Axis-Dominion and I are having a rules dispute. Here’s the situation.
Russia has owned Korea for a while now, and built a factory there a few rounds ago. Japan has a huge fleet including 7 empty transports parked in SZ 6.
Russia just built a Dst in SZ 6 with that factory.
Now, I agree that of course this prevents me from loading the transports in combat movement, or from moving them in noncombat movement, since they’d have to stay in SZ 6 during combat.
Our disagreement hinges on this - I believe that I should be able to load (but not move) the transports during my NCM. Axis-Dominion disagrees. He says it is only because of a TripleA bug that the software allows this.
As support for my argument, I point to the fact that you can load units on transports even when it is not the country that owns the transport’s turn. Such as an Anzac Inf stepping onto a USA transport.
What do y’all think? Is there a specific ruling on this? I’m headed to sift through the FAQ, but someone else might have it handy.