TAW: Witt (Rome) vs AetV (Carthage)

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    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Macedonia
                1 cavalry, 3 phalanxs, 2 skirmishers and 3 warriors moved from Pella to Apollonia
                1 catapult moved from Thessalonica to Byzantium
                1 cavalry moved from Thessalonica to Dodona
                3 skirmishers moved from Thessalonica to Dodona
                1 leader moved from Thessalonica to Apollonia
                1 phalanx moved from Odessus to Byzantium
                1 cavalry moved from Thessalonica to Byzantium
                1 warrior moved from Thessalonica to Byzantium
                2 skirmishers moved from Thessalonica to Byzantium
                1 skirmisher moved from Thessalonica to Larissa
                1 phalanx moved from Thessalonica to Larissa
                1 cavalry moved from Axiopolis to Byzantium

    Purchase Units - Macedonia
                Macedonia buy 1 bireme, 4 cavalrys and 2 phalanxs; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Macedonia
                Battle in Larissa
                    Macedonia attack with 1 phalanx and 1 skirmisher
                    GreekCityStates defend with 1 archer
                        Macedonia roll dice for 1 phalanx and 1 skirmisher in Larissa, round 2 :  0/2 hits
                        GreekCityStates roll dice for 1 archer in Larissa, round 2 :  1/1 hits
                        1 skirmisher owned by the Macedonia lost in Larissa
                        Macedonia roll dice for 1 phalanx in Larissa, round 3 :  0/1 hits
                        GreekCityStates roll dice for 1 archer in Larissa, round 3 :  1/1 hits
                        1 phalanx owned by the Macedonia lost in Larissa
                    GreekCityStates win with 1 archer remaining. Battle score for attacker is -13
                    Casualties for Macedonia: 1 phalanx and 1 skirmisher
                Battle in Byzantium
                    Macedonia attack with 1 catapult, 2 cavalrys, 1 phalanx, 2 skirmishers and 1 warrior
                    Pergamon defend with 1 catapult, 1 phalanx, 1 skirmisher and 1 spearman
                        Macedonia roll dice for 1 catapult, 2 cavalrys, 1 phalanx, 2 skirmishers and 1 warrior in Byzantium, round 2 :  4/7 hits
                        Pergamon roll dice for 1 catapult, 1 phalanx, 1 skirmisher and 1 spearman in Byzantium, round 2 :  1/3 hits
                        1 skirmisher owned by the Macedonia, 1 phalanx owned by the Pergamon, 1 catapult owned by the Pergamon, 1 spearman owned by the Pergamon and 1 skirmisher owned by the Pergamon lost in Byzantium
                    Macedonia win, taking Byzantium from Pergamon with 1 catapult, 2 cavalrys, 1 phalanx, 1 skirmisher and 1 warrior remaining. Battle score for attacker is 21
                    Casualties for Pergamon: 1 catapult, 1 phalanx, 1 skirmisher and 1 spearman
                    Casualties for Macedonia: 1 skirmisher
                Battle in Dodona
                    Macedonia attack with 1 cavalry and 3 skirmishers
                    RomanRepublic defend with 1 legionaire and 1 skirmisher
                        Macedonia roll dice for 1 cavalry and 3 skirmishers in Dodona, round 2 :  0/4 hits
                        RomanRepublic roll dice for 1 legionaire and 1 skirmisher in Dodona, round 2 :  0/2 hits
                        Macedonia roll dice for 1 cavalry and 3 skirmishers in Dodona, round 3 :  2/4 hits
                        RomanRepublic roll dice for 1 legionaire and 1 skirmisher in Dodona, round 3 :  0/2 hits
                        1 legionaire owned by the RomanRepublic and 1 skirmisher owned by the RomanRepublic lost in Dodona
                    Macedonia win, taking Dodona from RomanRepublic with 1 cavalry and 3 skirmishers remaining. Battle score for attacker is 10
                    Casualties for RomanRepublic: 1 legionaire and 1 skirmisher
                Battle in Apollonia
                    Macedonia attack with 1 cavalry, 1 leader, 3 phalanxs, 2 skirmishers and 3 warriors
                    GreekCityStates defend with 3 archers, 1 city, 4 hoplites, 1 skirmisher and 1 wall
                        AAwall fire in Apollonia :  0/1 hits
                        Macedonia roll dice for 1 cavalry, 1 leader, 3 phalanxs, 2 skirmishers and 3 warriors in Apollonia, round 2 :  5/10 hits
                        GreekCityStates roll dice for 3 archers, 4 hoplites, 1 skirmisher and 1 wall in Apollonia, round 2 :  7/8 hits
                    Units damaged: 1 leader owned by the Macedonia
                        2 skirmishers owned by the Macedonia, 1 wall owned by the GreekCityStates, 1 skirmisher owned by the GreekCityStates, 2 hoplites owned by the GreekCityStates, 1 cavalry owned by the Macedonia and 3 warriors owned by the Macedonia lost in Apollonia
                        Macedonia roll dice for 1 leader and 3 phalanxs in Apollonia, round 3 :  2/4 hits
                        GreekCityStates roll dice for 3 archers and 2 hoplites in Apollonia, round 3 :  3/5 hits
                        2 hoplites owned by the GreekCityStates and 3 phalanxs owned by the Macedonia lost in Apollonia
                    1 leader owned by the Macedonia retreated to Pella
                    GreekCityStates win with 3 archers remaining. Battle score for attacker is -7
                    Casualties for Macedonia: 1 cavalry, 3 phalanxs, 2 skirmishers and 3 warriors
                    Casualties for GreekCityStates: 4 hoplites, 1 skirmisher and 1 wall

    Non Combat Move - Macedonia
                3 skirmishers moved from Thessalonica to Pella
                1 phalanx moved from Nicopolis to Pella

    Place Units - Macedonia
                1 bireme placed in SZ 70
                4 cavalrys and 2 phalanxs placed in Thessalonica

    Research Technology - Macedonia
                Macedonia spend 0 on tech rolls
                    Macedonia rolls :  0/1 hits
                Macedonia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Macedonia
                Macedonia collect 38 PUs; end with 38 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 36 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 39 PUs

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    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Bosporus
                1 bireme, 1 flagship and 1 quadrireme moved from SZ 80 to SZ 78

    Purchase Units - Bosporus
                Bosporus buy 3 cavalrys; Remaining resources: 1 techTokens; 4 PUs;

