holy moly… shockingly bad dice lol
16L G40 cyanight (Axis) vs Giallo (Allies +20)
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 6 PUs;Combat Move - ANZAC
1 armour moved from Kansu to Novosibirsk
ANZAC take Novosibirsk from Japanese
1 armour moved from Novosibirsk to Kazakhstan
2 fighters moved from Queensland to Philippines
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 fighter moved from Philippines to 6 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 artillery moved from 22 Sea Zone to Marianas
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam -
scramble?
-
No scramble
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 6 PUs;Combat Move - ANZAC
1 armour moved from Kansu to Novosibirsk
ANZAC take Novosibirsk from Japanese
1 armour moved from Novosibirsk to Kazakhstan
2 fighters moved from Queensland to Philippines
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 fighter moved from Philippines to 6 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 artillery moved from 22 Sea Zone to Marianas
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to GuamCombat - ANZAC
Battle in 6 Sea Zone
ANZAC attack with 1 cruiser, 2 destroyers and 1 fighter
Japanese defend with 1 submarine
ANZAC win, taking 6 Sea Zone from Japanese with 1 cruiser, 2 destroyers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Guam
Battle in MarianasNon Combat Move - ANZAC
1 fighter moved from 6 Sea Zone to KoreaPlace Units - ANZAC
2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 80 PUs;
Germans buy 10 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Volgograd to Kazakhstan
1 armour moved from Volgograd to KazakhstanCombat - Germans
Battle in Kazakhstan
Germans attack with 1 armour and 2 mech_infantrys
ANZAC defend with 1 armour
Germans win, taking Kazakhstan from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 armour
Casualties for Germans: 1 mech_infantryNon Combat Move - Germans
23 armour, 14 artilleries, 7 fighters, 16 infantry, 11 mech_infantrys and 10 tactical_bombers moved from Iraq to Trans-Jordan
3 bombers moved from Iraq to Ukraine
4 bombers moved from Western Germany to Ukraine
6 infantry moved from Karelia to Novgorod
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Russia to Samara
8 mech_infantrys moved from Ukraine to Volgograd
3 armour, 1 fighter and 9 mech_infantrys moved from Caucasus to Iraq
3 aaGuns moved from Caucasus to Volgograd
8 mech_infantrys moved from Rostov to VolgogradPlace Units - Germans
3 armour placed in Russia
3 armour placed in Volgograd
3 armour placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in CaucasusTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Germans collect 58 PUs (5 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 3 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Non Combat Move - Japanese
17 armour, 10 artilleries, 4 bombers, 16 fighters, 6 infantry, 26 mech_infantrys and 10 tactical_bombers moved from Iraq to Trans-Jordan
2 infantry moved from Persia to IraqPlace Units - Japanese
3 armour placed in Iraq
1 mech_infantry placed in Persia
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6
Japanese collect 16 PUs (5 lost to blockades); end with 16 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 3 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Non Combat Move - Japanese
17 armour, 10 artilleries, 4 bombers, 16 fighters, 6 infantry, 26 mech_infantrys and 10 tactical_bombers moved from Iraq to Trans-Jordan
2 infantry moved from Persia to IraqPlace Units - Japanese
3 armour placed in Iraq
1 mech_infantry placed in Persia
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6
Japanese collect 16 PUs (5 lost to blockades); end with 16 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Germans from Samara: 1 mech_infantry
EDIT: Changing ownership of Novosibirsk from ANZAC to Germans
EDIT: Adding units owned by Germans to Novosibirsk: 1 mech_infantry
EDIT: Changing PUs for Germans from 83 to 84
EDIT: Turning off Edit Mode -
Use latest file I changed the move of one of my German mech.
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 airfield, 3 bombers and 5 fighters; Remaining resources: 4 PUs;Combat Move - Americans
1 unit repaired.
