Agreed it could have definitely been worse!
16L G40 cyanight (Axis) vs Giallo (Allies +20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 78 PUs;
Germans buy 3 armour, 2 bombers and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Iraq to Syria
Germans take Syria from British
1 armour moved from Syria to Iraq
1 armour moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Trans-Jordan to IraqCombat - Germans
Non Combat Move - Germans
3 aaGuns, 6 armour, 14 artilleries and 16 infantry moved from Caucasus to Northwest Persia
6 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Russia to Volgograd
3 bombers moved from Western Germany to Iraq
1 fighter moved from Western Germany to Southern Italy
5 mech_infantrys moved from Bulgaria to Bessarabia
5 mech_infantrys moved from Greece to RomaniaPlace Units - Germans
3 armour placed in Caucasus
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
2 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 61 PUs (2 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 6 SuicideAttackTokens; 39 PUs;
Japanese buy 2 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Japanese take 6 Sea Zone from Americans
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Amur to Korea
1 fighter moved from Japan to Korea
2 infantry moved from Kazakhstan to Sikang
1 bomber moved from Iraq to Sikang
1 bomber moved from Iraq to SikangCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Sikang
Japanese attack with 2 bombers and 2 infantry
British defend with 1 armour and 1 mech_infantry
Japanese win, taking Sikang from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Korea
Japanese attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Japanese win, taking Korea from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 fighter moved from Korea to Japan
1 mech_infantry moved from Eastern Persia to Iraq
2 armour and 1 mech_infantry moved from Persia to Iraq
3 armour and 12 mech_infantrys moved from Caucasus to Iraq
2 bombers moved from Sikang to Volgograd
2 artilleries moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to KazakhstanPlace Units - Japanese
2 armour and 1 mech_infantry placed in Iraq
2 infantry placed in Persia
1 fighter placed in Japan
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6
Japanese collect 38 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 armour, 5 fighters, 1 harbour, 2 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - Americans
2 units repaired.
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
2 artilleries and 1 infantry moved from Manchuria to Korea
1 armour moved from Jehol to Korea
1 artillery moved from Anhwe to Jehol
1 infantry moved from Shantung to Jehol
1 bomber moved from West India to Caucasus
11 bombers moved from Egypt to Caucasus
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Germans
3 carriers moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 8 destroyers, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 3 transports moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from Gibraltar to Egypt
1 fighter moved from 92 Sea Zone to Egypt
1 fighter moved from Eastern United States to 92 Sea Zone
2 fighters moved from 92 Sea Zone to Egypt
2 fighters moved from Eastern United States to 92 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 armour moved from Szechwan to Kansu
Chinese take Kansu from JapaneseCombat - Americans
Strategic bombing raid in Caucasus
Bombing raid in Caucasus rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Caucasus causes 6 damage total.
Battle in Soviet Far East
Battle in Korea
Americans attack with 1 armour, 2 artilleries and 1 infantry
Japanese defend with 2 infantry
Americans win, taking Soviet Far East from Japanese, taking Korea from Japanese with 1 armour and 2 artilleries remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Caucasus
Americans attack with 11 bombers
Germans defend with 3 armour, 1 factory_minor and 3 mech_infantrys
Americans win with 9 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 3 armour and 3 mech_infantrys
Casualties for Americans: 2 bombersNon Combat Move - Americans
10 bombers moved from Caucasus to West India
1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Yunnan to French Indo China
1 submarine moved from 25 Sea Zone to 14 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea ZonePlace Units - Americans
1 harbour placed in French Indo China
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
2 armour and 1 infantry placed in French Indo China
5 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3
Americans collect 70 PUs (3 lost to blockades); end with 75 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Hunan to Kweichow
1 artillery moved from Kweichow to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 artillery and 3 infantry placed in Szechwan
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 1 armour, 2 fighters and 3 mech_infantrys; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour and 2 mech_infantrys moved from Yunnan to Szechwan
1 bomber moved from Szechwan to Eastern Persia
1 infantry moved from West India to Eastern Persia
1 infantry moved from India to West India
2 mech_infantrys moved from Belgian Congo to Egypt
1 armour moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
1 armour moved from Trans-Jordan to EgyptCombat - British
Battle in Eastern Persia
British attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
British win, taking Eastern Persia from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber moved from Eastern Persia to India
2 armour and 2 mech_infantrys moved from India to West IndiaPlace Units - British
1 armour and 2 fighters placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
3 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 3 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to Iraq
1 fighter moved from Southern Italy to IraqPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour, 2 artilleries and 3 infantry moved from India to 39 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 39 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from Shan State to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 cruiser and 2 destroyers moved from 39 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to Philippines
1 armour moved from Shensi to Kansu
1 artillery and 1 infantry moved from Shan State to French Indo ChinaCombat - ANZAC
Non Combat Move - ANZAC
2 armour, 3 artilleries and 5 infantry moved from 36 Sea Zone to French Indo China
3 artilleries and 3 infantry moved from Western Australia to Northern Territory
1 armour and 1 mech_infantry moved from Western Australia to QueenslandPlace Units - ANZAC
2 fighters and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 80 PUs;
Germans buy 4 armour, 2 bombers and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Trans-Jordan to IraqCombat - Germans
Non Combat Move - Germans
3 aaGuns moved from Northwest Persia to Caucasus
6 armour, 14 artilleries, 16 infantry and 6 mech_infantrys moved from Northwest Persia to Iraq
3 mech_infantrys moved from Russia to Rostov
6 mech_infantrys moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
5 mech_infantrys moved from Bessarabia to Rostov
5 mech_infantrys moved from Romania to Ukraine
1 fighter moved from Southern Italy to CaucasusPlace Units - Germans
3 armour placed in Caucasus
3 mech_infantrys placed in Volgograd
Germans undo move 2.
