@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour and 8 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Buyant-Uhaa to Jehol
1 infantry moved from Buyant-Uhaa to Jehol
5 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Buyant-Uhaa to Jehol
1 fighter moved from Timguska to Chahar
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Shensi
5 infantry moved from Ukraine to Bryansk
2 artilleries and 6 infantry moved from Russia to Bryansk
1 infantry moved from Archangel to Smolensk
6 infantry moved from Timguska to Novosibirsk
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Combat - Russians
Battle in Chahar
Russians attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter and 5 infantry in Chahar, round 2 : 1/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Chahar
Russians roll dice for 1 fighter and 5 infantry in Chahar, round 3 : 3/6 hits
Japanese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Jehol
Russians attack with 4 infantry
Japanese defend with 1 artillery
Russians roll dice for 4 infantry in Jehol, round 2 : 0/4 hits
Japanese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits
Russians roll dice for 4 infantry in Jehol, round 3 : 1/4 hits
Japanese roll dice for 1 artillery in Jehol, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Jehol
Russians win, taking Jehol from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Russians
1 fighter moved from Chahar to Buyant-Uhaa
Place Units - Russians
1 armour and 8 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
Russians collect 29 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber and 3 fighters; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 mech_infantry moved from Kweichow to Jehol
1 armour moved from Kiangsu to Jehol
2 bombers and 1 tactical_bomber moved from Shantung to Jehol
1 fighter moved from Kweichow to Jehol
2 fighters, 3 infantry and 2 tactical_bombers moved from Kweichow to Yunnan
2 artilleries, 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
2 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Siam to Shan State
1 infantry moved from Siam to Shan State
1 artillery moved from Malaya to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Shan State
1 infantry moved from Sakha to Amur
Japanese take Amur from Russians
5 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to Shantung
Combat - Japanese
Battle in Korea
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 4 infantry
Japanese roll dice for 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 3/6 hits
Chinese roll dice for 4 infantry in Jehol, round 2 : 1/4 hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Jehol
Japanese roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Jehol, round 3 : 3/5 hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 fighter owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Russians: 4 infantry
Casualties for Japanese: 1 fighter and 1 mech_infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 3 fighters, 3 infantry, 2 mech_infantrys and 3 tactical_bombers
British defend with 2 artilleries and 4 infantry; Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries, 3 fighters, 3 infantry, 2 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 4/13 hits
Chinese roll dice for 2 artilleries and 6 infantry in Yunnan, round 2 : 2/8 hits
2 infantry owned by the Japanese, 2 infantry owned by the Chinese and 2 infantry owned by the British lost in Yunnan
Japanese roll dice for 2 artilleries, 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Yunnan, round 3 : 2/11 hits
Chinese roll dice for 2 artilleries and 2 infantry in Yunnan, round 3 : 0/4 hits
2 infantry owned by the British lost in Yunnan
Japanese roll dice for 2 artilleries, 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Yunnan, round 4 : 4/11 hits
Chinese roll dice for 2 artilleries in Yunnan, round 4 : 1/2 hits
1 infantry owned by the Japanese and 2 artilleries owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for British: 2 artilleries and 4 infantry
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 infantry
Battle in Shan State
Japanese attack with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 2 artilleries and 4 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Shan State, round 2 : 2/3 hits
Japanese roll dice for 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Shan State, round 2 : 3/9 hits
UK_Pacific roll dice for 2 artilleries and 4 infantry in Shan State, round 2 : 1/6 hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 4 infantry owned by the British lost in Shan State
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 3 : 4/8 hits
UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits
1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for British: 2 artilleries and 4 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Yunnan to Hunan
1 bomber moved from Jehol to Japan
1 bomber moved from Jehol to Japan
1 tactical_bomber moved from Jehol to Japan
1 submarine moved from 44 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 bomber and 3 fighters placed in Japan
3 armour placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4
Japanese collect 58 PUs; end with 58 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 4 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 mech_infantry moved from 6 Sea Zone to Korea
1 fighter moved from Guam to Korea
Combat - Americans
I’m assuming no scramble for 6, but if you want to, just let me know and can redo.
