Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs2016 League General Discussion Thread
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happened to me again. i attacked iraq with russia and there was no way to retreat (i wasn’t looking to retreat tho so i was ok in this case):
http://www.axisandallies.org/forums/index.php?topic=36952.15
i will let veqryn no too
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actually, i don’t know where to post the issue to best get his attention. anyone know?
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You can PM him on A&A.org, I think he checks it regularly, but
He will prefer that you write a ticket on the Triple A site. Look around in triple.sourceforge.net I think it is -
Here’s where you post bugs. You have to register.
http://sourceforge.net/tracker/?atid=439737&group_id=44492&func=browse
Hmm… I just tried your save and it let me retreat.
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strange, i’m using version 1809, how about u?
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yes 1809. I saved at the start of Russia’s turn and then attacked Iraq. i also attacked Norway in a new game with Germany and it allowed retreat as well
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‘Balanced Mod’?
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Oh, I see we have a few people using it in the League now. I remember seeing it somewhere, but I don’t have a link handy.
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Found it! It’s a few posts down in this thread. http://www.axisandallies.org/forums/index.php?topic=36867.0
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Just wanted to give a shout out to Axis Dominion for completing 94 games in 2015! That must be the new league record, displacing Mr. Roboto’s record from 2014.
Way to go!
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It’s not 94, Karl. The first number is total games played (53) and the second number is the number of wins (41)
He was 41-12, not 53-41
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It’s not 94, Karl. The first number is total games played (53) and the second number is the number of wins (41)
He was 41-12, not 53-41
Oh, I see. So Mr. Roboto is still the record holder.
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There is a new post game results thread, so you won’t get notifications until you post there…
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Anyone else having issues with the saves, can’t post or save
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Anyone else having issues with the saves, can’t post or save
Yes, keep getting the 404 message, no file attached or so
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Looks like the same problem we had yesterday.
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Has anyone told Djensen?
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I just posted in a thread where we were talking about this issue yesterday.
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The “Balanced” Mod developed by Regularkid, Adam514 and others, fixes several of the most annoying things about G40 2nd edition and adds several new, very fun things. I only played 3 1/2 rounds of it so far so certainly haven’t got the full taste, but it’s not too soon to recommend it to everyone. My houseruled game will be another mod/variation that will be available some day, but with this variation that is available now, I’m not in a hurry to complete it.
My favorite features:
If the Axis activate the Vichy France government, the Allies have a great opportunity to control some French territory without needing the Axis to take it first. The Axis get a quick boost of taking several French units out of the action early.China, I think (only 3 1/2 rounds played) will be much more historical. The Burma road NO is appropriately knocked down, and a rule is added that makes it MUCH more costly for Japan to dominate the interior of China. Ever since 2008, AA50, China has been WAY too easy to dominate, which flies in the face of historical reality. Balanced mod addresses this.
Japan/Russia pact is significantly strengthened.
MARINES! Expensive of course, but 1 marine can jump on a cruiser or battleship, which adds many great options.
SEVERAL new NO’s, mostly for the Allies. Russia gets a significant boost, as well as the UK. USA and ANZAC get some significant, though smaller, boosts. No German subs in the Atlantic is a much needed addition to the game.
HOWEVER, I do caution, in my opinion too many NO’s were granted to the Allies and the game is now weighted fairly significantly toward the Allies, despite the name of “balanced” mod…… I’m sure some of the creators of the game would disagree with me. Play it yourself and you be the judge. Don’t tell your friend - just make sure you get the AlliesNew NO’s in the Pacific for USA and Japan make nearly every island meaningful in the way of income.
Breakup of NO’s for Japan, UK, Russia to more, smaller ones, reduces the all or nothing dynamics of 2nd edition and benefits Russia and UK, especially, tremendously.Oh, and last but not least, (another HUGE boost for the Allies…) you can only raid a capital’s IPC’s ONCE and from then on the IPC’s are destroyed (hello, liberation of Paris)
That’s a summary - you’ll want to check it out.





