@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
Scramble 35?
Yep, both fighters.
I’ll do it tomorrow but what OOL would you like?
battleship x2, carrier x3, sub x2, carrier x3, destroyer x3, crusier, 3 tacts., 2 battleship, 5 fighters.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 73 PUs;
Americans buy 2 armour, 3 fighters, 2 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 2 cruisers, 4 destroyers and 3 submarines moved from 33 Sea Zone to 35 Sea Zone
2 carriers moved from 33 Sea Zone to 35 Sea Zone
3 fighters moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from Caroline Islands to 35 Sea Zone
2 fighters moved from 31 Sea Zone to 35 Sea Zone
1 armour moved from Marshall Islands to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 armour, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 31 Sea Zone to 33 Sea Zone
1 carrier moved from 31 Sea Zone to 33 Sea Zone
1 fighter moved from Jehol to 35 Sea Zone
4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 armour moved from Jehol to Shantung
1 mech_infantry moved from Jehol to Shantung
1 armour moved from Korea to Jehol
2 mech_infantrys moved from Korea to Jehol
1 fighter and 1 tactical_bomber moved from Western United States to Wake Island
2 destroyers moved from 28 Sea Zone to 26 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Philippines to defend against the attack in 35 Sea Zone
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in Western Germany causes 6 damage total.
Battle in Shantung
Americans attack with 1 armour and 1 mech_infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 armour and 1 mech_infantry in Shantung, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits
Americans roll dice for 1 armour and 1 mech_infantry in Shantung, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Shantung, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shantung
Americans win, taking Shantung from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 35 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 8 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 submarines, 3 tactical_bombers and 1 transport
Americans roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 8 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 8/16 hits
Units damaged: 1 battleship owned by the Japanese and 1 carrier owned by the Japanese
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 3 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 13/17 hits
Units damaged: 1 battleship owned by the Americans
3 submarines owned by the Americans, 2 carriers owned by the Americans, 2 submarines owned by the Japanese, 4 destroyers owned by the Americans, 1 fighter owned by the Americans and 2 carriers owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 battleship, 2 cruisers, 7 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 6/11 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 5 fighters, 3 tactical_bombers and 1 transport in 35 Sea Zone, round 3 : 7/15 hits
3 destroyers owned by the Japanese, 1 cruiser owned by the Japanese, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Japanese, 6 fighters owned by the Americans and 1 carrier owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 4 : 2/4 hits
Japanese roll dice for 2 battleships, 5 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 4 : 7/9 hits
1 battleship owned by the Americans, 1 tactical_bomber owned by the Americans, 1 cruiser owned by the Americans, 2 tactical_bombers owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
Japanese win with 2 battleships, 5 fighters and 1 transport remaining. Battle score for attacker is -88
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 8 fighters, 3 submarines and 1 tactical_bomber
Casualties for Japanese: 3 carriers, 1 cruiser, 3 destroyers, 2 submarines and 3 tactical_bombers
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
3 fighters owned by the Japanese forced to land in Philippines
Non Combat Move - Americans
2 infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Western Germany to United Kingdom
1 artillery moved from Korea to Manchuria
1 armour moved from 33 Sea Zone to Caroline Islands
Place Units - Americans
2 armour and 1 mech_infantry placed in Korea
3 transports placed in 10 Sea Zone
3 fighters and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 73 PUs;
Americans buy 2 armour, 3 fighters, 2 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 2 cruisers, 4 destroyers and 3 submarines moved from 33 Sea Zone to 35 Sea Zone
2 carriers moved from 33 Sea Zone to 35 Sea Zone
3 fighters moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from Caroline Islands to 35 Sea Zone
2 fighters moved from 31 Sea Zone to 35 Sea Zone
1 armour moved from Marshall Islands to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 armour, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 31 Sea Zone to 33 Sea Zone
1 carrier moved from 31 Sea Zone to 33 Sea Zone
1 fighter moved from Jehol to 35 Sea Zone
4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 armour moved from Jehol to Shantung
1 mech_infantry moved from Jehol to Shantung
1 armour moved from Korea to Jehol
2 mech_infantrys moved from Korea to Jehol
1 fighter and 1 tactical_bomber moved from Western United States to Wake Island
2 destroyers moved from 28 Sea Zone to 26 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Philippines to defend against the attack in 35 Sea Zone
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in Western Germany causes 6 damage total.
