Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs2016 League General Discussion Thread
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Its not possible to drive to two pro-axis neutrals with a mech? Algeria and Morocco in the same turn vichy style
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I don’t think it would be, since first off, mechs can’t blitz. And blitzing only happens in the Combat move.
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You can’t “blitz”/“drive” through friendly-neutral territory with a mech or tank on non-combat, even if the friendly neutral territory is unoccupied. You can, of course, blitz through hostile neutral territory if its empty.
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You can, of course, blitz through hostile neutral territory if its empty.
With a tank
Kid’s answer is right
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I did not actually edit Kid’s reply #162. I was trying to quote it and must have accidentally clicked “modify”. I returned his post to the way it originally was.
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OK, great, all 3 playoff games that are still in the first round are still moving…… All at 10 rounds plus… these might be some of the best games? I haven’t looked at any of them - yet, anyway
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and just like that, i’m finding myself confronted with 3 sea lion games in BM……it’s as if BM is out to prove something :lol:
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I’ve been doing it more in Balanced Mod games too.
Maybe it’s because without a bid, Italy’s navy sticks around?
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and just like that, i’m finding myself confronted with 3 sea lion games in BM……it’s as if BM is out to prove something :lol:
It might have something to do with your greedy UK1s :lol:.
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never mind, make that only 2 SL games, roboto declined my invitations haha
well i think it’ll be interesting to test SL out in the mod version, see where it takes us. i find SL games particularly fun
and just like that, i’m finding myself confronted with 3 sea lion games in BM……it’s as if BM is out to prove something :lol:
It might have something to do with your greedy UK1s :lol:.
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@Shin:
I’ve been doing it more in Balanced Mod games too.
Maybe it’s because without a bid, Italy’s navy sticks around?
If sealion seems more attractive, it may be because Germany’s other options are not necessarily as slam dunk as they once were. Also, J1DOW is not as overpowered. Also, Axis Dominion’s UK is a greedy mofo and had it coming!
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No bids means danger for Cairo, serious danger.
Maybe many Balanced mod Allies player are investing too much to strengthen the position in Africa / Middle East, which makes Sealion very attractive
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actually, I think the Axis Dominion game will be my first League BM game involving a sealion. . .
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Can anybody remind me how to roll dice in the forum? Thanks
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It’s for example
“:“aaa 1@2 8@3 9@4”:”
(Without the " of course)
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Question regarding the pro alleis. If Germany wants to pass trough Northwest Persia. It has to conquer it and next turn they can move on right. At the start of Germany’s turn nwp is still pro allies. So they can’t blitz trough?
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Germany can blitz through NW Persia because NW Persia is an enemy territory simply. It’s the Allies that can’t blitz through pro-Allied territories and vice-versa for Axis.
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Ok thank you, and if the Caucasus is still russian, can uk first take nwp with an inf and then ncm a tank to the Caucasus
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Nope that’s illegal. A useful trick to see if something is legal or not is if it’s possible to invert the order of the moves (since all NCM moves are simultaneous). In this case, the tank can’t reach Caucasus since NW Persia is still pro-Allies, so the move is illegal.
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on US turn i DOW on the neutrals, and i see triplea is letting me fly planes from india to moscow (over afghan)…this is legit?