I noticed something off with Japan and figured out that you did not move the 4 fighters out of Sumatra and Yunnan on non-combat. also did not place any of your purchases. you are welcome to rectify this or if you want to stop on this one. no problem either way.
Total Ancient War! Whackamatt vs dawgoneit!
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Pontus
1 catapult, 2 chariots, 1 leader, 6 phalanxs and 6 skirmishers moved from Pessinus to Tavium
2 hoplites moved from Sinope to Tavium
1 flagship and 2 triremes moved from SZ 78 to SZ 77Purchase Units - Pontus
Trigger PONsupraremes: buySuprareme removed from PontusProduction
Trigger PONsupraremes: buySupraremeX added to PontusProduction
Trigger PONsupraremesWALL: 1 wall gained by PlayerID named:Pontus
Pontus buy 2 catapults and 1 chariot; Remaining resources: 0 PUs; 1 techTokens;Combat - Pontus
Battle in Tavium
Pontus attack with 1 catapult, 2 chariots, 2 hoplites, 1 leader, 6 phalanxs and 6 skirmishers
AI_Neutral defend with 1 cavalry_neutral and 3 spearman_neutrals
Pontus win, taking Tavium from AI_Neutral with 1 catapult, 2 chariots, 2 hoplites, 1 leader, 6 phalanxs and 6 skirmishers remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 1 cavalry_neutral and 3 spearman_neutralsNon Combat Move - Pontus
Place Units - Pontus
2 catapults, 1 chariot and 1 wall placed in SinopeResearch Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after successful research.
Pontus discover triremesActivate Technology - Pontus
Pontus activating triremesTurn Complete - Pontus
Pontus collect 21 PUs; end with 21 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 20 PUs
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 19 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 18 PUs
city in Sinope creates 3 PUs; Pontus end with 21 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Seleucid
1 hoplite moved from Damascus to Bostra
1 phalanx moved from Jerusalem to Sidon
1 phalanx moved from Jerusalem to Petra
1 cataphract moved from Damascus to Sidon
1 hoplite moved from Seleucia to Ninive
4 cataphracts, 10 hoplites, 7 phalanxs and 1 warelephant moved from Seleucia to Susa
1 phalanx moved from Ctesiphon to Susa
1 phalanx moved from Attalia to SZ 61
1 warelephant moved from Attalia to SZ 61
2 hoplites moved from Antioch to SZ 61
1 bireme and 1 hoplite moved from SZ 61 to SZ 65
1 hoplite moved from SZ 65 to Rhodos
1 hoplite, 1 phalanx and 1 warelephant moved from SZ 61 to SalamisPurchase Units - Seleucid
Seleucid buy 11 hoplites; Remaining resources: 5 PUs; 2 techTokens;Combat - Seleucid
Battle in Salamis
Seleucid attack with 1 hoplite, 1 phalanx and 1 warelephant
Egypt defend with 1 wall and 1 warelephant
Units damaged: 1 wall owned by the Egypt
Seleucid win, taking Salamis from Egypt with 1 warelephant remaining. Battle score for attacker is 14
Casualties for Egypt: 1 wall and 1 warelephant
Casualties for Seleucid: 1 hoplite and 1 phalanx
Battle in Susa
Seleucid attack with 4 cataphracts, 10 hoplites, 8 phalanxs and 1 warelephant
Parthia defend with 1 archer and 2 walls
Seleucid win, taking Susa from Parthia with 4 cataphracts, 8 hoplites, 7 phalanxs and 1 warelephant remaining. Battle score for attacker is 25
Casualties for Seleucid: 2 hoplites and 1 phalanx
Casualties for Parthia: 1 archer and 2 walls
Battle in RhodosNon Combat Move - Seleucid
Place Units - Seleucid
7 hoplites placed in Seleucia
4 hoplites placed in AntiochResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after successful research.
Seleucid discover quadriremesActivate Technology - Seleucid
Seleucid activating quadriremesTurn Complete - Seleucid
Seleucid collect 93 PUs; end with 98 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 97 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 96 PUs
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 93 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 92 PUs
city in Antioch creates 3 PUs; Seleucid end with 95 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 98 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens -
I no I have messed up.
it’s my first game.
no solitaire.
the one battle your piece amount blended in with the background.
my fault I should have pushed on the territory button.
