TAW: Witt (Rome) vs AetV (Carthage)

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - RomanRepublic
                1 unit repaired.
                1 ballista, 2 cataphracts, 1 leader and 4 legionaires moved from Mediolanum to Nemausus
                1 skirmisher moved from Tarraco to Toletum
                      RomanRepublic take Toletum from AI_Neutral
                1 skirmisher moved from Valentia to Carthago Nova
                3 legionaires moved from Valentia to Carthago Nova

    Purchase Units - RomanRepublic
                Trigger ROMquinqueremes: buyQuinquereme removed from RomanRepublicProduction
                Trigger ROMquinqueremes: buyQuinqueremeX added to RomanRepublicProduction
                Trigger ROMquinqueremesWALL: 1 wall gained by PlayerID named:RomanRepublic
                RomanRepublic buy 4 legionaires, 2 quinqueremes and 2 skirmishers; Remaining resources: 1 PUs; 2 techTokens;

    Combat - RomanRepublic
                Battle in Carthago Nova
                    RomanRepublic attack with 3 legionaires and 1 skirmisher
                    Carthage defend with 1 cavalry and 1 hoplite
                    RomanRepublic win, taking Carthago Nova from Carthage with 3 legionaires remaining. Battle score for attacker is 9
                    Casualties for RomanRepublic: 1 skirmisher
                    Casualties for Carthage: 1 cavalry and 1 hoplite
                Battle in Nemausus
                    RomanRepublic attack with 1 ballista, 2 cataphracts, 1 leader and 4 legionaires
                    AI_Neutral defend with 5 spearman_neutrals
                    Units damaged: 1 leader owned by the RomanRepublic
                    RomanRepublic win, taking Nemausus from AI_Neutral with 2 cataphracts, 1 leader and 1 legionaire remaining. Battle score for attacker is -22
                    Casualties for RomanRepublic: 1 ballista and 3 legionaires
                    Casualties for AI_Neutral: 5 spearman_neutrals

    Non Combat Move - RomanRepublic
                4 legionaires and 1 skirmisher moved from Arretium to Genua
                1 quadrireme moved from SZ 28 to SZ 33
                1 legionaire moved from Tarraco to Valentia

    Place Units - RomanRepublic
                2 legionaires, 1 skirmisher and 1 wall placed in Roma
                2 quinqueremes placed in SZ 28
                2 legionaires and 1 skirmisher placed in Valentia

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                RomanRepublic removing all Technology Tokens after successful research.
                RomanRepublic discover quadriremes

    Activate Technology - RomanRepublic
                RomanRepublic activating quadriremes

    Turn Complete - RomanRepublic
                RomanRepublic collect 78 PUs; end with 79 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -6 PUs; end with 73 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 70 PUs
                city in Roma creates 3 PUs; RomanRepublic end with 73 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 76 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens

    Territory Summary for RomanRepublic :

    Arretium : 1 wall
        Roma : 1 city, 6 legionaires, 3 skirmishers and 3 walls
        Verona : 1 flag
        Tarraco : 1 flag, 1 legionaire and 1 skirmisher
        Messana : 1 wall
        Mediolanum : 1 flag
        Carthago Nova : 1 flag, 3 legionaires
        Toletum : 1 flag, 1 skirmisher
        Capua : 5 legionaires, 1 skirmisher and 1 wall
        SZ 33 : 2 biremes, 1 flagship, 3 quadriremes, 4 quinqueremes and 2 triremes
        Salapia : 1 wall
        SZ 28 : 2 quinqueremes
        Lilybaeum : 1 flag, 1 catapult, 8 legionaires and 4 skirmishers
        Genua : 1 flag, 4 legionaires and 1 skirmisher
        Nemausus : 1 flag, 2 cataphracts, 1 leader and 1 legionaire
        Valentia : 1 cataphract, 1 city, 9 legionaires, 1 skirmisher and 2 walls
        Patavium : 1 flag, 2 legionaires

    Production/PUs Summary :

    RomanRepublic : 78 / 76
        GreekCityStates : 45 / 49
        Pergamon : 36 / 36
        Carthage : 55 / 65
        Macedonia : 24 / 30
        Bosporus : 26 / 38
        Pontus : 0 / 27
        Seleucid : 21 / 28
        Egypt : 52 / 53
        Parthia : 67 / 92
        Armenia : 34 / 41
        AI_Barbarians : 23 / 35
        AI_Neutral : 121 / 699

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - GreekCityStates
                1 quadrireme and 2 triremes moved from SZ 69 to SZ 71
                2 archers and 2 cavalrys moved from Larissa to Thessalonica
                4 cavalrys moved from Athens to Thessalonica

    Purchase Units - GreekCityStates
                GreekCityStates buy 5 cavalrys, 1 skirmisher and 1 trireme; Remaining resources: 0 PUs; 1 techTokens;

    Combat - GreekCityStates
                Battle in SZ 71
                    GreekCityStates attack with 1 quadrireme and 2 triremes
                    Pontus defend with 1 flagship and 2 triremes
                    1 quadrireme owned by the GreekCityStates retreated to SZ 70
                    Pontus win with 1 trireme remaining. Battle score for attacker is -15
                    Casualties for Pontus: 1 flagship and 1 trireme
                    Casualties for GreekCityStates: 2 triremes
                Battle in Thessalonica
                    GreekCityStates attack with 2 archers and 6 cavalrys
                    Macedonia defend with 1 catapult, 3 cavalrys, 1 city, 1 phalanx, 8 skirmishers and 3 walls
                    Units damaged: 3 walls owned by the Macedonia
                    2 archers owned by the GreekCityStates and 2 cavalrys owned by the GreekCityStates retreated to Larissa
                    Macedonia win with 1 catapult, 2 cavalrys, 1 phalanx, 7 skirmishers and 3 walls remaining. Battle score for attacker is -14
                    Casualties for Macedonia: 1 cavalry and 1 skirmisher
                    Casualties for GreekCityStates: 4 cavalrys

