Total Ancient War! Whackamatt vs dawgoneit!

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    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - RomanRepublic
                1 unit repaired.
                1 cataphract moved from Genua to Mediolanum
                1 leader moved from Genua to Mediolanum
                1 ballista moved from Genua to Mediolanum
                1 cataphract moved from Verona to Vindonissa
                5 legionaires moved from Genua to Mediolanum
                5 legionaires moved from Verona to Vindonissa
                5 legionaires moved from Verona to Mediolanum

    Purchase Units - RomanRepublic
                RomanRepublic buy 2 quadriremes and 1 quinquereme; Remaining resources: 2 techTokens; 0 PUs;

    Combat - RomanRepublic
                Battle in Mediolanum
                    RomanRepublic attack with 1 ballista, 1 cataphract, 1 leader and 10 legionaires
                    AI_Neutral defend with 4 skirmisher_neutrals and 1 warrior_neutral
                    Units damaged: 1 leader owned by the RomanRepublic
                    RomanRepublic win, taking Mediolanum from AI_Neutral with 1 ballista, 1 cataphract, 1 leader and 9 legionaires remaining. Battle score for attacker is -6
                    Casualties for RomanRepublic: 1 legionaire
                    Casualties for AI_Neutral: 4 skirmisher_neutrals and 1 warrior_neutral
                Battle in Vindonissa
                    RomanRepublic attack with 1 cataphract and 5 legionaires
                    AI_Neutral defend with 3 archer_neutrals
                    RomanRepublic win, taking Vindonissa from AI_Neutral with 1 cataphract and 2 legionaires remaining. Battle score for attacker is -18
                    Casualties for RomanRepublic: 3 legionaires
                    Casualties for AI_Neutral: 3 archer_neutrals

    Non Combat Move - RomanRepublic
                3 cataphracts moved from Capua to Roma
                2 skirmishers moved from Roma to Capua
                1 bireme and 1 trireme moved from SZ 47 to SZ 45

    Place Units - RomanRepublic
                2 quadriremes and 1 quinquereme placed in SZ 28

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                RomanRepublic removing all Technology Tokens after unsuccessful research.

    Turn Complete - RomanRepublic
                RomanRepublic collect 58 PUs; end with 58 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 55 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 54 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 57 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 60 PUs

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    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - GreekCityStates
                1 skirmisher moved from Sparta to SZ 67
                1 skirmisher and 1 trireme moved from SZ 67 to SZ 68
                1 skirmisher moved from SZ 68 to Athens
                1 trireme moved from SZ 50 to SZ 67
                2 flagships and 2 quadriremes moved from SZ 67 to SZ 65
                2 cavalrys moved from Apollonia to Larissa
                      GreekCityStates take Dodona from Macedonia

    Purchase Units - GreekCityStates
                GreekCityStates buy 1 archer, 3 hoplites and 1 skirmisher; Remaining resources: 2 techTokens; 0 PUs;

    Combat - GreekCityStates
                Battle in Athens
                Battle in SZ 65
                    GreekCityStates attack with 2 flagships and 2 quadriremes
                    Seleucid defend with 1 bireme
                    GreekCityStates win, taking Athens from Macedonia with 2 flagships and 2 quadriremes remaining. Battle score for attacker is 12
                    Casualties for Seleucid: 1 bireme

    Non Combat Move - GreekCityStates

    Place Units - GreekCityStates
                1 archer, 3 hoplites and 1 skirmisher placed in Sparta

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                GreekCityStates removing all Technology Tokens after successful research.
                GreekCityStates discover conscription

    Activate Technology - GreekCityStates
                GreekCityStates activating conscription

    Turn Complete - GreekCityStates
                GreekCityStates collect 26 PUs; end with 26 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 25 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 23 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 26 PUs
                city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokens
                city in Apollonia creates 3 PUs; GreekCityStates end with 29 PUs

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    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Pergamon
                1 trireme moved from SZ 68 to SZ 67

    Purchase Units - Pergamon
                Pergamon buy nothing; Remaining resources: 1 techTokens; 28 PUs;

    Non Combat Move - Pergamon

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                Pergamon removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pergamon
                Pergamon collect 22 PUs; end with 50 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens

  • 20 18 17 15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Carthage
                1 unit repaired.
                3 cavalrys, 3 hoplites, 4 phalanxs and 2 warelephants moved from Acci to Carthago Nova
                2 warelephants moved from Gades to Carthago Nova
                2 cavalrys, 4 hoplites, 1 leader and 2 warelephants moved from Auzia to Cartenna
                2 cavalrys and 1 warelephant moved from Igilgili to Cartenna
                2 hoplites moved from Carthago to SZ 32
                2 biremes and 2 hoplites moved from SZ 32 to SZ 34

