@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x harbour; Remaining resources: 69 PUs;
Germans buy 6 armour, 1 artillery, 4 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 submarine moved from 113 Sea Zone to 109 Sea Zone
2 submarines moved from 113 Sea Zone to 109 Sea Zone
3 armour moved from Volgograd to Samara
Germans take Samara from Russians
3 armour moved from Samara to Russia
1 infantry moved from Vologda to Russia
7 artilleries and 14 infantry moved from Bryansk to Russia
9 armour moved from Bryansk to Russia
9 infantry moved from Bryansk to Russia
2 armour and 12 mech_infantrys moved from Bryansk to Russia
6 mech_infantrys moved from Belarus to Russia
3 armour moved from Belarus to Russia
5 bombers moved from Bryansk to Russia
4 fighters moved from Bryansk to Russia
4 tactical_bombers moved from Bryansk to Russia
2 fighters moved from Eastern Poland to Russia
3 armour moved from Ukraine to Russia
3 tactical_bombers moved from Novgorod to Russia
1 bomber moved from Germany to Russia
Combat - Germans
Battle in Russia
Germans attack with 20 armour, 7 artilleries, 6 bombers, 6 fighters, 24 infantry, 18 mech_infantrys and 7 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 4 fighters and 54 infantry
Germans captures 7PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 20 armour, 6 bombers, 3 fighters, 6 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 52
Casualties for Germans: 7 artilleries, 3 fighters, 24 infantry and 12 mech_infantrys
Casualties for Russians: 4 aaGuns, 2 artilleries, 4 fighters and 54 infantry
Non Combat Move - Germans
7 tactical_bombers moved from Russia to Tambov
6 bombers moved from Russia to Tambov
2 aaGuns moved from Bryansk to Tambov
3 fighters moved from Russia to Tambov
2 mech_infantrys moved from Eastern Poland to Ukraine
2 artilleries and 6 infantry moved from Poland to Eastern Poland
2 infantry moved from Belarus to Bryansk
1 artillery and 1 infantry moved from Karelia to Finland
1 submarine moved from 97 Sea Zone to 92 Sea Zone
Place Units - Germans
3 infantry placed in Volgograd
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
3 armour placed in Novgorod
3 armour and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Germans collect 57 PUs (1 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
will have to do japan later
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 5 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Novosibirsk to Kazakhstan
1 armour moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Shensi
1 armour moved from Tsinghai to Shensi
2 mech_infantrys moved from Tsinghai to Shensi
1 mech_infantry moved from Kweichow to Shensi
2 mech_infantrys moved from Kwangtung to French Indo China
1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 fighter moved from 37 Sea Zone to French Indo China
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 fighter moved from Japan to 8 Sea Zone
3 mech_infantrys moved from Anhwe to Shensi
Combat - Japanese
Battle in Shensi
Japanese attack with 2 armour and 6 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 8 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in French Indo China
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 armour
Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from Malaya to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
1 mech_infantry moved from Kiangsu to Kwangtung
1 aaGun moved from Tsinghai to Shensi
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 4 transports moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from Caroline Islands to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from 8 Sea Zone to 6 Sea Zone
3 bombers moved from Caroline Islands to Japan
1 cruiser, 1 destroyer and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from 33 Sea Zone to Japan
1 battleship moved from 33 Sea Zone to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Caroline Islands to Philippines
1 bomber moved from Japan to Philippines
Place Units - Japanese
5 fighters placed in Japan
3 infantry placed in Malaya
3 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 battleship, 3 infantry, 2 tactical_bombers and 3 transports; Remaining resources: 2 PUs;
Combat Move - Americans
2 artilleries and 6 infantry moved from Alexandria to Egypt
3 battleships, 2 carriers, 3 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 89 Sea Zone to 12 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from British Columbia to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery moved from 3 Sea Zone to Soviet Far East
1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery moved from 3 Sea Zone to Soviet Far East
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
9 artilleries, 1 battleship, 5 carriers, 7 destroyers, 6 fighters, 8 infantry, 2 submarines and 9 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 12 Sea Zone to 26 Sea Zone
1 fighter moved from 12 Sea Zone to 26 Sea Zone
1 fighter moved from 12 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 12 Sea Zone to 26 Sea Zone
6 artilleries and 6 infantry moved from Tunisia to Libya
1 destroyer moved from 1 Sea Zone to 12 Sea Zone
Combat - Americans
Battle in Soviet Far East
Battle in Egypt
Americans attack with 2 artilleries and 6 infantry
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 2 artilleries and 6 infantry in Egypt, round 2 : 2/8 hits
Italians roll dice for 1 artillery in Egypt, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Egypt
Americans win, taking Soviet Far East from Japanese, taking Egypt from Italians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Americans
2 bombers moved from Western United States to Hawaiian Islands