    Non Combat Move - GreekCityStates
                1 skirmisher moved from Athens to Larissa
                1 archer moved from Corinth to Athens
                4 cavalrys moved from Sparta to Athens
                1 hoplite moved from Sparta to SZ 67
                1 hoplite and 1 trireme moved from SZ 67 to SZ 69
                1 hoplite moved from SZ 69 to Larissa
                1 skirmisher moved from Sparta to Corinth

    Place Units - GreekCityStates
                1 trireme placed in SZ 67
                5 cavalrys and 1 skirmisher placed in Sparta

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                GreekCityStates removing all Technology Tokens after unsuccessful research.

    Turn Complete - GreekCityStates
                GreekCityStates collect 45 PUs; end with 45 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 41 PUs
                city in Sparta creates 3 PUs; GreekCityStates end with 44 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens

    Territory Summary for GreekCityStates :

    Sparta : 5 cavalrys, 1 city, 1 skirmisher and 2 walls
        Larissa : 1 flag, 2 archers, 2 cavalrys, 1 hoplite and 1 skirmisher
        Corinth : 1 skirmisher
        Athens : 1 archer and 4 cavalrys
        SZ 70 : 1 quadrireme
        SZ 69 : 1 trireme
        SZ 67 : 1 trireme
        Narbo : 1 flag
        Massilia : 1 hoplite and 2 walls
        Syracuse : 2 cavalrys, 3 hoplites, 2 skirmishers and 4 walls
        SZ 33 : 1 trireme
        Lilybaeum : 1 hoplite and 2 skirmishers
        Rhodos : 1 hoplite

    Production/PUs Summary :

    RomanRepublic : 78 / 76
        GreekCityStates : 45 / 44
        Pergamon : 36 / 36
        Carthage : 55 / 65
        Macedonia : 24 / 30
        Bosporus : 26 / 38
        Pontus : 0 / 27
        Seleucid : 21 / 28
        Egypt : 52 / 53
        Parthia : 67 / 92
        Armenia : 34 / 41
        AI_Barbarians : 23 / 35
        AI_Neutral : 121 / 699

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - Pergamon
                1 unit repaired.
                5 cavalrys, 1 leader, 4 phalanxs, 4 skirmishers and 9 spearmen moved from Byzantium to Thessalonica
                1 flagship and 2 triremes moved from SZ 70 to SZ 71
                3 cavalrys moved from Sardis to Pessinus
                2 cavalrys moved from Pergamum to Pessinus

    Purchase Units - Pergamon
                Turning on Edit Mode
                EDIT: Adding units owned by Pergamon to SZ 71: 1 quinquereme
                EDIT: Removing units owned by Pergamon from SZ 69: 1 quinquereme
                EDIT: Turning off Edit Mode
                Pergamon buy 1 quinquereme and 4 spearmen; Remaining resources: 0 PUs; 1 techTokens;

    Combat - Pergamon
                Battle in SZ 71
                    Pergamon attack with 1 flagship, 1 quinquereme and 2 triremes
                    Pontus defend with 1 trireme
                    Pergamon win with 1 flagship, 1 quinquereme and 2 triremes remaining. Battle score for attacker is 15
                    Casualties for Pontus: 1 trireme
                Battle in Pessinus
                    Pergamon attack with 5 cavalrys
                    AI_Neutral defend with 2 spearman_neutrals
                    Pergamon win, taking Pessinus from AI_Neutral with 5 cavalrys remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 2 spearman_neutrals
                Battle in Thessalonica
                    Pergamon attack with 5 cavalrys, 1 leader, 4 phalanxs, 4 skirmishers and 9 spearmen
                    Macedonia defend with 1 catapult, 2 cavalrys, 1 city, 1 phalanx, 7 skirmishers and 3 walls
                    Units damaged: 1 leader owned by the Pergamon
                    Pergamon win, taking Thessalonica from Macedonia with 5 cavalrys, 1 leader, 4 phalanxs, 1 skirmisher and 6 spearmen remaining. Battle score for attacker is 89
                    Casualties for Macedonia: 1 catapult, 2 cavalrys, 1 phalanx, 7 skirmishers and 3 walls
                    Casualties for Pergamon: 3 skirmishers and 3 spearmen

    Non Combat Move - Pergamon
                1 skirmisher moved from Heraclea Pontica to Sinope

    Place Units - Pergamon
                4 spearmen placed in Sardis
                1 quinquereme placed in SZ 69

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                Pergamon removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pergamon
                Pergamon collect 46 PUs; end with 46 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 45 PUs
                Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 44 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 42 PUs
                city in Thessalonica creates 3 PUs; Pergamon end with 45 PUs
                city in Thessalonica creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 48 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 2 techTokens

    Territory Summary for Pergamon :

