Well, if we’re gonna talk about the calc, let’s do that. My thing is, the more rounds expected in the fight, the less reliable the result. If it’s showing 1.0 rounds, 100% trustable. If it’s showing 4 or more? Hold on to ya butts!
There’s of course no way to actually fix this problem. The more dice you roll, the more randomness you’re putting into the system.
It’s like when you attack with 5 Inf, 1 Art vs 1 Inf and you lose. The calc will say that’s a 0% chance, but it happens. Each round is it’s own beast. After your opponent hits and you don’t, it’s now 4 Inf, 1 Art vs 1 Inf. Excetera, excetera.
So what this boils down to me is in big battles I keep the calc open, and recalculate every round as it goes on.