    Purchase Units - Carthage
                Trigger CARconscription: 1 cavalry gained by PlayerID named:Carthage
                Trigger CARconscriptionWALL: 1 wall gained by PlayerID named:Carthage
                Carthage buy 3 hoplites, 1 suprareme and 1 trireme; Remaining resources: 2 PUs; 2 techTokens;

    Combat - Carthage
                Battle in Cartenna
                    Carthage attack with 4 cavalrys, 4 hoplites, 1 leader and 3 warelephants
                    AI_Neutral defend with 2 cavalry_neutrals
                    Units damaged: 1 leader owned by the Carthage
                    Carthage win, taking Cartenna from AI_Neutral with 4 cavalrys, 4 hoplites, 1 leader and 3 warelephants remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 2 cavalry_neutrals
                Battle in Carthago Nova
                    Carthage attack with 3 cavalrys, 3 hoplites, 4 phalanxs and 4 warelephants
                    AI_Neutral defend with 2 archer_neutrals, 1 skirmisher_neutral and 3 spearman_neutrals
                    Carthage win, taking Carthago Nova from AI_Neutral with 2 hoplites, 4 phalanxs and 4 warelephants remaining. Battle score for attacker is -25
                    Casualties for Carthage: 3 cavalrys and 1 hoplite
                    Casualties for AI_Neutral: 2 archer_neutrals, 1 skirmisher_neutral and 3 spearman_neutrals

    Non Combat Move - Carthage
                2 hoplites moved from SZ 34 to Messana

    Place Units - Carthage
                1 suprareme and 1 trireme placed in SZ 32
                2 hoplites and 1 wall placed in Gades
                1 cavalry and 1 hoplite placed in Carthago

    Research Technology - Carthage
                Carthage spend 0 on tech rolls
                Carthage removing all Technology Tokens after successful research.
                Carthage discover biremes

    Activate Technology - Carthage
                Carthage activating biremes

    Turn Complete - Carthage
                Carthage collect 70 PUs; end with 72 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 67 PUs
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 65 PUs
                city in Carthago creates 3 PUs; Carthage end with 68 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Gades creates 3 PUs; Carthage end with 71 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens

  • 20 18 17 15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Macedonia
                2 units repaired.
                1 skirmisher moved from Pella to Dodona
                      Macedonia take Dodona from GreekCityStates
                1 bireme, 1 flagship, 1 quadrireme, 1 suprareme and 1 trireme moved from SZ 69 to SZ 68
                1 catapult, 1 leader, 2 phalanxs and 5 warriors moved from Corinth to Athens
                1 skirmisher moved from Delphi to Larissa
                1 skirmisher moved from Delphi to Larissa
                1 phalanx moved from Delphi to Larissa
                2 warriors moved from Thessalonica to Larissa
                1 catapult moved from Thessalonica to Larissa
                4 warriors moved from Thessalonica to Pella
                1 cavalry, 2 phalanxs and 2 warriors moved from Sardis to Pergamum

    Purchase Units - Macedonia
                Macedonia buy 1 quadrireme, 1 quinquereme and 1 trireme; Remaining resources: 0 PUs; 2 techTokens;

    Combat - Macedonia
                Battle in SZ 68
                    Macedonia attack with 1 bireme, 1 flagship, 1 quadrireme, 1 suprareme and 1 trireme
                    GreekCityStates defend with 1 trireme
                    Macedonia win with 1 bireme, 1 flagship, 1 quadrireme, 1 suprareme and 1 trireme remaining. Battle score for attacker is 15
                    Casualties for GreekCityStates: 1 trireme
                Battle in Athens
                    Macedonia attack with 1 catapult, 1 leader, 2 phalanxs and 5 warriors
                    GreekCityStates defend with 1 skirmisher
                    Macedonia win, taking Athens from GreekCityStates with 1 catapult, 1 leader, 2 phalanxs and 5 warriors remaining. Battle score for attacker is 4
                    Casualties for GreekCityStates: 1 skirmisher
                Battle in Larissa
                    Macedonia attack with 1 catapult, 1 phalanx, 2 skirmishers and 2 warriors
                    GreekCityStates defend with 2 cavalrys; Pergamon defend with 1 spearman
                    Macedonia win, taking Larissa from Pergamon with 1 catapult, 1 phalanx, 2 skirmishers and 2 warriors remaining. Battle score for attacker is 17
                    Casualties for GreekCityStates: 2 cavalrys
                    Casualties for Pergamon: 1 spearman
                Battle in Pergamum
                    Macedonia attack with 1 cavalry, 2 phalanxs and 2 warriors
                    Pergamon defend with 2 walls
                    Units damaged: 2 walls owned by the Pergamon
                    Macedonia win, taking Pergamum from Pergamon with 2 phalanxs remaining. Battle score for attacker is 22
                    Casualties for Macedonia: 1 cavalry and 2 warriors
                    Casualties for Pergamon: 2 walls

