Bid:
1 Fighter Scotland, 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ106, 1 Sub SZ98, 1 Inf Anglo-Egyptian Sudan
setting up game
I have issues with your USA turn. First that I would not have lost a dd before a fighter in SZ 6 while you still had a submarine left. The 2nd is why does the turn you posted show my DD hitting but you editing your USA bomber back on to UK? You don’t get to roll a battle twice and pick which outcome you like best.Â
First of all I wont be able to post before sunday
Then to your issues. I did not see the need to reroll the bomber combat from the original turn. The SZ 6 battled had to be rerolled because your scramble was not selected. I believe the bomber combat was done before the sz 6 battle. But in any case loosing the bomber is no big deal if you think this is the way to go. I am fine with that, but I disagree with the statement that I roll twice and pick the best outcome. I have played with open cards and told you what is going on.
Then to the sz 6 battle. I think this is a little more tricky. I ask you for scramble and tokens. You answer that and if you wanted a spesific OOL you could have indicated that. In any case I pick what I think makes the most sense for you in the given situation. You have a carrier, a destroyer and 3 fighters. Total defending value of 16 so you easily score 3 hits in round 1, killing all my subs. When you only happen to score 2 hits I understand your frustration. But if you want to keep your destroyer then you will have to loose a fighter to my third hit
If you won’t accept the way the slection is done. We can reroll, but then I will insist that round 1 stands. I score 3 hits and you score 2 hits. You are left with 2 fighters and a destroyer. I have a sub, 2 fighers and a bomber. I don’t think this is a better battle for you than the actual battle fought. But in any case this can be resolved by forum dice. Let me know what you like to do!
You can’t “insist” that round one stands. By league rules I would be allowed to have the battle re rolled from the beginning since I wasn’t given the option to keep my dd. It’s fine though, we can just play sz 6 as is. The bomber still confuses me because you claim you “saw no reason” to re-roll the battle, but then you re-rolled the battle.
You can’t “insist” that round one stands. By league rules I would be allowed to have the battle re rolled from the beginning since I wasn’t given the option to keep my dd. It’s fine though, we can just play sz 6 as is. The bomber still confuses me because you claim you “saw no reason” to re-roll the battle, but then you re-rolled the battle. Â
I will take the bomber out. I can be wrong here. Please remove the bomber. I will also be carefull with giving you OOL in all future battles
If you are fine with this, remove the bomber from London and go ahead with Italy
If you are fine with this, remove the bomber from London and go ahead with Italy
Well I’d rather not cheat you out of your bomber either, I’m just very confused about what happened.
Ok. So what happened was this:
1. I declared all battles for USA
2. I roll the bomber combat, 1 hit for USA, 0 for germany
3. I start sz 6, but realize the scramble was not selected
4. I start over again
5. I believe at this point only sz 6 need to be rerolled
6. However, for whatever reason I rolled the bomber combat over again and now both hits.
7. I understand that this can come across as picking the best out of two.
8. It seems like you are fair with the sz6, and when I look back at what happened it is reasonable to take off the bomber.
I hope this makes it easier to understand
OK, thanks that helps me understand what happened. What do you think is fair with regards to the bomber?
Ok. I think my previous post describe how I look at the situations. I understand it is possible to look differently at this and in any situation it is desirable to avoid what happened during USA turn, both for the attacker but also from the defender point of view. Now I am “giving” you the option to remove the bomber or not. I think the most fair thing is to have you make the call.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
3 armour and 2 mech_infantrys moved from Belarus to Rostov
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya
Italians take Libya from French
Combat - Italians
Battle in Rostov
Italians attack with 3 armour and 2 mech_infantrys
Russians defend with 2 infantry
Italians win, taking Rostov from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 armour and 3 mech_infantrys moved from Romania to Bessarabia
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
Combat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
Battle in Borneo
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Queensland to Philippines
2 infantry moved from Egypt to Trans-Jordan
1 cruiser moved from 54 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Tunisia to Algeria
1 infantry moved from Morocco to Algeria
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 bombers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 bomber moved from Bessarabia to Tambov
3 bombers moved from Western Germany to Volgograd
3 mech_infantrys moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 bomber moved from Bessarabia to Archangel
1 mech_infantry moved from Karelia to Archangel
1 mech_infantry moved from Vyborg to Archangel
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Bryansk to Volgograd
1 tactical_bomber moved from Bessarabia to Volgograd
1 fighter moved from Bessarabia to Volgograd
1 bomber moved from Bessarabia to Tambov
1 tactical_bomber moved from Bessarabia to Volgograd
1 tactical_bomber moved from Bessarabia to Ukraine
1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine
Combat - Germans
Battle in Archangel
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 fighter, 3 infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 2 mech_infantrys
Germans win, taking Ukraine from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Tambov
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 armour, 3 bombers, 1 fighter, 4 mech_infantrys and 2 tactical_bombers
Russians defend with 1 artillery, 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 1 armour, 3 bombers, 1 fighter, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Russians: 1 artillery and 3 infantry
Non Combat Move - Germans
10 armour and 6 mech_infantrys moved from Bryansk to Caucasus
2 aaGuns, 8 artilleries and 15 infantry moved from Bryansk to Rostov
1 aaGun moved from Belarus to Novgorod
5 mech_infantrys moved from Poland to Western Ukraine
5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
3 bombers, 1 fighter and 2 tactical_bombers moved from Volgograd to Rostov
2 bombers moved from Tambov to Rostov
1 fighter and 2 tactical_bombers moved from Ukraine to Rostov
1 bomber moved from Archangel to Rostov
1 aaGun and 6 infantry moved from Finland to Karelia
1 aaGun, 3 artilleries and 5 infantry moved from Normandy Bordeaux to France
Place Units - Germans
5 bombers and 1 infantry placed in Western Germany
Germans undo move 1.
