eventually my planes will start surviving :)
16L G40 cyanight (Axis) vs Giallo (Allies +20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 51 PUs;
Japanese buy 3 aaGuns, 2 armour, 1 destroyer, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Japan to 19 Sea Zone
11 fighters moved from Trans-Jordan to 98 Sea Zone
10 tactical_bombers moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from Turkmenistan to Eastern Persia
1 mech_infantry moved from Kazakhstan to Eastern Persia
5 fighters moved from Northwest Persia to Eastern Persia
4 bombers moved from Northwest Persia to Eastern PersiaCombat - Japanese
Battle in Eastern Persia
Japanese attack with 4 bombers, 5 fighters, 1 infantry and 1 mech_infantry
British defend with 1 infantry and 1 mech_infantry
Japanese win, taking Eastern Persia from British with 4 bombers, 5 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 1 mech_infantry
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 98 Sea Zone
Japanese attack with 11 fighters and 10 tactical_bombers
British defend with 1 transport; Americans defend with 2 transports
Japanese win with 11 fighters and 10 tactical_bombers remaining. Battle score for attacker is 21
Casualties for British: 1 transport
Casualties for Americans: 2 transportsNon Combat Move - Japanese
10 armour, 6 artilleries, 5 infantry and 11 mech_infantrys moved from Trans-Jordan to Iraq
11 fighters and 10 tactical_bombers moved from 98 Sea Zone to Iraq
4 bombers and 5 fighters moved from Eastern Persia to Iraq
3 armour, 2 artilleries, 1 infantry and 10 mech_infantrys moved from Kazakhstan to Caucasus
2 mech_infantrys moved from Tsinghai to Caucasus
2 infantry moved from Tsinghai to Kazakhstan
2 mech_infantrys moved from Kweichow to Sikang
1 aaGun moved from Kweichow to Szechwan
1 fighter moved from 19 Sea Zone to JapanPlace Units - Japanese
1 destroyer and 2 submarines placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Persia
3 aaGuns placed in IraqTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4,6,6,3,4,2,4,1,6,1,5,1,1,3,5,3,6,5,2,4,5,6,5,6
Japanese collect 42 PUs (4 lost to blockades); end with 42 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 destroyer, 5 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Manchuria to Korea
Americans take Korea from Japanese
1 artillery moved from Kiangsu to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 armour moved from Kiangsi to Jehol
Chinese take Jehol from Japanese
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 armour moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 armour moved from Kweichow to Szechwan
2 armour moved from French Indo China to Hunan
1 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 37 Sea Zone
1 armour moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
1 armour moved from Trans-Jordan to Egypt
1 bomber moved from Egypt to Caucasus
6 bombers moved from Egypt to Northwest Persia
1 bomber moved from Egypt to Persia
1 submarine moved from 6 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in Hunan
Americans attack with 2 armour
Japanese defend with 2 infantry
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Americans: 2 armour
Casualties for Japanese: 2 infantry
Battle in Szechwan
Americans attack with 1 armour
Japanese defend with 1 aaGun
Americans win, taking Szechwan from Japanese with 1 armour remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Northwest Persia
Americans attack with 6 bombers
Italians defend with 2 mech_infantrys
Americans win with 6 bombers remaining. Battle score for attacker is 8
Casualties for Italians: 2 mech_infantrys
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Persia causes 3 damage total.
Strategic bombing raid in Caucasus
Bombing raid in Caucasus rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Caucasus causes 6 damage total.
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Americans
6 bombers moved from Northwest Persia to Egypt
1 bomber moved from Persia to Egypt
1 bomber moved from Caucasus to West India
1 bomber, 13 fighters and 1 tactical_bomber moved from Ethiopia to Egypt
1 bomber moved from Gibraltar to Egypt
5 artilleries and 5 infantry moved from Gibraltar to 92 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 92 Sea Zone to 98 Sea Zone
5 artilleries and 5 infantry moved from 98 Sea Zone to Egypt
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
6 fighters moved from Eastern United States to 92 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 battleships moved from 80 Sea Zone to 39 Sea Zone
4 destroyers moved from 80 Sea Zone to 39 Sea Zone
3 carriers and 6 fighters moved from 80 Sea Zone to 72 Sea Zone
2 carriers, 2 cruisers and 4 destroyers moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Hainan to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 20 Sea Zone to 37 Sea ZonePlace Units - Americans
2 armour and 1 infantry placed in French Indo China
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
4 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,5,1,4
Americans collect 69 PUs (3 lost to blockades); end with 70 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Kweichow
1 artillery placed in ManchuriaTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 11 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 battleship moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Ethiopia to Egypt
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 bomber moved from Egypt to Sikang
1 armour and 1 mech_infantry moved from Yunnan to Sikang
1 infantry moved from Yunnan to Szechwan
2 armour and 2 mech_infantrys moved from India to Yunnan
2 mech_infantrys moved from Union of South Africa to Belgian CongoCombat - British
Battle in Sikang
British attack with 1 armour, 1 bomber and 1 mech_infantry
Japanese defend with 2 mech_infantrys
British win, taking Sikang from Japanese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrysNon Combat Move - British
1 bomber moved from Sikang to SzechwanPlace Units - British
3 infantry placed in Egypt
8 infantry placed in United Kingdom
British undo move 1.