But do you wish to Suicide? I forgot about that, so might change scramble options too.
Your correct no scramble, but will use 3 suicide tokens on each carrier.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 4 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 mech_infantry moved from 6 Sea Zone to Korea
1 fighter moved from Guam to Korea
Combat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6,5,5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,6,6
Units damaged: 1 carrier owned by the Americans
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 5/9 hits
Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese, 1 transport owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 5
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Philippines
Battle in Korea
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Korea, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Korea
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Korea, round 3 : 1/4 hits
Japanese roll dice for 1 artillery in Korea, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Korea
Americans win, taking Philippines from Japanese, taking Korea from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
1 fighter could not land in 6 Sea Zone and was removed
1 fighter moved from Korea to Manchuria
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour, 2 carriers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 4 Sea Zone
2 fighters moved from Hawaiian Islands to 4 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Gibraltar to United Kingdom
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 106 Sea Zone to 109 Sea Zone
Place Units - Americans
1 artillery and 4 infantry placed in Eastern United States
4 transports placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
3 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 2 artilleries and 2 mech_infantrys
Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 2/9 hits
Japanese roll dice for 2 artilleries and 2 mech_infantrys in Yunnan, round 2 : 2/4 hits
2 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 1/7 hits
Japanese roll dice for 2 artilleries in Yunnan, round 3 : 0/2 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 4 : 0/7 hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 5 : 0/6 hits
Japanese roll dice for 1 artillery in Yunnan, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 6 : 1/5 hits
Japanese roll dice for 1 artillery in Yunnan, round 6 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 artilleries and 2 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 infantry and 3 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 battleship, 1 cruiser and 2 destroyers moved from 72 Sea Zone to 80 Sea Zone
5 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
1 fighter and 1 tactical_bomber moved from Persia to India
1 armour moved from India to Shan State
1 mech_infantry moved from India to Shan State
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - British
Battle in Shan State
British attack with 1 armour, 1 fighter, 5 infantry and 1 mech_infantry
Japanese defend with 2 artilleries and 2 infantry
British roll dice for 1 armour, 1 fighter, 5 infantry and 1 mech_infantry in Shan State, round 2 : 1/8 hits
Japanese roll dice for 2 artilleries and 2 infantry in Shan State, round 2 : 2/4 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
British roll dice for 1 armour, 1 fighter, 3 infantry and 1 mech_infantry in Shan State, round 3 : 1/6 hits
Japanese roll dice for 2 artilleries and 1 infantry in Shan State, round 3 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Shan State, round 4 : 2/5 hits
Japanese roll dice for 2 artilleries in Shan State, round 4 : 1/2 hits
2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 4 infantry
Casualties for Japanese: 2 artilleries and 2 infantry
Battle in Normandy Bordeaux
Non Combat Move - British
3 aaGuns moved from Burma to India
1 fighter moved from Shan State to India
1 armour and 1 mech_infantry moved from Eastern Persia to India
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
2 transports placed in 106 Sea Zone
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,5,2,5,2,1,2,6,5,2,4,5,6,1,6,6,6,6,4,4,3
UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 armour moved from Tobruk to Tunisia
Italians take Libya from French
1 armour moved from Tobruk to Tunisia
1 artillery, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to Tunisia
1 fighter moved from Southern Italy to Tunisia
1 armour and 1 mech_infantry moved from Iraq to Caucasus
Italians take Northwest Persia from Neutral_Allies
Italians take Caucasus from Russians
2 artilleries and 1 infantry moved from Iraq to Persia
Italians take Persia from British
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Romania to Eastern Poland
1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 96 Sea Zone to 99 Sea Zone
Combat - Italians
Battle in Tunisia
Italians attack with 2 armour and 2 fighters
French defend with 2 infantry
Italians roll dice for 2 armour and 2 fighters in Tunisia, round 2 : 4/4 hits
French roll dice for 2 infantry in Tunisia, round 2 : 0/2 hits
2 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 2 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Non Combat Move - Italians
1 fighter moved from Tunisia to Tobruk
1 fighter moved from Tunisia to Tobruk
1 artillery and 3 infantry moved from 99 Sea Zone to Syria
1 artillery and 4 infantry moved from Northern Italy to France