1 armour and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
2 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Germans collect 60 PUs (3 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 artilleries and 10 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 6 infantry
EDIT: Adding units owned by Germans to Karelia: 6 infantry
EDIT: Turning off Edit Mode
2 infantry moved from Persia to Eastern Persia
2 bombers moved from Iraq to Eastern Persia
4 tactical_bombers moved from Iraq to Eastern Persia
4 fighters moved from Iraq to Eastern PersiaCombat - Japanese
Battle in Eastern Persia
Japanese attack with 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers
British defend with 1 infantry
Japanese win, taking Eastern Persia from British with 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 bombers, 4 fighters and 4 tactical_bombers moved from Eastern Persia to Iraq
2 artilleries moved from Northwest Persia to Iraq
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Kazakhstan to Novosibirsk
2 bombers moved from Volgograd to IraqPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Aleutian Islands from Americans to Japanese
EDIT: Adding units owned by Japanese to Aleutian Islands: 1 infantry
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 8 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 artilleries and 1 infantry placed in Iraq
2 infantry placed in Persia
7 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
Japanese collect 28 PUs (4 lost to blockades); end with 28 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 4 artilleries, 5 fighters, 4 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
5 destroyers moved from 36 Sea Zone to 20 Sea Zone
2 battleships and 2 cruisers moved from 36 Sea Zone to 20 Sea Zone
2 carriers moved from 36 Sea Zone to 20 Sea Zone
3 armour, 1 artillery and 4 infantry moved from French Indo China to 36 Sea Zone
3 armour, 1 artillery, 4 infantry and 4 transports moved from 36 Sea Zone to 20 Sea Zone
3 armour, 1 artillery and 4 infantry moved from 20 Sea Zone to Formosa
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 armour moved from Korea to Buryatia
Americans take Amur from Japanese
Americans take Buryatia from Japanese
1 artillery and 1 infantry moved from Jehol to Manchuria
1 armour moved from Kansu to Urals
Americans take Timguska from Japanese
Americans take Urals from Japanese
2 bombers moved from West India to Novosibirsk
2 bombers moved from West India to Sikang
2 bombers moved from West India to Tsinghai
4 bombers moved from West India to Eastern Persia
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 fighter moved from Western United States to Midway
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 14 Sea Zone to 8 Sea Zone
1 armour moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
1 armour moved from Trans-Jordan to Egypt
3 carriers moved from 71 Sea Zone to 83 Sea Zone -
tokens?
