@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 armour, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Persia to India
1 armour and 2 mech_infantrys moved from Trans-Jordan to Northwest Persia
2 fighters moved from Egypt to Northwest Persia
4 fighters and 1 tactical_bomber moved from Persia to Northwest Persia
1 tactical_bomber moved from Persia to Caucasus
4 fighters moved from Bryansk to Caucasus
Combat - British
British creates battle in territory 80 Sea Zone
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Battle in Northwest Persia
British attack with 1 armour, 6 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 mech_infantrys
British roll dice for 1 armour, 6 fighters, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 5/10 hits
Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 2/2 hits
2 mech_infantrys owned by the British and 2 mech_infantrys owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 armour, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 mech_infantrys
Battle in Caucasus
British attack with 4 fighters and 1 tactical_bomber
Italians defend with 1 fighter
British roll dice for 4 fighters and 1 tactical_bomber in Caucasus, round 2 : 0/5 hits
Italians roll dice for 1 fighter in Caucasus, round 2 : 1/1 hits
1 fighter owned by the British lost in Caucasus
British roll dice for 3 fighters and 1 tactical_bomber in Caucasus, round 3 : 0/4 hits
Italians roll dice for 1 fighter in Caucasus, round 3 : 1/1 hits
1 fighter owned by the British lost in Caucasus
British roll dice for 2 fighters and 1 tactical_bomber in Caucasus, round 4 : 1/3 hits
Italians roll dice for 1 fighter in Caucasus, round 4 : 1/1 hits
1 fighter owned by the Italians and 1 fighter owned by the British lost in Caucasus
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -20
Casualties for British: 3 fighters
Casualties for Italians: 1 fighter
Non Combat Move - British
6 fighters and 1 tactical_bomber moved from Northwest Persia to Persia
1 fighter moved from Caucasus to Bryansk
1 fighter moved from Bryansk to Evenkiyskiy
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
3 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Italian Somaliland to Anglo Egyptian Sudan
2 infantry moved from Karelia to Novgorod
1 tactical_bomber moved from Caucasus to Bryansk
1 bomber moved from India to Persia
Place Units - British
2 infantry placed in Persia
1 destroyer placed in 80 Sea Zone
1 armour and 2 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,5,3,6,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,6
British collect 18 PUs (15 lost to blockades); end with 18 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 23 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by Americans to New South Wales: 2 mech_infantrys
EDIT: Removing units owned by Americans from Queensland: 2 mech_infantrys
EDIT: Turning off Edit Mode
Territory Summary for British and UK_Pacific :
Evenkiyskiy : 1 fighter
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
Anglo Egyptian Sudan : 2 mech_infantrys
French Equatorial Africa : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Bryansk : 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Novgorod : 2 infantry
119 Sea Zone : 1 flag
80 Sea Zone : 1 destroyer and 1 submarine
Eire : 1 flag
Iraq : 3 infantry and 2 mech_infantrys
Northwest Persia : 1 flag, 1 armour
Persia : 1 flag, 1 airfield, 3 artilleries, 1 bomber, 1 factory_minor, 6 fighters, 2 infantry and 1 tactical_bomber
Production/PUs Summary :
Germans : 41 / 55
Russians : 26 / 30
Japanese : 73 / 84
Americans : 57 / 75
Chinese : 2 / 2
British : 33 / 23
UK_Pacific : 0 / 0
Italians : 16 / 23
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I want to fight the air battle in Germany against US, mind if I roll that on the forum?
