16L G40 cyanight (Axis) vs Giallo (Allies +20)

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 78 PUs;
                Germans buy 3 armour, 2 bombers and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Iraq to Syria
                      Germans take Syria from British
                1 armour moved from Syria to Iraq
                1 armour moved from Iraq to Trans-Jordan
                      Germans take Trans-Jordan from British
                1 armour moved from Trans-Jordan to Iraq

    Combat - Germans

    Non Combat Move - Germans
                3 aaGuns, 6 armour, 14 artilleries and 16 infantry moved from Caucasus to Northwest Persia
                6 mech_infantrys moved from Volgograd to Northwest Persia
                3 mech_infantrys moved from Ukraine to Caucasus
                3 mech_infantrys moved from Russia to Volgograd
                3 bombers moved from Western Germany to Iraq
                1 fighter moved from Western Germany to Southern Italy
                5 mech_infantrys moved from Bulgaria to Bessarabia
                5 mech_infantrys moved from Greece to Romania

    Place Units - Germans
                3 armour placed in Caucasus
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                2 bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
                Germans collect 61 PUs (2 lost to blockades); end with 61 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - Russians

    Turn Complete - Russians

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese repair damage of 3x factory_minor; Remaining resources: 6 SuicideAttackTokens; 39 PUs;
                Japanese buy 2 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                      Japanese take 6 Sea Zone from Americans
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                2 infantry moved from Amur to Korea
                1 fighter moved from Japan to Korea
                2 infantry moved from Kazakhstan to Sikang
                1 bomber moved from Iraq to Sikang
                1 bomber moved from Iraq to Sikang

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Sikang
                    Japanese attack with 2 bombers and 2 infantry
                    British defend with 1 armour and 1 mech_infantry
                    Japanese win, taking Sikang from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 10
                    Casualties for British: 1 armour and 1 mech_infantry
                Battle in Korea
                    Japanese attack with 1 fighter and 2 infantry
                    Americans defend with 1 infantry
                    Japanese win, taking Korea from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Korea to Japan
                1 mech_infantry moved from Eastern Persia to Iraq
                2 armour and 1 mech_infantry moved from Persia to Iraq
                3 armour and 12 mech_infantrys moved from Caucasus to Iraq
                2 bombers moved from Sikang to Volgograd
                2 artilleries moved from Caucasus to Northwest Persia
                1 infantry moved from Caucasus to Kazakhstan

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in Iraq
                2 infantry placed in Persia
                1 fighter placed in Japan
                1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6
                Japanese collect 38 PUs; end with 38 PUs total

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 2 armour, 5 fighters, 1 harbour, 2 infantry and 1 transport; Remaining resources: 5 PUs;

    Combat Move - Americans
                2 units repaired.
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                2 artilleries and 1 infantry moved from Manchuria to Korea
                1 armour moved from Jehol to Korea
                1 artillery moved from Anhwe to Jehol
                1 infantry moved from Shantung to Jehol
                1 bomber moved from West India to Caucasus
                11 bombers moved from Egypt to Caucasus
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                      Americans take 93 Sea Zone from Germans
                3 carriers moved from 72 Sea Zone to 71 Sea Zone
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 2 battleships, 2 carriers, 2 cruisers, 8 destroyers, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 3 transports moved from 37 Sea Zone to 36 Sea Zone
                1 fighter moved from Gibraltar to Egypt
                1 fighter moved from 92 Sea Zone to Egypt
                1 fighter moved from Eastern United States to 92 Sea Zone
                2 fighters moved from 92 Sea Zone to Egypt
                2 fighters moved from Eastern United States to 92 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                1 armour moved from Szechwan to Kansu
                      Chinese take Kansu from Japanese

    Combat - Americans
                Strategic bombing raid in Caucasus
                    Bombing raid in Caucasus rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Caucasus causes 6 damage total.
                Battle in Soviet Far East
                Battle in Korea
                    Americans attack with 1 armour, 2 artilleries and 1 infantry
                    Japanese defend with 2 infantry
                    Americans win, taking Soviet Far East from Japanese, taking Korea from Japanese with 1 armour and 2 artilleries remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Caucasus
                    Americans attack with 11 bombers
                    Germans defend with 3 armour, 1 factory_minor and 3 mech_infantrys
                    Americans win with 9 bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 armour and 3 mech_infantrys
                    Casualties for Americans: 2 bombers

    Non Combat Move - Americans
                10 bombers moved from Caucasus to West India
                1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
                1 infantry moved from Yunnan to French Indo China
                1 submarine moved from 25 Sea Zone to 14 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone

