16L G40 Giallo(Allies+21) vs CdnRanger(Axis)

  • '15

    I assumed you would want a carrier dinged instead of a surface ship/plane gone in SZ110…. since the 2 fighters can still scramble if attacked.

  • '15

    hang on gotta edit Japan sub

  • '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to 110 Sea Zone
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Libya
                1 armour moved from Nenetsia to Urals
                      Italians take Urals from Russians
                1 armour moved from Urals to Evenkiyskiy
                1 artillery and 1 infantry moved from Ukraine to Bryansk
                1 bomber moved from Ukraine to Bryansk
                1 mech_infantry moved from Ukraine to Caucasus
                      Italians take Caucasus from Russians

    Combat - Italians
                Battle in Libya
                Battle in 110 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 6 transports
                    Units damaged: 1 carrier owned by the Americans
                    Americans win, taking Libya from British with 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 6 transports remaining. Battle score for attacker is -10
                    Casualties for Italians: 1 fighter
                Battle in Bryansk
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    Russians defend with 2 infantry
                    Italians win, taking Bryansk from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                    1 fighter owned by the Americans forced to land in United Kingdom

    Non Combat Move - Italians
                1 bomber moved from Bryansk to Southern Italy
                1 aaGun moved from Ukraine to Rostov
                1 infantry moved from Bessarabia to Ukraine
                1 infantry moved from Romania to Bessarabia
                1 infantry moved from Yugoslavia to Romania
                2 infantry moved from Northern Italy to Yugoslavia
                1 mech_infantry moved from Northern Italy to Romania
                1 artillery and 1 infantry moved from Northern Italy to Western Germany

    Place Units - Italians
                2 mech_infantrys placed in Northern Italy
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 submarine
                EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French
                1 fighter moved from Egypt to 96 Sea Zone
                1 infantry moved from Morocco to Algeria

    Combat - French
                Battle in 96 Sea Zone
                    French attack with 1 fighter
                    Italians defend with 1 transport
                    French win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - French
                1 fighter moved from 96 Sea Zone to Egypt

    Turn Complete - French

  • '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 3x factory_major; Remaining resources: 64 PUs;
                Germans buy 2 armour, 5 artilleries, 1 carrier, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 fighters moved from Western Germany to 110 Sea Zone
                1 destroyer and 1 submarine moved from 113 Sea Zone to 110 Sea Zone
                2 tactical_bombers moved from 95 Sea Zone to 110 Sea Zone
                1 bomber moved from Southern Italy to 110 Sea Zone
                1 bomber moved from Yugoslavia to 110 Sea Zone
                1 bomber moved from Eastern Poland to 110 Sea Zone
                1 mech_infantry moved from Rostov to Northwest Persia
                      Germans take Northwest Persia from British
                1 mech_infantry moved from Rostov to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 artillery and 3 infantry moved from Rostov to Tambov
                1 artillery and 1 infantry moved from Archangel to Smolensk
                1 mech_infantry moved from Western Ukraine to Smolensk

  • '15

    Scramble the fighter to 110?

    Thanks -

  • '21 '20 '19 '18 '17 '16

    yes

  • '15

    Thx for the reply

    I’ll assigned the first hit from sub if it happens to an undamaged carrier and then ask OOLs from then on, unless I really whiff then I can change the first hit to something else…

    Well, here goes, since its a dice game and I think we’re equally skilled…

  • '15

    yikes, only five hits in 110 - OOL plz thx

  • '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 3x factory_major; Remaining resources: 64 PUs;
                Germans buy 2 armour, 5 artilleries, 1 carrier, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 fighters moved from Western Germany to 110 Sea Zone
                1 destroyer and 1 submarine moved from 113 Sea Zone to 110 Sea Zone
                2 tactical_bombers moved from 95 Sea Zone to 110 Sea Zone
                1 bomber moved from Southern Italy to 110 Sea Zone
                1 bomber moved from Yugoslavia to 110 Sea Zone
                1 bomber moved from Eastern Poland to 110 Sea Zone
                1 mech_infantry moved from Rostov to Northwest Persia
                      Germans take Northwest Persia from British
                1 mech_infantry moved from Rostov to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 artillery and 3 infantry moved from Rostov to Tambov
                1 artillery and 1 infantry moved from Archangel to Smolensk
                1 mech_infantry moved from Western Ukraine to Smolensk