    Barcino : 1 spearman and 2 walls
        Halicarnassus : 1 skirmisher, 3 spearmen and 2 walls
        Thessalonica : 1 flag, 5 cavalrys, 1 city, 1 leader, 4 phalanxs, 1 skirmisher and 6 spearmen
        Byzantium : 1 flag
        Pessinus : 1 flag, 5 cavalrys
        Heraclea Pontica : 1 flag
        Sinope : 1 skirmisher
        SZ 71 : 1 flagship, 1 quinquereme and 2 triremes
        SZ 69 : 1 quinquereme
        Sardis : 1 city, 4 spearmen and 5 walls
        Cydonia : 2 cavalrys and 1 spearman
        Nicaea : 1 flag
        Valentia : 1 spearman

    Production/PUs Summary :

    RomanRepublic : 78 / 76
        GreekCityStates : 45 / 44
        Pergamon : 46 / 48
        Carthage : 55 / 65
        Macedonia : 17 / 30
        Bosporus : 26 / 38
        Pontus : 0 / 27
        Seleucid : 21 / 28
        Egypt : 52 / 53
        Parthia : 67 / 92
        Armenia : 34 / 41
        AI_Barbarians : 23 / 35
        AI_Neutral : 118 / 699

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    How do I get a flagship?
    Watch out for those babarians. I wasn’t Aware at the beginning that they move and fight ,too!

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I think it is from a Tech, called Naval Academy.

    The Barbarians are a power unto themselves, yes.
    Not sure how you prevent them attacking. How strong you need to be, I mean.

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    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - Carthage
                1 unit repaired.
                5 cavalrys moved from Carthago to Cirta
                1 cavalry moved from Thapsus to Cirta
                1 cavalry moved from Zama to Cirta
                3 hoplites and 1 warelephant moved from Zama to Cirta
                1 warelephant moved from Igilgili to Cirta
                1 cavalry and 2 warelephants moved from Auzia to Cirta
                1 leader moved from Carthago to Cirta
                1 cavalry, 1 hoplite, 1 leader and 2 phalanxs moved from Hispatis to Pax Julia

    Purchase Units - Carthage
                Trigger CARconscription: 1 cavalry gained by PlayerID named:Carthage
                Carthage buy 4 hoplites, 1 phalanx, 1 quadrireme and 1 warelephant; Remaining resources: 3 techTokens; 0 PUs;

    Combat - Carthage
                Battle in Pax Julia
                    Carthage attack with 1 cavalry, 1 hoplite, 1 leader and 2 phalanxs
                    AI_Neutral defend with 1 cavalry_neutral and 3 warrior_neutrals
                        Carthage roll dice for 1 cavalry, 1 hoplite, 1 leader and 2 phalanxs in Pax Julia, round 2 :  4/5 hits
                        AI_Neutral roll dice for 1 cavalry_neutral and 3 warrior_neutrals in Pax Julia, round 2 :  1/4 hits
                    Units damaged: 1 leader owned by the Carthage
                        1 cavalry_neutral owned by the AI_Neutral and 3 warrior_neutrals owned by the AI_Neutral lost in Pax Julia
                    Carthage win, taking Pax Julia from AI_Neutral with 1 cavalry, 1 hoplite, 1 leader and 2 phalanxs remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 1 cavalry_neutral and 3 warrior_neutrals
                Battle in Cirta
                    Carthage attack with 8 cavalrys, 3 hoplites, 1 leader and 4 warelephants
                    AI_Barbarians defend with 1 warrior; AI_Neutral defend with 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls
                        AAwall fire in Cirta :  1/2 hits
                        1 cavalry owned by the Carthage lost in Cirta
                        Carthage roll dice for 7 cavalrys, 3 hoplites, 1 leader and 4 warelephants in Cirta, round 2 :  9/15 hits
                    Units damaged: 2 walls owned by the AI_Neutral
                        AI_Neutral roll dice for 4 cavalry_neutrals, 4 spearman_neutrals, 2 walls and 1 warrior in Cirta, round 2 :  3/11 hits
                    Units damaged: 1 leader owned by the Carthage
                        2 cavalrys owned by the Carthage, 4 cavalry_neutrals owned by the AI_Neutral and 3 spearman_neutrals owned by the AI_Neutral lost in Cirta
                        Carthage roll dice for 5 cavalrys, 3 hoplites, 1 leader and 4 warelephants in Cirta, round 3 :  4/13 hits
                        AI_Neutral roll dice for 1 spearman_neutral, 2 walls and 1 warrior in Cirta, round 3 :  2/4 hits
                        2 cavalrys owned by the Carthage, 2 walls owned by the AI_Neutral, 1 spearman_neutral owned by the AI_Neutral and 1 warrior owned by the AI_Barbarians lost in Cirta
                    Carthage win, taking Cirta from AI_Neutral with 3 cavalrys, 3 hoplites, 1 leader and 4 warelephants remaining. Battle score for attacker is 6
                    Casualties for Carthage: 5 cavalrys
                    Casualties for AI_Barbarians: 1 warrior
                    Casualties for AI_Neutral: 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls

    Non Combat Move - Carthage
                2 hoplites and 1 warelephant moved from Thapsus to Carthago
                2 biremes and 1 trireme moved from SZ 31 to SZ 32
                1 trireme moved from SZ 29 to SZ 31
                1 hoplite moved from Gades to Hispatis
                1 hoplite moved from Gades to Acci

    Place Units - Carthage
                1 quadrireme placed in SZ 32
                1 hoplite and 1 phalanx placed in Carthago
                1 cavalry and 1 hoplite placed in Tingis
                2 hoplites and 1 warelephant placed in Gades