    Non Combat Move - Macedonia

    Place Units - Macedonia
                1 quadrireme, 1 quinquereme and 1 trireme placed in SZ 68

    Research Technology - Macedonia
                Macedonia spend 0 on tech rolls
                Macedonia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Macedonia
                Macedonia collect 62 PUs; end with 62 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 58 PUs
                Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 57 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 56 PUs
                city in Thessalonica creates 3 PUs; Macedonia end with 59 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Sardis creates 3 PUs; Macedonia end with 62 PUs
                city in Sardis creates 1 techTokens; Macedonia end with 2 techTokens

  • 20 18 17 15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Bosporus
                9 archers, 5 cataphracts, 3 cavalrys, 6 hoplites, 12 horsearchers and 1 leader moved from Pityus to Armavira
                3 hoplites moved from Sinda to Pityus
                1 bireme, 1 flagship and 1 quadrireme moved from SZ 79 to SZ 80
                1 archer moved from Theodesia to SZ 80
                1 hoplite moved from Theodesia to SZ 80
                1 archer, 1 bireme, 1 flagship, 1 hoplite and 1 quadrireme moved from SZ 80 to SZ 79
                1 cataphract moved from Theodesia to Azara

    Purchase Units - Bosporus
                Bosporus buy 2 archers and 1 hoplite; Remaining resources: 2 PUs; 1 techTokens;

    Combat - Bosporus
                Battle in Armavira
                    Bosporus attack with 9 archers, 5 cataphracts, 3 cavalrys, 6 hoplites, 12 horsearchers and 1 leader
                    Armenia defend with 1 city, 1 horsearcher, 12 skirmishers, 13 spearmen and 4 walls
                    Units damaged: 1 leader owned by the Bosporus
                    Bosporus win, taking Armavira from Armenia with 9 archers, 4 cataphracts, 2 cavalrys, 5 hoplites and 1 leader remaining. Battle score for attacker is 106
                    Casualties for Armenia: 1 horsearcher, 12 skirmishers, 13 spearmen and 4 walls
                    Casualties for Bosporus: 1 cataphract, 1 cavalry, 1 hoplite and 12 horsearchers

    Non Combat Move - Bosporus
                1 archer and 1 hoplite moved from SZ 79 to Pityus

    Place Units - Bosporus
                2 archers and 1 hoplite placed in Theodesia

    Research Technology - Bosporus
                Bosporus spend 0 on tech rolls
                Bosporus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Bosporus
                Bosporus collect 31 PUs; end with 33 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 32 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 31 PUs
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 29 PUs
                Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 28 PUs
                city in Theodesia creates 3 PUs; Bosporus end with 31 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Armavira creates 3 PUs; Bosporus end with 34 PUs
                city in Armavira creates 1 techTokens; Bosporus end with 2 techTokens

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    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Pontus
                1 catapult, 2 chariots, 2 hoplites, 1 leader, 6 phalanxs and 6 skirmishers moved from Tavium to Melitene
                2 catapults and 1 chariot moved from Sinope to Melitene

    Purchase Units - Pontus
                Trigger PONtriremes: buyTrireme removed from PontusProduction
                Trigger PONtriremes: buyTriremeX added to PontusProduction
                Trigger PONtriremesWALL: 1 wall gained by PlayerID named:Pontus
                Pontus buy 3 chariots; Remaining resources: 3 PUs; 1 techTokens;

    Combat - Pontus
                Battle in Melitene
                    Pontus attack with 3 catapults, 3 chariots, 2 hoplites, 1 leader, 6 phalanxs and 6 skirmishers
                    AI_Neutral defend with 2 archer_neutrals and 3 spearman_neutrals
                    Units damaged: 1 leader owned by the Pontus
                    Pontus win, taking Melitene from AI_Neutral with 3 catapults, 3 chariots, 2 hoplites, 1 leader, 6 phalanxs and 5 skirmishers remaining. Battle score for attacker is -4
                    Casualties for Pontus: 1 skirmisher
                    Casualties for AI_Neutral: 2 archer_neutrals and 3 spearman_neutrals

    Non Combat Move - Pontus

    Place Units - Pontus
                3 chariots and 1 wall placed in Sinope

    Research Technology - Pontus
                Pontus spend 0 on tech rolls
                Pontus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pontus
                Pontus collect 23 PUs; end with 26 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 25 PUs
                Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 24 PUs
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 23 PUs
                city in Sinope creates 3 PUs; Pontus end with 26 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens

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    still your turn :-)

  • 20 18 17 15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Seleucid
                1 phalanx moved from Sidon to Antioch
                4 cataphracts, 8 hoplites, 7 phalanxs and 1 warelephant moved from Susa to Persepolis
                2 hoplites moved from Seleucia to Ctesiphon
                1 hoplite moved from Seleucia to Ctesiphon
                1 flagship, 2 quadriremes, 2 quinqueremes and 2 triremes moved from SZ 61 to SZ 62