I’m not giving up!
but another one after this maybe? -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Egypt
1 archer, 3 chariots, 2 phalanxs and 1 warelephant moved from Paliurus to Berenice
2 archers, 1 chariot, 2 phalanxs and 1 warelephant moved from Siwa to Berenice
5 archers, 1 chariot, 1 leader, 4 phalanxs and 3 warelephants moved from Pharan to Jerusalem
1 bireme, 1 flagship, 1 quadrireme and 2 triremes moved from SZ 58 to SZ 57
1 warelephant moved from Alexandria to Pharan
1 phalanx moved from Alexandria to SZ 57
2 chariots moved from Alexandria to Jerusalem
2 chariots moved from Alexandria to Jerusalem
1 bireme, 1 flagship, 1 phalanx, 1 quadrireme and 2 triremes moved from SZ 57 to SZ 58Purchase Units - Egypt
Trigger EGYquinqueremes: buyQuinquereme removed from EgyptProduction
Trigger EGYquinqueremes: buyQuinqueremeX added to EgyptProduction
Trigger EGYquinqueremesWALL: 1 wall gained by PlayerID named:Egypt
Egypt buy 2 chariots and 1 quadrireme; Remaining resources: 2 PUs; 1 techTokens;Combat - Egypt
Battle in Jerusalem
Egypt attack with 5 archers, 5 chariots, 1 leader, 4 phalanxs and 3 warelephants
Seleucid defend with 1 hoplite
Units damaged: 1 leader owned by the Egypt
Egypt win, taking Jerusalem from Seleucid with 5 archers, 5 chariots, 1 leader, 4 phalanxs and 3 warelephants remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hoplite
Battle in Berenice
Egypt attack with 3 archers, 4 chariots, 4 phalanxs and 2 warelephants
AI_Neutral defend with 6 spearman_neutrals
Egypt win, taking Berenice from AI_Neutral with 3 archers, 3 chariots, 4 phalanxs and 2 warelephants remaining. Battle score for attacker is -6
Casualties for Egypt: 1 chariot
Casualties for AI_Neutral: 6 spearman_neutralsNon Combat Move - Egypt
1 phalanx moved from SZ 58 to PharanPlace Units - Egypt
2 chariots and 1 wall placed in Alexandria
1 quadrireme placed in SZ 57Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.Turn Complete - Egypt
Egypt collect 35 PUs; end with 37 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 35 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 34 PUs
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 32 PUs
city in Alexandria creates 3 PUs; Egypt end with 35 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens -
whoops! played egypt. reload the sel file and do it yourself. lol :-o
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Egypt
1 archer moved from Pharan to SZ 58
1 phalanx moved from Pharan to SZ 58
1 archer moved from Pharan to SZ 58
3 archers, 1 chariot, 1 leader, 3 phalanxs and 3 warelephants moved from Pharan to Jerusalem
2 archers, 1 bireme, 1 flagship, 1 phalanx, 1 quadrireme and 2 triremes moved from SZ 58 to SZ 62
2 archers and 1 phalanx moved from SZ 62 to Salamis
1 archer, 3 chariots, 2 phalanxs and 1 warelephant moved from Paliurus to Berenice
2 archers, 1 chariot, 2 phalanxs and 1 warelephant moved from Siwa to Berenice
4 chariots and 1 warelephant moved from Alexandria to Pharan
1 phalanx moved from Alexandria to MemphisPurchase Units - Egypt
Trigger EGYquinqueremes: buyQuinquereme removed from EgyptProduction
Trigger EGYquinqueremes: buyQuinqueremeX added to EgyptProduction
Trigger EGYquinqueremesWALL: 1 wall gained by PlayerID named:Egypt
Egypt buy 1 archer and 4 chariots; Remaining resources: 1 techTokens; 0 PUs;Combat - Egypt
Battle in Salamis
Egypt attack with 2 archers and 1 phalanx
Seleucid defend with 1 warelephant
Egypt win, taking Salamis from Seleucid with 2 archers and 1 phalanx remaining. Battle score for attacker is 10
Casualties for Seleucid: 1 warelephant
Battle in Berenice
Egypt attack with 3 archers, 4 chariots, 4 phalanxs and 2 warelephants
AI_Neutral defend with 6 spearman_neutrals
Egypt win, taking Berenice from AI_Neutral with 2 archers, 2 chariots, 4 phalanxs and 2 warelephants remaining. Battle score for attacker is -20
Casualties for Egypt: 1 archer and 2 chariots
Casualties for AI_Neutral: 6 spearman_neutrals
Battle in Jerusalem
Egypt attack with 3 archers, 1 chariot, 1 leader, 3 phalanxs and 3 warelephants
Seleucid defend with 1 hoplite
Units damaged: 1 leader owned by the Egypt
Egypt win, taking Jerusalem from Seleucid with 3 archers, 1 chariot, 1 leader, 3 phalanxs and 3 warelephants remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hopliteNon Combat Move - Egypt
Place Units - Egypt
1 archer, 4 chariots and 1 wall placed in AlexandriaResearch Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after successful research.