Place Units - Italians
3 infantry placed in Southern Italy
4 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4,1,4,3
Italians collect 20 PUs (4 lost to blockades); end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 42 Sea Zone
Non Combat Move - ANZAC
2 fighters moved from Dutch New Guinea to Philippines
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 2 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 2 infantry
EDIT: Removing units owned by ANZAC from South Australia: 1 artillery
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 15 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
1 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Eastern Poland to Bessarabia
1 bomber moved from Eastern Poland to Smolensk
1 bomber moved from Eastern Poland to Smolensk
1 fighter moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Bessarabia
Germans attack with 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 mech_infantrys in Bessarabia, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Germans roll dice for 2 mech_infantrys in Bessarabia, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 4 fighters and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 4 fighters and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/5 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
2 infantry owned by the British lost in Normandy Bordeaux
Germans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Smolensk, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Smolensk to Germany
1 bomber moved from Smolensk to Germany
3 fighters and 3 tactical_bombers moved from Eastern Poland to Western Germany
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Western Ukraine to Belarus
1 tactical_bomber moved from Western Ukraine to Belarus
1 armour, 2 artilleries and 3 mech_infantrys moved from Eastern Poland to Belarus
10 infantry moved from Novgorod to Belarus
1 armour moved from Germany to Baltic States
Place Units - Germans
3 artilleries placed in Novgorod
8 infantry placed in Germany
7 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Smolensk
2 armour moved from Bryansk to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Western Ukraine
1 infantry moved from Manchuria to Amur
1 fighter moved from Buyant-Uhaa to Amur
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
4 infantry moved from Chahar to Jehol
Combat - Russians
Battle in Amur
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Amur, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Jehol
Russians attack with 4 infantry
Japanese defend with 1 armour
Russians roll dice for 4 infantry in Jehol, round 2 : 2/4 hits
Japanese roll dice for 1 armour in Jehol, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Jehol
Russians win, taking Jehol from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in Caucasus
Russians attack with 2 armour and 2 mech_infantrys
Italians defend with 1 armour and 1 mech_infantry
Russians roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits
Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits
1 mech_infantry owned by the Italians lost in Caucasus
Russians roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 3 : 2/4 hits
Italians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits
1 armour owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 artillery and 1 fighter in Western Ukraine, round 4 : 0/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits
Russians roll dice for 1 artillery and 1 fighter in Western Ukraine, round 5 : 0/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 5 : 0/1 hits
Russians roll dice for 1 artillery and 1 fighter in Western Ukraine, round 6 : 1/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 6 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Russians
1 fighter moved from Western Ukraine to Bryansk
1 fighter moved from Smolensk to Bryansk
1 tactical_bomber moved from Smolensk to Bryansk
1 armour and 6 infantry moved from Russia to Bryansk
6 infantry moved from Novosibirsk to Vologda
1 fighter moved from Amur to Korea
1 tactical_bomber moved from Bryansk to Russia
Place Units - Russians
3 infantry placed in Ukraine
2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour and 3 bombers; Remaining resources: 0 SuicideAttackTokens; 4 PUs;
Combat Move - Japanese
3 bombers, 3 fighters and 1 tactical_bomber moved from Japan to 4 Sea Zone
1 infantry moved from Shantung to Jehol
1 infantry moved from Shantung to Jehol
2 fighters and 2 tactical_bombers moved from Hunan to Jehol
3 armour moved from Kiangsu to Anhwe
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to Shan State
2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 2 submarines and 2 transports moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
4 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
Combat - Japanese
Battle in Jehol
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 3 infantry
Japanese win, taking Jehol from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 2 submarines and 2 transports
Americans defend with 1 destroyer; ANZAC defend with 3 submarines
Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 26
Casualties for ANZAC: 3 submarines
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 armour, 1 infantry and 1 mech_infantry
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 3 armour
Russians defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 2 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Going to need your OOL for sz 10. Thanks.
