L16 G40 cyanight (axis) vs Radiant (allies +20)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 artillery, 1 fighter and 3 infantry moved from Yunnan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 artillery, 1 fighter and 3 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kweichow, round 2 :  0/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 :  2/2 hits
                        2 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 3 :  1/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 :  2/2 hits
                        1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 fighter in Kweichow, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 4 :  1/1 hits
                        1 fighter owned by the Chinese lost in Kweichow
                    Japanese win with 1 artillery remaining. Battle score for attacker is -20
                    Casualties for Chinese: 1 artillery, 1 fighter and 3 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 6 infantry and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour; Remaining resources: 1 PUs;

    Combat Move - British
                3 armour moved from Iraq to Egypt
                3 armour, 3 infantry and 2 mech_infantrys moved from Trans-Jordan to Egypt
                1 fighter moved from 81 Sea Zone to Egypt
                1 tactical_bomber moved from 81 Sea Zone to Egypt
                1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Egypt
                1 artillery moved from 81 Sea Zone to Egypt
                3 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                5 mech_infantrys moved from Yunnan to Malaya
                3 fighters and 1 tactical_bomber moved from India to Malaya
                1 bomber moved from Gibraltar to Egypt
                1 transport moved from 91 Sea Zone to 86 Sea Zone

    Combat - British
                Battle in Egypt
                    British attack with 9 armour, 2 artilleries, 1 bomber, 1 fighter, 8 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Germans defend with 6 fighters and 2 infantry; Italians defend with 2 armour, 3 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 11 infantry and 1 mech_infantry
                        British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 :  1/2 hits
                        British roll dice for 9 armour, 2 artilleries, 1 bomber, 1 fighter, 8 infantry, 3 mech_infantrys and 1 tactical_bomber in Egypt, round 2 :  8/25 hits
                        Italians roll dice for 2 armour, 3 artilleries, 10 fighters, 13 infantry and 1 mech_infantry in Egypt, round 2 :  12/29 hits
                        3 mech_infantrys owned by the British, 1 artillery owned by the British, 1 infantry owned by the Germans, 8 infantry owned by the British and 8 infantry owned by the Italians lost in Egypt
                        British roll dice for 9 armour, 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Egypt, round 3 :  5/13 hits
                        Italians roll dice for 2 armour, 3 artilleries, 10 fighters, 4 infantry and 1 mech_infantry in Egypt, round 3 :  6/20 hits
                        1 mech_infantry owned by the Italians, 1 artillery owned by the British, 1 infantry owned by the Germans, 5 armour owned by the British and 3 infantry owned by the Italians lost in Egypt
                        British roll dice for 4 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Egypt, round 4 :  5/7 hits
                        Italians roll dice for 2 armour, 3 artilleries and 10 fighters in Egypt, round 4 :  6/15 hits
                        1 tactical_bomber owned by the British, 1 fighter owned by the British, 3 artilleries owned by the Italians, 4 armour owned by the British and 2 armour owned by the Italians lost in Egypt
                        British roll dice for 1 bomber in Egypt, round 5 :  1/1 hits
                        Italians roll dice for 10 fighters in Egypt, round 5 :  5/10 hits
                        1 bomber owned by the British and 1 fighter owned by the Germans lost in Egypt
                    Italians win with 9 fighters remaining. Battle score for attacker is -54
                    Casualties for Germans: 1 fighter and 2 infantry
                    Casualties for British: 9 armour, 2 artilleries, 1 bomber, 1 fighter, 8 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Casualties for Italians: 2 armour, 3 artilleries, 11 infantry and 1 mech_infantry
                Battle in Malaya
                    British attack with 3 fighters, 5 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 artillery, 1 harbour and 1 infantry
                        British roll dice for 3 fighters, 5 mech_infantrys and 1 tactical_bomber in Malaya, round 2 :  3/9 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Malaya
                    British win, taking Malaya from Japanese with 3 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - British
                3 fighters and 1 tactical_bomber moved from Malaya to Yunnan
                1 armour moved from India to Yunnan
                1 mech_infantry moved from India to Yunnan
                1 mech_infantry moved from India to Yunnan
                1 fighter moved from Gibraltar to Normandy Bordeaux
                1 fighter moved from Gibraltar to Normandy Bordeaux
                1 fighter moved from Gibraltar to Normandy Bordeaux
                3 armour and 3 mech_infantrys moved from Union of South Africa to Belgian Congo

    Place Units - British
                3 infantry placed in Iraq
                3 infantry placed in Union of South Africa
                2 transports placed in 106 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Place Units - UK_Pacific
                3 armour placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,4,1,3,2,4,6
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
                UK_Pacific collect 3 PUs (8 lost to blockades); end with 4 PUs total
                Some Units in India change ownership: 3 armour


  • Odds say I am suppose to win this 100%…

    I always lose due to crazy dumb luck…

    Battle in Kweichow
                    Chinese attack with 1 artillery, 1 fighter and 3 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kweichow, round 2 :  0/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 :  2/2 hits
                        2 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 3 :  1/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 :  2/2 hits
                        1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 fighter in Kweichow, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 4 :  1/1 hits
                        1 fighter owned by the Chinese lost in Kweichow
                    Japanese win with 1 artillery remaining. Battle score for attacker is -20
                    Casualties for Chinese: 1 artillery, 1 fighter and 3 infantry
                    Casualties for Japanese: 1 infantry

  • 14 Customizer

    Yea, that is very poor. I had the same thing happen to another opponent when they attacked Russia t 100% and lost. Unfortunately we all rely on the dice server.