    Combat - Bosporus
                Battle in SZ 78
                    Bosporus attack with 1 bireme, 1 flagship and 1 quadrireme
                    Armenia defend with 1 flagship and 2 triremes
                        quad_VS_tri fire in SZ 78 :  1/1 hits
                        tri_VS_bi fire in SZ 78 :  0/1 hits
                        1 trireme owned by the Armenia lost in SZ 78
                        Bosporus roll dice for 1 bireme, 1 flagship and 1 quadrireme in SZ 78, round 2 :  1/3 hits
                    Units damaged: 1 flagship owned by the Armenia
                        Armenia roll dice for 1 flagship and 1 trireme in SZ 78, round 2 :  2/2 hits
                    Units damaged: 1 flagship owned by the Bosporus
                        1 bireme owned by the Bosporus lost in SZ 78
                        Bosporus roll dice for 1 flagship and 1 quadrireme in SZ 78, round 3 :  1/2 hits
                        Armenia roll dice for 1 flagship and 1 trireme in SZ 78, round 3 :  0/2 hits
                        1 flagship owned by the Armenia lost in SZ 78
                        Bosporus roll dice for 1 flagship and 1 quadrireme in SZ 78, round 4 :  1/2 hits
                        Armenia roll dice for 1 trireme in SZ 78, round 4 :  1/1 hits
                        1 flagship owned by the Bosporus and 1 trireme owned by the Armenia lost in SZ 78
                    Bosporus win with 1 quadrireme remaining. Battle score for attacker is 18
                    Casualties for Armenia: 1 flagship and 2 triremes
                    Casualties for Bosporus: 1 bireme and 1 flagship

    Non Combat Move - Bosporus
                2 cataphracts moved from Theodesia to Azara
                2 cavalrys moved from Theodesia to Azara
                1 cataphract and 3 cavalrys moved from Theodesia to Olbia
                1 leader moved from Theodesia to Azara
                2 cavalrys moved from Theodesia to Olbia
                1 cavalry moved from Theodesia to Azara

    Place Units - Bosporus
                3 cavalrys placed in Theodesia

    Research Technology - Bosporus
                Bosporus spend 0 on tech rolls
                    Bosporus rolls :  1/1 hits
                Bosporus removing all Technology Tokens after successful research.
                Bosporus discover navalAcademy

    Activate Technology - Bosporus
                Bosporus activating navalAcademy

    Turn Complete - Bosporus
                Bosporus collect 25 PUs; end with 29 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -5 PUs; end with 24 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 23 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 26 PUs

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    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Pontus
                1 unit repaired.
                2 skirmishers moved from Heraclea Pontica to Nicaea
                1 chariot moved from Heraclea Pontica to Nicaea

    Purchase Units - Pontus
                Pontus buy 1 hoplite and 1 skirmisher; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pontus
                Battle in Nicaea
                    Pontus attack with 1 chariot and 2 skirmishers
                    Pergamon defend with 1 skirmisher
                        Pontus roll dice for 1 chariot and 2 skirmishers in Nicaea, round 2 :  1/3 hits
                        Pergamon roll dice for 1 skirmisher in Nicaea, round 2 :  1/1 hits
                        1 skirmisher owned by the Pontus and 1 skirmisher owned by the Pergamon lost in Nicaea
                    Pontus win, taking Nicaea from Pergamon with 1 chariot and 1 skirmisher remaining. Battle score for attacker is 0
                    Casualties for Pontus: 1 skirmisher
                    Casualties for Pergamon: 1 skirmisher

    Non Combat Move - Pontus
                1 catapult moved from Sinope to Tavium
                1 phalanx moved from Tavium to Sinope
                3 phalanxs moved from Heraclea Pontica to Sinope
                1 chariot moved from Heraclea Pontica to Tavium
                1 flagship and 2 triremes moved from SZ 79 to SZ 76
                1 hoplite and 1 skirmisher moved from Heraclea Pontica to Sinope
                1 chariot moved from Sinope to SZ 76
                1 hoplite moved from Heraclea Pontica to SZ 76
                1 skirmisher moved from Heraclea Pontica to Sinope
                1 skirmisher moved from Heraclea Pontica to Sinope
                1 flagship moved from SZ 76 to SZ 72
                1 chariot, 1 hoplite and 2 triremes moved from SZ 76 to SZ 72
                1 chariot and 1 hoplite moved from SZ 72 to Odessus
                1 skirmisher moved from Tavium to Sinope
                1 skirmisher moved from Tavium to Sinope

    Place Units - Pontus
                1 hoplite and 1 skirmisher placed in Sinope

    Research Technology - Pontus
                Pontus spend 0 on tech rolls
                    Pontus rolls :  0/1 hits
                Pontus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pontus
                Pontus collect 18 PUs; end with 18 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 17 PUs
                Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 16 PUs
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 14 PUs
                Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 13 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
                city in Sinope creates 3 PUs; Pontus end with 16 PUs

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    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Seleucid
                1 unit repaired.
                1 hoplite, 1 phalanx and 1 warelephant moved from Salamis to SZ 61
                1 quinquereme and 1 warelephant moved from SZ 61 to SZ 65
                1 phalanx and 1 trireme moved from SZ 61 to SZ 65
                1 hoplite and 1 quadrireme moved from SZ 61 to SZ 65
                1 hoplite, 1 phalanx and 1 warelephant moved from SZ 65 to Rhodos
                1 bireme moved from SZ 61 to SZ 60
                2 hoplites moved from Bostra to Jerusalem
                4 cataphracts, 1 catapult, 1 leader and 1 phalanx moved from Sidon to Jerusalem
                1 warelephant moved from Antioch to Jerusalem

    Purchase Units - Seleucid
                Seleucid buy 1 bireme, 1 cataphract, 2 phalanxs, 1 wall and 1 warelephant; Remaining resources: 2 techTokens; 3 PUs;