    Combat - Germans
                Americans scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in 110 Sea Zone
                    Germans attack with 3 bombers, 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 6 transports

  • '15

    yikes, only five hits in 110 - OOL plz thx

  • '21 '20 '19 '18 '17 '16

    carriers

  • '15

    only 3 defensive hits - I got 5 more hits so I’ll give you max defence

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 3x factory_major; Remaining resources: 64 PUs;
                Germans buy 2 armour, 5 artilleries, 1 carrier, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 fighters moved from Western Germany to 110 Sea Zone
                1 destroyer and 1 submarine moved from 113 Sea Zone to 110 Sea Zone
                2 tactical_bombers moved from 95 Sea Zone to 110 Sea Zone
                1 bomber moved from Southern Italy to 110 Sea Zone
                1 bomber moved from Yugoslavia to 110 Sea Zone
                1 bomber moved from Eastern Poland to 110 Sea Zone
                1 mech_infantry moved from Rostov to Northwest Persia
                      Germans take Northwest Persia from British
                1 mech_infantry moved from Rostov to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 artillery and 3 infantry moved from Rostov to Tambov
                1 artillery and 1 infantry moved from Archangel to Smolensk
                1 mech_infantry moved from Western Ukraine to Smolensk

    Combat - Germans
                Americans scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in 110 Sea Zone
                    Germans attack with 3 bombers, 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 6 transports
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 3 bombers, 1 destroyer, 5 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 :  5/11 hits
                        Americans roll dice for 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 6 transports in 110 Sea Zone, round 2 :  3/10 hits
                        3 carriers owned by the Americans, 2 fighters owned by the Germans and 1 destroyer owned by the Germans lost in 110 Sea Zone
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 3 :  1/1 hits
                        Germans roll dice for 3 bombers, 3 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 :  4/8 hits
                        Americans roll dice for 1 cruiser, 1 destroyer, 5 fighters and 6 transports in 110 Sea Zone, round 3 :  4/7 hits
                        2 tactical_bombers owned by the Germans, 1 submarine owned by the Germans, 1 fighter owned by the Germans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 3 fighters owned by the Americans lost in 110 Sea Zone
                        Germans roll dice for 3 bombers and 2 fighters in 110 Sea Zone, round 4 :  1/5 hits
                        Americans roll dice for 2 fighters and 6 transports in 110 Sea Zone, round 4 :  1/2 hits
                        1 fighter owned by the Germans and 1 fighter owned by the Americans lost in 110 Sea Zone
                        Germans roll dice for 3 bombers and 1 fighter in 110 Sea Zone, round 5 :  3/4 hits
                        Americans roll dice for 1 fighter and 6 transports in 110 Sea Zone, round 5 :  1/1 hits
                        1 fighter owned by the Germans, 2 transports owned by the Americans and 1 fighter owned by the Americans lost in 110 Sea Zone
                        4 transports owned by the Americans lost in 110 Sea Zone
                    Germans win with 3 bombers remaining. Battle score for attacker is 74
                    Casualties for Germans: 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers
                    Casualties for Americans: 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 6 transports
                Battle in Smolensk
                    Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Smolensk, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                        Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Smolensk, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery and 3 infantry in Tambov, round 2 :  1/4 hits
                        Russians roll dice for 2 infantry in Tambov, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                        Germans roll dice for 1 artillery and 2 infantry in Tambov, round 3 :  0/3 hits
                        Russians roll dice for 1 infantry in Tambov, round 3 :  0/1 hits
                        Germans roll dice for 1 artillery and 2 infantry in Tambov, round 4 :  2/3 hits
                        Russians roll dice for 1 infantry in Tambov, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 infantry moved from Archangel to Vologda
                1 infantry moved from Novgorod to Archangel
                1 artillery moved from Novgorod to Belarus
                1 aaGun moved from Ukraine to Bryansk
                1 infantry moved from Western Ukraine to Bryansk
                1 armour, 5 artilleries, 6 infantry and 1 mech_infantry moved from Ukraine to Rostov
                1 aaGun and 6 infantry moved from Western Ukraine to Ukraine
                2 mech_infantrys moved from Bessarabia to Rostov
                1 infantry moved from Eastern Poland to Belarus
                4 infantry moved from Eastern Poland to Western Ukraine
                1 artillery and 9 infantry moved from Poland to Eastern Poland
                2 bombers moved from 110 Sea Zone to Western Germany
                7 infantry moved from Germany to Poland
                5 infantry moved from Western Germany to Germany
                1 bomber moved from 110 Sea Zone to Normandy Bordeaux
                5 artilleries and 6 infantry moved from France to Normandy Bordeaux
                2 infantry moved from Yugoslavia to Romania
                1 mech_infantry moved from Yugoslavia to Bessarabia

