Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs2016 League General Discussion Thread
-
badum-tish
-
I thought it’s not allowed to attack with a fig and not bring a carrier to land it and loose the fig instead. So for instance my tr in sz 62 is being attacked from sz 42 by a fighter and my opponent chooses to not bring a carrier and land it but looses the fighter in the sz
-
if, in the ncm, it is possible to send a carrier to get the plane, you have to send the carrier. Triple A will let you just splash the plane, but that’s against the rules.
-
Anyone else, my opponent says the following “The rule is that a plane can be sent to a sea zone where it theoretically can be recovered”
-
Tell your opponent to keep reading. Planes must be retrieved if possible.
-
Page 22 of the Europe rulebook:
“You must have a carrier move, remain in place, or
be mobilized (new carriers only) to pick up a fighter
or tactical bomber that would end its noncombat
movement in a sea zone. You can’t deliberately move
an air unit out of range of a potential safe landing
space.” -
Nice! Beat me to the cite.
-
Thanks for the help guys!
-
The quote from Page 22 of the European rule book appears to be open to multiple, contradictory interpretations.
I agree that, clearly, a carrier move to the plane’s SZ, in place in that SZ, or could be mobilized in the at SZ is needed that COULD recover a plane. The rule does not specify that the carrier MUST recover the plane. Moreover, my interpretation of the last sentence (“You can�t deliberately move an air unit out of range of a potential safe landing space”) means you cannot move the plane BEYOND the range of a carrier’s move, where a carrier will not be, or where a carrier cannot be built. A plane can be moved to SZ where there is a POTENTIAL safe landing spot (not a guaranteed safe landing space).
I suspect the moderators need to rule on this one.
-
It has been ruled before. Carriers MUST pick up the planes. I understand the point of the rulebook being ambiguous.
You must have a carrier move, remain in place, or
be mobilized (new carriers only) to pick up a fighter
or tactical bomber that would end its noncombat
movement in a sea zoneHaving a move could refer to the potential to pick up the plane and not being forced to do so, however the entire league plays for ages with the “must rule”
-
The rule does not specify that the carrier MUST recover the plane.
“You must have a carrier move…”
-
Ah, I found it. The solution is presented on page 31 when describing Aircraft carries.
In fact, a
carrier must move if it�s able, or remain in place, in order
to provide a landing space for an air unit that would not
otherwise have one.So this makes it crystal clear that the carrier MUST pick up planes if it can.
-
What are the rules with placing units? If you are able too dont you have to place all the units you purchased on a turn? I know you can get refunded if you are limited by factory capacity but if you have the capacity dont they have to be placed? Thanks.
-
What are the rules with placing units? If you are able too dont you have to place all the units you purchased on a turn? I know you can get refunded if you are limited by factory capacity but if you have the capacity dont they have to be placed? Thanks.
Been mentioned before that this rule is only for inadvertent over purchasing. You can’t deliberately over purchase then place/return based on how your attacks go.
So the inference is that yes you have to place if you can. Indeed, if Triple-A didn’t have the limitations with US facilities being upgraded it could block over purchasing completely.
-
Right
-
downloaded a new java update and now none of my TripleA versions will launch, anyone know how to fix this? Already tried re-downloading the latest version and re-installing, didn’t help.
-
still can’t get the java thing to work but I used the windows launch instead, opened a weird dialog box under the game but worked fine.
-
I have Java errors with all games I start. However the error window can just be closed and seems to have no consequences so I tend to ignore them.
-
downloaded a new java update and now none of my TripleA versions will launch, anyone know how to fix this? Already tried re-downloading the latest version and re-installing, didn’t help.
On one of my computers, Ubuntu 16.04 32 bit, it requires Java 1.8, not 1.9, which is experimental on that platform.
I get Java errors on perhaps every game I am Allies, i.e. someone else has started. I don’t know why either.
-
I know the current version of Balanced Mod throws off those harmless Java errors. I’ve been getting them in every 2.0 game I’ve played.





