@Darkpriorace sorry about the edits. I accidentally skipped past the NCM phase.
Total Ancient War! Whackamatt vs dawgoneit!
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Pergamon
Purchase Units - Pergamon
Pergamon buy 1 city; Remaining resources: 0 techTokens; 10 PUs;Non Combat Move - Pergamon
1 flagship moved from SZ 67 to SZ 66
1 trireme moved from SZ 67 to SZ 66Place Units - Pergamon
1 city placed in CydoniaTurn Complete - Pergamon
Pergamon collect 12 PUs; end with 22 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
city in Cydonia creates 1 techTokens; Pergamon end with 1 techTokens
city in Cydonia creates 3 PUs; Pergamon end with 25 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Carthage
1 unit repaired.
4 cavalrys, 4 hoplites, 1 leader and 3 warelephants moved from Cartenna to Siga
1 suprareme and 1 trireme moved from SZ 32 to SZ 34
2 hoplites, 4 phalanxs and 4 warelephants moved from Carthago Nova to ValentiaPurchase Units - Carthage
Trigger CARbiremes: buyBireme removed from CarthageProduction
Trigger CARbiremes: buyBiremeX added to CarthageProduction
Trigger CARconscription: 1 cavalry gained by PlayerID named:Carthage
Trigger CARbiremesWALL: 1 wall gained by PlayerID named:Carthage
Carthage buy 2 biremes, 1 quadrireme, 1 quinquereme and 1 trireme; Remaining resources: 2 PUs; 2 techTokens;Combat - Carthage
Battle in Siga
Carthage attack with 4 cavalrys, 4 hoplites, 1 leader and 3 warelephants
AI_Neutral defend with 7 spearman_neutrals
Units damaged: 1 leader owned by the Carthage
Carthage win, taking Siga from AI_Neutral with 1 cavalry, 4 hoplites, 1 leader and 3 warelephants remaining. Battle score for attacker is -18
Casualties for Carthage: 3 cavalrys
Casualties for AI_Neutral: 7 spearman_neutrals
Battle in Valentia
Carthage attack with 2 hoplites, 4 phalanxs and 4 warelephants
RomanRepublic defend with 1 cataphract, 1 city, 3 legionaires, 1 skirmisher and 2 walls
Carthage win, taking Valentia from RomanRepublic with 4 phalanxs and 4 warelephants remaining. Battle score for attacker is 56
Casualties for RomanRepublic: 1 cataphract, 3 legionaires, 1 skirmisher and 2 walls
Casualties for Carthage: 2 hoplitesNon Combat Move - Carthage
Place Units - Carthage
2 biremes, 1 quadrireme, 1 quinquereme and 1 trireme placed in SZ 32
1 cavalry and 1 wall placed in GadesResearch Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.Turn Complete - Carthage
Carthage collect 71 PUs; end with 73 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -6 PUs; end with 67 PUs
city in Carthago creates 3 PUs; Carthage end with 70 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Gades creates 3 PUs; Carthage end with 73 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Valentia creates 3 PUs; Carthage end with 76 PUs
city in Valentia creates 1 techTokens; Carthage end with 3 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Macedonia
1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme, 1 suprareme and 2 triremes moved from SZ 68 to SZ 67
1 catapult, 1 phalanx, 2 skirmishers and 2 warriors moved from Larissa to Delphi
2 phalanxs moved from Pergamum to Sardis
4 phalanxs, 5 skirmishers and 7 warriors moved from Pella to ApolloniaPurchase Units - Macedonia
Macedonia buy 5 phalanxs, 1 skirmisher and 2 warriors; Remaining resources: 1 PUs; 2 techTokens;Combat - Macedonia
Battle in SZ 67
Macedonia attack with 1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme, 1 suprareme and 2 triremes
GreekCityStates defend with 2 flagships and 2 quadriremes
Units damaged: 1 flagship owned by the GreekCityStates
Units damaged: 1 flagship owned by the Macedonia
GreekCityStates win with no units remaining. Battle score for attacker is -90
Casualties for GreekCityStates: 2 flagships and 2 quadriremes
Casualties for Macedonia: 1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme, 1 suprareme and 2 triremes
Battle in Delphi
Macedonia attack with 1 catapult, 1 phalanx, 2 skirmishers and 2 warriors
GreekCityStates defend with 1 skirmisher
Macedonia win, taking Delphi from GreekCityStates with 1 catapult, 1 phalanx, 2 skirmishers and 2 warriors remaining. Battle score for attacker is 4
Casualties for GreekCityStates: 1 skirmisher
Battle in Apollonia