  • 14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Iraq
                3 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery moved from Southern Italy to 97 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
                2 cruisers moved from 97 Sea Zone to 98 Sea Zone
                1 battleship moved from 97 Sea Zone to 98 Sea Zone
                4 fighters moved from Egypt to Trans-Jordan

    Combat - Italians
                Strategic bombing raid in Iraq
                    1 bomber killed by AA
                    Bombing raid in Iraq causes 0 damage total.
                Battle in Trans-Jordan
                    Italians attack with 1 artillery, 4 fighters and 3 infantry
                    ANZAC defend with 2 infantry; French defend with 1 infantry
                    Italians win, taking Trans-Jordan from British with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 2 infantry
                    Casualties for French: 1 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                4 fighters moved from Trans-Jordan to Egypt
                1 infantry moved from Northern Italy to Southern Italy
                1 armour and 1 mech_infantry moved from Bessarabia to Rostov
                2 aaGuns and 2 infantry moved from Bessarabia to Ukraine

    Place Units - Italians
                3 armour placed in Egypt
                2 mech_infantrys placed in Southern Italy
                Italians undo move 2.
                2 mech_infantrys placed in Southern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from 62 Sea Zone to 49 Sea Zone

    Combat - ANZAC
                Battle in 49 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 fighter moved from 49 Sea Zone to 54 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 fighter moved from 62 Sea Zone to 54 Sea Zone
                2 aaGuns, 1 artillery, 3 fighters and 4 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                3 infantry moved from Algeria to Tunisia

    Turn Complete - French

  • 14 Customizer

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 2 fighters and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 artilleries and 7 infantry moved from France to Normandy Bordeaux
                4 armour and 5 mech_infantrys moved from Western Germany to Normandy Bordeaux
                2 fighters moved from Western Germany to Normandy Bordeaux
                3 bombers moved from Eastern Poland to Normandy Bordeaux
                1 submarine moved from 113 Sea Zone to 110 Sea Zone
                1 cruiser moved from 125 Sea Zone to 110 Sea Zone
                1 armour moved from Rostov to Caucasus
                      Germans take Caucasus from Russians
                1 armour moved from Caucasus to Volgograd
                      Germans take Volgograd from Russians
                1 infantry moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 infantry moved from Smolensk to Vologda
                2 infantry moved from Nenetsia to Vologda
                1 tactical_bomber moved from Belarus to Vologda

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 1 cruiser and 1 submarine
                    Americans defend with 1 destroyer
                    Germans win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Vologda
                    Germans attack with 3 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery
                    Germans win, taking Vologda from Russians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Normandy Bordeaux
                    Germans attack with 4 armour, 4 artilleries, 3 bombers, 2 fighters, 7 infantry and 5 mech_infantrys
                    British defend with 3 fighters; Americans defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 7 infantry and 4 mech_infantrys
                    Germans win, taking Normandy Bordeaux from Americans with 4 armour, 4 artilleries, 3 bombers, 2 fighters, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 66
                    Casualties for Germans: 5 infantry
                    Casualties for British: 3 fighters
                    Casualties for Americans: 1 armour, 2 artilleries, 7 infantry and 4 mech_infantrys

    Non Combat Move - Germans
                2 fighters moved from Normandy Bordeaux to France
                3 bombers moved from Normandy Bordeaux to France
                2 aaGuns moved from Western Germany to France
                1 infantry moved from Western Germany to France
                3 infantry moved from Yugoslavia to Northern Italy
                3 armour moved from Novgorod to Bryansk
                1 infantry moved from Belarus to Smolensk
                2 infantry moved from Belarus to Bryansk
                1 artillery and 2 infantry moved from Ukraine to Bryansk
                4 armour and 4 mech_infantrys moved from Rostov to Bryansk
                1 fighter moved from Egypt to Trans-Jordan
                1 tactical_bomber moved from Vologda to Bryansk

    Place Units - Germans
                1 armour, 2 fighters and 4 mech_infantrys placed in Western Germany
                3 armour placed in Ukraine
                Germans undo move 1.
                3 armour placed in Novgorod
                2 fighters and 4 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6,2,2,6,1,5,1,2,4,3,3,1,1,1,5,1
                Germans collect 62 PUs (2 lost to blockades); end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs


  • Your luck is unreal, I quit.

  • 14 Customizer

    That battle in Normandy was very unlucky for you. It was 90+ % but you rolled very bad in retaliation. I should have only had 2 tanks and my planes left.  Anyways good game.

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