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
3 armour, 1 artillery and 4 infantry moved from Formosa to 20 Sea Zone
3 armour, 1 artillery, 4 infantry and 4 transports moved from 20 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
4 armour, 3 artilleries and 6 infantry moved from 6 Sea Zone to Japan
2 battleships, 2 carriers, 2 cruisers and 5 destroyers moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Midway to Japan
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
2 bombers moved from Kansu to Kazakhstan
1 bomber moved from Kansu to Kazakhstan
1 bomber moved from Kansu to Kazakhstan
1 infantry moved from Siberia to Amur
1 mech_infantry moved from Siberia to Sakha
Americans take Sakha from Japanese
1 transport moved from 3 Sea Zone to 4 Sea Zone
1 armour moved from Buryatia to Yenisey
Americans take Yakut S.S.R. from Japanese
Americans take Yenisey from Japanese
1 armour moved from Urals to Novosibirsk
2 bombers moved from Kansu to Novosibirsk
1 bomber moved from Kansu to Kazakhstan -
scramble?
-
No scramble
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 airfield, 3 bombers and 5 fighters; Remaining resources: 4 PUs;Combat Move - Americans
1 unit repaired.
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
3 armour, 1 artillery and 4 infantry moved from Formosa to 20 Sea Zone
3 armour, 1 artillery, 4 infantry and 4 transports moved from 20 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
4 armour, 3 artilleries and 6 infantry moved from 6 Sea Zone to Japan
2 battleships, 2 carriers, 2 cruisers and 5 destroyers moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Midway to Japan
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
2 bombers moved from Kansu to Kazakhstan
1 bomber moved from Kansu to Kazakhstan
1 bomber moved from Kansu to Kazakhstan
1 infantry moved from Siberia to Amur
1 mech_infantry moved from Siberia to Sakha
Americans take Sakha from Japanese
1 transport moved from 3 Sea Zone to 4 Sea Zone
1 armour moved from Buryatia to Yenisey
Americans take Yakut S.S.R. from Japanese
Americans take Yenisey from Japanese
1 armour moved from Urals to Novosibirsk
2 bombers moved from Kansu to Novosibirsk
1 bomber moved from Kansu to KazakhstanCombat - Americans
Battle in Japan
Americans attack with 4 armour, 4 artilleries, 1 fighter and 7 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 18 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 4 armour, 4 artilleries, 1 fighter and 7 infantry
Casualties for Japanese: 3 aaGuns and 18 infantry
Battle in Novosibirsk
Americans attack with 1 armour and 2 bombers
Germans defend with 1 mech_infantry
Americans win, taking Novosibirsk from Germans with 1 armour and 2 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kazakhstan
Americans attack with 5 bombers
Germans defend with 1 armour and 1 mech_infantry
Americans win with 5 bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantryNon Combat Move - Americans
2 bombers moved from Novosibirsk to Sikang
5 bombers moved from Kazakhstan to Sikang
3 fighters moved from Gibraltar to Egypt
2 fighters moved from 92 Sea Zone to Egypt
5 fighters moved from Eastern United States to Gibraltar
4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 123 Sea Zone
3 carriers and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 transport moved from 4 Sea Zone to 7 Sea Zone
2 mech_infantrys moved from British Columbia to Western United States
1 aaGun moved from British Columbia to Western United States
1 mech_infantry moved from Sakha to BuryatiaPlace Units - Americans
1 airfield and 3 bombers placed in French Indo China
5 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 83 PUs; end with 87 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 112 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
3 infantry moved from Shensi to TsinghaiPlace Units - Chinese
4 infantry placed in Sikang
3 infantry placed in Tsinghai
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British buy 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 83 Sea Zone: 3 carriers
EDIT: Adding units owned by Americans to 91 Sea Zone: 3 carriers
EDIT: Turning off Edit Mode
2 infantry moved from Eastern Persia to Persia
1 artillery moved from Eastern Persia to Persia
3 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
British take Kazakhstan from Germans
1 armour moved from Sikang to Samara
British take Samara from Japanese
1 armour and 1 mech_infantry moved from Sikang to Kazakhstan
7 armour and 7 mech_infantrys moved from Turkmenistan to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
1 artillery and 17 infantry moved from Eastern Persia to Turkmenistan
3 armour and 1 mech_infantry moved from India to Eastern Persia