Battle in Shantung
Americans attack with 1 armour and 1 mech_infantry
Japanese defend with 1 mech_infantry
Americans win, taking Shantung from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 35 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 8 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 submarines, 3 tactical_bombers and 1 transport
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Japanese and 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Japanese win with 2 battleships, 5 fighters and 1 transport remaining. Battle score for attacker is -88
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 8 fighters, 3 submarines and 1 tactical_bomber
Casualties for Japanese: 3 carriers, 1 cruiser, 3 destroyers, 2 submarines and 3 tactical_bombers
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
3 fighters owned by the Japanese forced to land in Philippines
Non Combat Move - Americans
2 infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Western Germany to United Kingdom
1 artillery moved from Korea to Manchuria
1 armour moved from 33 Sea Zone to Caroline Islands
Place Units - Americans
2 armour and 1 mech_infantry placed in Korea
3 transports placed in 10 Sea Zone
3 fighters and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 artillery moved from Shensi to Kweichow
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Szechwan
1 infantry placed in Anhwe
1 infantry placed in Hunan
1 artillery and 3 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 carrier, 1 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 submarines moved from 109 Sea Zone to 92 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from Yunnan to Kiangsi
1 armour moved from Yunnan to Kiangsi
1 tactical_bomber moved from Yunnan to Kiangsi
2 fighters moved from Yunnan to Kwangsi
1 infantry moved from Eire to Scotland
1 transport moved from 72 Sea Zone to 71 Sea Zone
Combat - British
Battle in Egypt
Battle in Kiangsi
British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
British win, taking Egypt from Italians, taking Kiangsi from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
British attack with 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry
Japanese defend with 2 armour
British roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry in Kwangsi, round 2 : 2/9 hits
Japanese roll dice for 2 armour in Kwangsi, round 2 : 1/2 hits
2 armour owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Japanese: 2 armour
Non Combat Move - British
2 fighters moved from Kwangsi to Burma
1 tactical_bomber moved from Kiangsi to Kweichow
3 aaGuns moved from French Indo China to Kwangsi
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
Place Units - British
1 infantry and 2 mech_infantrys placed in Union of South Africa
1 carrier placed in 106 Sea Zone
Turn Complete - British
British collect 28 PUs; end with 30 PUs total
Place Units - UK_Pacific
1 artillery and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Some Units in India change ownership: 1 artillery and 4 infantry
The dice have balanced out. Now it’s anyone’s game.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 2 fighters; Remaining resources: 3 PUs;
Combat Move - Italians
2 artilleries moved from Alexandria to Egypt
1 artillery moved from Trans-Jordan to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Malta to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
4 artilleries, 1 battleship, 1 cruiser, 3 destroyers, 6 infantry and 5 transports moved from 96 Sea Zone to 94 Sea Zone
4 artilleries and 6 infantry moved from 94 Sea Zone to Tunisia
2 bombers moved from Southern Italy to Tunisia
Combat - Italians
Battle in Egypt
Italians attack with 4 artilleries
British defend with 1 harbour and 2 infantry
Italians roll dice for 4 artilleries in Egypt, round 2 : 1/4 hits
British roll dice for 2 infantry in Egypt, round 2 : 2/2 hits
2 artilleries owned by the Italians and 1 infantry owned by the British lost in Egypt
Italians roll dice for 2 artilleries in Egypt, round 3 : 1/2 hits
British roll dice for 1 infantry in Egypt, round 3 : 0/1 hits
1 infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 2 artilleries remaining. Battle score for attacker is -2
Casualties for Italians: 2 artilleries
Casualties for British: 2 infantry
Battle in Tunisia
Italians attack with 4 artilleries, 2 bombers and 6 infantry
Americans defend with 2 artilleries, 6 infantry and 2 mech_infantrys
Italians roll dice for 1 battleship and 1 cruiser in Tunisia, round 2 : 2/2 hits
Italians roll dice for 4 artilleries, 2 bombers and 6 infantry in Tunisia, round 2 : 4/12 hits
Americans roll dice for 2 artilleries, 6 infantry and 2 mech_infantrys in Tunisia, round 2 : 4/10 hits
6 infantry owned by the Americans and 4 infantry owned by the Italians lost in Tunisia
Italians roll dice for 4 artilleries, 2 bombers and 2 infantry in Tunisia, round 3 : 2/8 hits
Americans roll dice for 2 artilleries and 2 mech_infantrys in Tunisia, round 3 : 1/4 hits
2 mech_infantrys owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Italians roll dice for 4 artilleries, 2 bombers and 1 infantry in Tunisia, round 4 : 2/7 hits
Americans roll dice for 2 artilleries in Tunisia, round 4 : 2/2 hits
2 artilleries owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from Americans with 3 artilleries and 2 bombers remaining. Battle score for attacker is 12
Casualties for Italians: 1 artillery and 6 infantry
Casualties for Americans: 2 artilleries, 6 infantry and 2 mech_infantrys
Non Combat Move - Italians
2 bombers moved from Tunisia to Southern Italy
4 infantry moved from Romania to Bessarabia
Place Units - Italians
2 fighters placed in Southern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to 35 Sea Zone
3 submarines moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 57 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
1 infantry moved from South Australia to Queensland
Combat - ANZAC
Scramble? And OOL?