Egypt discover siegeWeaponsActivate Technology - Egypt
Egypt activating siegeWeaponsTurn Complete - Egypt
Egypt collect 41 PUs; end with 41 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 39 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -4 PUs; end with 35 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 38 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Parthia
Purchase Units - Parthia
Parthia buy 1 bireme, 1 cataphract and 2 horsearchers; Remaining resources: 2 techTokens; 0 PUs;Non Combat Move - Parthia
1 archer moved from SZ 86 to Cyropolis
1 flagship moved from SZ 86 to SZ 85
1 flagship moved from SZ 85 to SZ 84Place Units - Parthia
1 bireme placed in SZ 84
1 cataphract and 2 horsearchers placed in PersepolisResearch Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after unsuccessful research.Turn Complete - Parthia
Parthia collect 22 PUs; end with 22 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 21 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 20 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 23 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 26 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Armenia
1 unit repaired.
2 spearmen moved from Gazaca to Ctesiphon
1 cataphract moved from Gazaca to Ctesiphon
2 spearmen moved from Gazaca to Ninive
1 horsearcher moved from Gazaca to Ninive
5 cataphracts and 4 horsearchers moved from Gazaca to Cyropolis
2 cataphracts, 1 catapult, 1 horsearcher and 1 leader moved from Sanina to Cyropolis
1 horsearcher moved from Albana to Cyropolis
9 skirmishers and 10 spearmen moved from Phasis to Armavira
1 skirmisher moved from Satala to ArtaxataPurchase Units - Armenia
Trigger ARMeconomics: buyCity removed from ArmeniaProduction
Trigger ARMeconomics: buyCityX added to ArmeniaProduction
Trigger ARMeconomicsWALL: 1 wall gained by PlayerID named:Armenia
Armenia buy 3 horsearchers and 2 spearmen; Remaining resources: 2 techTokens; 0 PUs;Combat - Armenia
Battle in Ctesiphon
Armenia attack with 1 cataphract and 2 spearmen
Seleucid defend with 1 hoplite
Armenia win, taking Ctesiphon from Seleucid with 1 cataphract remaining. Battle score for attacker is -3
Casualties for Armenia: 2 spearmen
Casualties for Seleucid: 1 hoplite
Battle in Ninive
Armenia attack with 1 horsearcher and 2 spearmen
Seleucid defend with 1 hoplite
1 horsearcher owned by the Armenia retreated to Gazaca
Seleucid win with 1 hoplite remaining. Battle score for attacker is -10
Casualties for Armenia: 2 spearmenNon Combat Move - Armenia
Place Units - Armenia
1 horsearcher, 2 spearmen and 1 wall placed in Armavira
2 horsearchers placed in AlbanaResearch Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after unsuccessful research.Turn Complete - Armenia
Armenia collect 31 PUs; end with 31 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 30 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 29 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 27 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 25 PUs
Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 24 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 27 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 30 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - RomanRepublic
1 unit repaired.
