Oh yeah, absolutely. Max D.
15L G40 Playoff Rd1 ME1945 (Allies+26) vs JuanSpain (Axis)
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Use this map pls.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 fighters and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Tobruk to 96 Sea Zone
1 mech_infantry moved from Tobruk to 96 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
1 mech_infantry moved from 98 Sea Zone to Alexandria
1 battleship moved from 96 Sea Zone to 98 Sea Zone
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
3 mech_infantrys moved from Tobruk to Alexandria
1 armour moved from Tobruk to Alexandria
1 bomber moved from Ukraine to Volgograd
2 fighters moved from Ukraine to Volgograd
2 infantry moved from Northern Italy to Southern France
5 fighters moved from Western Germany to Southern FranceCombat - Italians
Battle in Volgograd
Italians attack with 1 bomber and 2 fighters
Russians defend with 1 factory_minor and 1 infantry
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Italians attack with 5 fighters and 2 infantry
British defend with 1 armour, 1 factory_minor and 1 harbour
Italians win, taking Southern France from British with 5 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Alexandria
Italians attack with 1 armour, 1 infantry and 4 mech_infantrys
British defend with 1 artillery and 2 infantry
Italians win, taking Alexandria from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 infantry and 2 mech_infantrysNon Combat Move - Italians
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
2 fighters moved from Volgograd to Bryansk
1 bomber moved from Volgograd to Kweichow
5 fighters moved from Southern France to Southern Italy
8 infantry moved from Northern Italy to Western Germany
5 infantry moved from Denmark to Western GermanyPlace Units - Italians
1 mech_infantry placed in Northern Italy
3 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
Italians collect 17 PUs (3 lost to blockades); end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
If you attack Kweichow with all Anzac fighters, Apply Max defense pls. If not all, Bomber last. Thx
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Test summary from TripleA, engine version: 1.8.0.9, time: 22:59:20
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Test
Rolls: 2@1 2@2 1@3; Total Hits: 12@1: (6, 6)2@2: (5, 6)1@3: (2)
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ANZAC did combat this turn, but triplea dice server doesn’t work. If we won’t receive the dice result till tomorrow, say afternoon yearly my time, I’ll roll in the thread. Works for you?
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Sure Sir. I will review tonight. Cheers. Juan
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry; Remaining resources: 7 PUs;Politics - ANZAC
ANZAC takes Political Action: Political Action Allies To War With TrueNeutrals
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - ANZAC
5 fighters moved from India to Afghanistan -
Afghanistan:
A
Rolls: 5@3; Total Hits: 25@3: (3, 6, 6, 1, 5)
D
Rolls: 4@2; Total Hits: 04@2: (3, 5, 6, 4)
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Retreat
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry; Remaining resources: 7 PUs;Politics - ANZAC
ANZAC takes Political Action: Political Action Allies To War With TrueNeutrals
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - ANZAC
5 fighters moved from India to AfghanistanCombat - ANZAC
Battle in Afghanistan
ANZAC attack with 5 fighters
Neutral_True defend with 4 infantry
ANZAC win with 4 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 fighter
Casualties for Neutral_True: 4 infantryNon Combat Move - ANZAC
3 fighters moved from Afghanistan to Russia
1 fighter moved from Afghanistan to Rostov
1 cruiser moved from 60 Sea Zone to 41 Sea Zone
1 destroyer moved from 62 Sea Zone to 50 Sea ZonePlace Units - ANZAC
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 17 PUs total
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Russia: 1 fighter
EDIT: Adding units owned by Neutral_Axis to Afghanistan: 2 infantry
EDIT: Turning off Edit ModeTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour, 9 infantry and 2 mech_infantrys
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 infantry
41 Sea Zone : 1 cruiser
50 Sea Zone : 1 destroyer
Egypt : 2 infantry
Rostov : 1 fighter
Russia : 4 fightersProduction/PUs Summary :
Germans : 43 / 63
Russians : 24 / 24
Japanese : 61 / 67
Americans : 60 / 80
Chinese : 3 / 4
British : 33 / 36
UK_Pacific : 6 / 6
Italians : 20 / 33
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 fighter moved from 126 Sea Zone to Russia
1 infantry moved from 110 Sea Zone to Holland BelgiumTurn Complete - French
Territory Summary for French :
Egypt : 2 infantry
Holland Belgium : 2 infantry
Russia : 1 fighterProduction/PUs Summary :
Germans : 43 / 63
Russians : 24 / 24
Japanese : 61 / 67
Americans : 60 / 80
Chinese : 3 / 4
British : 33 / 36
UK_Pacific : 6 / 6
Italians : 20 / 33
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 6 infantry and 8 mech_infantrys; Remaining resources: 1 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 infantry moved from Bryansk to Rostov
1 infantry moved from Vologda to Smolensk
Germans take Smolensk from Russians
3 fighters moved from Bryansk to Rostov
6 infantry moved from Finland to Norway
2 artilleries moved from Finland to Norway
5 bombers moved from Novgorod to 110 Sea ZoneCombat - Germans
Battle in Norway
Germans attack with 2 artilleries and 6 infantry
Americans defend with 1 infantry
Germans win, taking Norway from Americans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 110 Sea Zone
Germans attack with 5 bombers
British defend with 1 carrier, 1 cruiser and 1 transport; Americans defend with 2 fighters and 1 transport
Germans win with 2 bombers remaining. Battle score for attacker is 26
Casualties for Germans: 3 bombers
Casualties for British: 1 carrier, 1 cruiser and 1 transport