3 attacking US F and 2 Bmers:
Rolls: 5@1; Total Hits: 05@1: (4, 3, 5, 6, 2)
3 defending German fighters:
Rolls: 3@1; Total Hits: 23@1: (2, 1, 1)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 armour, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Persia to India
1 armour and 2 mech_infantrys moved from Trans-Jordan to Northwest Persia
2 fighters moved from Egypt to Northwest Persia
4 fighters and 1 tactical_bomber moved from Persia to Northwest Persia
1 tactical_bomber moved from Persia to Caucasus
4 fighters moved from Bryansk to Caucasus
Combat - British
British creates battle in territory 80 Sea Zone
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Battle in Northwest Persia
British attack with 1 armour, 6 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 mech_infantrys
British roll dice for 1 armour, 6 fighters, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 5/10 hits
Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 2/2 hits
2 mech_infantrys owned by the British and 2 mech_infantrys owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 armour, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 mech_infantrys
Battle in Caucasus
British attack with 4 fighters and 1 tactical_bomber
Italians defend with 1 fighter
British roll dice for 4 fighters and 1 tactical_bomber in Caucasus, round 2 : 0/5 hits
Italians roll dice for 1 fighter in Caucasus, round 2 : 1/1 hits
1 fighter owned by the British lost in Caucasus
British roll dice for 3 fighters and 1 tactical_bomber in Caucasus, round 3 : 0/4 hits
Italians roll dice for 1 fighter in Caucasus, round 3 : 1/1 hits
1 fighter owned by the British lost in Caucasus
British roll dice for 2 fighters and 1 tactical_bomber in Caucasus, round 4 : 1/3 hits
Italians roll dice for 1 fighter in Caucasus, round 4 : 1/1 hits
1 fighter owned by the Italians and 1 fighter owned by the British lost in Caucasus
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -20
Casualties for British: 3 fighters
Casualties for Italians: 1 fighter
Non Combat Move - British
6 fighters and 1 tactical_bomber moved from Northwest Persia to Persia
1 fighter moved from Caucasus to Bryansk
1 fighter moved from Bryansk to Evenkiyskiy
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
3 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Italian Somaliland to Anglo Egyptian Sudan
2 infantry moved from Karelia to Novgorod
1 tactical_bomber moved from Caucasus to Bryansk
1 bomber moved from India to Persia
Place Units - British
2 infantry placed in Persia
1 destroyer placed in 80 Sea Zone
1 armour and 2 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,5,3,6,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,6
British collect 18 PUs (15 lost to blockades); end with 18 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 23 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by Americans to New South Wales: 2 mech_infantrys
EDIT: Removing units owned by Americans from Queensland: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Norway: 2 fighters
EDIT: Turning off Edit Mode
Territory Summary for British and UK_Pacific :
Evenkiyskiy : 1 fighter
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
Anglo Egyptian Sudan : 2 mech_infantrys
French Equatorial Africa : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Bryansk : 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Novgorod : 2 infantry
119 Sea Zone : 1 flag
80 Sea Zone : 1 destroyer and 1 submarine
Eire : 1 flag
Iraq : 3 infantry and 2 mech_infantrys
Northwest Persia : 1 flag, 1 armour
Persia : 1 flag, 1 airfield, 3 artilleries, 1 bomber, 1 factory_minor, 6 fighters, 2 infantry and 1 tactical_bomber
Production/PUs Summary :
Germans : 41 / 55
Russians : 26 / 30
Japanese : 73 / 84
Americans : 57 / 75
Chinese : 2 / 2
British : 33 / 23
UK_Pacific : 0 / 0
Italians : 16 / 23
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Wow, after the Caucasus debacle (7 @ 3 and 2 @ 4 missed in the first two rounds), I thought you’d luck had run dry. Apparently dice really do not remember improbable rolls.
Wow, after the Caucasus debacle (7 @ 3 and 2 @ 4 missed in the first two rounds), I thought you’d luck had run dry. Apparently dice really do not remember improbable rolls.
Did you see the failed Italy attempt in north persia 2 turns back? That was also kinda harsh, since had it worked, Ger could’ve taken Iraq… And I still had some bad luck saved up from Ita/Ger turns 1/2/3 (don’t remember exactly), so it all evens out in the long run (but then again, that’s the really long run, no guarantee it will even out in this game) ;-)
Wow, after the Caucasus debacle (7 @ 3 and 2 @ 4 missed in the first two rounds), I thought you’d luck had run dry. Apparently dice really do not remember improbable rolls.
Did you see the failed Italy attempt in north persia 2 turns back? That was also kinda harsh, since had it worked, Ger could’ve taken Iraq… And I still had some bad luck saved up from Ita/Ger turns 1/2/3 (don’t remember exactly), so it all evens out in the long run (but then again, that’s the really long run, no guarantee it will even out in this game) ;-)
Also, I need something to happen on the Western front, else I wouldn’t fight 3v5, so I’m glad it turns out this way, although I understand it’s harsh if it happens to you.
