2016 League General Discussion Thread

  • '15 '14

    It has been ruled before. Carriers MUST pick up the planes. I understand the point of the rulebook being ambiguous.

    You must have a carrier move, remain in place, or
    be mobilized (new carriers only) to pick up a fighter
    or tactical bomber that would end its noncombat
    movement in a sea zone

    Having a move could refer to the potential to pick up the plane and not being forced to do so, however the entire league plays for ages with the “must rule”


  • @ArtofWar1947:

    The rule does not specify that the carrier MUST recover the plane.

    “You must have a carrier move…”

  • '15 '14

    Ah, I found it. The solution is presented on page 31 when describing Aircraft carries.

    In fact, a
    carrier must move if it�s able, or remain in place, in order
    to provide a landing space for an air unit that would not
    otherwise have one.

    So this makes it crystal clear that the carrier MUST pick up planes if it can.

  • '22 '16

    What are the rules with placing units?  If you are able too dont you have to place all the units you purchased on a turn?  I know you can get refunded if you are limited by factory capacity but if you have the capacity dont they have to be placed?  Thanks.

  • '19 '17 '16

    @majikforce:

    What are the rules with placing units?  If you are able too dont you have to place all the units you purchased on a turn?  I know you can get refunded if you are limited by factory capacity but if you have the capacity dont they have to be placed?  Thanks.

    Been mentioned before that this rule is only for inadvertent over purchasing. You can’t deliberately over purchase then place/return based on how your attacks go.

    So the inference is that yes you have to place if you can. Indeed, if Triple-A didn’t have the limitations with US facilities being upgraded it could block over purchasing completely.


  • Right

  • '15

    downloaded a new java update and now none of my TripleA versions will launch, anyone know how to fix this?  Already tried re-downloading the latest version and re-installing, didn’t help.

  • '15

    still can’t get the java thing to work but I used the windows launch instead, opened a weird dialog box under the game but worked fine.

  • '15 '14

    I have Java errors with all games I start. However the error window can just be closed and seems to have no consequences so I tend to ignore them.

  • '19 '17 '16

    @rgp44:

    downloaded a new java update and now none of my TripleA versions will launch, anyone know how to fix this?  Already tried re-downloading the latest version and re-installing, didn’t help.

    On one of my computers, Ubuntu 16.04 32 bit, it requires Java 1.8, not 1.9, which is experimental on that platform.

    I get Java errors on perhaps every game I am Allies, i.e. someone else has started. I don’t know why either.

  • '15

    I know the current version of Balanced Mod throws off those harmless Java errors.  I’ve been getting them in every 2.0 game I’ve played.

  • '15

    in my case it says the Java runtime file doesn’t exist or is corrupted and it won’t launch at all.

  • '19 '17 '16

    @rgp44:

    in my case it says the Java runtime file doesn’t exist or is corrupted and it won’t launch at all.

    What happens when you type at a command/terminal prompt:
    java -version
    java -jar <path to=“” triplea.jar=“”>I find the latter useful for starting a second session on a Mac.</path>

  • '23 '21 '20 '19 '17 '16 '15 '13

    @rgp44:

    in my case it says the Java runtime file doesn’t exist or is corrupted and it won’t launch at all.

    I had the same problem. Panther suggested I uninstall old versions of Java which I did. I also uninstalled Triple A and reinstalled. Everything works fine now.

  • '22 '16

    Is this legal?

    UK Pacific has 6 IPCS but also has 6 damage on their factory, can they buy 2 inf and then not place them?

    Seems like you shouldn’t be able to do that, what if I took Calcutta on Japans turn?  Would I be deprived of 6 IPC’s?

  • '19 '17 '16

    @majikforce:

    Is this legal?

    UK Pacific has 6 IPCS but also has 6 damage on their factory, can they buy 2 inf and then not place them?

    Seems like you shouldn’t be able to do that, what if I took Calcutta on Japans turn?  Would I be deprived of 6 IPC’s?

    The rules only allow for the return of pieces which are not able to be placed so I submit that it is not legal. Unless India’s factory has been downgraded to minor, you can place the inf. You aren’t supposed to knowingly buy a piece which you can’t place.

    Hope that clears it up.


  • Simon is right that it’s not legal to knowingly buy a piece that cannot be placed.  The provision for refunds is meant only for inadvertent over-purchase mistakes.  You can’t tell that for sure from the rulebook alone, but Krieghund has answered this for us.


  • Are you allowed to buy a airfield or harbor with UK and place it on the Pacific map? As far as I can tell it ain’t listed as one of the things that separate the two economies…

  • '19 '17

    @Mistergreen:

    Are you allowed to buy a airfield or harbor with UK and place it on the Pacific map? As far as I can tell it ain’t listed as one of the things that separate the two economies…

    You aren’t allowed. If you buy a facility with 1 economy it needs to be placed on the same map the money came from.


  • @Mistergreen:

    Are you allowed to buy a airfield or harbor with UK and place it on the Pacific map? As far as I can tell it ain’t listed as one of the things that separate the two economies…

    Absolutely - if India pays for 100% of the cost  :-)

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