1 cataphract moved from Genua to Mediolanum
1 leader moved from Genua to Mediolanum
1 ballista moved from Genua to Mediolanum
1 cataphract moved from Verona to Vindonissa
5 legionaires moved from Genua to Mediolanum
5 legionaires moved from Verona to Vindonissa
5 legionaires moved from Verona to MediolanumPurchase Units - RomanRepublic
RomanRepublic buy 2 quadriremes and 1 quinquereme; Remaining resources: 2 techTokens; 0 PUs;Combat - RomanRepublic
Battle in Mediolanum
RomanRepublic attack with 1 ballista, 1 cataphract, 1 leader and 10 legionaires
AI_Neutral defend with 4 skirmisher_neutrals and 1 warrior_neutral
Units damaged: 1 leader owned by the RomanRepublic
RomanRepublic win, taking Mediolanum from AI_Neutral with 1 ballista, 1 cataphract, 1 leader and 9 legionaires remaining. Battle score for attacker is -6
Casualties for RomanRepublic: 1 legionaire
Casualties for AI_Neutral: 4 skirmisher_neutrals and 1 warrior_neutral
Battle in Vindonissa
RomanRepublic attack with 1 cataphract and 5 legionaires
AI_Neutral defend with 3 archer_neutrals
RomanRepublic win, taking Vindonissa from AI_Neutral with 1 cataphract and 2 legionaires remaining. Battle score for attacker is -18
Casualties for RomanRepublic: 3 legionaires
Casualties for AI_Neutral: 3 archer_neutralsNon Combat Move - RomanRepublic
3 cataphracts moved from Capua to Roma
2 skirmishers moved from Roma to Capua
1 bireme and 1 trireme moved from SZ 47 to SZ 45Place Units - RomanRepublic
2 quadriremes and 1 quinquereme placed in SZ 28Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.Turn Complete - RomanRepublic
RomanRepublic collect 58 PUs; end with 58 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 55 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 54 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 57 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 60 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - GreekCityStates
1 skirmisher moved from Sparta to SZ 67
1 skirmisher and 1 trireme moved from SZ 67 to SZ 68
1 skirmisher moved from SZ 68 to Athens
1 trireme moved from SZ 50 to SZ 67
2 flagships and 2 quadriremes moved from SZ 67 to SZ 65
2 cavalrys moved from Apollonia to Larissa
GreekCityStates take Dodona from MacedoniaPurchase Units - GreekCityStates
GreekCityStates buy 1 archer, 3 hoplites and 1 skirmisher; Remaining resources: 2 techTokens; 0 PUs;Combat - GreekCityStates
Battle in Athens
Battle in SZ 65
GreekCityStates attack with 2 flagships and 2 quadriremes
Seleucid defend with 1 bireme
GreekCityStates win, taking Athens from Macedonia with 2 flagships and 2 quadriremes remaining. Battle score for attacker is 12
Casualties for Seleucid: 1 biremeNon Combat Move - GreekCityStates
Place Units - GreekCityStates
1 archer, 3 hoplites and 1 skirmisher placed in SpartaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after successful research.
GreekCityStates discover conscriptionActivate Technology - GreekCityStates
GreekCityStates activating conscriptionTurn Complete - GreekCityStates
GreekCityStates collect 26 PUs; end with 26 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 25 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 23 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 26 PUs
city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokens
city in Apollonia creates 3 PUs; GreekCityStates end with 29 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Pergamon
1 trireme moved from SZ 68 to SZ 67Purchase Units - Pergamon
Pergamon buy nothing; Remaining resources: 1 techTokens; 28 PUs;Non Combat Move - Pergamon
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 22 PUs; end with 50 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Carthage
1 unit repaired.