    Purchase Units - Seleucid
                Trigger SELquadriremes: buyQuadrireme removed from SeleucidProduction
                Trigger SELquadriremes: buyQuadriremeX added to SeleucidProduction
                Trigger SELquadriremesWALL: 1 wall gained by PlayerID named:Seleucid
                Seleucid buy 14 hoplites; Remaining resources: 0 PUs; 2 techTokens;

    Combat - Seleucid
                Battle in SZ 62
                    Seleucid attack with 1 flagship, 2 quadriremes, 2 quinqueremes and 2 triremes
                    Egypt defend with 1 bireme, 1 flagship, 1 quadrireme and 2 triremes
                    Units damaged: 1 flagship owned by the Seleucid
                    Seleucid win with 1 flagship, 2 quadriremes, 2 quinqueremes and 1 trireme remaining. Battle score for attacker is 45
                    Casualties for Egypt: 1 bireme, 1 flagship, 1 quadrireme and 2 triremes
                    Casualties for Seleucid: 1 trireme
                Battle in Ctesiphon
                    Seleucid attack with 3 hoplites
                    Armenia defend with 1 cataphract
                    Seleucid win, taking Ctesiphon from Armenia with 3 hoplites remaining. Battle score for attacker is 8
                    Casualties for Armenia: 1 cataphract
                Battle in Persepolis
                    Seleucid attack with 4 cataphracts, 8 hoplites, 7 phalanxs and 1 warelephant
                    Parthia defend with 2 archers, 4 cataphracts, 1 catapult, 1 city, 6 horsearchers, 1 leader and 3 walls
                    Units damaged: 1 leader owned by the Parthia
                    Parthia win with 2 archers, 2 cataphracts and 1 leader remaining. Battle score for attacker is -42
                    Casualties for Seleucid: 4 cataphracts, 8 hoplites, 7 phalanxs and 1 warelephant
                    Casualties for Parthia: 2 cataphracts, 1 catapult, 6 horsearchers and 3 walls

    Non Combat Move - Seleucid

    Place Units - Seleucid
                6 hoplites and 1 wall placed in Seleucia
                8 hoplites placed in Antioch

    Research Technology - Seleucid
                Seleucid spend 0 on tech rolls
                Seleucid removing all Technology Tokens after unsuccessful research.

    Turn Complete - Seleucid
                Seleucid collect 81 PUs; end with 81 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 78 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 76 PUs
                city in Antioch creates 3 PUs; Seleucid end with 79 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 82 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Egypt
                1 unit repaired.
                1 archer moved from Jerusalem to Bostra
                1 phalanx moved from Jerusalem to Petra
                1 archer moved from Jerusalem to Petra
                1 warelephant moved from Jerusalem to Petra
                1 phalanx moved from Jerusalem to Bostra
                1 warelephant moved from Jerusalem to Bostra
                1 archer moved from Jerusalem to Sidon
                1 phalanx moved from Jerusalem to Sidon
                1 chariot moved from Jerusalem to Damascus
                      Egypt take Damascus from Seleucid
                1 warelephant moved from Jerusalem to Sidon
                2 archers, 2 chariots, 4 phalanxs and 2 warelephants moved from Berenice to Leptis Magna
                4 chariots moved from Pharan to Bostra
                1 warelephant moved from Pharan to Jerusalem
                1 leader moved from Jerusalem to Bostra

    Purchase Units - Egypt
                Trigger EGYsiegeWeapons: buyCatapult removed from EgyptProduction
                Trigger EGYsiegeWeapons: buyCatapultX added to EgyptProduction
                Trigger EGYsiegeWeapons: 1 catapult gained by PlayerID named:Egypt
                Trigger EGYsiegeWALL: 1 wall gained by PlayerID named:Egypt
                Egypt buy 3 chariots and 2 warelephants; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Egypt
                Battle in Sidon
                    Egypt attack with 1 archer, 1 phalanx and 1 warelephant
                    Seleucid defend with 1 cataphract
                    Egypt win, taking Sidon from Seleucid with 1 archer, 1 phalanx and 1 warelephant remaining. Battle score for attacker is 8
                    Casualties for Seleucid: 1 cataphract
                Battle in Bostra
                    Egypt attack with 1 archer, 4 chariots, 1 leader, 1 phalanx and 1 warelephant
                    Seleucid defend with 1 hoplite
                    Egypt win, taking Bostra from Seleucid with 1 archer, 4 chariots, 1 leader, 1 phalanx and 1 warelephant remaining. Battle score for attacker is 7
                    Casualties for Seleucid: 1 hoplite
                Battle in Petra
                    Egypt attack with 1 archer, 1 phalanx and 1 warelephant
                    Seleucid defend with 1 phalanx
                    Egypt win, taking Petra from Seleucid with 1 phalanx and 1 warelephant remaining. Battle score for attacker is 1
                    Casualties for Egypt: 1 archer
                    Casualties for Seleucid: 1 phalanx
                Battle in Leptis Magna
                    Egypt attack with 2 archers, 2 chariots, 4 phalanxs and 2 warelephants
                    AI_Neutral defend with 4 archer_neutrals and 2 walls
                    Egypt win, taking Leptis Magna from AI_Neutral with 1 phalanx and 2 warelephants remaining. Battle score for attacker is -25
                    Casualties for Egypt: 2 archers, 2 chariots and 3 phalanxs
                    Casualties for AI_Neutral: 4 archer_neutrals and 2 walls