    Place Units - Germans
                1 carrier placed in 115 Sea Zone
                3 artilleries placed in Ukraine
                1 infantry and 1 mech_infantry placed in Novgorod
                2 armour and 1 infantry placed in Yugoslavia
                2 artilleries and 2 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 60 PUs; end with 60 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag, 1 mech_infantry
        Normandy Bordeaux : 1 flag, 5 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 6 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 1 harbour and 4 infantry
        Romania : 2 infantry
        Poland : 7 infantry
        Germany : 1 factory_major and 5 infantry
        Belarus : 1 artillery and 1 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 aaGun and 1 infantry
        Rostov : 1 flag, 2 aaGuns, 12 armour, 18 artilleries, 27 infantry and 13 mech_infantrys
        Vyborg : 1 flag
        Archangel : 1 flag, 1 aaGun, 1 artillery and 1 infantry
        Eastern Poland : 1 artillery and 9 infantry
        Bessarabia : 1 mech_infantry
        Tambov : 1 flag, 1 artillery and 2 infantry
        Ukraine : 1 flag, 1 aaGun, 3 artilleries, 1 factory_minor and 6 infantry
        Western Ukraine : 1 flag, 4 infantry
        Vologda : 1 flag, 1 infantry
        Volgograd : 1 flag, 1 factory_minor and 1 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Smolensk : 1 flag, 1 artillery
        95 Sea Zone : 1 carrier
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag
        Northwest Persia : 1 flag, 1 mech_infantry
        115 Sea Zone : 1 carrier and 1 transport
        Yugoslavia : 1 flag, 2 armour, 1 factory_minor and 1 infantry
        98 Sea Zone : 1 submarine
        Finland : 1 flag, 1 artillery and 1 infantry

    Production/PUs Summary :

    Germans : 60 / 82
        Russians : 6 / 16
        Japanese : 70 / 76
        Americans : 50 / 70
        Chinese : 2 / 8
        British : 35 / 36
        UK_Pacific : 6 / 6
        Italians : 18 / 23
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Samara to Kazakhstan
                2 infantry moved from Samara to Volgograd
                1 infantry moved from Samara to Kazakhstan
                1 fighter moved from Russia to Kazakhstan
                1 infantry moved from Samara to Vologda
                1 fighter moved from Russia to Vologda
                1 infantry moved from Russia to Smolensk
                1 fighter moved from Russia to Smolensk
                2 infantry moved from Samara to Tambov
                2 fighters and 1 tactical_bomber moved from Russia to Tambov
                1 armour and 2 mech_infantrys moved from Samara to Urals
                      Russians take Urals from Italians
                1 mech_infantry moved from Samara to Urals

    Combat - Russians
                Battle in Tambov
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 2 infantry
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Volgograd
                    Russians attack with 2 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                    Russians win, taking Volgograd from Germans with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Kazakhstan
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Kazakhstan from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 artillery
                    Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Vologda
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Vologda to Russia
                1 fighter moved from Smolensk to Russia
                2 fighters and 1 tactical_bomber moved from Tambov to Russia
                1 fighter moved from Kazakhstan to Russia
                2 fighters moved from Russia to Samara