    Place Units - Americans
                1 harbour placed in French Indo China
                1 transport placed in 10 Sea Zone
                1 infantry placed in Western United States
                2 armour and 1 infantry placed in French Indo China
                5 fighters placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3
                Americans collect 70 PUs (3 lost to blockades); end with 75 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Hunan to Kweichow
                1 artillery moved from Kweichow to Shensi

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu
                1 artillery and 3 infantry placed in Szechwan
                2 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 19 PUs; end with 19 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - British
                British buy 1 armour, 2 fighters and 3 mech_infantrys; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 armour and 2 mech_infantrys moved from Yunnan to Szechwan
                1 bomber moved from Szechwan to Eastern Persia
                1 infantry moved from West India to Eastern Persia
                1 infantry moved from India to West India
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 armour moved from Egypt to Trans-Jordan
                      British take Trans-Jordan from Germans
                1 armour moved from Trans-Jordan to Egypt

    Combat - British
                Battle in Eastern Persia
                    British attack with 1 bomber and 1 infantry
                    Japanese defend with 1 infantry
                    British win, taking Eastern Persia from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 bomber moved from Eastern Persia to India
                2 armour and 2 mech_infantrys moved from India to West India

    Place Units - British
                1 armour and 2 fighters placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 32 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                3 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 3 armour and 1 mech_infantry

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 infantry moved from Northwest Persia to Iraq
                1 artillery moved from Northwest Persia to Iraq
                1 fighter moved from Southern Italy to Iraq

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour, 2 artilleries and 3 infantry moved from India to 39 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 39 Sea Zone to 36 Sea Zone
                1 armour and 1 infantry moved from Shan State to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 cruiser and 2 destroyers moved from 39 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery and 1 transport moved from 54 Sea Zone to 26 Sea Zone
                1 fighter moved from Queensland to Philippines
                1 armour moved from Shensi to Kansu
                1 artillery and 1 infantry moved from Shan State to French Indo China

    Combat - ANZAC

    Non Combat Move - ANZAC
                2 armour, 3 artilleries and 5 infantry moved from 36 Sea Zone to French Indo China
                3 artilleries and 3 infantry moved from Western Australia to Northern Territory
                1 armour and 1 mech_infantry moved from Western Australia to Queensland

    Place Units - ANZAC
                2 fighters and 1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - French

    Turn Complete - French

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 80 PUs;
                Germans buy 4 armour, 2 bombers and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Iraq to Trans-Jordan
                      Germans take Trans-Jordan from British
                1 armour moved from Trans-Jordan to Iraq

    Combat - Germans

    Non Combat Move - Germans
                3 aaGuns moved from Northwest Persia to Caucasus
                6 armour, 14 artilleries, 16 infantry and 6 mech_infantrys moved from Northwest Persia to Iraq
                3 mech_infantrys moved from Russia to Rostov
                6 mech_infantrys moved from Volgograd to Caucasus
                3 mech_infantrys moved from Ukraine to Caucasus
                5 mech_infantrys moved from Bessarabia to Rostov
                5 mech_infantrys moved from Romania to Ukraine
                1 fighter moved from Southern Italy to Caucasus

    Place Units - Germans
                3 armour placed in Caucasus
                3 mech_infantrys placed in Volgograd
                Germans undo move 2.
                1 armour and 2 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Russia
                3 mech_infantrys placed in Ukraine
                2 bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
                Germans collect 60 PUs (3 lost to blockades); end with 60 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Combat Move - Russians

    Turn Complete - Russians

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 2 artilleries and 10 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Finland: 6 infantry
                EDIT: Adding units owned by Germans to Karelia: 6 infantry
                EDIT: Turning off Edit Mode
                2 infantry moved from Persia to Eastern Persia
                2 bombers moved from Iraq to Eastern Persia
                4 tactical_bombers moved from Iraq to Eastern Persia
                4 fighters moved from Iraq to Eastern Persia

    Combat - Japanese
                Battle in Eastern Persia
                    Japanese attack with 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers
                    British defend with 1 infantry
                    Japanese win, taking Eastern Persia from British with 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                2 bombers, 4 fighters and 4 tactical_bombers moved from Eastern Persia to Iraq
                2 artilleries moved from Northwest Persia to Iraq
                1 infantry moved from Sikang to Tsinghai
                1 infantry moved from Kazakhstan to Novosibirsk
                2 bombers moved from Volgograd to Iraq

