Scramble to sz114, thanks
Oysteilo (Allies +24) vs Pherman1215 (Axis)
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all right, look at my mess and see what you think
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Jehol: 1 mech_infantry
EDIT: Changing ownership of Jehol from Japanese to Chinese
EDIT: Removing units owned by Chinese from Manchuria: 1 infantry
EDIT: Turning off Edit Mode
2 infantry placed in JeholTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
UK’s turn?
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apparently. I did UK and posted it, but looks like it did not show up again. Dont know what is going on. Will have to do that tomorrow
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 airfield, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Egypt to Alexandria
1 bomber moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to AlexandriaCombat - British
Battle in Alexandria
British attack with 1 bomber, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 armour moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 fighter and 1 tactical_bomber moved from Persia to Russia
1 bomber and 1 tactical_bomber moved from Alexandria to Egypt
2 fighters moved from Egypt to Persia
1 fighter moved from Iraq to Persia
1 fighter moved from Egypt to Persia
1 fighter moved from Gibraltar to Egypt
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
2 transports moved from 76 Sea Zone to 71 Sea Zone
1 armour moved from Belgian Congo to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Egypt to IraqPlace Units - British
1 fighter and 2 infantry placed in Persia
1 infantry placed in Union of South Africa
1 airfield placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to United Kingdom: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsTurn Complete - UK_Pacific
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i took the liberty of adding the american bomber to london as indicated above
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I have issues with your USA turn. First that I would not have lost a dd before a fighter in SZ 6 while you still had a submarine left. The 2nd is why does the turn you posted show my DD hitting but you editing your USA bomber back on to UK? You don’t get to roll a battle twice and pick which outcome you like best.
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I have issues with your USA turn. First that I would not have lost a dd before a fighter in SZ 6 while you still had a submarine left. The 2nd is why does the turn you posted show my DD hitting but you editing your USA bomber back on to UK? You don’t get to roll a battle twice and pick which outcome you like best.Â
First of all I wont be able to post before sunday
Then to your issues. I did not see the need to reroll the bomber combat from the original turn. The SZ 6 battled had to be rerolled because your scramble was not selected. I believe the bomber combat was done before the sz 6 battle. But in any case loosing the bomber is no big deal if you think this is the way to go. I am fine with that, but I disagree with the statement that I roll twice and pick the best outcome. I have played with open cards and told you what is going on.
Then to the sz 6 battle. I think this is a little more tricky. I ask you for scramble and tokens. You answer that and if you wanted a spesific OOL you could have indicated that. In any case I pick what I think makes the most sense for you in the given situation. You have a carrier, a destroyer and 3 fighters. Total defending value of 16 so you easily score 3 hits in round 1, killing all my subs. When you only happen to score 2 hits I understand your frustration. But if you want to keep your destroyer then you will have to loose a fighter to my third hit
If you won’t accept the way the slection is done. We can reroll, but then I will insist that round 1 stands. I score 3 hits and you score 2 hits. You are left with 2 fighters and a destroyer. I have a sub, 2 fighers and a bomber. I don’t think this is a better battle for you than the actual battle fought. But in any case this can be resolved by forum dice. Let me know what you like to do!
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You can’t “insist” that round one stands. By league rules I would be allowed to have the battle re rolled from the beginning since I wasn’t given the option to keep my dd. It’s fine though, we can just play sz 6 as is. The bomber still confuses me because you claim you “saw no reason” to re-roll the battle, but then you re-rolled the battle.
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You can’t “insist” that round one stands. By league rules I would be allowed to have the battle re rolled from the beginning since I wasn’t given the option to keep my dd. It’s fine though, we can just play sz 6 as is. The bomber still confuses me because you claim you “saw no reason” to re-roll the battle, but then you re-rolled the battle. Â
I will take the bomber out. I can be wrong here. Please remove the bomber. I will also be carefull with giving you OOL in all future battles
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If you are fine with this, remove the bomber from London and go ahead with Italy
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If you are fine with this, remove the bomber from London and go ahead with Italy
Well I’d rather not cheat you out of your bomber either, I’m just very confused about what happened.
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Ok. So what happened was this:
1. I declared all battles for USA
2. I roll the bomber combat, 1 hit for USA, 0 for germany
3. I start sz 6, but realize the scramble was not selected
4. I start over again
5. I believe at this point only sz 6 need to be rerolled
6. However, for whatever reason I rolled the bomber combat over again and now both hits.
7. I understand that this can come across as picking the best out of two.
8. It seems like you are fair with the sz6, and when I look back at what happened it is reasonable to take off the bomber.I hope this makes it easier to understand
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OK, thanks that helps me understand what happened. What do you think is fair with regards to the bomber?
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Ok. I think my previous post describe how I look at the situations. I understand it is possible to look differently at this and in any situation it is desirable to avoid what happened during USA turn, both for the attacker but also from the defender point of view. Now I am “giving” you the option to remove the bomber or not. I think the most fair thing is to have you make the call.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Italians
3 armour and 2 mech_infantrys moved from Belarus to Rostov
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya
Italians take Libya from FrenchCombat - Italians
Battle in Rostov
Italians attack with 3 armour and 2 mech_infantrys
Russians defend with 2 infantry
Italians win, taking Rostov from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 armour and 3 mech_infantrys moved from Romania to Bessarabia
1 destroyer moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from JapaneseCombat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
Battle in BorneoNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Queensland to Philippines
2 infantry moved from Egypt to Trans-Jordan
1 cruiser moved from 54 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Tunisia to Algeria
1 infantry moved from Morocco to Algeria
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 bombers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 bomber moved from Bessarabia to Tambov
3 bombers moved from Western Germany to Volgograd
3 mech_infantrys moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 bomber moved from Bessarabia to Archangel
1 mech_infantry moved from Karelia to Archangel
1 mech_infantry moved from Vyborg to Archangel
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Bryansk to Volgograd
1 tactical_bomber moved from Bessarabia to Volgograd
1 fighter moved from Bessarabia to Volgograd
1 bomber moved from Bessarabia to Tambov
1 tactical_bomber moved from Bessarabia to Volgograd
1 tactical_bomber moved from Bessarabia to Ukraine
1 fighter and 1 tactical_bomber moved from Southern Italy to UkraineCombat - Germans
Battle in Archangel
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 fighter, 3 infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 2 mech_infantrys
Germans win, taking Ukraine from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Tambov
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 armour, 3 bombers, 1 fighter, 4 mech_infantrys and 2 tactical_bombers
Russians defend with 1 artillery, 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 1 armour, 3 bombers, 1 fighter, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Russians: 1 artillery and 3 infantryNon Combat Move - Germans
10 armour and 6 mech_infantrys moved from Bryansk to Caucasus
2 aaGuns, 8 artilleries and 15 infantry moved from Bryansk to Rostov
1 aaGun moved from Belarus to Novgorod
5 mech_infantrys moved from Poland to Western Ukraine
5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
3 bombers, 1 fighter and 2 tactical_bombers moved from Volgograd to Rostov
2 bombers moved from Tambov to Rostov
1 fighter and 2 tactical_bombers moved from Ukraine to Rostov
1 bomber moved from Archangel to Rostov
1 aaGun and 6 infantry moved from Finland to Karelia
1 aaGun, 3 artilleries and 5 infantry moved from Normandy Bordeaux to FrancePlace Units - Germans
5 bombers and 1 infantry placed in Western Germany
Germans undo move 1.
1 infantry placed in Novgorod
5 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Bryansk
1 artillery and 2 infantry moved from Russia to Smolensk
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to TambovCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Bryansk to RussiaPlace Units - Russians
8 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 24 PUs