3 cavalrys, 3 hoplites, 4 phalanxs and 2 warelephants moved from Acci to Carthago Nova
2 warelephants moved from Gades to Carthago Nova
2 cavalrys, 4 hoplites, 1 leader and 2 warelephants moved from Auzia to Cartenna
2 cavalrys and 1 warelephant moved from Igilgili to Cartenna
2 hoplites moved from Carthago to SZ 32
2 biremes and 2 hoplites moved from SZ 32 to SZ 34Purchase Units - Carthage
Trigger CARconscription: 1 cavalry gained by PlayerID named:Carthage
Trigger CARconscriptionWALL: 1 wall gained by PlayerID named:Carthage
Carthage buy 3 hoplites, 1 suprareme and 1 trireme; Remaining resources: 2 PUs; 2 techTokens;Combat - Carthage
Battle in Cartenna
Carthage attack with 4 cavalrys, 4 hoplites, 1 leader and 3 warelephants
AI_Neutral defend with 2 cavalry_neutrals
Units damaged: 1 leader owned by the Carthage
Carthage win, taking Cartenna from AI_Neutral with 4 cavalrys, 4 hoplites, 1 leader and 3 warelephants remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 2 cavalry_neutrals
Battle in Carthago Nova
Carthage attack with 3 cavalrys, 3 hoplites, 4 phalanxs and 4 warelephants
AI_Neutral defend with 2 archer_neutrals, 1 skirmisher_neutral and 3 spearman_neutrals
Carthage win, taking Carthago Nova from AI_Neutral with 2 hoplites, 4 phalanxs and 4 warelephants remaining. Battle score for attacker is -25
Casualties for Carthage: 3 cavalrys and 1 hoplite
Casualties for AI_Neutral: 2 archer_neutrals, 1 skirmisher_neutral and 3 spearman_neutralsNon Combat Move - Carthage
2 hoplites moved from SZ 34 to MessanaPlace Units - Carthage
1 suprareme and 1 trireme placed in SZ 32
2 hoplites and 1 wall placed in Gades
1 cavalry and 1 hoplite placed in CarthagoResearch Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after successful research.
Carthage discover biremesActivate Technology - Carthage
Carthage activating biremesTurn Complete - Carthage
Carthage collect 70 PUs; end with 72 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 67 PUs
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 65 PUs
city in Carthago creates 3 PUs; Carthage end with 68 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Gades creates 3 PUs; Carthage end with 71 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Macedonia
2 units repaired.
1 skirmisher moved from Pella to Dodona
Macedonia take Dodona from GreekCityStates
1 bireme, 1 flagship, 1 quadrireme, 1 suprareme and 1 trireme moved from SZ 69 to SZ 68
1 catapult, 1 leader, 2 phalanxs and 5 warriors moved from Corinth to Athens
1 skirmisher moved from Delphi to Larissa
1 skirmisher moved from Delphi to Larissa
1 phalanx moved from Delphi to Larissa
2 warriors moved from Thessalonica to Larissa
1 catapult moved from Thessalonica to Larissa
4 warriors moved from Thessalonica to Pella
1 cavalry, 2 phalanxs and 2 warriors moved from Sardis to PergamumPurchase Units - Macedonia
Macedonia buy 1 quadrireme, 1 quinquereme and 1 trireme; Remaining resources: 0 PUs; 2 techTokens;Combat - Macedonia
Battle in SZ 68
Macedonia attack with 1 bireme, 1 flagship, 1 quadrireme, 1 suprareme and 1 trireme
GreekCityStates defend with 1 trireme
Macedonia win with 1 bireme, 1 flagship, 1 quadrireme, 1 suprareme and 1 trireme remaining. Battle score for attacker is 15
Casualties for GreekCityStates: 1 trireme
Battle in Athens
Macedonia attack with 1 catapult, 1 leader, 2 phalanxs and 5 warriors
GreekCityStates defend with 1 skirmisher
Macedonia win, taking Athens from GreekCityStates with 1 catapult, 1 leader, 2 phalanxs and 5 warriors remaining. Battle score for attacker is 4
Casualties for GreekCityStates: 1 skirmisher
Battle in Larissa
Macedonia attack with 1 catapult, 1 phalanx, 2 skirmishers and 2 warriors
GreekCityStates defend with 2 cavalrys; Pergamon defend with 1 spearman
Macedonia win, taking Larissa from Pergamon with 1 catapult, 1 phalanx, 2 skirmishers and 2 warriors remaining. Battle score for attacker is 17
Casualties for GreekCityStates: 2 cavalrys
Casualties for Pergamon: 1 spearman