Yea scramble the 3 fighters. OOL = battle, fighter, fighter, fighter, battle. Thanks.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to 35 Sea Zone
3 submarines moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 57 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
1 infantry moved from South Australia to Queensland
Combat - ANZAC
Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 35 Sea Zone
ANZAC attack with 2 destroyers and 3 fighters
Japanese defend with 2 battleships, 3 fighters and 1 transport
ANZAC roll dice for 2 destroyers and 3 fighters in 35 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 2 battleships, 3 fighters and 1 transport in 35 Sea Zone, round 2 : 1/5 hits
2 fighters owned by the Japanese, 1 destroyer owned by the ANZAC and 1 battleship owned by the Japanese lost in 35 Sea Zone
ANZAC roll dice for 1 destroyer and 3 fighters in 35 Sea Zone, round 3 : 3/4 hits
Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 35 Sea Zone, round 3 : 2/2 hits
1 fighter owned by the Japanese, 1 transport owned by the Japanese, 1 destroyer owned by the ANZAC, 1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 35 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 51
Casualties for ANZAC: 2 destroyers and 1 fighter
Casualties for Japanese: 2 battleships, 3 fighters and 1 transport
Non Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
Combat - French
Non Combat Move - French
Turn Complete - French
Needing 4’s got 1 out of 5, my luck never last’s. :cry:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x airfield; Remaining resources: 87 PUs;
Germans buy 3 artilleries, 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
3 armour moved from Novgorod to Bryansk
2 mech_infantrys moved from Belarus to Bryansk
7 artilleries and 18 infantry moved from Western Ukraine to Bryansk
7 armour, 3 fighters, 4 mech_infantrys and 2 tactical_bombers moved from Ukraine to Bryansk
1 bomber moved from Germany to Bryansk
1 bomber moved from Alexandria to 81 Sea Zone
3 bombers moved from Alexandria to Bryansk
1 armour moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Sikang to Tsinghai
1 mech_infantry moved from Sikang to Shensi
1 armour moved from Sikang to Shensi
4 armour moved from Sikang to Szechwan
9 armour and 5 mech_infantrys moved from Persia to West India
Germans take Eastern Persia from British
Germans take West India from UK_Pacific
1 armour moved from Iraq to Eastern Persia
2 artilleries moved from Southern France to France
1 fighter moved from Germany to Western Germany
1 fighter moved from Germany to Western Germany
1 fighter moved from Germany to Western Germany
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
13 infantry moved from Eastern Poland to Western Ukraine
Combat - Germans
Battle in Szechwan
Germans attack with 4 armour
Chinese defend with 1 infantry
Germans roll dice for 4 armour in Szechwan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Germans win, taking Szechwan from Chinese with 4 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Germans attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 81 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Shensi
Germans attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Shensi
Germans win, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Bryansk
Germans attack with 10 armour, 7 artilleries, 4 bombers, 3 fighters, 18 infantry, 6 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns, 10 artilleries and 26 infantry
AA fire in Bryansk : 0/6 hits
Germans roll dice for 10 armour, 7 artilleries, 4 bombers, 3 fighters, 18 infantry, 6 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 17/50 hits
Russians roll dice for 2 aaGuns, 10 artilleries and 26 infantry in Bryansk, round 2 : 11/36 hits
15 infantry owned by the Russians, 2 aaGuns owned by the Russians and 11 infantry owned by the Germans lost in Bryansk
Germans roll dice for 10 armour, 7 artilleries, 4 bombers, 3 fighters, 7 infantry, 6 mech_infantrys and 2 tactical_bombers in Bryansk, round 3 : 11/39 hits
Russians roll dice for 10 artilleries and 11 infantry in Bryansk, round 3 : 7/21 hits
11 infantry owned by the Russians and 7 infantry owned by the Germans lost in Bryansk
Germans roll dice for 10 armour, 7 artilleries, 4 bombers, 3 fighters, 6 mech_infantrys and 2 tactical_bombers in Bryansk, round 4 : 18/32 hits
Russians roll dice for 10 artilleries in Bryansk, round 4 : 2/10 hits
1 mech_infantry owned by the Germans, 10 artilleries owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 10 armour, 6 artilleries, 4 bombers, 3 fighters, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 66
Casualties for Germans: 1 artillery, 18 infantry and 1 mech_infantry
Casualties for Russians: 2 aaGuns, 10 artilleries and 26 infantry
Non Combat Move - Germans
4 bombers, 3 fighters and 2 tactical_bombers moved from Bryansk to Western Ukraine
1 bomber moved from 81 Sea Zone to Bessarabia
Place Units - Germans
3 infantry placed in Novgorod
3 artilleries placed in Ukraine
1 carrier and 2 destroyers placed in 113 Sea Zone
2 fighters placed in 113 Sea Zone
Germans undo move 1.
