1 skirmisher
SZ 71 : 1 flagship, 2 quinqueremes and 2 triremes
Sardis : 1 city, 1 skirmisher, 4 spearmen and 5 walls
Philippopolis : 1 flag, 2 cavalrys
Odessus : 1 flag, 1 spearman
Cydonia : 2 cavalrys and 1 spearman
Nicaea : 1 flag, 2 spearmen
Valentia : 1 spearman
Attalia : 1 flag, 5 cavalrys and 2 spearmenProduction/PUs Summary :
RomanRepublic : 78 / 75
GreekCityStates : 55 / 54
Pergamon : 55 / 56
Carthage : 59 / 64
Macedonia : 8 / 28
Bosporus : 33 / 41
Pontus : 0 / 27
Seleucid : 10 / 22
Egypt : 58 / 57
Parthia : 64 / 70
Armenia : 37 / 44
AI_Barbarians : 18 / 42
AI_Neutral : 107 / 813 -
I am afraid I have won, Kevin. Would you like to swap sides, as it might be easier playing Rome?





