Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
The AA in CUS should be in WUS.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
3 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Poland to Western Ukraine
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 armour moved from Olgiy to Evenkiyskiy
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
retreated to 93 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyer
Battle in Western Ukraine
Italians attack with 1 fighter and 3 infantry
Russians defend with 2 infantry
Italians win, taking Western Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Battle in Evenkiyskiy
Italians attack with 1 armour
British defend with 1 fighter
Russians win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Non Combat Move - Italians
3 mech_infantrys moved from Baltic States to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
1 fighter moved from 93 Sea Zone to Southern Italy
2 infantry and 6 mech_infantrys moved from Slovakia Hungary to Eastern Poland
3 mech_infantrys moved from Northern Italy to Slovakia Hungary
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 armour and 2 mech_infantrys placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 infantry
EDIT: Adding units owned by Italians to Southern Italy: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 16 Sea Zone
1 cruiser moved from 26 Sea Zone to 52 Sea Zone
2 aaGuns, 4 armour, 1 artillery, 5 fighters, 7 infantry and 4 mech_infantrys moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 4 armour, 1 artillery, 5 fighters, 1 harbour, 7 infantry and 4 mech_infantrys
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Hawaiian Islands : 3 fighters
Dutch New Guinea : 1 flag
16 Sea Zone : 1 destroyer
52 Sea Zone : 1 cruiser
62 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Production/PUs Summary :
Germans : 40 / 56
Russians : 27 / 28
Japanese : 74 / 85
Americans : 57 / 77
Chinese : 1 / 3
British : 33 / 28
UK_Pacific : 0 / 0
Italians : 16 / 21
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Morocco : 1 infantry
Norway : 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 40 / 56
Russians : 27 / 28
Japanese : 74 / 85
Americans : 57 / 77
Chinese : 1 / 3
British : 33 / 28
UK_Pacific : 0 / 0
Italians : 16 / 21
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 aaGun
EDIT: Adding units owned by Americans to Western United States: 1 aaGun
EDIT: Turning off Edit Mode
Territory Summary for French :
United Kingdom : 2 infantry
Morocco : 1 infantry
Norway : 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 40 / 56
Russians : 27 / 28
Japanese : 74 / 85
Americans : 57 / 77
Chinese : 1 / 3
British : 33 / 28
UK_Pacific : 0 / 0
Italians : 16 / 21
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_major, 4x factory_major; Remaining resources: 47 PUs;
Germans buy 1 armour and 10 artilleries; Remaining resources: 1 PUs;
Combat Move - Germans
1 bomber moved from Yunnan to Tsinghai
1 infantry moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Kazakhstan to Tsinghai
1 artillery and 5 infantry moved from Baltic States to Novgorod
2 fighters moved from Baltic States to Novgorod
2 tactical_bombers moved from Eastern Poland to Novgorod
1 artillery moved from Baltic States to Novgorod
5 armour and 10 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Bryansk
Germans take Bryansk from Russians
Combat - Germans
Battle in Tsinghai
Germans attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Germans win, taking Tsinghai from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Novgorod
Germans attack with 2 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers
British defend with 2 infantry; Americans defend with 1 infantry and 1 mech_infantry; Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Germans win, taking Novgorod from Russians with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Russians: 4 infantry
Battle in Ukraine
Germans attack with 5 armour and 10 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 5 armour and 10 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
4 aaGuns, 8 artilleries, 9 infantry and 6 mech_infantrys moved from Baltic States to Eastern Poland
3 artilleries and 6 infantry moved from Poland to Eastern Poland
2 armour, 5 fighters and 10 mech_infantrys moved from Germany to Eastern Poland
2 aaGuns moved from Kazakhstan to Tsinghai
1 bomber moved from Tsinghai to Hunan
2 fighters and 2 tactical_bombers moved from Novgorod to Eastern Poland
2 mech_infantrys moved from Eastern Poland to Romania
Place Units - Germans
10 artilleries placed in Germany
1 armour placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
Germans collect 46 PUs (1 lost to blockades); end with 47 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Belarus to Baltic States
2 armour, 19 artilleries, 43 infantry and 18 mech_infantrys moved from Belarus to Bryansk
1 infantry moved from Volgograd to Kazakhstan
1 artillery and 1 mech_infantry moved from Samara to Novosibirsk
2 fighters and 1 tactical_bomber moved from Russia to Novosibirsk
Combat - Russians
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Baltic States
Russians win, taking Baltic States from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Bryansk
Russians attack with 2 armour, 19 artilleries, 43 infantry and 18 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 2 armour, 19 artilleries, 43 infantry and 18 mech_infantrys in Bryansk, round 2 : 24/82 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 armour, 19 artilleries, 43 infantry and 18 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Novosibirsk