1 bomber moved from British Columbia to Hawaiian Islands
9 artilleries and 8 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
3 infantry and 2 tactical_bombers placed in Western United States
1 battleship and 3 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
6 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 fighter moved from Szechwan to Burma
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Caucasus to Volgograd
1 artillery moved from Caucasus to Volgograd
1 artillery moved from Caucasus to Volgograd
4 fighters moved from Northwest Persia to Volgograd
1 tactical_bomber moved from Northwest Persia to Volgograd
1 mech_infantry moved from Yunnan to Sikang
Chinese take Sikang from Japanese
1 mech_infantry moved from Yunnan to Hopei
Chinese take Hopei from Japanese
1 mech_infantry moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
1 mech_infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
5 infantry moved from Burma to Shan State
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 mech_infantry moved from India to Eastern Persia
British take Eastern Persia from Germans
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 tactical_bomber moved from India to Shan State
1 tactical_bomber moved from 39 Sea Zone to Shan State
1 fighter moved from 39 Sea Zone to Shan State
Combat - British
Battle in Sumatra
Battle in Volgograd
British attack with 2 artilleries, 4 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 3 infantry
British roll dice for 2 artilleries, 4 fighters, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 4/8 hits
Germans roll dice for 1 artillery and 3 infantry in Volgograd, round 2 : 2/4 hits
1 mech_infantry owned by the British, 1 artillery owned by the British, 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Volgograd
British win, taking Sumatra from Japanese, taking Volgograd from Germans with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 3 infantry
Casualties for British: 1 artillery and 1 mech_infantry
Battle in Shan State
British attack with 1 fighter, 5 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British roll dice for 1 fighter, 5 infantry and 2 tactical_bombers in Shan State, round 2 : 4/8 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to 39 Sea Zone
1 tactical_bomber moved from Shan State to 39 Sea Zone
1 tactical_bomber moved from Shan State to India
1 aaGun, 2 infantry and 1 mech_infantry moved from Yunnan to Kweichow
2 aaGuns and 9 infantry moved from India to Burma
1 bomber moved from Tunisia to Caucasus
4 fighters and 1 tactical_bomber moved from Volgograd to Caucasus
3 artilleries and 3 infantry moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
3 armour moved from Trans-Jordan to Iraq
1 artillery and 4 infantry moved from Trans-Jordan to Egypt
1 artillery and 3 infantry moved from Tunisia to Libya
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
1 destroyer and 5 transports moved from 82 Sea Zone to 71 Sea Zone
Place Units - British
2 artilleries and 1 infantry placed in Union of South Africa
3 mech_infantrys placed in Iraq
1 destroyer placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,4,5,2,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,5,1,1,1,5,4,6,1,6,4,4
British collect 29 PUs (9 lost to blockades); end with 31 PUs total
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs total
Some Units in India change ownership: 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Italians
6 infantry moved from Northern Italy to 97 Sea Zone
6 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
6 infantry moved from 98 Sea Zone to Alexandria
Combat - Italians
Battle in Alexandria
Non Combat Move - Italians
1 bomber moved from Southern Italy to Cyprus
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 armour and 1 artillery moved from Tambov to Rostov
2 mech_infantrys moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to Romania
1 armour and 1 mech_infantry moved from Tambov to Vologda
1 armour moved from Tambov to Vologda
Place Units - Italians
2 transports placed in 97 Sea Zone
1 tactical_bomber placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
ANZAC take 54 Sea Zone from Japanese
3 fighters moved from Queensland to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
3 fighters moved from 45 Sea Zone to Northern Territory
2 aaGuns, 2 armour, 1 artillery, 9 infantry and 1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
ANZAC take 54 Sea Zone from Japanese
3 fighters moved from Queensland to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
3 fighters moved from 45 Sea Zone to Northern Territory
2 aaGuns, 2 armour, 1 artillery, 9 infantry and 1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 79 PUs;
Germans buy 2 armour, 1 bomber, 1 destroyer, 1 fighter, 4 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Ukraine to Volgograd
6 bombers moved from Tambov to Sikang
3 fighters and 7 tactical_bombers moved from Tambov to Volgograd
1 mech_infantry moved from Russia to Kazakhstan
Combat - Germans
Battle in Sikang
Germans attack with 6 bombers
British defend with 1 mech_infantry
Germans win with 6 bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Volgograd
Germans attack with 3 fighters, 2 mech_infantrys and 7 tactical_bombers
British defend with 1 artillery and 1 factory_minor
Germans win, taking Volgograd from British with 3 fighters, 2 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Germans
6 bombers moved from Sikang to Rostov
3 fighters and 7 tactical_bombers moved from Volgograd to Rostov
2 aaGuns moved from Tambov to Rostov
20 armour and 5 mech_infantrys moved from Russia to Rostov
2 infantry moved from Bryansk to Rostov