Battle in Pergamum
Macedonia attack with 1 cavalry, 2 phalanxs and 2 warriors
Pergamon defend with 2 walls
Units damaged: 2 walls owned by the Pergamon
Macedonia win, taking Pergamum from Pergamon with 2 phalanxs remaining. Battle score for attacker is 22
Casualties for Macedonia: 1 cavalry and 2 warriors
Casualties for Pergamon: 2 wallsNon Combat Move - Macedonia
Place Units - Macedonia
1 quadrireme, 1 quinquereme and 1 trireme placed in SZ 68Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.Turn Complete - Macedonia
Macedonia collect 62 PUs; end with 62 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 58 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 57 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 56 PUs
city in Thessalonica creates 3 PUs; Macedonia end with 59 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Sardis creates 3 PUs; Macedonia end with 62 PUs
city in Sardis creates 1 techTokens; Macedonia end with 2 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Bosporus
9 archers, 5 cataphracts, 3 cavalrys, 6 hoplites, 12 horsearchers and 1 leader moved from Pityus to Armavira
3 hoplites moved from Sinda to Pityus
1 bireme, 1 flagship and 1 quadrireme moved from SZ 79 to SZ 80
1 archer moved from Theodesia to SZ 80
1 hoplite moved from Theodesia to SZ 80
1 archer, 1 bireme, 1 flagship, 1 hoplite and 1 quadrireme moved from SZ 80 to SZ 79
1 cataphract moved from Theodesia to AzaraPurchase Units - Bosporus
Bosporus buy 2 archers and 1 hoplite; Remaining resources: 2 PUs; 1 techTokens;Combat - Bosporus
Battle in Armavira
Bosporus attack with 9 archers, 5 cataphracts, 3 cavalrys, 6 hoplites, 12 horsearchers and 1 leader
Armenia defend with 1 city, 1 horsearcher, 12 skirmishers, 13 spearmen and 4 walls
Units damaged: 1 leader owned by the Bosporus
Bosporus win, taking Armavira from Armenia with 9 archers, 4 cataphracts, 2 cavalrys, 5 hoplites and 1 leader remaining. Battle score for attacker is 106
Casualties for Armenia: 1 horsearcher, 12 skirmishers, 13 spearmen and 4 walls
Casualties for Bosporus: 1 cataphract, 1 cavalry, 1 hoplite and 12 horsearchersNon Combat Move - Bosporus
1 archer and 1 hoplite moved from SZ 79 to PityusPlace Units - Bosporus
2 archers and 1 hoplite placed in TheodesiaResearch Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.Turn Complete - Bosporus
Bosporus collect 31 PUs; end with 33 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 32 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 31 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 29 PUs
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 28 PUs
city in Theodesia creates 3 PUs; Bosporus end with 31 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Armavira creates 3 PUs; Bosporus end with 34 PUs
city in Armavira creates 1 techTokens; Bosporus end with 2 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Pontus
1 catapult, 2 chariots, 2 hoplites, 1 leader, 6 phalanxs and 6 skirmishers moved from Tavium to Melitene
2 catapults and 1 chariot moved from Sinope to MelitenePurchase Units - Pontus
Trigger PONtriremes: buyTrireme removed from PontusProduction
Trigger PONtriremes: buyTriremeX added to PontusProduction
Trigger PONtriremesWALL: 1 wall gained by PlayerID named:Pontus
Pontus buy 3 chariots; Remaining resources: 3 PUs; 1 techTokens;Combat - Pontus
Battle in Melitene
Pontus attack with 3 catapults, 3 chariots, 2 hoplites, 1 leader, 6 phalanxs and 6 skirmishers
AI_Neutral defend with 2 archer_neutrals and 3 spearman_neutrals
Units damaged: 1 leader owned by the Pontus
Pontus win, taking Melitene from AI_Neutral with 3 catapults, 3 chariots, 2 hoplites, 1 leader, 6 phalanxs and 5 skirmishers remaining. Battle score for attacker is -4
Casualties for Pontus: 1 skirmisher
Casualties for AI_Neutral: 2 archer_neutrals and 3 spearman_neutralsNon Combat Move - Pontus
Place Units - Pontus
3 chariots and 1 wall placed in SinopeResearch Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.Turn Complete - Pontus