    Non Combat Move - Egypt
                3 chariots moved from Alexandria to Siwa
                1 archer moved from Alexandria to Paraetonium
                1 chariot moved from Alexandria to Jerusalem
                1 phalanx moved from Memphis to Pharan
                3 chariots moved from Siwa to Berenice

    Place Units - Egypt
                1 catapult, 3 chariots, 1 wall and 2 warelephants placed in Alexandria

    Research Technology - Egypt
                Egypt spend 0 on tech rolls
                Egypt removing all Technology Tokens after unsuccessful research.

    Turn Complete - Egypt
                Egypt collect 62 PUs; end with 62 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 60 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 63 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Armenia
                1 skirmisher moved from Artaxata to Satala
                1 skirmisher moved from Phasis to Artaxata
                7 cataphracts, 6 horsearchers and 1 leader moved from Cyropolis to Albana
                1 catapult moved from Cyropolis to Nexuana
                1 horsearcher moved from Gazaca to Albana

    Purchase Units - Armenia
                Armenia buy 5 horsearchers; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Armenia

    Non Combat Move - Armenia
                1 bireme moved from SZ 83 to SZ 84

    Place Units - Armenia
                5 horsearchers placed in Albana

    Research Technology - Armenia
                Armenia spend 0 on tech rolls
                Armenia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Armenia
                Armenia collect 22 PUs; end with 22 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
                Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 20 PUs
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs
                Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 18 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Albana creates 3 PUs; Armenia end with 21 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - RomanRepublic
                1 unit repaired.
                9 legionaires moved from Mediolanum to Nemausus
                1 ballista moved from Mediolanum to Nemausus
                2 legionaires moved from Vindonissa to Nemausus
                1 cataphract and 1 leader moved from Mediolanum to Nemausus
                1 cataphract moved from Vindonissa to Nemausus
                2 cataphracts moved from Roma to Genua
                1 legionaire and 1 skirmisher moved from Roma to Arretium
                1 legionaire moved from Roma to Capua

    Purchase Units - RomanRepublic
                RomanRepublic buy 1 bireme, 3 cataphracts and 4 legionaires; Remaining resources: 2 techTokens; 0 PUs;

    Combat - RomanRepublic
                Battle in Nemausus
                    RomanRepublic attack with 1 ballista, 2 cataphracts, 1 leader and 11 legionaires
                    AI_Neutral defend with 5 spearman_neutrals
                    Units damaged: 1 leader owned by the RomanRepublic
                    RomanRepublic win, taking Nemausus from AI_Neutral with 1 ballista, 2 cataphracts, 1 leader and 10 legionaires remaining. Battle score for attacker is -6
                    Casualties for RomanRepublic: 1 legionaire
                    Casualties for AI_Neutral: 5 spearman_neutrals

    Non Combat Move - RomanRepublic

    Place Units - RomanRepublic
                3 cataphracts and 4 legionaires placed in Roma
                1 bireme placed in SZ 28

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                RomanRepublic removing all Technology Tokens after unsuccessful research.

    Turn Complete - RomanRepublic
                RomanRepublic collect 61 PUs; end with 61 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 57 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 55 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 58 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 61 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - GreekCityStates
                1 hoplite moved from Aleria to SZ 21
                1 bireme and 1 hoplite moved from SZ 21 to SZ 28
                1 skirmisher moved from Sparta to Corinth
                      GreekCityStates take Corinth from Macedonia
                1 skirmisher moved from Sparta to SZ 67
                1 skirmisher and 1 trireme moved from SZ 67 to SZ 50
                1 skirmisher moved from SZ 50 to Delphi
                2 flagships and 2 quadriremes moved from SZ 65 to SZ 67
                1 archer, 1 hoplite and 1 skirmisher moved from Apollonia to Dodona

    Purchase Units - GreekCityStates
                Trigger GCCconscription: 1 skirmisher gained by PlayerID named:GreekCityStates
                Trigger GCCconscriptionWALL: 1 wall gained by PlayerID named:GreekCityStates
                GreekCityStates buy 1 archer, 1 cavalry, 1 hoplite and 2 skirmishers; Remaining resources: 2 techTokens; 0 PUs;

    Combat - GreekCityStates
                Battle in Dodona
                    GreekCityStates attack with 1 archer, 1 hoplite and 1 skirmisher
                    Macedonia defend with 1 skirmisher
                    GreekCityStates win, taking Dodona from Macedonia with 1 archer, 1 hoplite and 1 skirmisher remaining. Battle score for attacker is 4
                    Casualties for Macedonia: 1 skirmisher
                Battle in Delphi

    Non Combat Move - GreekCityStates

    Place Units - GreekCityStates
                1 wall placed in Sparta
                1 archer placed in Apollonia
                1 cavalry, 1 hoplite and 3 skirmishers placed in Sparta

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                GreekCityStates removing all Technology Tokens after unsuccessful research.