    Combat - Seleucid
                Battle in Rhodos
                    Seleucid attack with 1 hoplite, 1 phalanx and 1 warelephant
                    GreekCityStates defend with 2 hoplites
                        Seleucid roll dice for 1 hoplite, 1 phalanx and 1 warelephant in Rhodos, round 2 :  1/3 hits
                        GreekCityStates roll dice for 2 hoplites in Rhodos, round 2 :  2/2 hits
                        1 hoplite owned by the Seleucid, 1 hoplite owned by the GreekCityStates and 1 phalanx owned by the Seleucid lost in Rhodos
                        Seleucid roll dice for 1 warelephant in Rhodos, round 3 :  0/1 hits
                        GreekCityStates roll dice for 1 hoplite in Rhodos, round 3 :  1/1 hits
                        1 warelephant owned by the Seleucid lost in Rhodos
                    GreekCityStates win with 1 hoplite remaining. Battle score for attacker is -19
                    Casualties for Seleucid: 1 hoplite, 1 phalanx and 1 warelephant
                    Casualties for GreekCityStates: 1 hoplite
                Battle in Jerusalem
                    Seleucid attack with 4 cataphracts, 1 catapult, 2 hoplites, 1 leader, 1 phalanx and 1 warelephant
                    Egypt defend with 1 archer and 2 phalanxs
                        Seleucid roll dice for 4 cataphracts, 1 catapult, 2 hoplites, 1 leader, 1 phalanx and 1 warelephant in Jerusalem, round 2 :  6/10 hits
                        Egypt roll dice for 1 archer and 2 phalanxs in Jerusalem, round 2 :  1/3 hits
                    Units damaged: 1 leader owned by the Seleucid
                        2 phalanxs owned by the Egypt and 1 archer owned by the Egypt lost in Jerusalem
                    Seleucid win, taking Jerusalem from Egypt with 4 cataphracts, 1 catapult, 2 hoplites, 1 leader, 1 phalanx and 1 warelephant remaining. Battle score for attacker is 26
                    Casualties for Egypt: 1 archer and 2 phalanxs

    Non Combat Move - Seleucid
                1 phalanx moved from Ninive to Seleucia
                1 hoplite moved from Ninive to Seleucia
                1 warelephant moved from Edessa to Antioch
                1 cataphract moved from Edessa to Seleucia
                1 cataphract moved from Ninive to Seleucia
                2 hoplites and 1 phalanx moved from Antioch to Damascus
                1 cataphract moved from Vologesia to Seleucia
                1 hoplite moved from Seleucia to Vologesia

    Place Units - Seleucid
                2 phalanxs, 1 wall and 1 warelephant placed in Seleucia
                1 bireme placed in SZ 61
                1 cataphract placed in Antioch

    Research Technology - Seleucid
                Seleucid spend 0 on tech rolls
                    Seleucid roll 3,3 and gets 0 hits
                Seleucid removing all Technology Tokens after unsuccessful research.

    Turn Complete - Seleucid
                Seleucid collect 70 PUs; end with 73 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 70 PUs
                Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 69 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 68 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 67 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 70 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 73 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Egypt
                1 chariot moved from Alexandria to SZ 57
                1 bireme, 1 flagship, 1 quadrireme and 2 triremes moved from SZ 59 to SZ 58
                1 phalanx moved from Memphis to SZ 58
                1 phalanx moved from Memphis to SZ 58
                3 archers moved from Memphis to SZ 58
                1 archer, 2 chariots, 1 leader, 1 phalanx and 1 warelephant moved from Pharan to Jerusalem
                2 archers moved from Petra to Jerusalem
                3 archers, 1 bireme, 1 flagship, 2 phalanxs, 1 quadrireme and 2 triremes moved from SZ 58 to SZ 59
                3 archers and 2 phalanxs moved from SZ 59 to Jerusalem
                1 chariot and 1 trireme moved from SZ 57 to SZ 59
                1 chariot moved from SZ 59 to Sidon

    Purchase Units - Egypt
                Egypt buy 1 archer and 5 chariots; Remaining resources: 0 PUs; 1 techTokens;

    Combat - Egypt
                Battle in Jerusalem
                    Egypt attack with 6 archers, 2 chariots, 1 leader, 3 phalanxs and 1 warelephant
                    Seleucid defend with 4 cataphracts, 1 catapult, 2 hoplites, 1 leader, 1 phalanx and 1 warelephant
                    Units damaged: 1 leader owned by the Egypt
                    Egypt win, taking Jerusalem from Seleucid with 3 archers, 1 chariot, 1 leader, 3 phalanxs and 1 warelephant remaining. Battle score for attacker is 42
                    Casualties for Egypt: 3 archers and 1 chariot
                    Casualties for Seleucid: 4 cataphracts, 1 catapult, 2 hoplites, 1 leader, 1 phalanx and 1 warelephant
                Battle in Sidon

    Non Combat Move - Egypt
                2 warelephants moved from Memphis to Pharan
                1 warelephant moved from Alexandria to Memphis
                3 chariots moved from Alexandria to Pharan
                1 phalanx moved from Paraetonium to Alexandria

    Place Units - Egypt
                1 archer and 5 chariots placed in Alexandria

    Research Technology - Egypt
                Egypt spend 0 on tech rolls
                Egypt removing all Technology Tokens after unsuccessful research.

    Turn Complete - Egypt
                Egypt collect 44 PUs; end with 44 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -4 PUs; end with 40 PUs
                city in Alexandria creates 3 PUs; Egypt end with 43 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens

    Territory Summary for Egypt :

    Memphis : 1 warelephant
        Jerusalem : 3 archers, 1 chariot, 1 leader, 3 phalanxs and 1 warelephant
        Alexandria : 1 archer, 5 chariots, 1 city, 1 phalanx and 2 walls
        Cyrene : 1 archer and 1 phalanx
        SZ 59 : 1 bireme, 1 flagship, 1 quadrireme and 3 triremes
        Sidon : 1 chariot
        Pharan : 3 chariots and 2 warelephants

    Production/PUs Summary :

    RomanRepublic : 62 / 66
        GreekCityStates : 48 / 52
        Pergamon : 22 / 32
        Carthage : 56 / 56
        Macedonia : 38 / 39
        Bosporus : 25 / 26
        Pontus : 18 / 16
        Seleucid : 58 / 73
        Egypt : 44 / 43
        Parthia : 35 / 38
        Armenia : 24 / 23
        AI_Barbarians : 12 / 24
        AI_Neutral : 140 / 157

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Parthia
                1 unit repaired.
                1 cataphract, 1 horsearcher and 1 warelephant moved from Persepolis to Seleucia
                5 archers, 4 cataphracts, 4 horsearchers, 1 leader and 6 warelephants moved from Babylon to Seleucia
                1 archer and 2 horsearchers moved from Susa to Seleucia
                1 archer moved from Susa to Seleucia

    Purchase Units - Parthia
                Parthia buy 4 cataphracts and 1 horsearcher; Remaining resources: 0 PUs; 2 techTokens;

    Combat - Parthia
                Battle in Seleucia
                    Parthia attack with 7 archers, 5 cataphracts, 7 horsearchers, 1 leader and 7 warelephants
                    Seleucid defend with 6 cataphracts, 1 city, 4 hoplites, 9 phalanxs, 4 walls and 3 warelephants
                    Units damaged: 1 leader owned by the Parthia
                    Parthia win, taking Seleucia from Seleucid with 1 leader and 5 warelephants remaining. Battle score for attacker is 109
                    Casualties for Seleucid: 6 cataphracts, 4 hoplites, 9 phalanxs, 4 walls and 3 warelephants
                    Casualties for Parthia: 7 archers, 5 cataphracts, 7 horsearchers and 2 warelephants