Take tac bomber, then first carrier damaged/destroyed, then fighters, finished with last carrier.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour and 3 bombers; Remaining resources: 0 SuicideAttackTokens; 4 PUs;
Combat Move - Japanese
3 bombers, 3 fighters and 1 tactical_bomber moved from Japan to 4 Sea Zone
1 infantry moved from Shantung to Jehol
1 infantry moved from Shantung to Jehol
2 fighters and 2 tactical_bombers moved from Hunan to Jehol
3 armour moved from Kiangsu to Anhwe
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to Shan State
2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 2 submarines and 2 transports moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
4 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
Combat - Japanese
Battle in Jehol
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 3 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Jehol, round 2 : 4/6 hits
Chinese roll dice for 3 infantry in Jehol, round 2 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 2 submarines and 2 transports
Americans defend with 1 destroyer; ANZAC defend with 3 submarines
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 3 destroyers and 2 transports in 42 Sea Zone, round 2 : 4/6 hits
ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 0/3 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
3 submarines owned by the ANZAC and 1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 26
Casualties for ANZAC: 3 submarines
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 armour, 1 infantry and 1 mech_infantry
Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 4/7 hits
UK_Pacific roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 armour owned by the British and 1 infantry owned by the British lost in Shan State
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 3 armour
Russians defend with 1 infantry
Japanese roll dice for 3 armour in Anhwe, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in 4 Sea Zone
Japanese attack with 3 bombers, 3 fighters and 1 tactical_bomber
Americans defend with 1 armour, 2 carriers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport
Japanese roll dice for 3 bombers, 3 fighters and 1 tactical_bomber in 4 Sea Zone, round 2 : 4/7 hits
Americans roll dice for 2 carriers, 3 fighters, 1 tactical_bomber and 1 transport in 4 Sea Zone, round 2 : 3/6 hits
3 fighters owned by the Japanese, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 4 Sea Zone
Japanese roll dice for 3 bombers and 1 tactical_bomber in 4 Sea Zone, round 3 : 2/4 hits
Americans roll dice for 1 carrier, 2 fighters and 1 transport in 4 Sea Zone, round 3 : 1/3 hits
1 tactical_bomber owned by the Japanese and 2 fighters owned by the Americans lost in 4 Sea Zone
Japanese roll dice for 3 bombers in 4 Sea Zone, round 4 : 1/3 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier and 1 transport in 4 Sea Zone, round 4 : 1/1 hits
1 bomber owned by the Japanese lost in 4 Sea Zone
Japanese roll dice for 2 bombers in 4 Sea Zone, round 5 : 2/2 hits
Americans roll dice for 1 carrier and 1 transport in 4 Sea Zone, round 5 : 0/1 hits
1 carrier owned by the Americans, 1 armour owned by the Americans, 1 infantry owned by the Americans and 1 transport owned by the Americans lost in 4 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 36
Casualties for Americans: 1 armour, 2 carriers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport
Casualties for Japanese: 1 bomber, 3 fighters and 1 tactical_bomber
Non Combat Move - Japanese
1 bomber moved from 4 Sea Zone to Japan
1 bomber moved from 4 Sea Zone to Japan
3 fighters and 3 tactical_bombers moved from Shan State to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Jehol to Kiangsu
1 aaGun moved from Yakut S.S.R. to Yenisey
Place Units - Japanese
3 armour placed in Kiangsu
3 bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,2,3,4,2,6,5,3,6,1
Japanese collect 42 PUs (8 lost to blockades); end with 46 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 factory_minor, 2 fighters, 1 harbour and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Korea to Jehol
1 fighter moved from Manchuria to Jehol
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 transport moved from 6 Sea Zone to 8 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 109 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in Jehol
Americans attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 1 mech_infantry in Jehol, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 mech_infantry in Jehol, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
Americans win, taking Jehol from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iwo Jima
Battle in Marianas
Non Combat Move - Americans
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
4 infantry moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
1 fighter moved from Jehol to Yunnan
Place Units - Americans
1 factory_minor placed in Korea
1 harbour placed in Midway
1 bomber placed in Eastern United States
1 carrier and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
6 infantry moved from Yunnan to Hunan
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Sikang to Shensi
Place Units - Chinese
2 artilleries and 3 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs