Bid:
1 Fighter Scotland, 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ106, 1 Sub SZ98, 1 Inf Anglo-Egyptian Sudan
setting up game
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 destroyer, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 105 Sea Zone
2 bombers moved from Western Germany to 105 Sea Zone
11 armour, 8 artilleries, 22 infantry and 10 mech_infantrys moved from Western Ukraine to Bryansk
2 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Norway to Karelia
Germans take Karelia from Russians
1 mech_infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 mech_infantry moved from Novgorod to Bryansk
2 tactical_bombers moved from Eastern Poland to Ukraine
1 bomber moved from Baltic States to Ukraine
1 bomber and 1 fighter moved from Baltic States to Ukraine
1 tactical_bomber moved from Baltic States to Ukraine
1 bomber moved from Western Germany to Ukraine
1 bomber moved from Western Germany to 105 Sea Zone
Combat - Germans
Battle in 105 Sea Zone
Germans attack with 3 bombers and 1 destroyer
Russians defend with 1 submarine
Germans win, taking 105 Sea Zone from Neutral with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Ukraine
Germans attack with 3 bombers, 1 fighter, 2 infantry and 3 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 3 bombers, 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 11 armour, 8 artilleries, 22 infantry and 11 mech_infantrys
Russians defend with 3 infantry
Germans win, taking Bryansk from Russians with 11 armour, 8 artilleries, 22 infantry and 11 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Non Combat Move - Germans
2 aaGuns moved from Western Ukraine to Bryansk
5 mech_infantrys moved from Western Germany to Poland
1 aaGun and 6 infantry moved from Norway to Finland
3 bombers moved from 105 Sea Zone to Western Germany
1 fighter and 3 tactical_bombers moved from Ukraine to Bessarabia
3 bombers moved from Ukraine to Bessarabia
1 aaGun moved from Baltic States to Belarus
1 fighter and 1 tactical_bomber moved from Alexandria to Southern Italy
Place Units - Germans
1 infantry placed in Normandy Bordeaux
5 armour and 5 mech_infantrys placed in Germany
1 destroyer placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 mech_infantrys moved from Volgograd to Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians win, taking Ukraine from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Vologda to Archangel
2 artilleries and 5 infantry moved from Vologda to Russia
2 armour moved from Volgograd to Russia
1 infantry moved from Caucasus to Rostov
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Rostov
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Iraq: 1 mech_infantry
EDIT: Adding units owned by Russians to Egypt: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 2 infantry moved from 39 Sea Zone to India
2 bombers moved from Hunan to India
1 mech_infantry moved from Sikang to Tsinghai
1 infantry moved from Shensi to Kansu
1 artillery moved from Shensi to Kansu
1 mech_infantry moved from Shensi to Tsinghai
1 artillery and 1 infantry moved from Hopei to Suiyuyan
1 fighter and 1 tactical_bomber moved from Hunan to Suiyuyan
1 mech_infantry moved from Hopei to Chahar
1 fighter and 1 tactical_bomber moved from Hunan to Jehol
2 mech_infantrys moved from Kiangsu to Jehol
1 fighter moved from Hunan to Kansu
1 tactical_bomber moved from Hunan to Chahar
1 mech_infantry moved from Hopei to Chahar
2 mech_infantrys moved from Hopei to Suiyuyan
1 mech_infantry moved from Kiangsu to Jehol
1 artillery and 1 mech_infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
1 battleship and 1 cruiser moved from 38 Sea Zone to 39 Sea Zone
1 fighter moved from Hunan to Burma
1 tactical_bomber moved from Hunan to Tsinghai
1 fighter moved from Hunan to Tsinghai
1 tactical_bomber moved from Hunan to Burma
2 fighters moved from Korea to Jehol
Combat - Japanese
Battle in Kansu
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Tsinghai
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Jehol
Japanese attack with 3 fighters, 3 mech_infantrys and 1 tactical_bomber
Americans defend with 1 infantry; Chinese defend with 2 infantry
Japanese win, taking Jehol from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Americans: 1 infantry
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 fighter and 2 mech_infantrys
Battle in India
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 aaGun, 1 airfield, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry; UK_Pacific defend with 1 factory_major
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for British: 1 aaGun, 1 artillery, 4 infantry and 1 mech_infantry
Casualties for Japanese: 1 fighter, 2 infantry and 1 tactical_bomber
Battle in Burma
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 carrier moved from 38 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
2 bombers moved from India to French Indo China
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 battleship, 2 carriers and 1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 transport moved from 38 Sea Zone to 36 Sea Zone
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Jehol to Korea
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Chahar to Kiangsu
1 fighter and 1 tactical_bomber moved from Suiyuyan to Hopei
1 infantry moved from Kweichow to Hopei
1 fighter and 1 tactical_bomber moved from Tsinghai to Shensi
1 fighter moved from Kansu to Shensi
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
2 fighters moved from Japan to 36 Sea Zone
Place Units - Japanese
1 armour, 1 artillery and 2 infantry placed in Japan
1 armour and 2 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in French Indo China
1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4
Japanese collect 64 PUs (1 lost to blockades); end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 1 fighter and 7 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to 105 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 15 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
2 fighters moved from Manchuria to 6 Sea Zone
tokens? scramble?