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing ownership of Aleutian Islands from Americans to Japanese
                EDIT: Adding units owned by Japanese to Aleutian Islands: 1 infantry
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
                EDIT: Adding units owned by Japanese to 8 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                2 artilleries and 1 infantry placed in Iraq
                2 infantry placed in Persia
                7 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 submarine
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
                Japanese collect 28 PUs (4 lost to blockades); end with 28 PUs total

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 4 artilleries, 5 fighters, 4 infantry and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                5 destroyers moved from 36 Sea Zone to 20 Sea Zone
                2 battleships and 2 cruisers moved from 36 Sea Zone to 20 Sea Zone
                2 carriers moved from 36 Sea Zone to 20 Sea Zone
                3 armour, 1 artillery and 4 infantry moved from French Indo China to 36 Sea Zone
                3 armour, 1 artillery, 4 infantry and 4 transports moved from 36 Sea Zone to 20 Sea Zone
                3 armour, 1 artillery and 4 infantry moved from 20 Sea Zone to Formosa
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
                      Americans take Siberia from Japanese
                1 armour moved from Korea to Buryatia
                      Americans take Amur from Japanese
                      Americans take Buryatia from Japanese
                1 artillery and 1 infantry moved from Jehol to Manchuria
                1 armour moved from Kansu to Urals
                      Americans take Timguska from Japanese
                      Americans take Urals from Japanese
                2 bombers moved from West India to Novosibirsk
                2 bombers moved from West India to Sikang
                2 bombers moved from West India to Tsinghai
                4 bombers moved from West India to Eastern Persia
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 fighter moved from Western United States to Midway
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 14 Sea Zone to 8 Sea Zone
                1 armour moved from Egypt to Trans-Jordan
                      British take Trans-Jordan from Germans
                1 armour moved from Trans-Jordan to Egypt
                3 carriers moved from 71 Sea Zone to 83 Sea Zone

  • '21 '20 '19 '18 '17 '16

    tokens?

  • '14 Customizer

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 4 artilleries, 5 fighters, 4 infantry and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                5 destroyers moved from 36 Sea Zone to 20 Sea Zone
                2 battleships and 2 cruisers moved from 36 Sea Zone to 20 Sea Zone
                2 carriers moved from 36 Sea Zone to 20 Sea Zone
                3 armour, 1 artillery and 4 infantry moved from French Indo China to 36 Sea Zone
                3 armour, 1 artillery, 4 infantry and 4 transports moved from 36 Sea Zone to 20 Sea Zone
                3 armour, 1 artillery and 4 infantry moved from 20 Sea Zone to Formosa
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
                      Americans take Siberia from Japanese
                1 armour moved from Korea to Buryatia
                      Americans take Amur from Japanese
                      Americans take Buryatia from Japanese
                1 artillery and 1 infantry moved from Jehol to Manchuria
                1 armour moved from Kansu to Urals
                      Americans take Timguska from Japanese
                      Americans take Urals from Japanese
                2 bombers moved from West India to Novosibirsk
                2 bombers moved from West India to Sikang
                2 bombers moved from West India to Tsinghai
                4 bombers moved from West India to Eastern Persia
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 fighter moved from Western United States to Midway
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 14 Sea Zone to 8 Sea Zone
                1 armour moved from Egypt to Trans-Jordan
                      British take Trans-Jordan from Germans
                1 armour moved from Trans-Jordan to Egypt
                3 carriers moved from 71 Sea Zone to 83 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4,5
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4,3
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 6,4