    Turn Complete - GreekCityStates
                GreekCityStates collect 30 PUs; end with 30 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 29 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 27 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 30 PUs
                city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokens
                city in Apollonia creates 3 PUs; GreekCityStates end with 33 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Pergamon

    Purchase Units - Pergamon
                Pergamon buy 1 city; Remaining resources: 0 techTokens; 10 PUs;

    Non Combat Move - Pergamon
                1 flagship moved from SZ 67 to SZ 66
                1 trireme moved from SZ 67 to SZ 66

    Place Units - Pergamon
                1 city placed in Cydonia

    Turn Complete - Pergamon
                Pergamon collect 12 PUs; end with 22 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                city in Cydonia creates 1 techTokens; Pergamon end with 1 techTokens
                city in Cydonia creates 3 PUs; Pergamon end with 25 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Carthage
                1 unit repaired.
                4 cavalrys, 4 hoplites, 1 leader and 3 warelephants moved from Cartenna to Siga
                1 suprareme and 1 trireme moved from SZ 32 to SZ 34
                2 hoplites, 4 phalanxs and 4 warelephants moved from Carthago Nova to Valentia

    Purchase Units - Carthage
                Trigger CARbiremes: buyBireme removed from CarthageProduction
                Trigger CARbiremes: buyBiremeX added to CarthageProduction
                Trigger CARconscription: 1 cavalry gained by PlayerID named:Carthage
                Trigger CARbiremesWALL: 1 wall gained by PlayerID named:Carthage
                Carthage buy 2 biremes, 1 quadrireme, 1 quinquereme and 1 trireme; Remaining resources: 2 PUs; 2 techTokens;

    Combat - Carthage
                Battle in Siga
                    Carthage attack with 4 cavalrys, 4 hoplites, 1 leader and 3 warelephants
                    AI_Neutral defend with 7 spearman_neutrals
                    Units damaged: 1 leader owned by the Carthage
                    Carthage win, taking Siga from AI_Neutral with 1 cavalry, 4 hoplites, 1 leader and 3 warelephants remaining. Battle score for attacker is -18
                    Casualties for Carthage: 3 cavalrys
                    Casualties for AI_Neutral: 7 spearman_neutrals
                Battle in Valentia
                    Carthage attack with 2 hoplites, 4 phalanxs and 4 warelephants
                    RomanRepublic defend with 1 cataphract, 1 city, 3 legionaires, 1 skirmisher and 2 walls
                    Carthage win, taking Valentia from RomanRepublic with 4 phalanxs and 4 warelephants remaining. Battle score for attacker is 56
                    Casualties for RomanRepublic: 1 cataphract, 3 legionaires, 1 skirmisher and 2 walls
                    Casualties for Carthage: 2 hoplites

    Non Combat Move - Carthage

    Place Units - Carthage
                2 biremes, 1 quadrireme, 1 quinquereme and 1 trireme placed in SZ 32
                1 cavalry and 1 wall placed in Gades

    Research Technology - Carthage
                Carthage spend 0 on tech rolls
                Carthage removing all Technology Tokens after unsuccessful research.

    Turn Complete - Carthage
                Carthage collect 71 PUs; end with 73 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -6 PUs; end with 67 PUs
                city in Carthago creates 3 PUs; Carthage end with 70 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Gades creates 3 PUs; Carthage end with 73 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens
                city in Valentia creates 3 PUs; Carthage end with 76 PUs
                city in Valentia creates 1 techTokens; Carthage end with 3 techTokens

  • 20 18 17 15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Macedonia
                1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme, 1 suprareme and 2 triremes moved from SZ 68 to SZ 67
                1 catapult, 1 phalanx, 2 skirmishers and 2 warriors moved from Larissa to Delphi
                2 phalanxs moved from Pergamum to Sardis
                4 phalanxs, 5 skirmishers and 7 warriors moved from Pella to Apollonia

    Purchase Units - Macedonia
                Macedonia buy 5 phalanxs, 1 skirmisher and 2 warriors; Remaining resources: 1 PUs; 2 techTokens;