1 infantry placed in Novgorod
5 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Bryansk
1 artillery and 2 infantry moved from Russia to Smolensk
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Bryansk to Russia
Place Units - Russians
8 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Looks like it is tough going for the allies……
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 1 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from French Indo China to 41 Sea Zone
1 bomber moved from French Indo China to Borneo
1 fighter moved from 36 Sea Zone to Borneo
1 fighter moved from 36 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
2 mech_infantrys moved from Suiyuyan to Jehol
2 fighters and 1 tactical_bomber moved from Shensi to Jehol
1 mech_infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 fighter and 1 tactical_bomber moved from Hopei to Jehol
1 mech_infantry moved from Chahar to Jehol
1 tactical_bomber moved from Kiangsu to Jehol
1 fighter moved from Yunnan to 43 Sea Zone
1 artillery moved from India to West India
Japanese take West India from UK_Pacific
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 41 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Jehol
Japanese attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Jehol from Chinese with 3 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Borneo
Japanese attack with 1 bomber, 2 fighters and 2 infantry
ANZAC defend with 1 infantry and 1 mech_infantry
Japanese win, taking Borneo from ANZAC with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 39 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from Borneo to 36 Sea Zone
1 fighter moved from 43 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Yunnan to French Indo China
1 artillery moved from Burma to India
1 artillery moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Anhwe
1 fighter and 2 tactical_bombers moved from Jehol to Kiangsu
2 fighters and 1 tactical_bomber moved from Jehol to Anhwe
1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 bomber moved from 41 Sea Zone to French Indo China
1 bomber moved from Borneo to French Indo China
1 mech_infantry moved from Burma to French Indo China
Place Units - Japanese
1 carrier and 2 destroyers placed in 36 Sea Zone
3 fighters placed in Japan
2 infantry placed in India
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2
Japanese collect 59 PUs (8 lost to blockades); end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Queensland to 41 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
Americans take 35 Sea Zone from Japanese
1 mech_infantry moved from Philippines to 35 Sea Zone
1 mech_infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 mech_infantry moved from 41 Sea Zone to Sumatra
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win, taking 6 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
Americans attack with 1 fighter, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win, taking 37 Sea Zone from Japanese with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Celebes
Battle in 41 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 transport
Japanese defend with 1 destroyer
Americans win, taking Celebes from Japanese, taking 41 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Sumatra
Non Combat Move - Americans
1 bomber moved from 41 Sea Zone to Northern Territory
1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
2 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 123 Sea Zone
1 submarine moved from 101 Sea Zone to 108 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 cruiser moved from 98 Sea Zone to 80 Sea Zone
1 carrier moved from 98 Sea Zone to 80 Sea Zone
2 fighters moved from Egypt to 80 Sea Zone
2 fighters moved from 98 Sea Zone to Persia
1 armour, 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 80 Sea Zone to Persia
1 fighter and 2 tactical_bombers moved from 37 Sea Zone to 55 Sea Zone
1 battleship, 3 carriers and 2 cruisers moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 43 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
Place Units - Americans
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 carrier and 1 transport placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 bomber placed in Eastern United States
1 submarine placed in 10 Sea Zone
Americans undo move 4.
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Manchuria to Jehol
1 fighter moved from Manchuria to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 3 mech_infantrys
Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Jehol to Manchuria
Place Units - Chinese
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 fighter, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Eastern Persia to West India
2 fighters moved from Persia to West India
1 bomber moved from Egypt to West India
Combat - British
Battle in West India
British attack with 1 bomber, 2 fighters and 2 infantry
Japanese defend with 1 artillery
British win, taking West India from Japanese with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 artillery and 2 infantry moved from Eastern Persia to Persia
1 artillery and 3 infantry moved from Northwest Persia to Persia
1 armour and 1 mech_infantry moved from Iraq to Persia
1 armour moved from Trans-Jordan to Persia
1 fighter moved from West India to Persia
1 fighter moved from West India to Persia
1 bomber moved from West India to Persia
2 infantry moved from Alexandria to 98 Sea Zone
1 armour and 1 artillery moved from Egypt to 98 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 2 infantry moved from 80 Sea Zone to Persia
1 armour moved from 80 Sea Zone to Persia
2 fighters moved from Persia to Egypt
1 tactical_bomber moved from Egypt to Persia
1 artillery moved from Union of South Africa to 71 Sea Zone
3 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 3 infantry moved from 80 Sea Zone to Persia
1 cruiser and 2 destroyers moved from 98 Sea Zone to 80 Sea Zone
1 submarine moved from 98 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from British Somaliland to Ethiopia
1 fighter and 1 tactical_bomber moved from Russia to Persia
Place Units - British
1 fighter, 1 infantry and 1 tactical_bomber placed in Persia
1 transport placed in 106 Sea Zone
2 infantry placed in Quebec
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Turn Complete - UK_Pacific
Letting everyone know that I’m taking a break from global for a few days. i will probably be back after new years day.