16L G40 oysteilo (Axis) vs Radiant (Allies +19)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 79 PUs;
                Germans buy 2 armour, 1 bomber, 1 destroyer, 1 fighter, 4 mech_infantrys and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Ukraine to Volgograd
                6 bombers moved from Tambov to Sikang
                3 fighters and 7 tactical_bombers moved from Tambov to Volgograd
                1 mech_infantry moved from Russia to Kazakhstan

    Combat - Germans
                Battle in Sikang
                    Germans attack with 6 bombers
                    British defend with 1 mech_infantry
                    Germans win with 6 bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Volgograd
                    Germans attack with 3 fighters, 2 mech_infantrys and 7 tactical_bombers
                    British defend with 1 artillery and 1 factory_minor
                    Germans win, taking Volgograd from British with 3 fighters, 2 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery

    Non Combat Move - Germans
                6 bombers moved from Sikang to Rostov
                3 fighters and 7 tactical_bombers moved from Volgograd to Rostov
                2 aaGuns moved from Tambov to Rostov
                20 armour and 5 mech_infantrys moved from Russia to Rostov
                2 infantry moved from Bryansk to Rostov
                1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Rostov
                3 armour moved from Novgorod to Bryansk
                2 artilleries and 6 infantry moved from Eastern Poland to Western Ukraine
                3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
                2 artilleries moved from France to Southern France
                4 infantry moved from France to Southern France
                1 submarine moved from 92 Sea Zone to 91 Sea Zone
                1 submarine moved from 91 Sea Zone to 87 Sea Zone

    Place Units - Germans
                3 transports placed in 93 Sea Zone
                1 bomber and 1 fighter placed in France
                1 destroyer placed in 127 Sea Zone
                2 armour and 1 mech_infantry placed in Ukraine
                3 mech_infantrys placed in Russia

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
                Germans collect 58 PUs; end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Bryansk: 3 armour
                EDIT: Adding units owned by Germans to Vologda: 3 armour
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 2 carriers, 3 destroyers and 2 fighters; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from French Indo China to Siam
                      Japanese take Siam from UK_Pacific
                1 mech_infantry moved from French Indo China to Yunnan
                      Japanese take Yunnan from Chinese
                1 armour moved from Shensi to Sikang
                      Japanese take Sikang from Chinese
                1 armour moved from Sikang to Shensi
                1 armour moved from Shensi to Szechwan
                      Japanese take Szechwan from Chinese
                1 armour moved from Szechwan to Shensi
                1 mech_infantry moved from Shensi to Hopei
                1 infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Kwangtung to Hunan
                1 artillery and 1 mech_infantry moved from Kwangtung to Kwangsi
                1 artillery moved from Malaya to Shan State
                4 infantry moved from Malaya to Shan State
                1 tactical_bomber moved from Malaya to Sumatra
                1 fighter moved from Malaya to Shan State
                1 tactical_bomber moved from 35 Sea Zone to Shan State
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
                1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                2 bombers moved from Philippines to 45 Sea Zone
                1 submarine moved from 6 Sea Zone to 3 Sea Zone
                3 bombers moved from Japan to 19 Sea Zone
                1 bomber moved from 19 Sea Zone to Hopei
                1 bomber moved from 19 Sea Zone to Anhwe
                1 bomber moved from 19 Sea Zone to Hunan
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 bomber and 1 mech_infantry
                    British defend with 1 mech_infantry
                    Japanese win, taking Hunan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in 45 Sea Zone
                    Japanese attack with 2 bombers and 1 destroyer
                    ANZAC defend with 1 destroyer and 1 submarine
                    Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 1 destroyer and 1 submarine
                Battle in Sumatra
                    Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 bomber and 1 mech_infantry
                    British defend with 1 mech_infantry
                    Japanese win, taking Hopei from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Anhwe
                    Japanese attack with 1 bomber and 1 infantry
                    British defend with 1 mech_infantry
                    Japanese win, taking Anhwe from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Shan State
                    Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
                    British defend with 5 infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 3 infantry
                    Casualties for British: 5 infantry
                Battle in Kwangsi
                    Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 3 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 2 transports
                    Japanese win with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports

    Non Combat Move - Japanese
                1 tactical_bomber could not land in Sumatra and was removed
                1 artillery moved from Kazakhstan to Tsinghai
                1 bomber moved from Anhwe to Kiangsu
                1 bomber moved from Hopei to Kiangsu
                1 bomber moved from Hunan to Kiangsu
                1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shan State to Malaya
                2 bombers moved from 45 Sea Zone to Japan
                1 carrier moved from 35 Sea Zone to 6 Sea Zone
                6 fighters moved from Japan to 6 Sea Zone
                2 tactical_bombers moved from 6 Sea Zone to Japan
                1 fighter moved from 35 Sea Zone to 6 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 transport moved from 35 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone

    Place Units - Japanese
                2 carriers and 3 destroyers placed in 6 Sea Zone
                2 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 73 PUs; end with 74 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by British from 41 Sea Zone: 1 transport
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 submarine
                EDIT: Adding units owned by Japanese to 41 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 tactical_bomber
                EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber
                EDIT: Turning off Edit Mode