    Combat - Macedonia
                Battle in SZ 67
                    Macedonia attack with 1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme, 1 suprareme and 2 triremes
                    GreekCityStates defend with 2 flagships and 2 quadriremes
                    Units damaged: 1 flagship owned by the GreekCityStates
                    Units damaged: 1 flagship owned by the Macedonia
                    GreekCityStates win with no units remaining. Battle score for attacker is -90
                    Casualties for GreekCityStates: 2 flagships and 2 quadriremes
                    Casualties for Macedonia: 1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme, 1 suprareme and 2 triremes
                Battle in Delphi
                    Macedonia attack with 1 catapult, 1 phalanx, 2 skirmishers and 2 warriors
                    GreekCityStates defend with 1 skirmisher
                    Macedonia win, taking Delphi from GreekCityStates with 1 catapult, 1 phalanx, 2 skirmishers and 2 warriors remaining. Battle score for attacker is 4
                    Casualties for GreekCityStates: 1 skirmisher
                Battle in Apollonia
                    Macedonia attack with 4 phalanxs, 5 skirmishers and 7 warriors
                    GreekCityStates defend with 1 archer, 1 city, 5 hoplites, 1 skirmisher and 3 walls
                    Units damaged: 2 walls owned by the GreekCityStates
                    Macedonia win, taking Apollonia from GreekCityStates with 4 phalanxs and 2 warriors remaining. Battle score for attacker is 57
                    Casualties for GreekCityStates: 1 archer, 5 hoplites, 1 skirmisher and 3 walls
                    Casualties for Macedonia: 5 skirmishers and 5 warriors

    Non Combat Move - Macedonia

    Place Units - Macedonia
                5 phalanxs and 2 warriors placed in Thessalonica
                1 skirmisher placed in Sardis

    Research Technology - Macedonia
                Macedonia spend 0 on tech rolls
                Macedonia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Macedonia
                Macedonia collect 55 PUs; end with 56 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -5 PUs; end with 51 PUs
                city in Thessalonica creates 3 PUs; Macedonia end with 54 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Sardis creates 3 PUs; Macedonia end with 57 PUs
                city in Sardis creates 1 techTokens; Macedonia end with 2 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 60 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 3 techTokens

  • 20 18 17 15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Bosporus
                1 unit repaired.
                2 hoplites moved from Pityus to Phasis
                      Bosporus take Phasis from Armenia
                1 archer and 2 hoplites moved from Pityus to Armavira
                1 cataphract moved from Azara to Pityus
                1 bireme, 1 flagship and 1 quadrireme moved from SZ 79 to SZ 80
                2 archers and 1 hoplite moved from Theodesia to SZ 80
                2 archers, 1 bireme, 1 flagship, 1 hoplite and 1 quadrireme moved from SZ 80 to SZ 79

    Purchase Units - Bosporus
                Bosporus buy 4 archers; Remaining resources: 2 PUs; 2 techTokens;

    Combat - Bosporus

    Non Combat Move - Bosporus
                2 archers and 1 hoplite moved from SZ 79 to Pityus

    Place Units - Bosporus
                4 archers placed in Armavira

    Research Technology - Bosporus
                Bosporus spend 0 on tech rolls
                Bosporus removing all Technology Tokens after successful research.
                Bosporus discover supraremes

    Activate Technology - Bosporus
                Bosporus activating supraremes

    Turn Complete - Bosporus
                Bosporus collect 35 PUs; end with 37 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 36 PUs
                Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 35 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 34 PUs
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 33 PUs
                Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 32 PUs
                city in Theodesia creates 3 PUs; Bosporus end with 35 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Armavira creates 3 PUs; Bosporus end with 38 PUs
                city in Armavira creates 1 techTokens; Bosporus end with 2 techTokens

  • 20 18 17 15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Pontus
                1 unit repaired.
                3 chariots moved from Sinope to Trapezus
                3 chariots moved from Melitene to Trapezus
                2 skirmishers moved from Melitene to Satala
                6 phalanxs moved from Melitene to Trapezus
                2 catapults moved from Melitene to Satala
                3 skirmishers moved from Melitene to Satala
                2 hoplites moved from Melitene to Satala
                1 leader moved from Melitene to Trapezus
                1 catapult moved from Melitene to Trapezus

    Purchase Units - Pontus
                Pontus buy 4 chariots; Remaining resources: 2 PUs; 1 techTokens;

    Combat - Pontus
                Battle in Satala
                    Pontus attack with 2 catapults, 2 hoplites and 5 skirmishers
                    Armenia defend with 1 skirmisher
                    Pontus win, taking Satala from Armenia with 2 catapults, 2 hoplites and 5 skirmishers remaining. Battle score for attacker is 4
                    Casualties for Armenia: 1 skirmisher
                Battle in Trapezus
                    Pontus attack with 1 catapult, 6 chariots, 1 leader and 6 phalanxs
                    AI_Neutral defend with 2 archer_neutrals and 4 spearman_neutrals
                    Units damaged: 1 leader owned by the Pontus
                    Pontus win, taking Trapezus from AI_Neutral with 1 catapult, 3 chariots, 1 leader and 6 phalanxs remaining. Battle score for attacker is -18
                    Casualties for Pontus: 3 chariots
                    Casualties for AI_Neutral: 2 archer_neutrals and 4 spearman_neutrals