Accidentaly rolled western UK once in my draft, but since it was all miss I’ll give you terurn fire:
Rolls: 1@2; Total Hits: 11@2: (2)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Yenisey to Timguska
Italians take Timguska from Russians
1 armour moved from Timguska to Olgiy
2 infantry moved from Bessarabia to Western Ukraine
1 fighter moved from Poland to Western Ukraine
1 infantry moved from Poland to Baltic States
Italians take Baltic States from Russians
1 artillery, 3 infantry and 2 mech_infantrys moved from Poland to Eastern Poland
10 infantry moved from Slovakia Hungary to Eastern Poland
Combat - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Ukraine: 1 infantry
EDIT: Turning off Edit Mode
Battle in Eastern Poland
Italians attack with 1 artillery, 13 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Italians win, taking Eastern Poland from Russians with 1 artillery, 13 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Italians attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Western Ukraine to Poland
1 fighter moved from Poland to Southern Italy
3 mech_infantrys moved from Slovakia Hungary to Baltic States
2 infantry moved from Greater Southern Germany to Slovakia Hungary
6 mech_infantrys moved from Northern Italy to Slovakia Hungary
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry placed in Ukraine
3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
Italians collect 17 PUs (2 lost to blockades); end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 46 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 fighter; Americans loiter and taunt
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 46 Sea Zone to New South Wales
2 fighters moved from Queensland to Hawaiian Islands
2 aaGuns, 1 armour, 1 artillery, 3 fighters, 5 infantry and 4 mech_infantrys moved from Queensland to New South Wales
Place Units - ANZAC
2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 4 armour, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour, 7 infantry and 4 mech_infantrys
Hawaiian Islands : 3 fighters
Dutch New Guinea : 1 flag
26 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 41 / 55
Russians : 23 / 30
Japanese : 73 / 84
Americans : 57 / 75
Chinese : 2 / 2
British : 33 / 23
UK_Pacific : 0 / 0
Italians : 19 / 22
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Non Combat Move - French
1 fighter moved from Novgorod to Norway
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Morocco : 1 infantry
Norway : 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 41 / 55
Russians : 23 / 30
Japanese : 73 / 84
Americans : 57 / 75
Chinese : 2 / 2
British : 33 / 23
UK_Pacific : 0 / 0
Italians : 19 / 22
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 8x factory_major; Remaining resources: 47 PUs;
Germans buy 2 armour, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Ukraine to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
2 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
2 infantry moved from Volgograd to Kazakhstan
1 bomber moved from Ukraine to Kazakhstan
2 tactical_bombers moved from Ukraine to Rostov
Combat - Germans
Germans creates battle in territory 106 Sea Zone
Battle in Rostov
Germans attack with 2 mech_infantrys and 2 tactical_bombers
Russians defend with 2 infantry
Germans win, taking 106 Sea Zone from Americans, taking Rostov from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Kazakhstan
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 mech_infantry
Germans win, taking Kazakhstan from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Kazakhstan to Yunnan
2 tactical_bombers moved from Rostov to Eastern Poland
2 fighters moved from Ukraine to Baltic States
1 fighter moved from Ukraine to Germany
1 fighter moved from Poland to Southern Italy
1 fighter moved from Poland to Germany
4 aaGuns, 10 artilleries and 14 infantry moved from Poland to Baltic States
3 artilleries and 6 infantry moved from Germany to Poland
2 mech_infantrys moved from Germany to Baltic States
2 mech_infantrys moved from France to Germany
4 mech_infantrys moved from Romania to Baltic States
1 mech_infantry moved from Ukraine to Western Ukraine
9 armour and 25 mech_infantrys moved from Ukraine to Eastern Poland
Place Units - Germans
2 armour and 8 mech_infantrys placed in Germany
1 infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 3 aaGuns
EDIT: Adding units owned by Germans to Kazakhstan: 3 aaGuns
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 armour, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Italians
1 infantry moved from Tambov to Samara
1 infantry moved from Tambov to Volgograd
1 artillery moved from Tambov to Samara
1 artillery moved from Tambov to Volgograd
1 artillery moved from Tambov to Rostov
1 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
1 fighter moved from Russia to Ukraine
1 mech_infantry moved from Russia to Samara
1 mech_infantry moved from Russia to Volgograd
1 mech_infantry moved from Russia to Rostov
2 armour, 18 artilleries, 43 infantry and 11 mech_infantrys moved from Bryansk to Belarus
2 artilleries and 3 infantry moved from Novgorod to Belarus
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
Combat - Russians
Battle in Belarus
Russians attack with 2 armour, 20 artilleries, 46 infantry and 11 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 2 armour, 20 artilleries, 46 infantry and 11 mech_infantrys in Belarus, round 2 : 18/79 hits