    Research Technology - Carthage
                Carthage spend 0 on tech rolls
                    Carthage roll 3,6,1 and gets 1 hit
                Carthage removing all Technology Tokens after successful research.
                Carthage discover navalAcademy

    Activate Technology - Carthage
                Carthage activating navalAcademy

    Turn Complete - Carthage
                Carthage collect 61 PUs; end with 61 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 58 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 55 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Carthago creates 3 PUs; Carthage end with 58 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens
                city in Gades creates 3 PUs; Carthage end with 61 PUs
                city in Tingis creates 1 techTokens; Carthage end with 3 techTokens
                city in Tingis creates 3 PUs; Carthage end with 64 PUs

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    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - Macedonia
                1 phalanx moved from Odessus to Byzantium
                      Macedonia take Byzantium from Pergamon
                1 phalanx moved from Philippopolis to Pella
                1 skirmisher moved from Apollonia to Pella

    Purchase Units - Macedonia
                Macedonia buy 1 skirmisher, 1 wall and 1 warrior; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Macedonia
                Battle in Pella
                    Macedonia attack with 1 phalanx and 1 skirmisher
                    AI_Barbarians defend with 1 warrior
                        Macedonia roll dice for 1 phalanx and 1 skirmisher in Pella, round 2 :  1/2 hits
                        AI_Barbarians roll dice for 1 warrior in Pella, round 2 :  1/1 hits
                        1 skirmisher owned by the Macedonia and 1 warrior owned by the AI_Barbarians lost in Pella
                    Macedonia win, taking Pella from AI_Barbarians with 1 phalanx remaining. Battle score for attacker is 2
                    Casualties for Macedonia: 1 skirmisher
                    Casualties for AI_Barbarians: 1 warrior

    Non Combat Move - Macedonia

    Place Units - Macedonia
                1 skirmisher, 1 wall and 1 warrior placed in Apollonia

    Research Technology - Macedonia
                Macedonia spend 0 on tech rolls
                    Macedonia roll 4,6 and gets 1 hit
                Macedonia removing all Technology Tokens after successful research.
                Macedonia discover construction

    Activate Technology - Macedonia
                Macedonia activating construction

    Turn Complete - Macedonia
                Macedonia collect 26 PUs; end with 26 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 25 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 1 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 28 PUs

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    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - Bosporus
                3 hoplites moved from Tyras to Napoca
                2 cataphracts and 3 cavalrys moved from Durostorum to Napoca
                1 cataphract and 1 hoplite moved from Sinda to Pityus
                1 cataphract moved from Theodesia to SZ 80
                1 cataphract and 1 quadrireme moved from SZ 80 to SZ 78
                1 cataphract moved from SZ 78 to Phasis
                1 cataphract moved from Theodesia to SZ 80
                1 cataphract and 1 quadrireme moved from SZ 80 to SZ 78
                1 cataphract moved from SZ 78 to Trapezus

    Purchase Units - Bosporus
                Bosporus buy 4 cataphracts and 1 cavalry; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Bosporus
                Battle in Napoca
                    Bosporus attack with 2 cataphracts, 3 cavalrys and 3 hoplites
                    AI_Neutral defend with 4 warrior_neutrals
                        Bosporus roll dice for 2 cataphracts, 3 cavalrys and 3 hoplites in Napoca, round 2 :  4/8 hits
                        AI_Neutral roll dice for 4 warrior_neutrals in Napoca, round 2 :  1/4 hits
                        1 cavalry owned by the Bosporus and 4 warrior_neutrals owned by the AI_Neutral lost in Napoca
                    Bosporus win, taking Napoca from AI_Neutral with 2 cataphracts, 2 cavalrys and 3 hoplites remaining. Battle score for attacker is -6
                    Casualties for Bosporus: 1 cavalry
                    Casualties for AI_Neutral: 4 warrior_neutrals
                Battle in Trapezus
                    Bosporus attack with 1 cataphract
                    Armenia defend with 1 skirmisher
                        Bosporus roll dice for 1 cataphract in Trapezus, round 2 :  1/1 hits
                        Armenia roll dice for 1 skirmisher in Trapezus, round 2 :  0/1 hits
                        1 skirmisher owned by the Armenia lost in Trapezus
                    Bosporus win, taking Trapezus from Armenia with 1 cataphract remaining. Battle score for attacker is 4
                    Casualties for Armenia: 1 skirmisher
                Battle in Pityus
                    Bosporus attack with 1 cataphract and 1 hoplite
                    Parthia defend with 1 archer
                        Bosporus roll dice for 1 cataphract and 1 hoplite in Pityus, round 2 :  1/2 hits
                        Parthia roll dice for 1 archer in Pityus, round 2 :  0/1 hits
                        1 archer owned by the Parthia lost in Pityus
                    Bosporus win, taking Pityus from Parthia with 1 cataphract and 1 hoplite remaining. Battle score for attacker is 8
                    Casualties for Parthia: 1 archer
                Battle in Phasis
                    Bosporus attack with 1 cataphract
                    Armenia defend with 1 catapult
                        Bosporus roll dice for 1 cataphract in Phasis, round 2 :  0/1 hits
                        Bosporus roll dice for 1 cataphract in Phasis, round 3 :  0/1 hits
                        Bosporus roll dice for 1 cataphract in Phasis, round 4 :  1/1 hits
                        1 catapult owned by the Armenia lost in Phasis
                    Bosporus win, taking Phasis from Armenia with 1 cataphract remaining. Battle score for attacker is 7
                    Casualties for Armenia: 1 catapult