1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Rostov
3 armour moved from Novgorod to Bryansk
2 artilleries and 6 infantry moved from Eastern Poland to Western Ukraine
3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
2 artilleries moved from France to Southern France
4 infantry moved from France to Southern France
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 87 Sea Zone
Place Units - Germans
3 transports placed in 93 Sea Zone
1 bomber and 1 fighter placed in France
1 destroyer placed in 127 Sea Zone
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 3 armour
EDIT: Adding units owned by Germans to Vologda: 3 armour
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 carriers, 3 destroyers and 2 fighters; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 mech_infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 armour moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Shensi
1 armour moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Shensi
1 mech_infantry moved from Shensi to Hopei
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kwangtung to Hunan
1 artillery and 1 mech_infantry moved from Kwangtung to Kwangsi
1 artillery moved from Malaya to Shan State
4 infantry moved from Malaya to Shan State
1 tactical_bomber moved from Malaya to Sumatra
1 fighter moved from Malaya to Shan State
1 tactical_bomber moved from 35 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
2 bombers moved from Philippines to 45 Sea Zone
1 submarine moved from 6 Sea Zone to 3 Sea Zone
3 bombers moved from Japan to 19 Sea Zone
1 bomber moved from 19 Sea Zone to Hopei
1 bomber moved from 19 Sea Zone to Anhwe
1 bomber moved from 19 Sea Zone to Hunan
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
Combat - Japanese
Battle in Hunan
Japanese attack with 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Japanese win, taking Hunan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 45 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
ANZAC defend with 1 destroyer and 1 submarine
Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Sumatra
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hopei
Japanese attack with 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Japanese win, taking Hopei from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 bomber and 1 infantry
British defend with 1 mech_infantry
Japanese win, taking Anhwe from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
British defend with 5 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for British: 5 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 transports
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Non Combat Move - Japanese
1 tactical_bomber could not land in Sumatra and was removed
1 artillery moved from Kazakhstan to Tsinghai
1 bomber moved from Anhwe to Kiangsu
1 bomber moved from Hopei to Kiangsu
1 bomber moved from Hunan to Kiangsu
1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to Malaya
2 bombers moved from 45 Sea Zone to Japan
1 carrier moved from 35 Sea Zone to 6 Sea Zone
6 fighters moved from Japan to 6 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to Japan
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Place Units - Japanese
2 carriers and 3 destroyers placed in 6 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 73 PUs; end with 74 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 41 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 41 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber
EDIT: Turning off Edit Mode
this time I am lucky not to loose any units in china (except 1)
I did not ask for order of loss in dutch new guinea sea battle. I choose your destroyer as first causalty in round 1 leaving you with a sub. My reason is if you do score a hit, you are able to save the sub. You might disagree. In any case both your units missed and of course your sub miss in round 2 (rolled a 6). If you have big problems with this we can reroll round 2 with forum dice. It would be two bombers and a destroyer against a destroyer
No problem with OOL, my problem is your red hot dice combined with my cold as ice dice.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 battleships and 2 destroyers; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 31 Sea Zone
1 fighter moved from Hawaiian Islands to 31 Sea Zone
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
9 artilleries, 1 battleship, 5 carriers, 6 destroyers, 9 fighters, 9 infantry, 2 submarines, 1 tactical_bomber and 9 transports moved from 26 Sea Zone to 31 Sea Zone
9 artilleries and 9 infantry moved from 31 Sea Zone to Wake Island
3 artilleries, 1 battleship, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 battleships, 2 carriers, 3 cruisers and 4 destroyers moved from 12 Sea Zone to 31 Sea Zone
2 artilleries and 2 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
6 artilleries and 6 infantry moved from Libya to Tobruk
Combat - Americans
Battle in Wake Island
Americans attack with 9 artilleries and 9 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 4 battleships and 3 cruisers in Wake Island, round 2 : 2/7 hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 9 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Western United States to 31 Sea Zone
1 tactical_bomber moved from Western United States to 31 Sea Zone
Place Units - Americans
3 battleships and 2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Szechwan
Chinese take Szechwan from Japanese
6 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 6 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 6 infantry in Yunnan, round 2 : 1/6 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
British take 106 Sea Zone from Germans