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 armour, 20 artilleries, 46 infantry and 11 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/4 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 1/4 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Rostov
Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Rostov, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Samara, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Samara, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Samara, round 4 : 0/3 hits
Germans roll dice for 1 infantry in Samara, round 4 : 0/1 hits
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Samara, round 5 : 0/3 hits
Germans roll dice for 1 infantry in Samara, round 5 : 1/1 hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 artillery and 1 mech_infantry in Samara, round 6 : 1/2 hits
Germans roll dice for 1 infantry in Samara, round 6 : 0/1 hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
5 aaGuns moved from Bryansk to Belarus
6 mech_infantrys moved from Tambov to Belarus
1 aaGun moved from Tambov to Volgograd
1 mech_infantry moved from Russia to Belarus
1 fighter moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
Place Units - Russians
3 infantry placed in Novgorod
1 armour, 1 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2
Russians collect 25 PUs (2 lost to blockades); end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Territory Summary for Russians :
Shensi : 1 infantry
Sikang : 1 infantry
Yenisey : 1 infantry
Belarus : 5 aaGuns, 2 armour, 20 artilleries, 46 infantry and 18 mech_infantrys
Rostov : 1 artillery and 1 mech_infantry
Russia : 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Ukraine : 1 factory_minor and 2 infantry
Western Ukraine : 2 infantry
Volgograd : 1 aaGun, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Samara : 1 artillery and 1 mech_infantry
Iraq : 1 flag
115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 40 / 56
Russians : 27 / 28
Japanese : 71 / 84
Americans : 57 / 75
Chinese : 4 / 2
British : 33 / 23
UK_Pacific : 0 / 0
Italians : 16 / 22
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Hmm, game crashed during NCM, will edit combat in…
Allright, new problem, you got 1 hit in Sz 25, but I don’t know how to edit my BC from being 2 HP to 1 HP, do you?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 carriers, 3 submarines and 3 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 fighter moved from 33 Sea Zone to 32 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
4 submarines moved from 6 Sea Zone to 25 Sea Zone
Japanese take 6 Sea Zone from Americans
1 battleship, 9 carriers, 1 cruiser, 9 fighters, 12 submarines and 8 tactical_bombers moved from 33 Sea Zone to 25 Sea Zone
9 destroyers moved from 33 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Ulaanbaatar to Yenisey
3 armour and 1 mech_infantry moved from Suiyuyan to Kansu
1 armour and 2 mech_infantrys moved from Kweichow to Shensi
2 armour and 1 mech_infantry moved from Yunnan to Sikang
Combat - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 32 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 46 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 25 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from Yenisey: 1 mech_infantry
EDIT: Removing units owned by Russians from Shensi: 1 infantry
EDIT: Removing units owned by Chinese from Kansu: 1 infantry
EDIT: Removing units owned by Russians from Sikang: 1 infantry
EDIT: Removing units owned by Japanese from Sikang: 1 mech_infantry
EDIT: Turning off Edit Mode
Battle in 46 Sea Zone
Japanese attack with 1 submarine
Battle in Yenisey
Russians defend with 1 infantry
Battle in Kansu
Japanese attack with 3 armour and 1 mech_infantry
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 9 carriers, 1 cruiser, 9 destroyers, 9 fighters, 16 submarines and 8 tactical_bombers
Battle in 32 Sea Zone
Japanese attack with 1 fighter
Battle in Sikang
Japanese attack with 2 armour
Battle in Shensi
Japanese attack with 1 armour and 2 mech_infantrys
Non Combat Move - Japanese
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
1 destroyer moved from 33 Sea Zone to 31 Sea Zone
1 fighter moved from 32 Sea Zone to 25 Sea Zone
2 fighters moved from Caroline Islands to 6 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 battleship, 1 carrier, 2 destroyers and 1 submarine moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
2 fighters moved from Amur to Japan
1 armour and 2 mech_infantrys moved from Sakha to Yakut S.S.R.
1 submarine moved from 72 Sea Zone to 71 Sea Zone
Place Units - Japanese
2 carriers, 3 submarines and 3 tactical_bombers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 74 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
In SZ 25, I assume you wanted to take the US DD’s hit on the BB. So I went to edit mode, clicked on the BB, clicked on Change Unit Hit Damage, and changed the BB’s status to 1 hit (damaged).
Indeed, didn’t see that option myself, so thanks for doing that!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 6 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 30 Sea Zone
1 submarine moved from 26 Sea Zone to 31 Sea Zone
8 fighters and 1 tactical_bomber moved from 26 Sea Zone to 31 Sea Zone
4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
2 bombers and 1 fighter moved from Norway to Germany
2 fighters moved from Novgorod to Germany
1 submarine moved from 97 Sea Zone to 94 Sea Zone
Intercept on SBR on Germany?