    Non Combat Move - Bosporus
                1 cataphract, 1 cavalry and 1 horsearcher moved from Theodesia to Azara

    Place Units - Bosporus
                4 cataphracts and 1 cavalry placed in Theodesia

    Research Technology - Bosporus
                Bosporus spend 0 on tech rolls
                    Bosporus roll 6,1 and gets 1 hit
                Bosporus removing all Technology Tokens after successful research.
                Bosporus discover conscription

    Activate Technology - Bosporus
                Bosporus activating conscription

    Turn Complete - Bosporus
                Bosporus collect 40 PUs; end with 40 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 38 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 41 PUs

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - Seleucid

    Purchase Units - Seleucid
                Seleucid buy 2 phalanxs and 1 warelephant; Remaining resources: 1 techTokens; 0 PUs;

    Non Combat Move - Seleucid
                2 hoplites, 1 phalanx and 1 warelephant moved from Salamis to SZ 61
                2 hoplites, 1 phalanx and 1 warelephant moved from SZ 61 to Antioch

    Place Units - Seleucid
                2 phalanxs and 1 warelephant placed in Antioch

    Research Technology - Seleucid
                Seleucid spend 0 on tech rolls
                    Seleucid rolls :  0/1 hits
                Seleucid removing all Technology Tokens after unsuccessful research.

    Turn Complete - Seleucid
                Seleucid collect 21 PUs; end with 21 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 20 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 19 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 22 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - Egypt
                1 archer moved from Alexandria to SZ 57
                1 archer and 1 trireme moved from SZ 57 to SZ 60
                1 archer moved from SZ 60 to Salamis

    Purchase Units - Egypt
                Egypt buy 1 archer, 5 chariots and 1 trireme; Remaining resources: 0 PUs; 1 techTokens;

    Combat - Egypt
                Battle in Salamis

    Non Combat Move - Egypt
                1 archer and 1 phalanx moved from Jerusalem to Sidon
                3 chariots moved from Pharan to Sidon
                5 chariots moved from Alexandria to Pharan
                1 archer moved from Sidon to Damascus

    Place Units - Egypt
                1 trireme placed in SZ 57
                1 archer and 5 chariots placed in Alexandria

    Research Technology - Egypt
                Egypt spend 0 on tech rolls
                Egypt removing all Technology Tokens after unsuccessful research.

    Turn Complete - Egypt
                Egypt collect 58 PUs; end with 58 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -4 PUs; end with 54 PUs
                city in Alexandria creates 3 PUs; Egypt end with 57 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens

    Territory Summary for Egypt :

    Alexandria : 1 archer, 5 chariots, 1 city and 2 walls
        Damascus : 1 flag, 1 archer
        Salamis : 1 archer
        SZ 60 : 1 bireme, 1 quadrireme and 3 triremes
        Cyrene : 1 archer and 1 phalanx
        Bostra : 1 flag
        SZ 57 : 1 trireme
        Sidon : 2 archers, 5 chariots, 1 phalanx and 1 warelephant
        Pharan : 5 chariots

    Production/PUs Summary :

    RomanRepublic : 78 / 76
        GreekCityStates : 45 / 44
        Pergamon : 40 / 48
        Carthage : 61 / 64
        Macedonia : 26 / 28
        Bosporus : 40 / 41
        Pontus : 0 / 27
        Seleucid : 15 / 22
        Egypt : 58 / 57
        Parthia : 64 / 92
        Armenia : 25 / 41
        AI_Barbarians : 20 / 35
        AI_Neutral : 110 / 699

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - Parthia
                1 catapult moved from Hatra to Emesa
                7 cataphracts moved from Seleucia to Emesa

    Purchase Units - Parthia
                Trigger PARsiegeWeapons: buyCatapult removed from ParthiaProduction
                Trigger PARsiegeWeapons: buyCatapultX added to ParthiaProduction
                Trigger PARsiegeWeapons: 1 catapult gained by PlayerID named:Parthia
                Trigger PARsiegeWALL: 1 wall gained by PlayerID named:Parthia
                Parthia buy 9 cataphracts and 3 horsearchers; Remaining resources: 2 PUs; 3 techTokens;

    Non Combat Move - Parthia
                1 warelephant moved from Albana to Artaxata
                1 warelephant moved from Artaxata to Satala

    Place Units - Parthia
                7 cataphracts placed in Seleucia
                2 cataphracts, 1 catapult, 3 horsearchers and 1 wall placed in Persepolis

    Research Technology - Parthia
                Parthia spend 0 on tech rolls
                Parthia removing all Technology Tokens after successful research.
                Parthia discover supraremes

    Activate Technology - Parthia
                Parthia activating supraremes

    Turn Complete - Parthia
                Parthia collect 64 PUs; end with 66 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -3 PUs; end with 63 PUs
                Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 62 PUs
                Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 61 PUs
                city in Seleucia creates 3 PUs; Parthia end with 64 PUs
                city in Seleucia creates 1 techTokens; Parthia end with 1 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 67 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 2 techTokens
                city in East creates 3 PUs; Parthia end with 70 PUs
                city in East creates 1 techTokens; Parthia end with 3 techTokens

    Territory Summary for Parthia :