  • this time I am lucky not to loose any units in china (except 1)

    I did not ask for order of loss in dutch new guinea sea battle. I choose your destroyer as first causalty in round 1 leaving you with a sub. My reason is if you do score a hit, you are able to save the sub. You might disagree. In any case both your units missed and of course your sub miss in round 2 (rolled a 6). If you have big problems with this we can reroll round 2 with forum dice. It would be two bombers and a destroyer against a destroyer


  • No problem with OOL, my problem is your red hot dice combined with my cold as ice dice.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 3 battleships and 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 31 Sea Zone
                1 fighter moved from Hawaiian Islands to 31 Sea Zone
                3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                9 artilleries, 1 battleship, 5 carriers, 6 destroyers, 9 fighters, 9 infantry, 2 submarines, 1 tactical_bomber and 9 transports moved from 26 Sea Zone to 31 Sea Zone
                9 artilleries and 9 infantry moved from 31 Sea Zone to Wake Island
                3 artilleries, 1 battleship, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                3 battleships, 2 carriers, 3 cruisers and 4 destroyers moved from 12 Sea Zone to 31 Sea Zone
                2 artilleries and 2 infantry moved from Soviet Far East to Siberia
                      Americans take Siberia from Japanese
                6 artilleries and 6 infantry moved from Libya to Tobruk

    Combat - Americans
                Battle in Wake Island
                    Americans attack with 9 artilleries and 9 infantry
                    Japanese defend with 1 airfield and 1 infantry
                        Americans roll dice for 4 battleships and 3 cruisers in Wake Island, round 2 :  2/7 hits
                        Japanese roll dice for 1 infantry in Wake Island, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Wake Island
                    Americans win, taking Wake Island from Japanese with 9 artilleries and 9 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 tactical_bomber moved from Western United States to 31 Sea Zone
                1 tactical_bomber moved from Western United States to 31 Sea Zone

    Place Units - Americans
                3 battleships and 2 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Szechwan
                      Chinese take Szechwan from Japanese
                6 infantry moved from Kweichow to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 6 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 6 infantry in Yunnan, round 2 :  1/6 hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 6 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 3 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                      British take 106 Sea Zone from Germans
                14 armour, 4 artilleries, 1 bomber, 4 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Caucasus to Rostov
                3 armour and 3 mech_infantrys moved from Iraq to Caucasus
                2 mech_infantrys moved from Eastern Persia to Northwest Persia
                9 infantry moved from Burma to Shan State
                1 mech_infantry moved from India to Shan State
                1 mech_infantry moved from India to Shan State
                1 destroyer moved from 39 Sea Zone to 41 Sea Zone
                1 destroyer moved from 39 Sea Zone to 41 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from India to Shan State
                1 artillery, 4 infantry and 1 mech_infantry moved from Egypt to Alexandria
                1 artillery and 3 infantry moved from Libya to Tobruk
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery moved from Union of South Africa to 71 Sea Zone
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery moved from Union of South Africa to 71 Sea Zone
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery moved from Union of South Africa to 71 Sea Zone
                3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 71 Sea Zone to 81 Sea Zone