2 infantry placed in United Kingdom
1 infantry placed in EgyptTurn Complete - British
British collect 33 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
2 armour, 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 2 armour, 1 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 98 Sea Zone
6 fighters moved from Iraq to 98 Sea Zone
1 bomber moved from Iraq to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 7 fighters
Americans defend with 5 transports
Italians win with 1 bomber and 7 fighters remaining. Battle score for attacker is 35
Casualties for Americans: 5 transportsNon Combat Move - Italians
7 fighters moved from 98 Sea Zone to Iraq
1 bomber moved from 98 Sea Zone to Iraq
1 artillery and 1 infantry moved from Caucasus to Northwest PersiaPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
6 fighters moved from 72 Sea Zone to Egypt
1 armour, 1 artillery and 2 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 41 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from South Australia to Western Australia
1 artillery moved from Northern Territory to Western Australia
1 armour moved from Yunnan to Shensi
Chinese take Shensi from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
1 armour, 2 artilleries and 3 infantry moved from 39 Sea Zone to India
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 78 PUs;
Germans buy 3 armour, 2 bombers and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Iraq to Syria
Germans take Syria from British
1 armour moved from Syria to Iraq
1 armour moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Trans-Jordan to IraqCombat - Germans
Non Combat Move - Germans
3 aaGuns, 6 armour, 14 artilleries and 16 infantry moved from Caucasus to Northwest Persia
6 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Russia to Volgograd
3 bombers moved from Western Germany to Iraq
1 fighter moved from Western Germany to Southern Italy
5 mech_infantrys moved from Bulgaria to Bessarabia
5 mech_infantrys moved from Greece to RomaniaPlace Units - Germans
3 armour placed in Caucasus
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
2 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 61 PUs (2 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 6 SuicideAttackTokens; 39 PUs;
Japanese buy 2 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Japanese take 6 Sea Zone from Americans
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Amur to Korea
1 fighter moved from Japan to Korea
2 infantry moved from Kazakhstan to Sikang
1 bomber moved from Iraq to Sikang
1 bomber moved from Iraq to SikangCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Sikang
Japanese attack with 2 bombers and 2 infantry
British defend with 1 armour and 1 mech_infantry
Japanese win, taking Sikang from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Korea
Japanese attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Japanese win, taking Korea from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 fighter moved from Korea to Japan
1 mech_infantry moved from Eastern Persia to Iraq
2 armour and 1 mech_infantry moved from Persia to Iraq
3 armour and 12 mech_infantrys moved from Caucasus to Iraq
2 bombers moved from Sikang to Volgograd
2 artilleries moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to KazakhstanPlace Units - Japanese
2 armour and 1 mech_infantry placed in Iraq
2 infantry placed in Persia
1 fighter placed in Japan
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6
Japanese collect 38 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 armour, 5 fighters, 1 harbour, 2 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - Americans
2 units repaired.
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
2 artilleries and 1 infantry moved from Manchuria to Korea
1 armour moved from Jehol to Korea
1 artillery moved from Anhwe to Jehol
1 infantry moved from Shantung to Jehol
1 bomber moved from West India to Caucasus
11 bombers moved from Egypt to Caucasus
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Germans
3 carriers moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 8 destroyers, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 3 transports moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from Gibraltar to Egypt
1 fighter moved from 92 Sea Zone to Egypt
1 fighter moved from Eastern United States to 92 Sea Zone
2 fighters moved from 92 Sea Zone to Egypt
2 fighters moved from Eastern United States to 92 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 armour moved from Szechwan to Kansu
Chinese take Kansu from JapaneseCombat - Americans
Strategic bombing raid in Caucasus
Bombing raid in Caucasus rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Caucasus causes 6 damage total.