1 bomber moved from Sikang to Egypt
2 battleships, 1 carrier, 2 cruisers and 2 transports moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 mech_infantrys moved from Belgian Congo to Egypt
3 fighters moved from Union of South Africa to EgyptCombat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Persia
British attack with 1 artillery and 2 infantry
Japanese defend with 1 factory_minor and 1 mech_infantry
British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Persia from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
2 aaGuns moved from Eastern Persia to TurkmenistanPlace Units - British
3 fighters placed in Egypt
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 40 PUs; end with 40 PUs totalPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Russia to Samara
1 fighter moved from Volgograd to SamaraCombat - Italians
Battle in Samara
Italians attack with 1 bomber and 1 fighter
British defend with 1 armour
Italians win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Italians: 1 bomber
Casualties for British: 1 armourNon Combat Move - Italians
1 fighter moved from Samara to Volgograd
5 fighters moved from Iraq to Southern Italy
1 infantry moved from Iraq to Trans-Jordan
3 fighters moved from Iraq to Southern Italy
1 artillery and 26 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 infantry placed in Northern Italy
2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Italians collect 14 PUs (3 lost to blockades); end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
3 artilleries and 5 infantry moved from French Indo China to 36 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 artillery moved from Marianas to 22 Sea Zone
1 artillery and 1 transport moved from 22 Sea Zone to 6 Sea Zone
5 artilleries and 6 infantry moved from 6 Sea Zone to Japan
1 fighter moved from Korea to Japan
2 fighters moved from Philippines to 6 Sea ZoneCombat - ANZAC
Battle in Japan
ANZAC attack with 5 artilleries, 1 fighter and 6 infantry
Japanese defend with 1 airfield, 1 factory_major, 2 fighters and 1 harbour
ANZAC captures 16PUs while taking Japanese capital
ANZAC converts factory_major into different units
ANZAC win, taking Japan from Japanese with 5 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 fightersNon Combat Move - ANZAC
1 fighter moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 transport moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 41 Sea Zone
2 armour moved from French Indo China to SzechwanPlace Units - ANZAC
1 transport placed in 54 Sea Zone
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 34 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 39 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - French
Turn Complete - French
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 fighter, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
2 artilleries moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
23 armour, 14 artilleries, 7 fighters, 16 infantry, 11 mech_infantrys and 10 tactical_bombers moved from Trans-Jordan to Egypt
16 bombers moved from Southern Italy to Egypt
7 bombers moved from Ukraine to Egypt
3 armour and 9 mech_infantrys moved from Iraq to Egypt
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
Germans take Samara from British
2 armour moved from Russia to Kazakhstan
16 mech_infantrys moved from Volgograd to Kazakhstan
3 armour moved from Volgograd to Kazakhstan
3 mech_infantrys moved from Caucasus to Kazakhstan
1 fighter moved from Iraq to Kazakhstan
1 mech_infantry moved from Vologda to Samara
1 mech_infantry moved from Novgorod to VologdaCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 3 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from British with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for British: 2 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries and 2 infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Kazakhstan
Germans attack with 6 armour, 1 fighter and 20 mech_infantrys
British defend with 11 armour, 1 infantry and 9 mech_infantrys
Germans win, taking Kazakhstan from British with 6 armour and 1 fighter remaining. Battle score for attacker is 25
Casualties for Germans: 20 mech_infantrys
Casualties for British: 11 armour, 1 infantry and 9 mech_infantrys
Battle in Egypt
Germans attack with 26 armour, 14 artilleries, 23 bombers, 7 fighters, 16 infantry, 20 mech_infantrys and 10 tactical_bombers
British defend with 4 aaGuns, 1 airfield, 4 armour, 13 artilleries, 1 bomber, 1 factory_minor, 21 fighters, 1 harbour, 28 infantry, 10 mech_infantrys and 1 tactical_bomber; Americans defend with 3 armour, 13 artilleries, 33 fighters, 13 infantry and 2 tactical_bombers; ANZAC defend with 6 fighters