    Non Combat Move - Parthia
                1 archer moved from Ecbatana to Susa
                1 archer moved from Ecbatana to Susa
                1 catapult moved from Cyropolis to Ecbatana
                1 trireme moved from SZ 86 to SZ 84
                1 archer moved from East to SZ 84
                1 archer moved from SZ 84 to Albana

    Place Units - Parthia
                4 cataphracts and 1 horsearcher placed in Persepolis

    Research Technology - Parthia
                Parthia removing all Technology Tokens after successful research.
                Parthia discover quinqueremes

    Activate Technology - Parthia
                Parthia activating quinqueremes

    Turn Complete - Parthia
                Parthia collect 42 PUs; end with 42 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 40 PUs
                city in Seleucia creates 3 PUs; Parthia end with 43 PUs
                city in Seleucia creates 1 techTokens; Parthia end with 1 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 46 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 2 techTokens
                city in East creates 3 PUs; Parthia end with 49 PUs
                city in East creates 1 techTokens; Parthia end with 3 techTokens

    Territory Summary for Parthia :

    Albana : 1 archer
        Babylon : 1 flag
        SZ 84 : 1 flagship and 1 trireme
        Susa : 2 archers and 2 walls
        Seleucia : 1 flag, 1 city, 1 leader and 5 warelephants
        Ecbatana : 1 catapult
        Persepolis : 4 cataphracts, 1 city, 1 horsearcher and 3 walls
        East : 1 archer, 1 city, 3 walls and 1 warelephant

    Production/PUs Summary :

    RomanRepublic : 62 / 66
        GreekCityStates : 48 / 52
        Pergamon : 22 / 32
        Carthage : 56 / 56
        Macedonia : 38 / 39
        Bosporus : 25 / 26
        Pontus : 18 / 16
        Seleucid : 51 / 73
        Egypt : 44 / 43
        Parthia : 42 / 49
        Armenia : 24 / 23
        AI_Barbarians : 12 / 24
        AI_Neutral : 140 / 157

  • 22 21 20 19 18 17 16

    You ripped my Seleucias apart.
    I will punish the egytian and the Roman emprie for that as well as Parthia!

    Macedonians! fight!!

    :-D

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I meant to apologise. Was too great a chance not to risk it. Your walls hit 3/4 too.

    Am at my parents’ for lunch and Fiorentina (losing 2-0 at home to neighbours, Empoli). Our manager is playing a second team and now we have lost the first place. Arrogant choice. Pissed me off.

    Have a great day.

  • 22 21 20 19 18 17 16

    That is indeed bad news for Fiorentina fans.
    My team will play on Monday Nuremberg (my Team) vs Braunschweig. They play in 2nd league but I hope they will come back. Bavaria Bayern Munich is a Monster right now. They beat everybody. The diffrence between the games Munich is playing is how high they will win.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Armenia
                1 unit repaired.

    Purchase Units - Armenia
                Armenia buy 1 cataphract and 3 spearmen; Remaining resources: 0 PUs; 2 techTokens;

    Non Combat Move - Armenia
                1 catapult and 5 spearmen moved from Artaxata to Trapezus
                6 skirmishers and 6 spearmen moved from Phasis to Trapezus
                1 skirmisher and 3 spearmen moved from Armavira to Phasis

    Place Units - Armenia
                1 cataphract and 3 spearmen placed in Armavira

    Research Technology - Armenia
                Armenia spend 0 on tech rolls
                Armenia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Armenia
                Armenia collect 24 PUs; end with 24 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
                Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
                Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
                Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 20 PUs
                Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs
                city in Albana creates 3 PUs; Armenia end with 22 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Armavira creates 3 PUs; Armenia end with 25 PUs
                city in Armavira creates 1 techTokens; Armenia end with 2 techTokens

    Territory Summary for Armenia :

    Albana : 1 city and 4 walls
        Phasis : 1 skirmisher and 3 spearmen
        Trapezus : 1 flag, 8 cataphracts, 1 catapult, 5 horsearchers, 1 leader, 10 skirmishers and 15 spearmen
        Armavira : 1 cataphract, 1 city, 3 spearmen and 3 walls
        SZ 83 : 1 bireme

    Production/PUs Summary :

    RomanRepublic : 62 / 66
        GreekCityStates : 48 / 52
        Pergamon : 22 / 32
        Carthage : 56 / 56
        Macedonia : 38 / 39
        Bosporus : 25 / 26
        Pontus : 18 / 16
        Seleucid : 51 / 73
        Egypt : 44 / 43
        Parthia : 42 / 49
        Armenia : 24 / 25
        AI_Barbarians : 12 / 24
        AI_Neutral : 140 / 157

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - RomanRepublic
                1 unit repaired.
                4 legionaires and 1 skirmisher moved from Ariminum to Patavium
                1 ballista, 2 cataphracts, 1 leader and 8 legionaires moved from Verona to Patavium
                1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme and 1 trireme moved from SZ 34 to SZ 33
                1 cataphract and 2 legionaires moved from Tarraco to Toletum
                1 skirmisher moved from Valentia to Toletum

    Purchase Units - RomanRepublic
                RomanRepublic buy 1 catapult, 5 legionaires, 1 quinquereme and 2 skirmishers; Remaining resources: 0 PUs; 2 techTokens;

    Combat - RomanRepublic
                Battle in SZ 33
                    RomanRepublic attack with 1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme and 1 trireme
                    Carthage defend with 1 bireme
                    RomanRepublic win with 1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme and 1 trireme remaining. Battle score for attacker is 12
                    Casualties for Carthage: 1 bireme
                Battle in Patavium
                    RomanRepublic attack with 1 ballista, 2 cataphracts, 1 leader, 12 legionaires and 1 skirmisher
                    AI_Neutral defend with 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals
                    Units damaged: 1 leader owned by the RomanRepublic
                    RomanRepublic win, taking Patavium from AI_Neutral with 1 ballista, 2 cataphracts, 1 leader and 8 legionaires remaining. Battle score for attacker is -28
                    Casualties for RomanRepublic: 4 legionaires and 1 skirmisher
                    Casualties for AI_Neutral: 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals
                Battle in Toletum
                    RomanRepublic attack with 1 cataphract, 2 legionaires and 1 skirmisher
                    AI_Barbarians defend with 1 leader
                    Units damaged: 1 leader owned by the AI_Barbarians
                    RomanRepublic win, taking Toletum from AI_Neutral with 1 cataphract, 2 legionaires and 1 skirmisher remaining. Battle score for attacker is 0
                    Casualties for AI_Barbarians: 1 leader