Battle in Soviet Far East
Battle in Korea
Americans attack with 1 armour, 2 artilleries and 1 infantry
Japanese defend with 2 infantry
Americans win, taking Soviet Far East from Japanese, taking Korea from Japanese with 1 armour and 2 artilleries remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Caucasus
Americans attack with 11 bombers
Germans defend with 3 armour, 1 factory_minor and 3 mech_infantrys
Americans win with 9 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 3 armour and 3 mech_infantrys
Casualties for Americans: 2 bombersNon Combat Move - Americans
10 bombers moved from Caucasus to West India
1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Yunnan to French Indo China
1 submarine moved from 25 Sea Zone to 14 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea ZonePlace Units - Americans
1 harbour placed in French Indo China
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
2 armour and 1 infantry placed in French Indo China
5 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3
Americans collect 70 PUs (3 lost to blockades); end with 75 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Hunan to Kweichow
1 artillery moved from Kweichow to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 artillery and 3 infantry placed in Szechwan
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 1 armour, 2 fighters and 3 mech_infantrys; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour and 2 mech_infantrys moved from Yunnan to Szechwan
1 bomber moved from Szechwan to Eastern Persia
1 infantry moved from West India to Eastern Persia
1 infantry moved from India to West India
2 mech_infantrys moved from Belgian Congo to Egypt
1 armour moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
1 armour moved from Trans-Jordan to EgyptCombat - British
Battle in Eastern Persia
British attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
British win, taking Eastern Persia from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber moved from Eastern Persia to India
2 armour and 2 mech_infantrys moved from India to West IndiaPlace Units - British
1 armour and 2 fighters placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
3 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 3 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to Iraq
1 fighter moved from Southern Italy to IraqPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour, 2 artilleries and 3 infantry moved from India to 39 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 39 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from Shan State to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 cruiser and 2 destroyers moved from 39 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to Philippines
1 armour moved from Shensi to Kansu
1 artillery and 1 infantry moved from Shan State to French Indo ChinaCombat - ANZAC
Non Combat Move - ANZAC
2 armour, 3 artilleries and 5 infantry moved from 36 Sea Zone to French Indo China
3 artilleries and 3 infantry moved from Western Australia to Northern Territory
1 armour and 1 mech_infantry moved from Western Australia to QueenslandPlace Units - ANZAC
2 fighters and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 80 PUs;
Germans buy 4 armour, 2 bombers and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Trans-Jordan to IraqCombat - Germans
Non Combat Move - Germans
3 aaGuns moved from Northwest Persia to Caucasus
6 armour, 14 artilleries, 16 infantry and 6 mech_infantrys moved from Northwest Persia to Iraq
3 mech_infantrys moved from Russia to Rostov
6 mech_infantrys moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
5 mech_infantrys moved from Bessarabia to Rostov
5 mech_infantrys moved from Romania to Ukraine
1 fighter moved from Southern Italy to CaucasusPlace Units - Germans
3 armour placed in Caucasus
3 mech_infantrys placed in Volgograd
Germans undo move 2.
1 armour and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
2 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Germans collect 60 PUs (3 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 artilleries and 10 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 6 infantry
EDIT: Adding units owned by Germans to Karelia: 6 infantry
EDIT: Turning off Edit Mode
2 infantry moved from Persia to Eastern Persia
2 bombers moved from Iraq to Eastern Persia
4 tactical_bombers moved from Iraq to Eastern Persia
4 fighters moved from Iraq to Eastern PersiaCombat - Japanese
Battle in Eastern Persia
Japanese attack with 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers
British defend with 1 infantry
Japanese win, taking Eastern Persia from British with 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 bombers, 4 fighters and 4 tactical_bombers moved from Eastern Persia to Iraq
2 artilleries moved from Northwest Persia to Iraq
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Kazakhstan to Novosibirsk
2 bombers moved from Volgograd to IraqPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Aleutian Islands from Americans to Japanese
EDIT: Adding units owned by Japanese to Aleutian Islands: 1 infantry
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 8 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 artilleries and 1 infantry placed in Iraq
2 infantry placed in Persia
7 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
Japanese collect 28 PUs (4 lost to blockades); end with 28 PUs total