14 armour, 4 artilleries, 1 bomber, 4 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Caucasus to Rostov
3 armour and 3 mech_infantrys moved from Iraq to Caucasus
2 mech_infantrys moved from Eastern Persia to Northwest Persia
9 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 mech_infantry moved from India to Shan State
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from India to Shan State
1 artillery, 4 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 artillery and 3 infantry moved from Libya to Tobruk
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 71 Sea Zone to 81 Sea Zone
Combat - British
Battle in 109 Sea Zone
British attack with 1 destroyer
Germans defend with 3 submarines
British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 1/3 hits
1 destroyer owned by the British lost in 109 Sea Zone
Germans win with 3 submarines remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Rostov
British attack with 14 armour, 4 artilleries, 1 bomber, 4 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 20 armour, 1 artillery, 6 bombers, 3 fighters, 3 infantry, 6 mech_infantrys and 7 tactical_bombers; Italians defend with 1 armour and 2 artilleries
AA fire in Rostov : 2/6 hits
2 fighters owned by the British lost in Rostov
British roll dice for 14 armour, 4 artilleries, 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 15/27 hits
Germans roll dice for 2 aaGuns, 21 armour, 3 artilleries, 6 bombers, 3 fighters, 3 infantry, 6 mech_infantrys and 7 tactical_bombers in Rostov, round 2 : 20/49 hits
4 mech_infantrys owned by the Germans, 2 mech_infantrys owned by the British, 2 aaGuns owned by the Germans, 6 bombers owned by the Germans, 4 artilleries owned by the British, 3 infantry owned by the Germans, 11 armour owned by the British and 3 infantry owned by the British lost in Rostov
British roll dice for 3 armour, 1 bomber, 2 fighters and 1 tactical_bomber in Rostov, round 3 : 5/7 hits
Germans roll dice for 21 armour, 3 artilleries, 3 fighters, 2 mech_infantrys and 7 tactical_bombers in Rostov, round 3 : 17/36 hits
2 mech_infantrys owned by the Germans, 1 tactical_bomber owned by the British, 1 bomber owned by the British, 2 fighters owned by the British, 2 artilleries owned by the Italians, 3 armour owned by the British and 1 artillery owned by the Germans lost in Rostov
Germans win with 21 armour, 3 fighters and 7 tactical_bombers remaining. Battle score for attacker is -53
Casualties for Germans: 2 aaGuns, 1 artillery, 6 bombers, 3 infantry and 6 mech_infantrys
Casualties for British: 14 armour, 4 artilleries, 1 bomber, 4 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for Italians: 2 artilleries
Battle in 41 Sea Zone
British attack with 2 destroyers
Japanese defend with 1 submarine and 1 transport
British roll dice for 2 destroyers in 41 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 41 Sea Zone
1 transport owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 5
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine and 1 transport
Battle in Alexandria
British attack with 1 artillery, 4 infantry and 1 mech_infantry
Italians defend with 6 infantry
British roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 1/6 hits
Italians roll dice for 6 infantry in Alexandria, round 2 : 1/6 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
British roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 3 : 1/5 hits
Italians roll dice for 5 infantry in Alexandria, round 3 : 2/5 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 4 : 0/3 hits
Italians roll dice for 4 infantry in Alexandria, round 4 : 2/4 hits
1 mech_infantry owned by the British and 1 infantry owned by the British lost in Alexandria
British roll dice for 1 artillery in Alexandria, round 5 : 1/1 hits
Italians roll dice for 4 infantry in Alexandria, round 5 : 2/4 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win with 3 infantry remaining. Battle score for attacker is -11
Casualties for British: 1 artillery, 4 infantry and 1 mech_infantry
Casualties for Italians: 3 infantry
Battle in Shan State
British attack with 9 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 9 infantry, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 1/12 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British roll dice for 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 3 : 3/11 hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 8 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
3 artilleries and 3 infantry moved from 81 Sea Zone to Egypt
1 tactical_bomber moved from Shan State to India
Place Units - British
3 armour placed in Iraq
3 infantry placed in Union of South Africa
1 artillery placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,1,1,3,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,1,4,6,3,1,3,3,1,3,1,4
British collect 27 PUs (9 lost to blockades); end with 27 PUs total
Place Units - UK_Pacific
2 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 armour
LOL again you roll extremely lucky, never in a million games will you roll this much above the standard deviation.
What do you say chalk this one up due to luck?
I am not lucky in the UK battles
the sz 109, you are 7% to win, you can argue you could taken a sub with you, but that is about it
In alexandra you are 27% to win. I should have 3 units remaing (I do)
In rostov you are 0% to win and should loose units worth 65 IPC more than I do (you retreat before final round I think, but loose units worth 53 IPC more than I do) so it seems about as expected. I do shoot down 2 planes. that is a little lucky
do you know about the battle calculator? It is under game and battle calculator, or control+b