1 infantry placed in Novgorod
1 bomber and 1 infantry placed in Novgorod
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 65 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Germans
5 artilleries and 11 infantry moved from Volgograd to Tambov
1 infantry moved from Smolensk to Russia
1 artillery moved from Smolensk to Russia
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
1 infantry moved from Urals to Novosibirsk
1 fighter moved from Vologda to Novosibirsk
2 fighters moved from Russia to Novosibirsk
1 tactical_bomber moved from Russia to Novosibirsk
1 infantry moved from Samara to Russia
1 submarine moved from 113 Sea Zone to 114 Sea Zone
Combat - Russians
Battle in Novosibirsk
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun and 1 infantry
AA fire in Novosibirsk : 1/3 hits
1 fighter owned by the Russians lost in Novosibirsk
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 3/4 hits
Japanese roll dice for 1 aaGun and 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Russians: 1 fighter
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Novosibirsk to Russia
2 fighters moved from Novosibirsk to Russia
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 25 PUs
Needing 4’s got 1 out of 5, my luck never last’s. :cry:
Yeah, you’re doing soooo poorly this game. It’s almost like you’re not on Russia’s throat for the last VC needed…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 fighters and 6 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
2 mech_infantrys moved from Kiangsu to Shantung
1 bomber moved from Kiangsu to Shantung
1 mech_infantry moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to Anhwe
1 bomber moved from Kwangtung to Anhwe
3 bombers moved from Kwangtung to Shantung
1 mech_infantry moved from Kwangtung to Kiangsi
2 fighters moved from Philippines to Kiangsi
1 bomber moved from Japan to Shantung
Combat - Japanese
Battle in Shantung
Japanese attack with 5 bombers and 2 mech_infantrys
Americans defend with 1 armour and 1 mech_infantry; Chinese defend with 1 artillery and 3 infantry
Japanese roll dice for 5 bombers and 2 mech_infantrys in Shantung, round 2 : 3/7 hits
Chinese roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Shantung, round 2 : 3/6 hits
3 infantry owned by the Chinese, 1 bomber owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Shantung
Japanese roll dice for 4 bombers in Shantung, round 3 : 3/4 hits
Chinese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Shantung, round 3 : 1/3 hits
1 mech_infantry owned by the Americans, 1 artillery owned by the Chinese, 1 bomber owned by the Japanese and 1 armour owned by the Americans lost in Shantung
Japanese win with 3 bombers remaining. Battle score for attacker is -9
Casualties for Americans: 1 armour and 1 mech_infantry
Casualties for Chinese: 1 artillery and 3 infantry
Casualties for Japanese: 2 bombers and 2 mech_infantrys
Battle in Kiangsi
Japanese attack with 2 fighters and 1 mech_infantry
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 2 fighters and 1 mech_infantry in Kiangsi, round 2 : 1/3 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 2 : 0/2 hits
1 mech_infantry owned by the British lost in Kiangsi
Japanese roll dice for 2 fighters and 1 mech_infantry in Kiangsi, round 3 : 2/3 hits
Chinese roll dice for 1 armour in Kiangsi, round 3 : 0/1 hits
1 armour owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Anhwe, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 bomber owned by the Japanese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 bomber
Non Combat Move - Japanese
1 fighter moved from Anhwe to Kiangsu
1 fighter moved from Kiangsi to Kiangsu
1 fighter moved from Kiangsi to Kiangsu
3 bombers moved from Shantung to Japan
Place Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,2
Japanese collect 32 PUs (3 lost to blockades); end with 34 PUs total