Macedonia attack with 4 phalanxs, 5 skirmishers and 7 warriors
GreekCityStates defend with 1 archer, 1 city, 5 hoplites, 1 skirmisher and 3 walls
Units damaged: 2 walls owned by the GreekCityStates
Macedonia win, taking Apollonia from GreekCityStates with 4 phalanxs and 2 warriors remaining. Battle score for attacker is 57
Casualties for GreekCityStates: 1 archer, 5 hoplites, 1 skirmisher and 3 walls
Casualties for Macedonia: 5 skirmishers and 5 warriorsNon Combat Move - Macedonia
Place Units - Macedonia
5 phalanxs and 2 warriors placed in Thessalonica
1 skirmisher placed in SardisResearch Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.Turn Complete - Macedonia
Macedonia collect 55 PUs; end with 56 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -5 PUs; end with 51 PUs
city in Thessalonica creates 3 PUs; Macedonia end with 54 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Sardis creates 3 PUs; Macedonia end with 57 PUs
city in Sardis creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 60 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 3 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Bosporus
1 unit repaired.
2 hoplites moved from Pityus to Phasis
Bosporus take Phasis from Armenia
1 archer and 2 hoplites moved from Pityus to Armavira
1 cataphract moved from Azara to Pityus
1 bireme, 1 flagship and 1 quadrireme moved from SZ 79 to SZ 80
2 archers and 1 hoplite moved from Theodesia to SZ 80
2 archers, 1 bireme, 1 flagship, 1 hoplite and 1 quadrireme moved from SZ 80 to SZ 79Purchase Units - Bosporus
Bosporus buy 4 archers; Remaining resources: 2 PUs; 2 techTokens;Combat - Bosporus
Non Combat Move - Bosporus
2 archers and 1 hoplite moved from SZ 79 to PityusPlace Units - Bosporus
4 archers placed in ArmaviraResearch Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after successful research.
Bosporus discover supraremesActivate Technology - Bosporus
Bosporus activating supraremesTurn Complete - Bosporus
Bosporus collect 35 PUs; end with 37 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 36 PUs
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 35 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 34 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 33 PUs
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 32 PUs
city in Theodesia creates 3 PUs; Bosporus end with 35 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Armavira creates 3 PUs; Bosporus end with 38 PUs
city in Armavira creates 1 techTokens; Bosporus end with 2 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Pontus
1 unit repaired.
3 chariots moved from Sinope to Trapezus
3 chariots moved from Melitene to Trapezus
2 skirmishers moved from Melitene to Satala
6 phalanxs moved from Melitene to Trapezus
2 catapults moved from Melitene to Satala
3 skirmishers moved from Melitene to Satala
2 hoplites moved from Melitene to Satala
1 leader moved from Melitene to Trapezus
1 catapult moved from Melitene to TrapezusPurchase Units - Pontus
Pontus buy 4 chariots; Remaining resources: 2 PUs; 1 techTokens;Combat - Pontus
Battle in Satala
Pontus attack with 2 catapults, 2 hoplites and 5 skirmishers
Armenia defend with 1 skirmisher
Pontus win, taking Satala from Armenia with 2 catapults, 2 hoplites and 5 skirmishers remaining. Battle score for attacker is 4
Casualties for Armenia: 1 skirmisher
Battle in Trapezus
Pontus attack with 1 catapult, 6 chariots, 1 leader and 6 phalanxs
AI_Neutral defend with 2 archer_neutrals and 4 spearman_neutrals
Units damaged: 1 leader owned by the Pontus
Pontus win, taking Trapezus from AI_Neutral with 1 catapult, 3 chariots, 1 leader and 6 phalanxs remaining. Battle score for attacker is -18
Casualties for Pontus: 3 chariots
Casualties for AI_Neutral: 2 archer_neutrals and 4 spearman_neutralsNon Combat Move - Pontus
Place Units - Pontus
4 chariots placed in SinopeResearch Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.Turn Complete - Pontus
Pontus collect 30 PUs; end with 32 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 31 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 29 PUs
city in Sinope creates 3 PUs; Pontus end with 32 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Seleucid
1 unit repaired.