    Euphrates : 1 flag
        Edessa : 1 flag, 1 archer
        Babylon : 1 flag
        Ninive : 1 flag
        SZ 84 : 2 flagships, 1 quinquereme and 1 trireme
        Hatra : 1 flag
        Susa : 2 walls
        Palmyra : 1 flag
        Seleucia : 1 flag, 7 cataphracts, 1 city and 1 wall
        Satala : 1 warelephant
        Emesa : 1 flag, 1 archer, 12 cataphracts, 1 catapult, 1 horsearcher and 1 warelephant
        Persepolis : 2 cataphracts, 1 catapult, 1 city, 3 horsearchers and 5 walls
        East : 1 city and 3 walls

    Production/PUs Summary :

    RomanRepublic : 78 / 76
        GreekCityStates : 45 / 44
        Pergamon : 40 / 48
        Carthage : 61 / 64
        Macedonia : 26 / 28
        Bosporus : 40 / 41
        Pontus : 0 / 27
        Seleucid : 15 / 22
        Egypt : 58 / 57
        Parthia : 64 / 70
        Armenia : 25 / 41
        AI_Barbarians : 20 / 35
        AI_Neutral : 110 / 699

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - Armenia
                2 horsearchers and 2 spearmen moved from Tavium to Tarsus
                      Armenia take Tarsus from Seleucid
                1 horsearcher moved from Armavira to Pityus
                1 cataphract moved from Armavira to Pityus
                1 cataphract moved from Armavira to Pityus
                5 cataphracts and 1 leader moved from Armavira to Phasis

    Purchase Units - Armenia
                Trigger ARMconscription: 1 skirmisher gained by PlayerID named:Armenia
                Armenia buy 6 horsearchers and 1 spearman; Remaining resources: 0 PUs; 3 techTokens;

    Combat - Armenia
                Battle in Pityus
                    Armenia attack with 2 cataphracts and 1 horsearcher
                    Bosporus defend with 1 cataphract and 1 hoplite
                    Armenia win, taking Pityus from Bosporus with 2 cataphracts remaining. Battle score for attacker is 9
                    Casualties for Armenia: 1 horsearcher
                    Casualties for Bosporus: 1 cataphract and 1 hoplite
                Battle in Phasis
                    Armenia attack with 5 cataphracts and 1 leader
                    Bosporus defend with 1 cataphract
                    Armenia win, taking Phasis from Bosporus with 5 cataphracts and 1 leader remaining. Battle score for attacker is 8
                    Casualties for Bosporus: 1 cataphract

    Non Combat Move - Armenia
                1 spearman moved from Albana to Artaxata
                1 spearman moved from Albana to Artaxata
                1 spearman moved from Albana to Artaxata
                1 spearman moved from Sinope to Tavium

    Place Units - Armenia
                4 horsearchers placed in Armavira
                1 skirmisher and 1 spearman placed in Albana
                2 horsearchers placed in Sinope

    Research Technology - Armenia
                Armenia spend 0 on tech rolls
                Armenia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Armenia
                Armenia collect 37 PUs; end with 37 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 35 PUs
                city in Albana creates 3 PUs; Armenia end with 38 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Sinope creates 3 PUs; Armenia end with 41 PUs
                city in Sinope creates 1 techTokens; Armenia end with 2 techTokens
                city in Armavira creates 3 PUs; Armenia end with 44 PUs
                city in Armavira creates 1 techTokens; Armenia end with 3 techTokens

    Territory Summary for Armenia :

    Albana : 1 city, 1 skirmisher, 1 spearman and 4 walls
        Tavium : 1 flag, 1 spearman
        Phasis : 5 cataphracts and 1 leader
        Sinope : 1 flag, 1 city, 2 horsearchers, 2 skirmishers, 3 spearmen and 1 wall
        Armavira : 1 city and 4 horsearchers
        Tarsus : 1 flag, 2 horsearchers and 2 spearmen
        SZ 83 : 1 bireme
        Artaxata : 3 spearmen
        Pityus : 1 flag, 2 cataphracts

    Production/PUs Summary :

    RomanRepublic : 78 / 76
        GreekCityStates : 45 / 44
        Pergamon : 40 / 48
        Carthage : 61 / 64
        Macedonia : 26 / 28
        Bosporus : 33 / 41
        Pontus : 0 / 27
        Seleucid : 10 / 22
        Egypt : 58 / 57
        Parthia : 64 / 70
        Armenia : 37 / 44
        AI_Barbarians : 20 / 35
        AI_Neutral : 110 / 699

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Manual Gamesave Post for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7

    Combat Move - RomanRepublic
                1 unit repaired.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7

    Combat Move - RomanRepublic
                1 unit repaired.
                1 quinquereme moved from SZ 28 to SZ 33
                1 quinquereme moved from SZ 28 to SZ 33
                1 skirmisher moved from Valentia to Tarraco
                3 legionaires moved from Valentia to Tarraco
                1 skirmisher moved from Toletum to Tarraco

    Purchase Units - RomanRepublic
                Trigger ROMquadriremes: buyQuadrireme removed from RomanRepublicProduction
                Trigger ROMquadriremes: buyQuadriremeX added to RomanRepublicProduction
                Trigger ROMquadriremesWALL: 1 wall gained by PlayerID named:RomanRepublic
                RomanRepublic buy 4 legionaires, 3 quinqueremes and 1 skirmisher; Remaining resources: 0 PUs; 2 techTokens;

    Combat - RomanRepublic
                Battle in Tarraco
                    RomanRepublic attack with 3 legionaires and 2 skirmishers
                    AI_Barbarians defend with 3 warriors
                    RomanRepublic win, taking Tarraco from AI_Neutral with 2 legionaires remaining. Battle score for attacker is 4
                    Casualties for RomanRepublic: 1 legionaire and 2 skirmishers
                    Casualties for AI_Barbarians: 3 warriors