    Non Combat Move - RomanRepublic
                1 skirmisher moved from Roma to SZ 28
                1 legionaire moved from Roma to SZ 28
                1 legionaire, 1 quinquereme and 1 skirmisher moved from SZ 28 to SZ 33
                1 skirmisher moved from SZ 33 to Lilybaeum
                1 legionaire moved from SZ 33 to Lilybaeum
                1 bireme moved from SZ 45 to SZ 35
                1 trireme moved from SZ 45 to SZ 35
                1 skirmisher moved from Roma to Capua
                1 legionaire moved from Roma to Capua
                1 legionaire moved from Roma to Capua

    Place Units - RomanRepublic
                1 quinquereme placed in SZ 28
                1 catapult, 2 legionaires and 1 skirmisher placed in Roma
                2 legionaires and 1 skirmisher placed in Valentia
                1 legionaire placed in Roma

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                RomanRepublic removing all Technology Tokens after unsuccessful research.

    Turn Complete - RomanRepublic
                RomanRepublic collect 68 PUs; end with 68 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 63 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 61 PUs
                city in Roma creates 3 PUs; RomanRepublic end with 64 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 67 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens

    Territory Summary for RomanRepublic :

    Arretium : 1 wall
        Roma : 1 catapult, 1 city, 3 legionaires, 1 skirmisher and 2 walls
        Verona : 1 flag
        Delphi : 2 legionaires
        Tarraco : 1 flag
        Messana : 1 wall
        Toletum : 1 flag, 1 cataphract, 2 legionaires and 1 skirmisher
        Capua : 2 legionaires, 1 skirmisher and 1 wall
        SZ 33 : 1 bireme, 1 flagship, 2 quadriremes, 2 quinqueremes and 1 trireme
        SZ 35 : 1 bireme and 1 trireme
        Salapia : 1 wall
        SZ 28 : 1 quinquereme
        Lilybaeum : 1 flag, 8 legionaires and 3 skirmishers
        Genua : 1 flag
        Valentia : 1 city, 4 legionaires, 1 skirmisher and 2 walls
        Patavium : 1 flag, 1 ballista, 2 cataphracts, 1 leader and 8 legionaires

    Production/PUs Summary :

    RomanRepublic : 68 / 67
        GreekCityStates : 48 / 52
        Pergamon : 22 / 32
        Carthage : 56 / 56
        Macedonia : 36 / 39
        Bosporus : 25 / 26
        Pontus : 18 / 16
        Seleucid : 51 / 73
        Egypt : 44 / 43
        Parthia : 42 / 49
        Armenia : 24 / 25
        AI_Barbarians : 14 / 26
        AI_Neutral : 134 / 299

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - GreekCityStates
                1 trireme moved from SZ 34 to SZ 33
                1 archer moved from Larissa to Dodona
                2 archers moved from Apollonia to Dodona
                1 quadrireme moved from SZ 70 to SZ 69
                1 quadrireme moved from SZ 69 to SZ 68
                1 archer moved from Apollonia to Dodona

    Purchase Units - GreekCityStates
                GreekCityStates buy 3 archers, 4 cavalrys and 1 skirmisher; Remaining resources: 0 PUs; 2 techTokens;

    Combat - GreekCityStates
                Battle in Dodona
                    GreekCityStates attack with 4 archers
                    Macedonia defend with 1 cavalry and 3 skirmishers
                    GreekCityStates win, taking Dodona from Macedonia with 4 archers remaining. Battle score for attacker is 18
                    Casualties for Macedonia: 1 cavalry and 3 skirmishers

    Non Combat Move - GreekCityStates
                1 hoplite moved from Athens to Larissa
                1 cavalry moved from Sparta to Athens
                3 skirmishers moved from Corinth to Athens
                1 hoplite moved from Sparta to SZ 67
                1 hoplite and 1 trireme moved from SZ 67 to SZ 68
                1 hoplite moved from SZ 68 to Athens
                1 hoplite moved from Athens to Delphi
                1 leader moved from Athens to Delphi
                1 hoplite moved from Narbo to Massilia
                1 bireme moved from SZ 19 to SZ 18

    Place Units - GreekCityStates
                3 archers placed in Apollonia
                4 cavalrys and 1 skirmisher placed in Sparta

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                GreekCityStates removing all Technology Tokens after unsuccessful research.

    Turn Complete - GreekCityStates
                GreekCityStates collect 52 PUs; end with 52 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 49 PUs
                city in Sparta creates 3 PUs; GreekCityStates end with 52 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Apollonia creates 3 PUs; GreekCityStates end with 55 PUs
                city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokens

    Territory Summary for GreekCityStates :

    Sparta : 4 cavalrys, 1 city, 1 skirmisher and 2 walls
        Larissa : 1 flag, 1 hoplite
        Athens : 1 cavalry, 1 hoplite and 3 skirmishers
        Delphi : 1 hoplite and 1 leader
        SZ 68 : 1 quadrireme and 1 trireme
        Narbo : 1 flag
        Massilia : 1 hoplite and 2 walls
        Syracuse : 2 cavalrys, 4 hoplites, 2 skirmishers and 4 walls
        SZ 33 : 1 trireme
        SZ 18 : 1 bireme
        Lilybaeum : 2 skirmishers
        Rhodos : 1 hoplite
        Apollonia : 3 archers and 1 city
        Dodona : 1 flag, 4 archers

    Production/PUs Summary :

    RomanRepublic : 68 / 67
        GreekCityStates : 52 / 55
        Pergamon : 22 / 32
        Carthage : 56 / 56
        Macedonia : 32 / 39
        Bosporus : 25 / 26
        Pontus : 18 / 16
        Seleucid : 51 / 73
        Egypt : 44 / 43
        Parthia : 42 / 49
        Armenia : 24 / 25
        AI_Barbarians : 14 / 26
        AI_Neutral : 134 / 299

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Pergamon
                1 flagship and 2 triremes moved from SZ 70 to SZ 68
                1 skirmisher moved from Pergamum to Nicaea
                1 skirmisher moved from Pergamum to Nicaea
                1 skirmisher moved from Pergamum to Nicaea
                1 phalanx moved from Pergamum to Nicaea
                1 skirmisher moved from Sardis to Nicaea
                2 cavalrys, 1 leader, 3 phalanxs, 5 skirmishers and 7 spearmen moved from Sardis to Nicaea
                1 spearman moved from Tarraco to Valentia
                1 spearman moved from Barcino to Tarraco