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 4 artilleries, 5 fighters, 4 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
5 destroyers moved from 36 Sea Zone to 20 Sea Zone
2 battleships and 2 cruisers moved from 36 Sea Zone to 20 Sea Zone
2 carriers moved from 36 Sea Zone to 20 Sea Zone
3 armour, 1 artillery and 4 infantry moved from French Indo China to 36 Sea Zone
3 armour, 1 artillery, 4 infantry and 4 transports moved from 36 Sea Zone to 20 Sea Zone
3 armour, 1 artillery and 4 infantry moved from 20 Sea Zone to Formosa
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 armour moved from Korea to Buryatia
Americans take Amur from Japanese
Americans take Buryatia from Japanese
1 artillery and 1 infantry moved from Jehol to Manchuria
1 armour moved from Kansu to Urals
Americans take Timguska from Japanese
Americans take Urals from Japanese
2 bombers moved from West India to Novosibirsk
2 bombers moved from West India to Sikang
2 bombers moved from West India to Tsinghai
4 bombers moved from West India to Eastern Persia
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 fighter moved from Western United States to Midway
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 14 Sea Zone to 8 Sea Zone
1 armour moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
1 armour moved from Trans-Jordan to Egypt
3 carriers moved from 71 Sea Zone to 83 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,3
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 6,4 -
Missed with all the Kami’s They must have forgot to load explosives in the planes.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 4 artilleries, 5 fighters, 4 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
5 destroyers moved from 36 Sea Zone to 20 Sea Zone
2 battleships and 2 cruisers moved from 36 Sea Zone to 20 Sea Zone
2 carriers moved from 36 Sea Zone to 20 Sea Zone
3 armour, 1 artillery and 4 infantry moved from French Indo China to 36 Sea Zone
3 armour, 1 artillery, 4 infantry and 4 transports moved from 36 Sea Zone to 20 Sea Zone
3 armour, 1 artillery and 4 infantry moved from 20 Sea Zone to Formosa
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 armour moved from Korea to Buryatia
Americans take Amur from Japanese
Americans take Buryatia from Japanese
1 artillery and 1 infantry moved from Jehol to Manchuria
1 armour moved from Kansu to Urals
Americans take Timguska from Japanese
Americans take Urals from Japanese
2 bombers moved from West India to Novosibirsk
2 bombers moved from West India to Sikang
2 bombers moved from West India to Tsinghai
4 bombers moved from West India to Eastern Persia
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 fighter moved from Western United States to Midway
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 14 Sea Zone to 8 Sea Zone
1 armour moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
1 armour moved from Trans-Jordan to Egypt
3 carriers moved from 71 Sea Zone to 83 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,3
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 6,4
Battle in Eastern Persia
Americans attack with 4 bombers
Japanese defend with 2 infantry
Americans win with 3 bombers remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber
Casualties for Japanese: 2 infantry
Battle in 20 Sea Zone
Americans attack with 2 battleships, 2 carriers, 2 cruisers, 5 destroyers and 4 transports
Japanese defend with 1 destroyer
Units damaged: 1 battleship owned by the Americans
Americans win, taking 20 Sea Zone from Japanese with 2 battleships, 2 carriers, 2 cruisers, 5 destroyers and 4 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 submarine
Americans win, taking 35 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 8 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sikang
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans win with 1 bomber remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans win with 1 bomber remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Novosibirsk
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in FormosaNon Combat Move - Americans
2 bombers moved from Novosibirsk to Kansu
1 bomber moved from Tsinghai to Kansu
1 bomber moved from Sikang to Kansu
3 bombers moved from Eastern Persia to Kansu
5 fighters moved from 92 Sea Zone to Egypt
1 fighter moved from 92 Sea Zone to Egypt
1 fighter moved from Gibraltar to Egypt
5 fighters moved from Eastern United States to GibraltarPlace Units - Americans
5 fighters placed in Eastern United States
4 artilleries and 4 infantry placed in Central United States
3 transports placed in 36 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5
Americans collect 79 PUs; end with 80 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 artillery moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 artillery and 2 infantry moved from Szechwan to Sikang
3 infantry moved from Kweichow to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Sikang
1 artillery and 2 infantry placed in Kansu
Chinese undo move 1.
3 infantry placed in Kansu
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Japanese
7 armour and 7 mech_infantrys moved from West India to Turkmenistan
British take Turkmenistan from Japanese
1 mech_infantry moved from Szechwan to Kazakhstan
British take Kazakhstan from Japanese
2 armour and 1 mech_infantry moved from Szechwan to Sikang
1 fighter and 1 tactical_bomber moved from Gibraltar to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 armour and 1 mech_infantry moved from India to Eastern Persia
2 artilleries and 18 infantry moved from West India to Eastern Persia
1 bomber moved from India to VolgogradCombat - British
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.Non Combat Move - British
1 bomber moved from Volgograd to Sikang
1 infantry moved from Szechwan to Sikang
2 aaGuns moved from West India to Eastern PersiaPlace Units - British
3 infantry placed in Egypt
3 fighters placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 2 fighters
EDIT: Adding units owned by Americans to 92 Sea Zone: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
3 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 3 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 6 PUs;Combat Move - Italians
1 artillery moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from British
1 bomber moved from Iraq to Kazakhstan
1 fighter moved from Iraq to KazakhstanCombat - Italians
Battle in Kazakhstan
Italians attack with 1 bomber and 1 fighter
British defend with 1 mech_infantry
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Kazakhstan to Russia
1 fighter moved from Kazakhstan to Volgograd
1 fighter moved from Southern Italy to IraqPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 23 PUs total