    Non Combat Move - RomanRepublic
                1 legionaire moved from Carthago Nova to Valentia
                1 legionaire moved from Carthago Nova to Valentia
                4 legionaires and 1 skirmisher moved from Genua to Massilia
                1 cataphract moved from Nemausus to Massilia
                1 legionaire moved from Nemausus to Massilia
                1 leader moved from Nemausus to Massilia
                1 cataphract moved from Nemausus to Massilia
                2 legionaires and 1 skirmisher moved from Roma to Arretium

    Place Units - RomanRepublic
                2 legionaires and 1 skirmisher placed in Valentia
                2 legionaires and 1 wall placed in Roma
                3 quinqueremes placed in SZ 28

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                RomanRepublic removing all Technology Tokens after unsuccessful research.

    Turn Complete - RomanRepublic
                RomanRepublic collect 78 PUs; end with 78 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -6 PUs; end with 72 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 69 PUs
                city in Roma creates 3 PUs; RomanRepublic end with 72 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 75 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens

    Territory Summary for RomanRepublic :

    Arretium : 2 legionaires, 1 skirmisher and 1 wall
        Roma : 1 city, 6 legionaires, 2 skirmishers and 4 walls
        Verona : 1 flag
        Tarraco : 1 flag, 2 legionaires
        Messana : 1 wall
        Mediolanum : 1 flag
        Carthago Nova : 1 flag, 1 legionaire
        Toletum : 1 flag
        Massilia : 2 cataphracts, 1 leader, 5 legionaires and 1 skirmisher
        Capua : 5 legionaires, 1 skirmisher and 1 wall
        SZ 33 : 2 biremes, 1 flagship, 3 quadriremes, 6 quinqueremes and 2 triremes
        Salapia : 1 wall
        SZ 28 : 3 quinqueremes
        Lilybaeum : 1 flag, 1 catapult, 8 legionaires and 4 skirmishers
        Genua : 1 flag
        Nemausus : 1 flag
        Valentia : 1 cataphract, 1 city, 10 legionaires, 1 skirmisher and 2 walls
        Patavium : 1 flag, 2 legionaires

    Production/PUs Summary :

    RomanRepublic : 78 / 75
        GreekCityStates : 45 / 44
        Pergamon : 40 / 48
        Carthage : 59 / 64
        Macedonia : 18 / 28
        Bosporus : 33 / 41
        Pontus : 0 / 27
        Seleucid : 10 / 22
        Egypt : 58 / 57
        Parthia : 64 / 70
        Armenia : 37 / 44
        AI_Barbarians : 30 / 42
        AI_Neutral : 110 / 813

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7

    Combat Move - GreekCityStates
                4 cavalrys moved from Athens to Dodona
                2 archers, 1 cavalry, 1 hoplite and 1 skirmisher moved from Larissa to Dodona
                1 archer moved from Athens to SZ 69
                1 archer and 1 trireme moved from SZ 69 to SZ 70
                1 archer moved from SZ 70 to Byzantium
                1 cavalry moved from Larissa to SZ 70
                1 cavalry moved from SZ 70 to Byzantium

    Purchase Units - GreekCityStates
                GreekCityStates buy 1 archer, 1 bireme and 4 cavalrys; Remaining resources: 0 PUs; 1 techTokens;

    Combat - GreekCityStates
                Battle in Byzantium
                    GreekCityStates attack with 1 archer and 1 cavalry
                    Macedonia defend with 1 phalanx
                    GreekCityStates win, taking Byzantium from Macedonia with 1 archer remaining. Battle score for attacker is 3
                    Casualties for Macedonia: 1 phalanx
                    Casualties for GreekCityStates: 1 cavalry
                Battle in Dodona
                    GreekCityStates attack with 2 archers, 5 cavalrys, 1 hoplite and 1 skirmisher
                    AI_Barbarians defend with 1 skirmisher
                    GreekCityStates win, taking Dodona from AI_Barbarians with 2 archers, 5 cavalrys, 1 hoplite and 1 skirmisher remaining. Battle score for attacker is 4
                    Casualties for AI_Barbarians: 1 skirmisher

    Non Combat Move - GreekCityStates
                1 skirmisher moved from Corinth to Athens
                5 cavalrys moved from Sparta to Athens
                1 skirmisher moved from Sparta to SZ 67
                1 skirmisher and 1 trireme moved from SZ 67 to SZ 69
                1 skirmisher moved from SZ 69 to Larissa

    Place Units - GreekCityStates
                1 bireme placed in SZ 67
                1 archer and 4 cavalrys placed in Sparta

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                GreekCityStates removing all Technology Tokens after successful research.
                GreekCityStates discover conscription

    Activate Technology - GreekCityStates
                GreekCityStates activating conscription

    Turn Complete - GreekCityStates
                GreekCityStates collect 55 PUs; end with 55 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 51 PUs
                city in Sparta creates 3 PUs; GreekCityStates end with 54 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens

    Territory Summary for GreekCityStates :