1 hoplite moved from Ctesiphon to Ecbatana
Seleucid take Ecbatana from Parthia
1 hoplite moved from Ninive to Gazaca
Seleucid take Gazaca from Armenia
1 hoplite moved from Seleucia to Palmyra
9 hoplites moved from Seleucia to Susa
Seleucid take Susa from Parthia
6 hoplites moved from Antioch to Damascus
1 flagship, 2 quadriremes, 2 quinqueremes and 1 trireme moved from SZ 62 to SZ 61
4 hoplites moved from Antioch to SZ 61
2 hoplites moved from Antioch to SZ 61
1 phalanx moved from Antioch to Damascus
1 flagship, 6 hoplites, 2 quadriremes, 2 quinqueremes and 1 trireme moved from SZ 61 to SZ 60
6 hoplites moved from SZ 60 to SidonPurchase Units - Seleucid
Seleucid buy 9 phalanxs; Remaining resources: 1 PUs; 2 techTokens;Combat - Seleucid
Battle in Damascus
Seleucid attack with 6 hoplites and 1 phalanx
Egypt defend with 1 chariot
Seleucid win, taking Damascus from Egypt with 5 hoplites and 1 phalanx remaining. Battle score for attacker is -1
Casualties for Egypt: 1 chariot
Casualties for Seleucid: 1 hoplite
Battle in Sidon
Seleucid attack with 6 hoplites
Egypt defend with 1 archer, 1 phalanx and 1 warelephant
Seleucid win, taking Sidon from Egypt with 3 hoplites remaining. Battle score for attacker is 6
Casualties for Egypt: 1 archer, 1 phalanx and 1 warelephant
Casualties for Seleucid: 3 hoplitesNon Combat Move - Seleucid
Place Units - Seleucid
4 phalanxs placed in Antioch
5 phalanxs placed in SeleuciaResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.Turn Complete - Seleucid
Seleucid collect 81 PUs; end with 82 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 78 PUs
city in Antioch creates 3 PUs; Seleucid end with 81 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 84 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Egypt
1 archer, 4 chariots, 1 leader, 1 phalanx and 1 warelephant moved from Bostra to Damascus
1 warelephant moved from Petra to Jerusalem
1 phalanx moved from Petra to Jerusalem
1 chariot moved from Jerusalem to Damascus
1 warelephant moved from Jerusalem to Damascus
1 phalanx moved from Pharan to Jerusalem
3 chariots moved from Alexandria to Jerusalem
1 warelephant moved from Alexandria to Siwa
1 archer moved from Paraetonium to Siwa
1 warelephant moved from Alexandria to Pharan
1 catapult moved from Alexandria to Paraetonium
3 chariots moved from Berenice to Leptis MagnaPurchase Units - Egypt
Egypt buy 4 chariots, 1 phalanx and 2 warelephants; Remaining resources: 1 techTokens; 10 PUs;Combat - Egypt
Battle in Damascus
Egypt attack with 1 archer, 5 chariots, 1 leader, 1 phalanx and 2 warelephants
Seleucid defend with 5 hoplites and 1 phalanx
Units damaged: 1 leader owned by the Egypt
Egypt win, taking Damascus from Seleucid with 1 archer, 3 chariots, 1 leader, 1 phalanx and 2 warelephants remaining. Battle score for attacker is 32
Casualties for Egypt: 2 chariots
Casualties for Seleucid: 5 hoplites and 1 phalanxNon Combat Move - Egypt
Place Units - Egypt
4 chariots, 1 phalanx and 2 warelephants placed in AlexandriaResearch Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.Turn Complete - Egypt
Egypt collect 56 PUs; end with 66 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -4 PUs; end with 62 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 65 PUs -
TripleA Manual Gamesave Post for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Round Complete
AntiRomanAlliance achieve TOTAL VICTORY with 10 Victory Cities! -
TripleA Manual Gamesave Post for game: Total_Ancient_War, version: 1.0
Game History
  Round: 5
    Round Complete
      AntiRomanAlliance achieve TOTAL VICTORY with 10 Victory Cities!
you have the victory -
Wha? So we’re done? Feels a little premature, but I think I was winning.
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wanna try another?