Russians attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/5 hits
Germans roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
5 aaGuns moved from Belarus to Bryansk
1 artillery moved from Rostov to Bryansk
1 aaGun and 1 mech_infantry moved from Volgograd to Rostov
1 mech_infantry moved from Russia to Rostov
1 armour, 1 infantry and 2 mech_infantrys moved from Russia to Vologda
2 fighters and 1 tactical_bomber moved from Novosibirsk to Russia
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
1 armour and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Territory Summary for Russians :
Yenisey : 1 infantry
Kazakhstan : 1 infantry
Belarus : 1 infantry
Baltic States : 1 artillery and 2 infantry
Bryansk : 5 aaGuns, 2 armour, 20 artilleries, 43 infantry and 18 mech_infantrys
Rostov : 1 aaGun and 3 mech_infantrys
Russia : 1 airfield, 1 armour, 1 factory_major, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Novosibirsk : 1 artillery
Vologda : 1 armour, 1 infantry and 2 mech_infantrys
Volgograd : 2 artilleries, 1 factory_minor and 2 infantry
Iraq : 1 flag
115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 44 / 52
Russians : 25 / 28
Japanese : 74 / 85
Americans : 57 / 77
Chinese : 0 / 3
British : 33 / 28
UK_Pacific : 0 / 0
Italians : 15 / 21
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 79 PUs;
Japanese buy 2 artilleries, 1 carrier, 5 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Kansu to Urals
Japanese take Urals from Russians
3 armour moved from Kansu to Evenkiyskiy
1 artillery and 1 infantry moved from West India to Eastern Persia
1 infantry moved from West India to Eastern Persia
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 31 Sea Zone
6 fighters and 4 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
2 fighters and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 bomber moved from Japan to 16 Sea Zone
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 26 Sea Zone
Japanese attack with 8 fighters and 6 tactical_bombers
Americans defend with 2 transports
Japanese win with 8 fighters and 6 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 31 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Yenisey
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Yenisey from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Evenkiyskiy
Japanese attack with 3 armour
British defend with 1 fighter
Japanese win, taking Evenkiyskiy from Russians with 2 armour remaining. Battle score for attacker is 4
Casualties for British: 1 fighter
Casualties for Japanese: 1 armour
Battle in Eastern Persia
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
British win with no units remaining. Battle score for attacker is -7
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Midway
Non Combat Move - Japanese
1 bomber moved from 16 Sea Zone to Japan
3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 25 Sea Zone
8 fighters and 6 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 31 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 46 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 destroyer and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 25 Sea Zone
1 armour and 2 mech_infantrys moved from Shensi to Yunnan
1 armour and 2 mech_infantrys moved from Kweichow to Yunnan
2 armour moved from Sikang to Yunnan
1 armour moved from Tsagaan Olom to Shensi
1 mech_infantry moved from Manchuria to Anhwe
1 aaGun, 5 artilleries and 4 infantry moved from West India to India
Place Units - Japanese
3 infantry placed in India
2 artilleries, 1 infantry and 2 tactical_bombers placed in Japan
1 carrier and 2 transports placed in 6 Sea Zone
1 infantry and 1 mech_infantry placed in French Indo China
Japanese undo move 4.
1 infantry placed in Japan
1 mech_infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,4
Japanese collect 75 PUs (2 lost to blockades); end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 6 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 tactical_bomber moved from Belarus to Novgorod
3 fighters moved from Norway to Novgorod
1 artillery and 3 infantry moved from Karelia to Novgorod
Combat - Americans
Battle in Novgorod
Americans attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 4/8 hits
Germans roll dice for 2 artilleries and 3 infantry in Novgorod, round 2 : 1/5 hits
3 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Novgorod
Americans roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 3 : 4/7 hits
Germans roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Novgorod
Americans win, taking Novgorod from Germans with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 3 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Novgorod to Karelia
5 infantry moved from Finland to Karelia
2 infantry moved from Norway to Finland
1 bomber moved from United Kingdom to Eastern United States
1 submarine moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 10 Sea Zone to Hawaiian Islands
3 fighters moved from Western United States to Hawaiian Islands
Place Units - Americans
3 fighters placed in 10 Sea Zone
3 fighters placed in Western United States
1 artillery and 1 infantry placed in Western United States
1 artillery and 2 infantry placed in Finland
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 4,3
Americans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Territory Summary for Americans :
Marshall Islands : 1 flag, 2 infantry
Queensland : 2 mech_infantrys
New Guinea : 1 artillery and 1 infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 20 fighters, 1 harbour, 7 infantry and 2 tactical_bombers