    Sparta : 1 archer, 4 cavalrys, 1 city and 2 walls
        Larissa : 1 flag, 1 skirmisher
        Byzantium : 1 flag, 1 archer
        Athens : 5 cavalrys and 1 skirmisher
        SZ 70 : 1 quadrireme and 1 trireme
        SZ 69 : 1 trireme
        SZ 67 : 1 bireme
        Narbo : 1 flag
        Massilia : 1 hoplite and 2 walls
        Syracuse : 2 cavalrys, 3 hoplites, 2 skirmishers and 4 walls
        SZ 33 : 1 trireme
        Lilybaeum : 1 hoplite and 2 skirmishers
        Rhodos : 1 hoplite
        Dodona : 1 flag, 2 archers, 5 cavalrys, 1 hoplite and 1 skirmisher

    Production/PUs Summary :

    RomanRepublic : 78 / 75
        GreekCityStates : 55 / 54
        Pergamon : 40 / 48
        Carthage : 59 / 64
        Macedonia : 12 / 28
        Bosporus : 33 / 41
        Pontus : 0 / 27
        Seleucid : 10 / 22
        Egypt : 58 / 57
        Parthia : 64 / 70
        Armenia : 37 / 44
        AI_Barbarians : 26 / 42
        AI_Neutral : 110 / 813

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7

    Combat Move - Pergamon
                1 unit repaired.
                1 spearman moved from Sardis to SZ 69
                1 quinquereme and 1 spearman moved from SZ 69 to SZ 71
                1 spearman moved from SZ 71 to Odessus
                2 cavalrys and 1 spearman moved from Thessalonica to Philippopolis
                3 cavalrys, 1 leader, 4 phalanxs, 1 skirmisher and 5 spearmen moved from Thessalonica to Pella
                1 skirmisher and 3 spearmen moved from Halicarnassus to Attalia
                5 cavalrys moved from Pessinus to Attalia

    Purchase Units - Pergamon
                Pergamon buy 2 skirmishers and 8 spearmen; Remaining resources: 0 PUs; 2 techTokens;

    Combat - Pergamon
                Battle in Philippopolis
                    Pergamon attack with 2 cavalrys and 1 spearman
                    AI_Barbarians defend with 1 warrior
                    Pergamon win, taking Philippopolis from AI_Barbarians with 2 cavalrys remaining. Battle score for attacker is 1
                    Casualties for Pergamon: 1 spearman
                    Casualties for AI_Barbarians: 1 warrior
                Battle in Pella
                    Pergamon attack with 3 cavalrys, 1 leader, 4 phalanxs, 1 skirmisher and 5 spearmen
                    AI_Barbarians defend with 2 skirmishers and 2 warriors
                    Pergamon win, taking Pella from AI_Barbarians with 3 cavalrys, 1 leader, 4 phalanxs, 1 skirmisher and 5 spearmen remaining. Battle score for attacker is 20
                    Casualties for AI_Barbarians: 2 skirmishers and 2 warriors
                Battle in Attalia
                    Pergamon attack with 5 cavalrys, 1 skirmisher and 3 spearmen
                    AI_Neutral defend with 4 spearman_neutrals
                    Pergamon win, taking Attalia from AI_Neutral with 5 cavalrys and 2 spearmen remaining. Battle score for attacker is -9
                    Casualties for Pergamon: 1 skirmisher and 1 spearman
                    Casualties for AI_Neutral: 4 spearman_neutrals
                Battle in Odessus

    Non Combat Move - Pergamon
                1 spearman moved from Sardis to Nicaea
                1 spearman moved from Sardis to Halicarnassus
                1 spearman moved from Sardis to Nicaea

    Place Units - Pergamon
                1 skirmisher and 4 spearmen placed in Thessalonica
                1 skirmisher and 4 spearmen placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                Pergamon removing all Technology Tokens after successful research.
                Pergamon discover supraremes

    Activate Technology - Pergamon
                Pergamon activating supraremes

    Turn Complete - Pergamon
                Pergamon collect 55 PUs; end with 55 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 54 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -4 PUs; end with 50 PUs
                city in Thessalonica creates 3 PUs; Pergamon end with 53 PUs
                city in Thessalonica creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 56 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 2 techTokens

    Territory Summary for Pergamon :

    Pella : 1 flag, 3 cavalrys, 1 leader, 4 phalanxs, 1 skirmisher and 5 spearmen
        Barcino : 1 spearman and 2 walls
        Halicarnassus : 1 spearman and 2 walls
        Thessalonica : 1 flag, 1 city, 1 skirmisher and 4 spearmen
        Pessinus : 1 flag
        Heraclea Pontica : 1 flag
        Sinope : 1 skirmisher
        SZ 71 : 1 flagship, 2 quinqueremes and 2 triremes
        Sardis : 1 city, 1 skirmisher, 4 spearmen and 5 walls
        Philippopolis : 1 flag, 2 cavalrys
        Odessus : 1 flag, 1 spearman
        Cydonia : 2 cavalrys and 1 spearman
        Nicaea : 1 flag, 2 spearmen
        Valentia : 1 spearman
        Attalia : 1 flag, 5 cavalrys and 2 spearmen

    Production/PUs Summary :

    RomanRepublic : 78 / 75
        GreekCityStates : 55 / 54
        Pergamon : 55 / 56
        Carthage : 59 / 64
        Macedonia : 8 / 28
        Bosporus : 33 / 41
        Pontus : 0 / 27
        Seleucid : 10 / 22
        Egypt : 58 / 57
        Parthia : 64 / 70
        Armenia : 37 / 44
        AI_Barbarians : 18 / 42
        AI_Neutral : 107 / 813

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I am afraid I have won, Kevin. Would you like to swap sides, as it might be easier playing Rome?

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