    Purchase Units - Pergamon
                Pergamon buy 2 cavalrys, 1 spearman and 1 trireme; Remaining resources: 0 PUs; 1 techTokens;

    Combat - Pergamon
                Battle in Nicaea
                    Pergamon attack with 2 cavalrys, 1 leader, 4 phalanxs, 9 skirmishers and 7 spearmen
                    Pontus defend with 1 chariot and 1 skirmisher
                    Pergamon win, taking Nicaea from Pontus with 2 cavalrys, 1 leader, 4 phalanxs, 9 skirmishers and 7 spearmen remaining. Battle score for attacker is 10
                    Casualties for Pontus: 1 chariot and 1 skirmisher

    Non Combat Move - Pergamon
                1 skirmisher and 3 spearmen moved from Sardis to Pergamum

    Place Units - Pergamon
                2 cavalrys and 1 spearman placed in Sardis
                1 trireme placed in SZ 68

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                Pergamon removing all Technology Tokens after successful research.
                Pergamon discover quinqueremes

    Activate Technology - Pergamon
                Pergamon activating quinqueremes

    Turn Complete - Pergamon
                Pergamon collect 27 PUs; end with 27 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 26 PUs
                Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 25 PUs
                Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 23 PUs
                city in Sardis creates 3 PUs; Pergamon end with 26 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens

    Territory Summary for Pergamon :

    Barcino : 1 spearman and 2 walls
        Halicarnassus : 1 skirmisher, 2 spearmen and 2 walls
        Pergamum : 1 skirmisher and 3 spearmen
        SZ 68 : 1 flagship and 3 triremes
        Sardis : 2 cavalrys, 1 city, 1 spearman and 4 walls
        Tarraco : 1 spearman
        Cydonia : 2 cavalrys and 1 spearman
        Nicaea : 1 flag, 2 cavalrys, 1 leader, 4 phalanxs, 9 skirmishers and 7 spearmen
        Valentia : 1 spearman

    Production/PUs Summary :

    RomanRepublic : 68 / 67
        GreekCityStates : 52 / 55
        Pergamon : 27 / 26
        Carthage : 56 / 56
        Macedonia : 32 / 39
        Bosporus : 25 / 26
        Pontus : 13 / 16
        Seleucid : 51 / 73
        Egypt : 44 / 43
        Parthia : 42 / 49
        Armenia : 24 / 25
        AI_Barbarians : 14 / 26
        AI_Neutral : 134 / 299

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Carthage
                1 phalanx moved from Gades to SZ 14
                1 phalanx and 1 trireme moved from SZ 14 to SZ 15
                1 phalanx moved from SZ 15 to Carthago Nova
                2 biremes moved from SZ 12 to SZ 15
                2 hoplites moved from Cartenna to SZ 15
                2 hoplites moved from SZ 15 to Carthago Nova
                1 cavalry moved from Gades to Carthago Nova
                2 hoplites moved from Acci to Carthago Nova
                1 cavalry, 2 hoplites and 4 phalanxs moved from Corduba to Carthago Nova
                1 trireme moved from SZ 29 to SZ 15
                1 hoplite moved from Cartenna to SZ 15
                1 hoplite moved from SZ 15 to Carthago Nova
                1 trireme moved from SZ 29 to SZ 18

    Purchase Units - Carthage
                Trigger CAReconomics: buyCity removed from CarthageProduction
                Trigger CAReconomics: buyCityX added to CarthageProduction
                Trigger CAReconomicsWALL: 1 wall gained by PlayerID named:Carthage
                Carthage buy 1 cavalry, 2 hoplites, 1 phalanx and 1 suprareme; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Carthage
                Battle in Carthago Nova
                    Carthage attack with 2 cavalrys, 7 hoplites and 5 phalanxs
                    AI_Neutral defend with 2 archer_neutrals, 1 skirmisher_neutral and 3 spearman_neutrals
                        Carthage roll dice for 2 cavalrys, 7 hoplites and 5 phalanxs in Carthago Nova, round 2 :  7/14 hits
                        AI_Neutral roll dice for 2 archer_neutrals, 1 skirmisher_neutral and 3 spearman_neutrals in Carthago Nova, round 2 :  4/6 hits
                        2 cavalrys owned by the Carthage, 3 spearman_neutrals owned by the AI_Neutral, 2 hoplites owned by the Carthage, 2 archer_neutrals owned by the AI_Neutral and 1 skirmisher_neutral owned by the AI_Neutral lost in Carthago Nova
                    Carthage win, taking Carthago Nova from AI_Neutral with 5 hoplites and 5 phalanxs remaining. Battle score for attacker is -26
                    Casualties for Carthage: 2 cavalrys and 2 hoplites
                    Casualties for AI_Neutral: 2 archer_neutrals, 1 skirmisher_neutral and 3 spearman_neutrals
                Battle in SZ 18
                    Carthage attack with 1 trireme
                    GreekCityStates defend with 1 bireme
                        tri_VS_bi fire in SZ 18 :  1/1 hits
                        1 bireme owned by the GreekCityStates lost in SZ 18
                    Carthage win with 1 trireme remaining. Battle score for attacker is 12
                    Casualties for GreekCityStates: 1 bireme

    Non Combat Move - Carthage
                1 warelephant moved from Thenae to Thapsus
                2 cavalrys and 3 hoplites moved from Sabrata to Thenae
                1 hoplite moved from Zama to Igilgili
                1 bireme moved from SZ 32 to SZ 36

    Place Units - Carthage
                1 suprareme placed in SZ 32
                1 hoplite, 1 phalanx and 1 wall placed in Carthago
                1 cavalry and 1 hoplite placed in Gades
                Turning on Edit Mode
                EDIT: Removing units owned by Carthage from Carthago: 1 wall
                EDIT: Turning off Edit Mode

    Research Technology - Carthage
                Carthage spend 0 on tech rolls
                    Carthage roll 6,4 and gets 1 hit
                Carthage removing all Technology Tokens after successful research.
                Carthage discover warCollege

    Activate Technology - Carthage
                Carthage activating warCollege

    Turn Complete - Carthage
                Carthage collect 60 PUs; end with 60 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 58 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 54 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Carthago creates 3 PUs; Carthage end with 57 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens
                city in Gades creates 3 PUs; Carthage end with 60 PUs