    Non Combat Move - Pontus

    Place Units - Pontus
                4 chariots placed in Sinope

    Research Technology - Pontus
                Pontus spend 0 on tech rolls
                Pontus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pontus
                Pontus collect 30 PUs; end with 32 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 31 PUs
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 29 PUs
                city in Sinope creates 3 PUs; Pontus end with 32 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens

  • 20 18 17 15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Seleucid
                1 unit repaired.
                1 hoplite moved from Ctesiphon to Ecbatana
                      Seleucid take Ecbatana from Parthia
                1 hoplite moved from Ninive to Gazaca
                      Seleucid take Gazaca from Armenia
                1 hoplite moved from Seleucia to Palmyra
                9 hoplites moved from Seleucia to Susa
                      Seleucid take Susa from Parthia
                6 hoplites moved from Antioch to Damascus
                1 flagship, 2 quadriremes, 2 quinqueremes and 1 trireme moved from SZ 62 to SZ 61
                4 hoplites moved from Antioch to SZ 61
                2 hoplites moved from Antioch to SZ 61
                1 phalanx moved from Antioch to Damascus
                1 flagship, 6 hoplites, 2 quadriremes, 2 quinqueremes and 1 trireme moved from SZ 61 to SZ 60
                6 hoplites moved from SZ 60 to Sidon

    Purchase Units - Seleucid
                Seleucid buy 9 phalanxs; Remaining resources: 1 PUs; 2 techTokens;

    Combat - Seleucid
                Battle in Damascus
                    Seleucid attack with 6 hoplites and 1 phalanx
                    Egypt defend with 1 chariot
                    Seleucid win, taking Damascus from Egypt with 5 hoplites and 1 phalanx remaining. Battle score for attacker is -1
                    Casualties for Egypt: 1 chariot
                    Casualties for Seleucid: 1 hoplite
                Battle in Sidon
                    Seleucid attack with 6 hoplites
                    Egypt defend with 1 archer, 1 phalanx and 1 warelephant
                    Seleucid win, taking Sidon from Egypt with 3 hoplites remaining. Battle score for attacker is 6
                    Casualties for Egypt: 1 archer, 1 phalanx and 1 warelephant
                    Casualties for Seleucid: 3 hoplites

    Non Combat Move - Seleucid

    Place Units - Seleucid
                4 phalanxs placed in Antioch
                5 phalanxs placed in Seleucia

    Research Technology - Seleucid
                Seleucid spend 0 on tech rolls
                Seleucid removing all Technology Tokens after unsuccessful research.

    Turn Complete - Seleucid
                Seleucid collect 81 PUs; end with 82 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 78 PUs
                city in Antioch creates 3 PUs; Seleucid end with 81 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 84 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Egypt
                1 archer, 4 chariots, 1 leader, 1 phalanx and 1 warelephant moved from Bostra to Damascus
                1 warelephant moved from Petra to Jerusalem
                1 phalanx moved from Petra to Jerusalem
                1 chariot moved from Jerusalem to Damascus
                1 warelephant moved from Jerusalem to Damascus
                1 phalanx moved from Pharan to Jerusalem
                3 chariots moved from Alexandria to Jerusalem
                1 warelephant moved from Alexandria to Siwa
                1 archer moved from Paraetonium to Siwa
                1 warelephant moved from Alexandria to Pharan
                1 catapult moved from Alexandria to Paraetonium
                3 chariots moved from Berenice to Leptis Magna

    Purchase Units - Egypt
                Egypt buy 4 chariots, 1 phalanx and 2 warelephants; Remaining resources: 1 techTokens; 10 PUs;

    Combat - Egypt
                Battle in Damascus
                    Egypt attack with 1 archer, 5 chariots, 1 leader, 1 phalanx and 2 warelephants
                    Seleucid defend with 5 hoplites and 1 phalanx
                    Units damaged: 1 leader owned by the Egypt
                    Egypt win, taking Damascus from Seleucid with 1 archer, 3 chariots, 1 leader, 1 phalanx and 2 warelephants remaining. Battle score for attacker is 32
                    Casualties for Egypt: 2 chariots
                    Casualties for Seleucid: 5 hoplites and 1 phalanx

    Non Combat Move - Egypt

    Place Units - Egypt
                4 chariots, 1 phalanx and 2 warelephants placed in Alexandria

    Research Technology - Egypt
                Egypt spend 0 on tech rolls
                Egypt removing all Technology Tokens after unsuccessful research.

    Turn Complete - Egypt
                Egypt collect 56 PUs; end with 66 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -4 PUs; end with 62 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 65 PUs

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