Casualties for Americans: 2 fighters and 1 transport
Battle in Rostov
Germans attack with 3 fighters and 1 infantry
ANZAC defend with 1 fighter
Germans win with 3 fighters remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 fighter
Casualties for Germans: 1 infantryNon Combat Move - Germans
3 fighters moved from Rostov to Yugoslavia
2 infantry moved from Tobruk to Alexandria
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Turkey
Germans take Turkey from Neutral_True
1 aaGun moved from Vologda to Smolensk
3 armour moved from Ukraine to Bryansk
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
1 mech_infantry moved from Finland to Novgorod
3 fighters moved from Novgorod to Western Germany
5 tactical_bombers moved from Novgorod to Western Germany
3 infantry moved from Denmark to Western Germany
16 infantry moved from Western Germany to France
2 bombers moved from 110 Sea Zone to Western Germany
1 infantry moved from Gibraltar to Spain
Germans take Spain from Neutral_True
1 mech_infantry moved from Gibraltar to Portugal
Germans take Portugal from Neutral_True
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 carrier moved from 96 Sea Zone to 98 Sea Zone
4 mech_infantrys moved from Denmark to France
2 mech_infantrys moved from Denmark to France
5 mech_infantrys moved from Denmark to Western Germany
1 mech_infantry moved from Denmark to Western GermanyPlace Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Novgorod
3 artilleries placed in France
8 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1,4,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6,4,2
Germans collect 50 PUs (5 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 6 infantry and 8 mech_infantrys; Remaining resources: 1 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 infantry moved from Bryansk to Rostov
1 infantry moved from Vologda to Smolensk
Germans take Smolensk from Russians
3 fighters moved from Bryansk to Rostov
6 infantry moved from Finland to Norway
2 artilleries moved from Finland to Norway
5 bombers moved from Novgorod to 110 Sea ZoneCombat - Germans
Battle in Norway
Germans attack with 2 artilleries and 6 infantry
Americans defend with 1 infantry
Germans win, taking Norway from Americans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 110 Sea Zone
Germans attack with 5 bombers
British defend with 1 carrier, 1 cruiser and 1 transport; Americans defend with 2 fighters and 1 transport
Germans win with 2 bombers remaining. Battle score for attacker is 26
Casualties for Germans: 3 bombers
Casualties for British: 1 carrier, 1 cruiser and 1 transport
Casualties for Americans: 2 fighters and 1 transport
Battle in Rostov
Germans attack with 3 fighters and 1 infantry
ANZAC defend with 1 fighter
Germans win with 3 fighters remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 fighter
Casualties for Germans: 1 infantryNon Combat Move - Germans
3 fighters moved from Rostov to Yugoslavia
2 infantry moved from Tobruk to Alexandria
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Turkey
Germans take Turkey from Neutral_True
1 aaGun moved from Vologda to Smolensk
3 armour moved from Ukraine to Bryansk
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
1 mech_infantry moved from Finland to Novgorod
3 fighters moved from Novgorod to Western Germany
5 tactical_bombers moved from Novgorod to Western Germany
3 infantry moved from Denmark to Western Germany
16 infantry moved from Western Germany to France
2 bombers moved from 110 Sea Zone to Western Germany
1 infantry moved from Gibraltar to Spain
Germans take Spain from Neutral_True
1 mech_infantry moved from Gibraltar to Portugal
Germans take Portugal from Neutral_True
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 carrier moved from 96 Sea Zone to 98 Sea Zone
4 mech_infantrys moved from Denmark to France
2 mech_infantrys moved from Denmark to France
5 mech_infantrys moved from Denmark to Western Germany
1 mech_infantry moved from Denmark to Western GermanyPlace Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Novgorod
3 artilleries placed in France
8 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1,4,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6,4,2
Germans collect 50 PUs (5 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yugoslavia: 1 fighter
EDIT: Adding units owned by Germans to Bryansk: 1 fighter
EDIT: Removing units owned by Germans from Yugoslavia: 1 fighter
EDIT: Adding units owned by Germans to Bryansk: 1 fighter
EDIT: Turning off Edit Mode -
Juan,
Are you getting the dice results to your e-mail? -
Ahh, now I understand what you meant yesterday, I don´t ussually look email, I did now and no, I don´t have the e-mails from days 30/01 and 31/01.
I can assure you I only launched dice once during all game including G10 of course. There should be a way to check it with the server admins I guess. The anzac fighters attack in afganistan dice is not relevant but 110 one is very important and result was on average in both rounds (3 hits vs 2 in round 1 and 2 hits vs 1 in round 2). If you are lucky on a reroll in 110 and transports survive that changes the course of war dramatically.
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No worries about G10. I take it as posted. Would you agree with rolling the dice in the thread until the issue is fixed?
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Ok Sir. For me it is ok using forum dice. Thank you very much for accepting G10. Juan
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Juan,
Are you getting the dice results to your e-mail?Hi Sir’s
I’m still getting the e-mails from Marti in the games I’m having. Check your game data.
Great game.
Cheers
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Looks like the dice emails do not go to hotmail accounts, we both use here by the way. It works with a gmail. I just created one, registered @ http://dice.tripleawarclub.org and tested. I suggest you to do the same. Please PM me your new email when ready.