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Macedonia
                1 unit repaired.
                1 leader, 1 phalanx and 3 skirmishers moved from Pella to Apollonia
                1 cavalry moved from Thessalonica to Apollonia
                1 skirmisher moved from Byzantium to SZ 70
                1 bireme and 1 skirmisher moved from SZ 70 to SZ 69
                1 skirmisher moved from SZ 69 to Larissa
                3 cavalrys and 1 phalanx moved from Thessalonica to Dodona
                1 phalanx moved from Thessalonica to Larissa
                1 phalanx moved from Axiopolis to Nicopolis
                1 phalanx and 2 skirmishers moved from Istropolis to Axiopolis

    Purchase Units - Macedonia
                Macedonia buy 1 cavalry, 1 phalanx, 1 trireme and 1 warrior; Remaining resources: 1 techTokens; 3 PUs;

    Combat - Macedonia
                Battle in Apollonia
                    Macedonia attack with 1 cavalry, 1 leader, 1 phalanx and 3 skirmishers
                    GreekCityStates defend with 3 archers and 1 city
                        Macedonia roll dice for 1 cavalry, 1 leader, 1 phalanx and 3 skirmishers in Apollonia, round 2 :  2/6 hits
                        GreekCityStates roll dice for 3 archers in Apollonia, round 2 :  1/3 hits
                        1 skirmisher owned by the Macedonia and 2 archers owned by the GreekCityStates lost in Apollonia
                        Macedonia roll dice for 1 cavalry, 1 leader, 1 phalanx and 2 skirmishers in Apollonia, round 3 :  1/5 hits
                        GreekCityStates roll dice for 1 archer in Apollonia, round 3 :  1/1 hits
                        1 skirmisher owned by the Macedonia and 1 archer owned by the GreekCityStates lost in Apollonia
                    Macedonia win, taking Apollonia from GreekCityStates with 1 cavalry, 1 leader, 1 phalanx and 1 skirmisher remaining. Battle score for attacker is 16
                    Casualties for Macedonia: 2 skirmishers
                    Casualties for GreekCityStates: 3 archers
                Battle in Dodona
                    Macedonia attack with 3 cavalrys and 1 phalanx
                    GreekCityStates defend with 4 archers
                        Macedonia roll dice for 3 cavalrys and 1 phalanx in Dodona, round 2 :  1/4 hits
                        GreekCityStates roll dice for 4 archers in Dodona, round 2 :  3/4 hits
                        1 archer owned by the GreekCityStates and 3 cavalrys owned by the Macedonia lost in Dodona
                    1 phalanx owned by the Macedonia retreated to Thessalonica
                    GreekCityStates win with 3 archers remaining. Battle score for attacker is -10
                    Casualties for Macedonia: 3 cavalrys
                    Casualties for GreekCityStates: 1 archer
                Battle in Larissa
                    Macedonia attack with 1 phalanx and 1 skirmisher
                    GreekCityStates defend with 1 hoplite
                        Macedonia roll dice for 1 phalanx and 1 skirmisher in Larissa, round 2 :  0/2 hits
                        GreekCityStates roll dice for 1 hoplite in Larissa, round 2 :  1/1 hits
                        1 skirmisher owned by the Macedonia lost in Larissa
                        Macedonia roll dice for 1 phalanx in Larissa, round 3 :  1/1 hits
                        GreekCityStates roll dice for 1 hoplite in Larissa, round 3 :  0/1 hits
                        1 hoplite owned by the GreekCityStates lost in Larissa
                    Macedonia win, taking Larissa from GreekCityStates with 1 phalanx remaining. Battle score for attacker is 3
                    Casualties for Macedonia: 1 skirmisher
                    Casualties for GreekCityStates: 1 hoplite

    Non Combat Move - Macedonia
                1 catapult, 2 cavalrys, 1 phalanx and 1 warrior moved from Byzantium to Thessalonica

    Place Units - Macedonia
                1 cavalry, 1 phalanx and 1 warrior placed in Thessalonica
                1 trireme placed in SZ 70

    Research Technology - Macedonia
                Macedonia spend 0 on tech rolls
                    Macedonia rolls :  0/1 hits
                Macedonia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Macedonia
                Macedonia collect 40 PUs; end with 43 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 42 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 45 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 48 PUs

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Bosporus
                1 cataphract and 5 cavalrys moved from Olbia to Napoca
                2 cataphracts and 4 horsearchers moved from Sarmizegetusa to Tibiscum
                2 cataphracts, 3 cavalrys and 1 leader moved from Azara to Pityus
                6 archers, 1 hoplite and 6 horsearchers moved from Sinda to Pityus

    Purchase Units - Bosporus
                Trigger BOSnavalAcademy: 1 flagship gained by PlayerID named:Bosporus
                Trigger BOSnavalWALL: 1 wall gained by PlayerID named:Bosporus
                Bosporus buy 1 cataphract and 1 quadrireme; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Bosporus
                Battle in Napoca
                    Bosporus attack with 1 cataphract and 5 cavalrys
                    AI_Neutral defend with 7 warrior_neutrals
                        Bosporus roll dice for 1 cataphract and 5 cavalrys in Napoca, round 2 :  1/6 hits
                        AI_Neutral roll dice for 7 warrior_neutrals in Napoca, round 2 :  2/7 hits
                        2 cavalrys owned by the Bosporus and 1 warrior_neutral owned by the AI_Neutral lost in Napoca
                        Bosporus roll dice for 1 cataphract and 3 cavalrys in Napoca, round 3 :  2/4 hits
                        AI_Neutral roll dice for 6 warrior_neutrals in Napoca, round 3 :  2/6 hits
                        2 cavalrys owned by the Bosporus and 2 warrior_neutrals owned by the AI_Neutral lost in Napoca
                        Bosporus roll dice for 1 cataphract and 1 cavalry in Napoca, round 4 :  0/2 hits
                        AI_Neutral roll dice for 4 warrior_neutrals in Napoca, round 4 :  1/4 hits
                        1 cavalry owned by the Bosporus lost in Napoca
                    1 cataphract owned by the Bosporus retreated to Tyras
                    AI_Neutral win with 4 warrior_neutrals remaining. Battle score for attacker is -30
                    Casualties for Bosporus: 5 cavalrys
                    Casualties for AI_Neutral: 3 warrior_neutrals
                Battle in Tibiscum
                    Bosporus attack with 2 cataphracts and 4 horsearchers
                    AI_Neutral defend with 3 archer_neutrals and 3 cavalry_neutrals
                        Bosporus roll dice for 2 cataphracts and 4 horsearchers in Tibiscum, round 2 :  0/6 hits
                        AI_Neutral roll dice for 3 archer_neutrals and 3 cavalry_neutrals in Tibiscum, round 2 :  3/6 hits
                        3 horsearchers owned by the Bosporus lost in Tibiscum
                        Bosporus roll dice for 2 cataphracts and 1 horsearcher in Tibiscum, round 3 :  1/3 hits
                        AI_Neutral roll dice for 3 archer_neutrals and 3 cavalry_neutrals in Tibiscum, round 3 :  2/6 hits
                        1 cataphract owned by the Bosporus, 1 cavalry_neutral owned by the AI_Neutral and 1 horsearcher owned by the Bosporus lost in Tibiscum
                    1 cataphract owned by the Bosporus retreated to Sarmizegetusa
                    AI_Neutral win with 3 archer_neutrals and 2 cavalry_neutrals remaining. Battle score for attacker is -32
                    Casualties for Bosporus: 1 cataphract and 4 horsearchers
                    Casualties for AI_Neutral: 1 cavalry_neutral
                Battle in Pityus
                    Bosporus attack with 6 archers, 2 cataphracts, 3 cavalrys, 1 hoplite, 6 horsearchers and 1 leader
                    AI_Neutral defend with 4 spearman_neutrals
                        Bosporus roll dice for 6 archers, 2 cataphracts, 3 cavalrys, 1 hoplite, 6 horsearchers and 1 leader in Pityus, round 2 :  7/19 hits
                        AI_Neutral roll dice for 4 spearman_neutrals in Pityus, round 2 :  3/4 hits
                        4 spearman_neutrals owned by the AI_Neutral, 2 horsearchers owned by the Bosporus and 1 hoplite owned by the Bosporus lost in Pityus
                    Bosporus win, taking Pityus from AI_Neutral with 6 archers, 2 cataphracts, 3 cavalrys, 4 horsearchers and 1 leader remaining. Battle score for attacker is -19
                    Casualties for Bosporus: 1 hoplite and 2 horsearchers
                    Casualties for AI_Neutral: 4 spearman_neutrals