Pontus collect 23 PUs; end with 26 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 25 PUs
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 24 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 23 PUs
city in Sinope creates 3 PUs; Pontus end with 26 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens -
still your turn :-)
-
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Seleucid
1 phalanx moved from Sidon to Antioch
4 cataphracts, 8 hoplites, 7 phalanxs and 1 warelephant moved from Susa to Persepolis
2 hoplites moved from Seleucia to Ctesiphon
1 hoplite moved from Seleucia to Ctesiphon
1 flagship, 2 quadriremes, 2 quinqueremes and 2 triremes moved from SZ 61 to SZ 62Purchase Units - Seleucid
Trigger SELquadriremes: buyQuadrireme removed from SeleucidProduction
Trigger SELquadriremes: buyQuadriremeX added to SeleucidProduction
Trigger SELquadriremesWALL: 1 wall gained by PlayerID named:Seleucid
Seleucid buy 14 hoplites; Remaining resources: 0 PUs; 2 techTokens;Combat - Seleucid
Battle in SZ 62
Seleucid attack with 1 flagship, 2 quadriremes, 2 quinqueremes and 2 triremes
Egypt defend with 1 bireme, 1 flagship, 1 quadrireme and 2 triremes
Units damaged: 1 flagship owned by the Seleucid
Seleucid win with 1 flagship, 2 quadriremes, 2 quinqueremes and 1 trireme remaining. Battle score for attacker is 45
Casualties for Egypt: 1 bireme, 1 flagship, 1 quadrireme and 2 triremes
Casualties for Seleucid: 1 trireme
Battle in Ctesiphon
Seleucid attack with 3 hoplites
Armenia defend with 1 cataphract
Seleucid win, taking Ctesiphon from Armenia with 3 hoplites remaining. Battle score for attacker is 8
Casualties for Armenia: 1 cataphract
Battle in Persepolis
Seleucid attack with 4 cataphracts, 8 hoplites, 7 phalanxs and 1 warelephant
Parthia defend with 2 archers, 4 cataphracts, 1 catapult, 1 city, 6 horsearchers, 1 leader and 3 walls
Units damaged: 1 leader owned by the Parthia
Parthia win with 2 archers, 2 cataphracts and 1 leader remaining. Battle score for attacker is -42
Casualties for Seleucid: 4 cataphracts, 8 hoplites, 7 phalanxs and 1 warelephant
Casualties for Parthia: 2 cataphracts, 1 catapult, 6 horsearchers and 3 wallsNon Combat Move - Seleucid
Place Units - Seleucid
6 hoplites and 1 wall placed in Seleucia
8 hoplites placed in AntiochResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.Turn Complete - Seleucid
Seleucid collect 81 PUs; end with 81 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 78 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 76 PUs
city in Antioch creates 3 PUs; Seleucid end with 79 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 82 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Egypt
1 unit repaired.
1 archer moved from Jerusalem to Bostra
1 phalanx moved from Jerusalem to Petra
1 archer moved from Jerusalem to Petra
1 warelephant moved from Jerusalem to Petra
1 phalanx moved from Jerusalem to Bostra
1 warelephant moved from Jerusalem to Bostra
1 archer moved from Jerusalem to Sidon
1 phalanx moved from Jerusalem to Sidon
1 chariot moved from Jerusalem to Damascus
Egypt take Damascus from Seleucid
1 warelephant moved from Jerusalem to Sidon
2 archers, 2 chariots, 4 phalanxs and 2 warelephants moved from Berenice to Leptis Magna
4 chariots moved from Pharan to Bostra
1 warelephant moved from Pharan to Jerusalem
1 leader moved from Jerusalem to BostraPurchase Units - Egypt
Trigger EGYsiegeWeapons: buyCatapult removed from EgyptProduction
Trigger EGYsiegeWeapons: buyCatapultX added to EgyptProduction
Trigger EGYsiegeWeapons: 1 catapult gained by PlayerID named:Egypt
Trigger EGYsiegeWALL: 1 wall gained by PlayerID named:Egypt
Egypt buy 3 chariots and 2 warelephants; Remaining resources: 1 techTokens; 0 PUs;Combat - Egypt
Battle in Sidon
Egypt attack with 1 archer, 1 phalanx and 1 warelephant
Seleucid defend with 1 cataphract
Egypt win, taking Sidon from Seleucid with 1 archer, 1 phalanx and 1 warelephant remaining. Battle score for attacker is 8