    Place Units - Russians
                1 artillery and 4 infantry placed in Russia
                Russians undo move 1.
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 artillery and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 11 PUs; end with 11 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Russia: 1 tactical_bomber
                EDIT: Adding units owned by Russians to Samara: 1 tactical_bomber
                EDIT: Removing units owned by Russians from Samara: 1 fighter
                EDIT: Adding units owned by Russians to Russia: 1 fighter
                EDIT: Turning off Edit Mode

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 4 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 artilleries and 4 infantry moved from Shan State to Burma
                12 artilleries and 7 infantry moved from Yunnan to Burma
                2 mech_infantrys moved from French Indo China to Burma
                1 armour moved from French Indo China to Burma
                4 mech_infantrys moved from Kweichow to Burma
                4 armour moved from Kweichow to Burma
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
                1 infantry moved from Evenkiyskiy to Timguska
                      Japanese take Timguska from Russians
                1 infantry moved from Tsagaan Olom to Kansu
                1 artillery moved from Suiyuyan to Kansu
                1 artillery moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Sikang to Kazakhstan
                1 bomber moved from Kweichow to Kazakhstan
                1 fighter moved from Kweichow to Kansu
                1 bomber moved from French Indo China to Kazakhstan

    Combat - Japanese
                Battle in 25 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 :  3/4 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Burma
                    Japanese attack with 5 armour, 14 artilleries, 11 infantry and 6 mech_infantrys
                    British defend with 1 infantry
                        Japanese roll dice for 5 armour, 14 artilleries, 11 infantry and 6 mech_infantrys in Burma, round 2 :  16/36 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 5 armour, 14 artilleries, 10 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kazakhstan
                    Japanese attack with 2 bombers and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 bombers and 1 infantry in Kazakhstan, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        Japanese roll dice for 2 bombers and 1 infantry in Kazakhstan, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakhstan
                    Japanese win with 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kansu
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kansu, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 fighter could not land in 6 Sea Zone and was removed
                2 bombers moved from Kazakhstan to Rostov
                2 aaGuns moved from Yunnan to Burma
                2 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
                2 infantry moved from 38 Sea Zone to Burma
                1 infantry moved from Malaya to Shan State
                1 artillery and 1 infantry moved from French Indo China to Yunnan
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 transport moved from 35 Sea Zone to 6 Sea Zone
                2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from Japan to 35 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                1 transport moved from 37 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from Manchuria to Jehol
                1 submarine moved from 55 Sea Zone to 35 Sea Zone
                1 infantry moved from Kweichow to Shensi
                1 infantry moved from Anhwe to Hopei
                1 artillery moved from Anhwe to Kweichow
                1 armour moved from Kweichow to Burma
                1 mech_infantry moved from Sikang to Kweichow
                1 fighter moved from Kansu to Kweichow
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to Kweichow
                1 fighter moved from Malaya to 37 Sea Zone
                1 fighter moved from Malaya to Philippines
                1 cruiser moved from 37 Sea Zone to 35 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Japan: 1 fighter
                EDIT: Turning off Edit Mode
                1 destroyer and 1 submarine placed in 6 Sea Zone
                1 fighter placed in Japan
                3 mech_infantrys placed in Malaya
                1 artillery and 2 mech_infantrys placed in French Indo China
                Japanese undo move 3.
                1 infantry and 2 mech_infantrys placed in Malaya
                3 mech_infantrys placed in Kwangtung
                Japanese undo move 3.
                3 mech_infantrys placed in French Indo China
                Japanese undo move 3.
                1 artillery, 1 infantry and 1 mech_infantry placed in Malaya
                1 artillery, 3 infantry and 1 mech_infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 74 PUs; end with 74 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
        Jehol : 1 flag, 1 artillery and 1 infantry
        Manchuria : 1 flag
        Shensi : 1 flag, 1 infantry
        Yunnan : 1 flag, 1 artillery and 1 infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
        Hunan : 1 flag
        Kansu : 1 flag, 1 artillery
        Hopei : 1 flag, 1 infantry
        Tsinghai : 1 flag, 1 artillery
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 artillery and 2 infantry
        Burma : 1 flag, 2 aaGuns, 6 armour, 14 artilleries, 12 infantry and 6 mech_infantrys
        Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
        New Guinea : 1 flag
        Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour and 3 infantry
        Guam : 1 flag, 1 airfield
        Sakha : 1 flag
        Evenkiyskiy : 1 flag, 1 aaGun
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag, 1 infantry
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 1 transport
        35 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 4 submarines, 1 tactical_bomber and 2 transports
        Dzavhan : 1 flag
        38 Sea Zone : 1 transport
        25 Sea Zone : 1 submarine
        19 Sea Zone : 1 transport
        Central Mongolia : 1 flag
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Rostov : 2 bombers