    Non Combat Move - Bosporus
                1 quadrireme moved from SZ 78 to SZ 80
                1 hoplite moved from Theodesia to SZ 80
                1 hoplite moved from SZ 80 to Sinda
                3 cavalrys moved from Theodesia to Olbia
                4 hoplites moved from Theodesia to Tanais

    Place Units - Bosporus
                1 wall placed in Theodesia
                1 cataphract placed in Theodesia
                1 flagship and 1 quadrireme placed in SZ 80

    Research Technology - Bosporus
                Bosporus spend 0 on tech rolls
                    Bosporus rolls :  0/1 hits
                Bosporus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Bosporus
                Bosporus collect 28 PUs; end with 28 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 27 PUs
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 26 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 25 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 28 PUs

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Pontus
                1 chariot moved from Odessus to Sardica

    Purchase Units - Pontus
                Pontus buy 1 hoplite and 1 phalanx; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pontus
                Battle in Sardica
                    Pontus attack with 1 chariot
                    AI_Barbarians defend with 1 warrior
                        Pontus roll dice for 1 chariot in Sardica, round 2 :  1/1 hits
                        AI_Barbarians roll dice for 1 warrior in Sardica, round 2 :  0/1 hits
                        1 warrior owned by the AI_Barbarians lost in Sardica
                    Pontus win, taking Sardica from AI_Barbarians with 1 chariot remaining. Battle score for attacker is 6
                    Casualties for AI_Barbarians: 1 warrior

    Non Combat Move - Pontus
                1 chariot moved from Tavium to Sinope
                1 chariot moved from Tavium to Heraclea Pontica
                1 flagship and 2 triremes moved from SZ 72 to SZ 76

    Place Units - Pontus
                1 hoplite and 1 phalanx placed in Sinope

    Research Technology - Pontus
                Pontus spend 0 on tech rolls
                    Pontus rolls :  1/1 hits
                Pontus removing all Technology Tokens after successful research.
                Pontus discover conscription

    Activate Technology - Pontus
                Pontus activating conscription

    Turn Complete - Pontus
                Pontus collect 13 PUs; end with 13 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 12 PUs
                Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 11 PUs
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 9 PUs
                Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 8 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
                city in Sinope creates 3 PUs; Pontus end with 11 PUs

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Seleucid
                1 hoplite moved from Bostra to Petra
                      Seleucid take Petra from Egypt
                2 hoplites and 1 phalanx moved from Damascus to Sidon
                1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 65 to SZ 60
                1 hoplite moved from Vologesia to Babylon
                      Seleucid take Babylon from Parthia
                1 hoplite moved from Ninive to Hatra
                1 phalanx moved from Edessa to Antioch

    Purchase Units - Seleucid
                Seleucid buy 2 cataphracts, 1 suprareme and 3 warelephants; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Seleucid
                Battle in Sidon
                    Seleucid attack with 2 hoplites and 1 phalanx
                    Egypt defend with 1 chariot
                        Seleucid roll dice for 2 hoplites and 1 phalanx in Sidon, round 2 :  0/3 hits
                        Egypt roll dice for 1 chariot in Sidon, round 2 :  0/1 hits
                        Seleucid roll dice for 2 hoplites and 1 phalanx in Sidon, round 3 :  2/3 hits
                        Egypt roll dice for 1 chariot in Sidon, round 3 :  0/1 hits
                        1 chariot owned by the Egypt lost in Sidon
                    Seleucid win, taking Sidon from Egypt with 2 hoplites and 1 phalanx remaining. Battle score for attacker is 6
                    Casualties for Egypt: 1 chariot

    Non Combat Move - Seleucid
                1 bireme and 1 flagship moved from SZ 61 to SZ 60

    Place Units - Seleucid
                1 suprareme placed in SZ 61
                2 cataphracts and 3 warelephants placed in Antioch

    Research Technology - Seleucid
                Seleucid spend 0 on tech rolls
                    Seleucid roll 1,6 and gets 1 hit
                Seleucid removing all Technology Tokens after successful research.
                Seleucid discover quinqueremes

    Activate Technology - Seleucid
                Seleucid activating quinqueremes

    Turn Complete - Seleucid
                Seleucid collect 68 PUs; end with 68 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 66 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 65 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 68 PUs

  • 22 21 20 19 18 17 16

    I have been diced again with my bosporussians. :-(

    My soccerteam won tonight
    2:1 against Braunschweig yeah.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    That is good. Did you watch the game on TV?
    Fiorentina managed to equalise, so we are still third. we were a different team in the second half. the manager brought on our Polish striker, Kalinic. He can’t stop scoring! Next game is Monday, the 30th, at 6pm.

    I saw the Bosporussians lost heavily. Unlucky!

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