Casualties for Seleucid: 1 cataphract
Battle in Bostra
Egypt attack with 1 archer, 4 chariots, 1 leader, 1 phalanx and 1 warelephant
Seleucid defend with 1 hoplite
Egypt win, taking Bostra from Seleucid with 1 archer, 4 chariots, 1 leader, 1 phalanx and 1 warelephant remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hoplite
Battle in Petra
Egypt attack with 1 archer, 1 phalanx and 1 warelephant
Seleucid defend with 1 phalanx
Egypt win, taking Petra from Seleucid with 1 phalanx and 1 warelephant remaining. Battle score for attacker is 1
Casualties for Egypt: 1 archer
Casualties for Seleucid: 1 phalanx
Battle in Leptis Magna
Egypt attack with 2 archers, 2 chariots, 4 phalanxs and 2 warelephants
AI_Neutral defend with 4 archer_neutrals and 2 walls
Egypt win, taking Leptis Magna from AI_Neutral with 1 phalanx and 2 warelephants remaining. Battle score for attacker is -25
Casualties for Egypt: 2 archers, 2 chariots and 3 phalanxs
Casualties for AI_Neutral: 4 archer_neutrals and 2 wallsNon Combat Move - Egypt
3 chariots moved from Alexandria to Siwa
1 archer moved from Alexandria to Paraetonium
1 chariot moved from Alexandria to Jerusalem
1 phalanx moved from Memphis to Pharan
3 chariots moved from Siwa to BerenicePlace Units - Egypt
1 catapult, 3 chariots, 1 wall and 2 warelephants placed in AlexandriaResearch Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.Turn Complete - Egypt
Egypt collect 62 PUs; end with 62 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 60 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 63 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Armenia
1 skirmisher moved from Artaxata to Satala
1 skirmisher moved from Phasis to Artaxata
7 cataphracts, 6 horsearchers and 1 leader moved from Cyropolis to Albana
1 catapult moved from Cyropolis to Nexuana
1 horsearcher moved from Gazaca to AlbanaPurchase Units - Armenia
Armenia buy 5 horsearchers; Remaining resources: 2 techTokens; 0 PUs;Combat - Armenia
Non Combat Move - Armenia
1 bireme moved from SZ 83 to SZ 84Place Units - Armenia
5 horsearchers placed in AlbanaResearch Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after unsuccessful research.Turn Complete - Armenia
Armenia collect 22 PUs; end with 22 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 20 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 18 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 21 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - RomanRepublic
1 unit repaired.
9 legionaires moved from Mediolanum to Nemausus
1 ballista moved from Mediolanum to Nemausus
2 legionaires moved from Vindonissa to Nemausus
1 cataphract and 1 leader moved from Mediolanum to Nemausus
1 cataphract moved from Vindonissa to Nemausus
2 cataphracts moved from Roma to Genua
1 legionaire and 1 skirmisher moved from Roma to Arretium
1 legionaire moved from Roma to CapuaPurchase Units - RomanRepublic
RomanRepublic buy 1 bireme, 3 cataphracts and 4 legionaires; Remaining resources: 2 techTokens; 0 PUs;Combat - RomanRepublic
Battle in Nemausus
RomanRepublic attack with 1 ballista, 2 cataphracts, 1 leader and 11 legionaires
AI_Neutral defend with 5 spearman_neutrals
Units damaged: 1 leader owned by the RomanRepublic
RomanRepublic win, taking Nemausus from AI_Neutral with 1 ballista, 2 cataphracts, 1 leader and 10 legionaires remaining. Battle score for attacker is -6
Casualties for RomanRepublic: 1 legionaire
Casualties for AI_Neutral: 5 spearman_neutralsNon Combat Move - RomanRepublic
Place Units - RomanRepublic
3 cataphracts and 4 legionaires placed in Roma
1 bireme placed in SZ 28Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.Turn Complete - RomanRepublic
RomanRepublic collect 61 PUs; end with 61 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 57 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 55 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 58 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 61 PUs