10 Sea Zone : 1 battleship, 8 carriers, 2 cruisers, 10 destroyers, 3 fighters, 13 submarines and 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Gibraltar : 1 aaGun and 2 infantry
Norway : 1 flag, 1 factory_minor
Karelia : 2 armour, 3 fighters, 8 infantry, 5 mech_infantrys and 1 tactical_bomber
Novgorod : 1 artillery and 1 infantry
94 Sea Zone : 1 submarine
93 Sea Zone : 1 flag, 1 submarine
92 Sea Zone : 1 submarine
Brazil : 1 flag
Finland : 1 flag, 1 artillery, 1 factory_minor and 4 infantry
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 42 / 52
Russians : 24 / 28
Japanese : 77 / 85
Americans : 57 / 74
Chinese : 0 / 3
British : 33 / 28
UK_Pacific : 0 / 0
Italians : 15 / 21
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
You do realize UK also gets a turn? :)
Apparently forgot to post it. :-P
Wil redo now.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 2 armour, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Persia to West India
UK_Pacific take West India from Japanese
Combat - British
Non Combat Move - British
1 infantry moved from Egypt to 81 Sea Zone
1 mech_infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia
1 armour, 3 artilleries, 4 infantry and 4 mech_infantrys moved from Persia to Eastern Persia
1 mech_infantry moved from Trans-Jordan to Persia
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 destroyer and 1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 armour and 1 mech_infantry moved from Caucasus to Persia
Place Units - British
2 armour and 1 mech_infantry placed in Persia
1 bomber placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5,1,3,5,4
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,1
British collect 24 PUs (9 lost to blockades); end with 24 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 29 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Japanese owned units to: factory_minor = 3
EDIT: Changing PUs for British from 29 to 28
EDIT: Turning off Edit Mode
Territory Summary for British and UK_Pacific :
39 Sea Zone : 1 flag
West India : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 bomber, 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
French Equatorial Africa : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
119 Sea Zone : 1 flag
80 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Eire : 1 flag
Eastern Persia : 1 flag, 2 armour, 3 artilleries, 5 infantry and 7 mech_infantrys
79 Sea Zone : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 airfield, 3 armour, 1 bomber, 1 factory_minor, 7 fighters, 3 mech_infantrys and 2 tactical_bombers
Production/PUs Summary :
Germans : 42 / 52
Russians : 24 / 28
Japanese : 75 / 85
Americans : 57 / 74
Chinese : 0 / 3
British : 33 / 28
UK_Pacific : 2 / 0
Italians : 15 / 21
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Used the rolls for the India AA (3), SBR (1), and convey damage (-10 total) from 9:33 AM Marti rolls yesterday.
Changed damage to mIC in India accordingly (-3) and UK ipc total (-1 from 29 rolled today to 28 rolled yesterday).
Lol @ Sz 93, that sub killed a destroyer twice now without getting killed itsself…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery, 1 fighter and 2 infantry moved from Eastern Poland to Baltic States
3 mech_infantrys moved from Slovakia Hungary to Belarus
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 infantry moved from Eastern Poland to Baltic States
9 infantry and 11 mech_infantrys moved from Eastern Poland to Belarus
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Italians win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyer
Battle in Baltic States
Italians attack with 1 artillery, 1 fighter and 3 infantry
Russians defend with 1 artillery and 2 infantry
Italians win, taking Baltic States from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Belarus
Italians attack with 9 infantry and 14 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 8 infantry and 14 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from 93 Sea Zone to Southern Italy
1 fighter moved from Baltic States to Slovakia Hungary
1 armour and 2 mech_infantrys moved from Northern Italy to Slovakia Hungary
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
I’m putting the SS in SZ 93 up for the Congressional Medal of Honor. :-)
I’m putting the SS in SZ 93 up for the Congressional Medal of Honor. :-)
Do I get to veto?
Only if you win.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 52 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to Hawaiian Islands
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 4 armour, 1 artillery, 3 fighters, 1 harbour, 7 infantry and 4 mech_infantrys
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Hawaiian Islands : 5 fighters
Dutch New Guinea : 1 flag
54 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
62 Sea Zone : 1 flag, 2 transports
Production/PUs Summary :
Germans : 42 / 52
Russians : 22 / 28
Japanese : 75 / 85
Americans : 57 / 74
Chinese : 0 / 3
British : 33 / 28
UK_Pacific : 2 / 0
Italians : 17 / 22
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Non Combat Move - French
2 infantry moved from Norway to Finland
1 fighter moved from Norway to Finland
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Morocco : 1 infantry
Finland : 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 42 / 52
Russians : 22 / 28
Japanese : 75 / 85
Americans : 57 / 74
Chinese : 0 / 3
British : 33 / 28
UK_Pacific : 2 / 0
Italians : 17 / 22
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0