5 kamikazee on your dd and yes scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Manchuria to Jehol
1 fighter moved from Manchuria to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Jehol from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Manchuria
Place Units - Chinese
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 1 fighter and 7 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to 105 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 15 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
2 fighters moved from Manchuria to 6 Sea Zone
Combat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 3 hits. Rolls: 6,2,1,2,6
Battle in Philippines
Battle in 6 Sea Zone
Americans attack with 1 bomber, 2 fighters and 3 submarines
Japanese defend with 1 carrier, 1 destroyer, 3 fighters and 2 transports
Units damaged: 1 carrier owned by the Japanese
1 submarine owned by the Americans Submerged
Japanese win, taking Philippines from Japanese with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters and 2 transports
Casualties for Americans: 1 bomber, 2 fighters and 2 submarines
Battle in 105 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 destroyer
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 bomber
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
1 battleship moved from 54 Sea Zone to 35 Sea Zone
3 carriers moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 35 Sea Zone
2 cruisers moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 55 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 carrier, 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 28 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from Gibraltar to 98 Sea Zone
2 fighters moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from 98 Sea Zone to Egypt
1 armour moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
1 carrier moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
2 infantry moved from 98 Sea Zone to Egypt
1 armour moved from 98 Sea Zone to Egypt
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 destroyer and 4 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
1 bomber placed in Eastern United States
3 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Jehol: 1 mech_infantry
EDIT: Changing ownership of Jehol from Japanese to Chinese
EDIT: Removing units owned by Chinese from Manchuria: 1 infantry
EDIT: Turning off Edit Mode
2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
i dont know what is going on. i did the chinese turn but seems like i am unable to post. i attack japan with thre inf and a fighter. loss one on each side
then during americas turn i must somehow not selected the scramble. i did not see any other option than reroll. but in any case my subs hit twice in both scenarios
i also rolled for the bomber/dest in first scenario. no need to reroll that in my opinion. if you are ok with that i will edit in my bomber
i tried two posts with the chinese at least the edited post is there
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 airfield, 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Egypt to Alexandria
1 bomber moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
Combat - British
Battle in Alexandria
British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 armour moved from Egypt to Iraq
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
2 transports moved from 76 Sea Zone to 71 Sea Zone
1 armour moved from Belgian Congo to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Persia to Russia
1 fighter moved from Gibraltar to Egypt
1 fighter moved from Iraq to Persia
2 fighters moved from Egypt to Persia
1 fighter moved from Persia to Eastern Persia
1 transport moved from 91 Sea Zone to 89 Sea Zone
Place Units - British
1 armour, 1 fighter and 1 infantry placed in Persia
1 airfield placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Turn Complete - UK_Pacific
all right, look at my mess and see what you think
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Jehol: 1 mech_infantry
EDIT: Changing ownership of Jehol from Japanese to Chinese
EDIT: Removing units owned by Chinese from Manchuria: 1 infantry
EDIT: Turning off Edit Mode
2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
UK’s turn?
apparently. I did UK and posted it, but looks like it did not show up again. Dont know what is going on. Will have to do that tomorrow
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 airfield, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Egypt to Alexandria
1 bomber moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
Combat - British
Battle in Alexandria
British attack with 1 bomber, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 armour moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 fighter and 1 tactical_bomber moved from Persia to Russia
1 bomber and 1 tactical_bomber moved from Alexandria to Egypt
2 fighters moved from Egypt to Persia
1 fighter moved from Iraq to Persia
1 fighter moved from Egypt to Persia
1 fighter moved from Gibraltar to Egypt
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
2 transports moved from 76 Sea Zone to 71 Sea Zone
1 armour moved from Belgian Congo to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
Place Units - British
1 fighter and 2 infantry placed in Persia
1 infantry placed in Union of South Africa
1 airfield placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to United Kingdom: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Turn Complete - UK_Pacific
i took the liberty of adding the american bomber to london as indicated above
I have issues with your USA turn. First that I would not have lost a dd before a fighter in SZ 6 while you still had a submarine left. The 2nd is why does the turn you posted show my DD hitting but you editing your USA bomber back on to UK? You don’t get to roll a battle twice and pick which outcome you like best.
I have issues with your USA turn. First that I would not have lost a dd before a fighter in SZ 6 while you still had a submarine left. The 2nd is why does the turn you posted show my DD hitting but you editing your USA bomber back on to UK? You don’t get to roll a battle twice and pick which outcome you like best.Â
First of all I wont be able to post before sunday
Then to your issues. I did not see the need to reroll the bomber combat from the original turn. The SZ 6 battled had to be rerolled because your scramble was not selected. I believe the bomber combat was done before the sz 6 battle. But in any case loosing the bomber is no big deal if you think this is the way to go. I am fine with that, but I disagree with the statement that I roll twice and pick the best outcome. I have played with open cards and told you what is going on.
Then to the sz 6 battle. I think this is a little more tricky. I ask you for scramble and tokens. You answer that and if you wanted a spesific OOL you could have indicated that. In any case I pick what I think makes the most sense for you in the given situation. You have a carrier, a destroyer and 3 fighters. Total defending value of 16 so you easily score 3 hits in round 1, killing all my subs. When you only happen to score 2 hits I understand your frustration. But if you want to keep your destroyer then you will have to loose a fighter to my third hit
If you won’t accept the way the slection is done. We can reroll, but then I will insist that round 1 stands. I score 3 hits and you score 2 hits. You are left with 2 fighters and a destroyer. I have a sub, 2 fighers and a bomber. I don’t think this is a better battle for you than the actual battle fought. But in any case this can be resolved by forum dice. Let me know what you like to do!