16L G40 oysteilo (Axis) vs rubioton (Allies +19)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 carrier, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Tobruk to Alexandria
                1 armour moved from Greece to 97 Sea Zone
                3 infantry moved from Southern Italy to 97 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
                1 armour moved from 92 Sea Zone to Morocco
                3 infantry moved from 92 Sea Zone to Morocco
                1 battleship and 1 cruiser moved from 97 Sea Zone to 92 Sea Zone
                1 bomber moved from Southern France to Morocco
                2 fighters moved from Southern Italy to Alexandria

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 armour, 1 bomber and 3 infantry
                    Americans defend with 1 infantry and 1 mech_infantry
                    Italians win, taking Morocco from Americans with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in Alexandria
                    Italians attack with 1 artillery, 2 fighters and 2 infantry
                    British defend with 1 artillery
                    Italians win, taking Alexandria from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 artillery
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Alexandria to Tobruk
                1 destroyer and 1 submarine moved from 97 Sea Zone to 95 Sea Zone
                1 bomber moved from Morocco to Southern France
                1 armour moved from Greece to Romania
                1 artillery and 4 infantry moved from Yugoslavia to Slovakia Hungary
                1 infantry moved from Greece to Bulgaria
                1 infantry moved from Greece to Bulgaria
                1 infantry moved from Northern Italy to Greater Southern Germany
                1 aaGun moved from Northern Italy to Greater Southern Germany

    Place Units - Italians
                1 carrier and 1 transport placed in 95 Sea Zone
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 2 mech_infantrys and 1 transport; Remaining resources: 9 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 fighter moved from Burma to 37 Sea Zone

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine and 1 transport
                    1 submarine owned by the Japanese Submerged
                    ANZAC win with 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 transport
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - ANZAC
                1 fighter moved from 37 Sea Zone to Burma
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 aaGun and 1 infantry moved from India to Burma

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                2 mech_infantrys placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 19 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Burma : 1 aaGun, 1 fighter and 1 infantry
        Queensland : 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 harbour and 2 mech_infantrys
        South Australia : 2 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        54 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
        62 Sea Zone : 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 48 / 89
        Russians : 41 / 49
        Japanese : 56 / 63
        Americans : 50 / 73
        Chinese : 7 / 7
        British : 25 / 0
        UK_Pacific : 7 / 7
        Italians : 14 / 24
        ANZAC : 10 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 79 Sea Zone to 39 Sea Zone
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

    Territory Summary for French :

    39 Sea Zone : 1 destroyer
        Egypt : 1 infantry
        Anglo Egyptian Sudan : 1 infantry

    Production/PUs Summary :

    Germans : 48 / 89
        Russians : 41 / 49
        Japanese : 56 / 63
        Americans : 50 / 73
        Chinese : 7 / 7
        British : 25 / 0
        UK_Pacific : 7 / 7
        Italians : 14 / 24
        ANZAC : 10 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • I wont be able to post before sunday


  • Don’t worry Sir


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 5x factory_minor; Remaining resources: 84 PUs;
                Germans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 8 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 carrier, 1 cruiser and 2 submarines moved from 110 Sea Zone to 91 Sea Zone
                2 artilleries and 1 infantry moved from United Kingdom to Scotland
                1 armour moved from United Kingdom to Scotland
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
                3 fighters and 4 tactical_bombers moved from Western Germany to 91 Sea Zone
                2 bombers moved from Western Germany to 91 Sea Zone
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                4 artilleries and 12 infantry moved from Poland to Eastern Poland

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 2 bombers, 1 carrier, 1 cruiser, 4 fighters, 2 submarines and 5 tactical_bombers
                    British defend with 1 destroyer; Americans defend with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 3 transports
                    Units damaged: 1 carrier owned by the Americans
                    1 submarine owned by the Americans Submerged
                    Germans win with 2 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 71
                    Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter and 2 submarines
                    Casualties for British: 1 destroyer
                    Casualties for Americans: 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 transports
                Battle in Scotland
                    Germans attack with 1 armour, 2 artilleries and 1 infantry
                    British defend with 1 airfield, 2 infantry and 1 mech_infantry
                    Germans win, taking Scotland from British with 1 armour and 2 artilleries remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry and 1 mech_infantry
                Battle in Eastern Poland
                    Germans attack with 4 artilleries and 12 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Eastern Poland from Russians with 4 artilleries and 12 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                5 armour moved from United Kingdom to 110 Sea Zone
                2 infantry moved from Normandy Bordeaux to 110 Sea Zone
                5 armour, 2 infantry and 9 transports moved from 110 Sea Zone to 113 Sea Zone
                4 infantry moved from Germany to 113 Sea Zone
                2 artilleries moved from Germany to 113 Sea Zone
                2 mech_infantrys moved from Western Germany to 113 Sea Zone
                5 armour, 2 artilleries, 6 infantry, 2 mech_infantrys and 9 transports moved from 113 Sea Zone to 112 Sea Zone
                5 armour moved from 112 Sea Zone to Norway
                2 artilleries, 6 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
                2 bombers moved from 91 Sea Zone to United Kingdom
                3 fighters and 5 tactical_bombers moved from 91 Sea Zone to Morocco
                2 armour moved from Poland to Eastern Poland
                2 artilleries moved from Germany to Poland
                2 aaGuns moved from Poland to Eastern Poland
                1 armour and 1 mech_infantry moved from Germany to Eastern Poland
                5 mech_infantrys moved from Western Germany to Poland
                2 artilleries moved from Romania to Eastern Poland
                8 infantry moved from Romania to Eastern Poland
                1 infantry moved from Romania to Eastern Poland
                1 infantry moved from Romania to Bessarabia
                1 infantry moved from Romania to Eastern Poland

    Place Units - Germans
                1 carrier and 1 destroyer placed in 112 Sea Zone
                1 fighter and 1 tactical_bomber placed in Western Germany
                1 submarine placed in 109 Sea Zone
                2 infantry placed in United Kingdom
                1 artillery and 5 infantry placed in Western Germany
                1 artillery and 1 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
                Germans collect 49 PUs (2 lost to blockades); end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs


  • I believe the sub selection I make for you is as good as it gets. In round 1 it stays in, but my boats pretty much miss and score one hit to your carrier. In round two I submerge it because if you stay in you will loose everything


  • remember, NW Persia is neutral, not under soviet control.


  • OK Sir,

    You got it, I have made a few mistakes in this game and I think it’s imposible, with my allies skills, to turn this game.

    Congratulations you did a great job.

    Cheers


  • Ok. Great game. Remember to buy for London UK1 next time.

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