  • '14 Customizer

    Missed with all the Kami’s They must have forgot to load explosives in the planes.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 4 artilleries, 5 fighters, 4 infantry and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                5 destroyers moved from 36 Sea Zone to 20 Sea Zone
                2 battleships and 2 cruisers moved from 36 Sea Zone to 20 Sea Zone
                2 carriers moved from 36 Sea Zone to 20 Sea Zone
                3 armour, 1 artillery and 4 infantry moved from French Indo China to 36 Sea Zone
                3 armour, 1 artillery, 4 infantry and 4 transports moved from 36 Sea Zone to 20 Sea Zone
                3 armour, 1 artillery and 4 infantry moved from 20 Sea Zone to Formosa
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
                      Americans take Siberia from Japanese
                1 armour moved from Korea to Buryatia
                      Americans take Amur from Japanese
                      Americans take Buryatia from Japanese
                1 artillery and 1 infantry moved from Jehol to Manchuria
                1 armour moved from Kansu to Urals
                      Americans take Timguska from Japanese
                      Americans take Urals from Japanese
                2 bombers moved from West India to Novosibirsk
                2 bombers moved from West India to Sikang
                2 bombers moved from West India to Tsinghai
                4 bombers moved from West India to Eastern Persia
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 fighter moved from Western United States to Midway
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 14 Sea Zone to 8 Sea Zone
                1 armour moved from Egypt to Trans-Jordan
                      British take Trans-Jordan from Germans
                1 armour moved from Trans-Jordan to Egypt
                3 carriers moved from 71 Sea Zone to 83 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4,5
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4,3
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 6,4
                Battle in Eastern Persia
                    Americans attack with 4 bombers
                    Japanese defend with 2 infantry
                    Americans win with 3 bombers remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 2 infantry
                Battle in 20 Sea Zone
                    Americans attack with 2 battleships, 2 carriers, 2 cruisers, 5 destroyers and 4 transports
                    Japanese defend with 1 destroyer
                    Units damaged: 1 battleship owned by the Americans
                    Americans win, taking 20 Sea Zone from Japanese with 2 battleships, 2 carriers, 2 cruisers, 5 destroyers and 4 transports remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 35 Sea Zone
                    Americans attack with 2 destroyers
                    Japanese defend with 1 submarine
                    Americans win, taking 35 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in 8 Sea Zone
                    Americans attack with 1 submarine and 1 transport
                    Japanese defend with 1 transport
                    Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Sikang
                    Americans attack with 2 bombers
                    Japanese defend with 1 infantry
                    Americans win with 1 bomber remaining. Battle score for attacker is -9
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 1 infantry
                Battle in Tsinghai
                    Americans attack with 2 bombers
                    Japanese defend with 1 infantry
                    Americans win with 1 bomber remaining. Battle score for attacker is -9
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 1 infantry
                Battle in Aleutian Islands
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Novosibirsk
                    Americans attack with 2 bombers
                    Japanese defend with 1 infantry
                    Americans win with 2 bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Formosa

    Non Combat Move - Americans
                2 bombers moved from Novosibirsk to Kansu
                1 bomber moved from Tsinghai to Kansu
                1 bomber moved from Sikang to Kansu
                3 bombers moved from Eastern Persia to Kansu
                5 fighters moved from 92 Sea Zone to Egypt
                1 fighter moved from 92 Sea Zone to Egypt
                1 fighter moved from Gibraltar to Egypt
                5 fighters moved from Eastern United States to Gibraltar

    Place Units - Americans
                5 fighters placed in Eastern United States
                4 artilleries and 4 infantry placed in Central United States
                3 transports placed in 36 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5
                Americans collect 79 PUs; end with 80 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Japanese
                1 artillery moved from Shensi to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 infantry moved from Hopei to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 artillery and 2 infantry moved from Szechwan to Sikang
                3 infantry moved from Kweichow to Shensi

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                5 infantry placed in Sikang
                1 artillery and 2 infantry placed in Kansu
                Chinese undo move 1.
                3 infantry placed in Kansu
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 22 PUs; end with 22 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - British
                British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Japanese
                7 armour and 7 mech_infantrys moved from West India to Turkmenistan
                      British take Turkmenistan from Japanese
                1 mech_infantry moved from Szechwan to Kazakhstan
                      British take Kazakhstan from Japanese
                2 armour and 1 mech_infantry moved from Szechwan to Sikang
                1 fighter and 1 tactical_bomber moved from Gibraltar to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                3 armour and 1 mech_infantry moved from India to Eastern Persia
                2 artilleries and 18 infantry moved from West India to Eastern Persia
                1 bomber moved from India to Volgograd

    Combat - British
                Strategic bombing raid in Volgograd
                    Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Volgograd causes 5 damage total.

    Non Combat Move - British
                1 bomber moved from Volgograd to Sikang
                1 infantry moved from Szechwan to Sikang
                2 aaGuns moved from West India to Eastern Persia

    Place Units - British
                3 infantry placed in Egypt
                3 fighters placed in Union of South Africa
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Gibraltar: 2 fighters
                EDIT: Adding units owned by Americans to 92 Sea Zone: 2 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                3 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 3 armour and 1 mech_infantry

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 6 PUs;

    Combat Move - Italians
                1 artillery moved from Iraq to Trans-Jordan
                      Italians take Trans-Jordan from British
                1 bomber moved from Iraq to Kazakhstan
                1 fighter moved from Iraq to Kazakhstan

    Combat - Italians
                Battle in Kazakhstan
                    Italians attack with 1 bomber and 1 fighter
                    British defend with 1 mech_infantry
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                1 bomber moved from Kazakhstan to Russia
                1 fighter moved from Kazakhstan to Volgograd
                1 fighter moved from Southern Italy to Iraq

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 23 PUs total

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