Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs2016 League General Discussion Thread
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Yes you should, and you don’t need a destroyer
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Shouldnt I be able to move a trn into sz 6 from sz 5 pick up an inf and move back to sz 5 even though there is a US sub in sz 6 as long as I bring a dd with it? Triple A is not allowing me to leave sz 6
Just tried this and it let’s me do it. Sounds like there is something else going on here.
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It won’t let you pick up the inf because your’e bringing a dd, causing combat in that sz.
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Shouldnt I be able to move a trn into sz 6 from sz 5 pick up an inf and move back to sz 5 even though there is a US sub in sz 6 as long as I bring a dd with it? Triple A is not allowing me to leave sz 6
Just tried this and it let’s me do it. Sounds like there is something else going on here.
Figured out the issue. I was loading the transport in sz5 first and then moving to sz 6 and loading another inf. Then I wasn’t able to leave sz6. But if I reversed the order of loading it was all good.
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hey guys, check out this test game adam and i are engaged in:
http://www.axisandallies.org/forums/index.php?topic=38955.120
adam wanted to test out the scramble-to-land option, which is already available in the Map Options (i.e., unchecking Scramble to Sea Only). early on in the game when i realized how much harder it is to crack europe with all those air bases, i told adam, in frustration, i’m not liking this as it seems to favor the axis, making europe that much harder to break…but then i decided to continue with an open mind, and a few rounds later have found the battling around trying to break through rostov and with all those russian air bases to be actually very fun! probably one of the craziest and funnest games i’ve had in a while lol game is still going strong, adam just refuses to let me settle anywhere in europe, god damnit! i’ve already had to retreat out of s.france and now i’m going to have to bail on norway!
just thought i’d share this experience, and was wondering if anyone else has tried this option? i mean, it does require more scrambling decisions, so if you decide to try it, be sure your opponenent is pretty active and can answer pretty quickly. not a problem for us since we’re both very fast and responsive.
anyway, if you’re looking for something different and very interesting to try, to spice up your axis&allies, go for it! it’s freely available since it’s just one of the map options right out of the triplea box!
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What is the scramble to land option?
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What is the scramble to land option?
your planes can scramble from an air base to protect an adjacent land, must like they can normally scramble to protect an adjacent sea zone.
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so if you look at our game, you’ll see russia bought 3 air bases: in bry, tam, and volg…this is so they can all scramble to protect rostov against an italian can opening. that’s 9 planes that can scramble to defend!
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so if you look at our game, you’ll see russia bought 3 air bases: in bry, tam, and volg…this is so they can all scramble to protect rostov against an italian can opening. that’s 9 planes that can scramble to defend!
WOW!
Axis D you are blowing my mind! That would open up huge tactical defense options! It would also partly remedy Axis and Allies’ major prejudice in favor of the attacker, i.e. the attacker can always mass his air units against one defending territory but not vice versa.
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very very spicy!
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so if you look at our game, you’ll see russia bought 3 air bases: in bry, tam, and volg…this is so they can all scramble to protect rostov against an italian can opening. that’s 9 planes that can scramble to defend!
WOW!
Axis D you are blowing my mind! That would open up huge tactical defense options! It would also partly remedy Axis and Allies’ major prejudice in favor of the attacker, i.e. the attacker can always mass his air units against one defending territory but not vice versa.
combine that with making airbases cost say 8ipcs in stead of 15 and allow as many airbases in a territory equal to its value… then we’d be talking!
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I ended up adding a fourth air base for Russia in Caucasus lol! Just for you Karl!
Game is concluded tho, was a very fun and challenging game!
so if you look at our game, you’ll see russia bought 3 air bases: in bry, tam, and volg…this is so they can all scramble to protect rostov against an italian can opening. that’s 9 planes that can scramble to defend!
WOW!
Axis D you are blowing my mind! That would open up huge tactical defense options! It would also partly remedy Axis and Allies’ major prejudice in favor of the attacker, i.e. the attacker can always mass his air units against one defending territory but not vice versa.
combine that with making airbases cost say 8ipcs in stead of 15 and allow as many airbases in a territory equal to its value… then we’d be talking!
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Was it deemed a draw?
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Was it deemed a draw?
No adam got diced hard in a big naval battle at the end. I had overlooked 5 extra figs in India that could reach 54, giving him 93% odds and avg tuv over 100. But the actual rolling told a different story! Plus I had a lot of luck throughout the game, for ex my bombers kept freely knocking out the Japanese garrisons in Chinese territories with very little losses. I had decided earlier in the game to abandon India and launch into china to start gradually resurrecting the Chinese. I wanted my Indian stack to be more troublesome for the Japanese who were sitting pretty comfy having conquered all of china easily and dominating the pacific from the carolines. Sitting in Burma just wasn’t effective enough so I took the plunge lol. In doing so, he was forced to pull back his navy from its dominant position to help fortify fic and other potential threats, and of course he easily grabbed an almost naked India. But then this gave the Americans a chance to finally make some forward naval progress. It was a bold idea but I do think it ended up going well for me after all. I always wanted to try that but never had the courage in a league game cuz it’s fairly crazy to ditch one’s cap haha
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So has there been any fix to the fact that triple a 1.9 still shitts itself on a mac when the scramble prompt comes up? It just flashes.
One option would be to run a Linux or Windows virtual machine in a Virtualbox window. Linux has the more attractive price tag.
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Hello I’m looking to play the cd rom version player vs player any tips on how to get started?
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you wanna check out software irish.
http://www.axisandallies.org/forums/index.php?board=53.0
Most people play on triplea. This’ll get you started:
http://www.axisandallies.org/forums/index.php?topic=27127.0
This thread is for the league players
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How do I join a league?
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How do I join a league?
just start playing, in the league we are playing primarily Balance Mod two that you can find in the threads. Read through them, download the files you need and wait for someone to accept your challenge or if someone is asking for a game accept the challenge.
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barney, you need to play some league games! :-)