    Production/PUs Summary :

    Germans : 56 / 82
        Russians : 10 / 11
        Japanese : 74 / 79
        Americans : 50 / 70
        Chinese : 0 / 8
        British : 35 / 36
        UK_Pacific : 5 / 6
        Italians : 17 / 23
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    Had to add a fighter back to Japan after I moved a fighter off of Japan in non-combat (it didn’t take part in any combat) thinking I had bought a carrier for it to land on and turns out I didn’t so it flew into the ocean by accident  :|

    Hence the edit to add it back in -

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 4 destroyers, 4 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 battleship and 2 cruisers moved from 26 Sea Zone to 33 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
                2 infantry moved from 46 Sea Zone to New Guinea
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                5 fighters moved from 26 Sea Zone to 25 Sea Zone
                3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
                5 carriers, 2 fighters and 10 submarines moved from 26 Sea Zone to 33 Sea Zone
                2 bombers moved from United Kingdom to Western Germany
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone

    Combat - Americans
                Strategic bombing raid in Western Germany
                    Bombing raid in Western Germany rolls: 3,4 and causes: 7 damage to unit: factory_major
                    Bombing raid in Western Germany causes 7 damage total.
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer, 5 fighters and 3 tactical_bombers
                    Japanese defend with 1 submarine
                    Americans win with 1 destroyer, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in New Guinea
                Battle in Caroline Islands
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                    Americans win, taking New Guinea from Japanese, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 1 infantry

    Non Combat Move - Americans
                5 fighters and 3 tactical_bombers moved from 25 Sea Zone to 33 Sea Zone
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                3 destroyers moved from 10 Sea Zone to 30 Sea Zone
                2 bombers moved from Western Germany to United Kingdom
                3 bombers moved from Eastern United States to United Kingdom
                1 fighter moved from Eastern United States to Gibraltar

    Place Units - Americans
                4 destroyers, 4 submarines and 2 transports placed in 10 Sea Zone
                Americans undo move 1.
                4 destroyers, 4 submarines and 1 transport placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 transport moved from 91 Sea Zone to 102 Sea Zone
                1 infantry moved from Iraq to Northwest Persia
                1 bomber moved from India to Northwest Persia
                1 fighter moved from India to 38 Sea Zone
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone
                2 armour and 2 mech_infantrys moved from Eastern Persia to India
                2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
                2 armour and 1 mech_infantry moved from Persia to Eastern Persia
                3 mech_infantrys moved from Egypt to Iraq
                1 artillery moved from Trans-Jordan to Iraq
                1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Iraq to Northwest Persia
                3 infantry moved from Egypt to Trans-Jordan

    Combat - British
                Battle in 38 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Northwest Persia
                    British attack with 1 bomber and 3 infantry
                    Germans defend with 1 mech_infantry
                    British win, taking Northwest Persia from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 bomber moved from Northwest Persia to Persia
                1 fighter moved from 38 Sea Zone to India

    Place Units - British
                3 infantry placed in Persia
                3 infantry placed in Iraq
                1 fighter and 2 mech_infantrys placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
                British collect 33 PUs (2 lost to blockades); end with 33 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 2 infantry

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