Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs2016 League General Discussion Thread
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I had trouble with 1.9 too, and tried several different versions of it.
Maybe stick with 1.8, the last stable version
Or are you in midgame like I was? I used a different computer and then was OK -
I am actually mid game in two of my games. Do you know if the different 1.9 v are compatible?
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Actually I do
Dominion has been using a different 1.9 than me and we’ve been OK so far
I’m using 3160 currently -
For the record, build 2984 is not forwards compatible with build 3010 onwards. Not sure about builds in between.
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Actually I do
Dominion has been using a different 1.9 than me and we’ve been OK so far
I’m using 3160 currentlyBuild 3010 and on are backwards and forwards compatible with each other as far as I can tell.
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Note to all players on build 2984 of 1.9 or similar (build 3010 forwards should be exempt):
A file this build depends on has been removed from the internet. Here is the workaround. Download attached triplea_maps.yaml file to whatever directory you have installed this build to. Update the game_engine.properties to point to this file. In fact, I can attach both files, they shouldn’t be system dependent.
I had to zip both files to get past the forum software restrictions.
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Can you load transports in a sz with an enemy sub, combat the sub and move the transports out to make an amphibiuous assault elsewhere? I know you could ignore the sub but by fighting it don’t you lose the ability to load transports and move them out?
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Can you load transports in a sz with an enemy sub, combat the sub and move the transports out to make an amphibiuous assault elsewhere? I know you could ignore the sub but by fighting it don’t you lose the ability to load transports and move them out?
No. Yes. (I think).
See the FAQ for more detail, particuarly this section where I’m one one asking and Gamer and others explain the rules.
http://www.axisandallies.org/forums/index.php?topic=28562.1365
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I tried Zhukov’s links to see what they said, but I couldn’t find his post or this subject
Yes you can load transports in a sea zone with an enemy sub and move the transports to amphibiously assault elsewhere, and also attack the enemy sub with a destroyer at the same time
From page 13 - “all combat movement is considered to take place at the same time”
Subs can be ignored for combat movement purposes, except for the unescorted transport exceptionAlso see last paragraph on page 13 - after one read, I’m pretty sure that’s clearly saying you can both load and move out for an amphibious assault, and attack the sub with a destroyer.
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But if a destroyer was present you couldn’t do both correct? Only because its a sub and can be ignored for combat movement it works. Right?
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Right, totally different if a destroyer is there.
You can’t load the transport unless you just declared war on the power who owns that destroyer
Destroyer makes the zone hostile -
But if a destroyer was present you couldn’t do both correct? Only because its a sub and can be ignored for combat movement it works. Right?
No different if you have a destroyer there though. Is that what you are asking? You can still combat movement through that territory even though most of the sub’s abilities are negated by the DD.
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That’s confusing.
He’s talking about a destroyer that’s in the same zone as a transport -
That’s confusing.
He’s talking about a destroyer that’s in the same zone as a transportIf he’s referring to a defending destroyer you can ignore what I said.
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OK, I see, thanks
Yeah he meant a defending destroyer -
so here’s a dumb question:
You CAN convoy China? I thought you couldn’t. :-P
Thanks
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so here’s a dumb question:
You CAN convoy China? I thought you couldn’t. :-P
Thanks
China can’t be convoyed, it’s against the rules.
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