    Combat - British
                Battle in 109 Sea Zone
                    British attack with 1 destroyer
                    Germans defend with 3 submarines
                        British roll dice for 1 destroyer in 109 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 3 submarines in 109 Sea Zone, round 2 :  1/3 hits
                        1 destroyer owned by the British lost in 109 Sea Zone
                    Germans win with 3 submarines remaining. Battle score for attacker is -8
                    Casualties for British: 1 destroyer
                Battle in Rostov
                    British attack with 14 armour, 4 artilleries, 1 bomber, 4 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 2 aaGuns, 20 armour, 1 artillery, 6 bombers, 3 fighters, 3 infantry, 6 mech_infantrys and 7 tactical_bombers; Italians defend with 1 armour and 2 artilleries
                        AA fire in Rostov :  2/6 hits
                        2 fighters owned by the British lost in Rostov
                        British roll dice for 14 armour, 4 artilleries, 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 :  15/27 hits
                        Germans roll dice for 2 aaGuns, 21 armour, 3 artilleries, 6 bombers, 3 fighters, 3 infantry, 6 mech_infantrys and 7 tactical_bombers in Rostov, round 2 :  20/49 hits
                        4 mech_infantrys owned by the Germans, 2 mech_infantrys owned by the British, 2 aaGuns owned by the Germans, 6 bombers owned by the Germans, 4 artilleries owned by the British, 3 infantry owned by the Germans, 11 armour owned by the British and 3 infantry owned by the British lost in Rostov
                        British roll dice for 3 armour, 1 bomber, 2 fighters and 1 tactical_bomber in Rostov, round 3 :  5/7 hits
                        Germans roll dice for 21 armour, 3 artilleries, 3 fighters, 2 mech_infantrys and 7 tactical_bombers in Rostov, round 3 :  17/36 hits
                        2 mech_infantrys owned by the Germans, 1 tactical_bomber owned by the British, 1 bomber owned by the British, 2 fighters owned by the British, 2 artilleries owned by the Italians, 3 armour owned by the British and 1 artillery owned by the Germans lost in Rostov
                    Germans win with 21 armour, 3 fighters and 7 tactical_bombers remaining. Battle score for attacker is -53
                    Casualties for Germans: 2 aaGuns, 1 artillery, 6 bombers, 3 infantry and 6 mech_infantrys
                    Casualties for British: 14 armour, 4 artilleries, 1 bomber, 4 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Casualties for Italians: 2 artilleries
                Battle in 41 Sea Zone
                    British attack with 2 destroyers
                    Japanese defend with 1 submarine and 1 transport
                        British roll dice for 2 destroyers in 41 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 41 Sea Zone
                        1 transport owned by the Japanese lost in 41 Sea Zone
                    British win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 5
                    Casualties for British: 1 destroyer
                    Casualties for Japanese: 1 submarine and 1 transport
                Battle in Alexandria
                    British attack with 1 artillery, 4 infantry and 1 mech_infantry
                    Italians defend with 6 infantry
                        British roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Alexandria, round 2 :  1/6 hits
                        Italians roll dice for 6 infantry in Alexandria, round 2 :  1/6 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
                        British roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 3 :  1/5 hits
                        Italians roll dice for 5 infantry in Alexandria, round 3 :  2/5 hits
                        2 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
                        British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 4 :  0/3 hits
                        Italians roll dice for 4 infantry in Alexandria, round 4 :  2/4 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the British lost in Alexandria
                        British roll dice for 1 artillery in Alexandria, round 5 :  1/1 hits
                        Italians roll dice for 4 infantry in Alexandria, round 5 :  2/4 hits
                        1 artillery owned by the British and 1 infantry owned by the Italians lost in Alexandria
                    Italians win with 3 infantry remaining. Battle score for attacker is -11
                    Casualties for British: 1 artillery, 4 infantry and 1 mech_infantry
                    Casualties for Italians: 3 infantry
                Battle in Shan State
                    British attack with 9 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 9 infantry, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 :  1/12 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                        British roll dice for 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 3 :  3/11 hits
                        Japanese roll dice for 1 artillery in Shan State, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 8 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - British
                3 artilleries and 3 infantry moved from 81 Sea Zone to Egypt
                1 tactical_bomber moved from Shan State to India

    Place Units - British
                3 armour placed in Iraq
                3 infantry placed in Union of South Africa
                1 artillery placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,1,1,3,1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,1,4,6,3,1,3,3,1,3,1,4
                British collect 27 PUs (9 lost to blockades); end with 27 PUs total

    Place Units - UK_Pacific
                2 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 7 PUs total
                Some Units in India change ownership: 2 armour


  • LOL again you roll extremely lucky, never in a million games will you roll this much above the standard deviation.
    What do you say chalk this one up due to luck?


  • I am not lucky in the UK battles

    the sz 109, you are 7% to win, you can argue you could taken a sub with you, but that is about it

    In alexandra you are 27% to win. I should have 3 units remaing (I do)

    In rostov you are 0% to win and should loose units worth 65 IPC more than I do (you retreat before final round I think, but loose units worth 53 IPC more than I do) so it seems about as expected. I do shoot down 2 planes. that is a little lucky

    do you know about the battle calculator? It is under game and battle calculator, or control+b


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 tactical_bomber moved from 98 Sea Zone to Egypt
                1 fighter moved from 98 Sea Zone to Egypt
                3 infantry moved from Alexandria to Egypt
                1 fighter moved from 97 Sea Zone to Egypt
                1 tactical_bomber moved from 97 Sea Zone to Egypt
                1 bomber moved from Cyprus to Egypt
                1 armour moved from Northern Italy to 97 Sea Zone
                2 artilleries moved from Northern Italy to 97 Sea Zone
                1 artillery moved from Southern Italy to 97 Sea Zone
                4 infantry moved from Northern Italy to 97 Sea Zone
                1 armour, 3 artilleries, 4 infantry and 4 transports moved from 97 Sea Zone to 98 Sea Zone
                4 infantry moved from 98 Sea Zone to Egypt
                3 artilleries moved from 98 Sea Zone to Egypt
                1 armour moved from 98 Sea Zone to Egypt

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 7 infantry and 2 tactical_bombers
                    British defend with 3 artilleries, 1 harbour and 5 infantry; Americans defend with 2 artilleries and 6 infantry
                    Italians win, taking Egypt from British with 1 armour, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
                    Casualties for British: 3 artilleries and 5 infantry
                    Casualties for Italians: 3 artilleries and 7 infantry
                    Casualties for Americans: 2 artilleries and 6 infantry

    Non Combat Move - Italians
                2 armour and 1 mech_infantry moved from Vologda to Timguska
                1 armour moved from Rostov to Kazakhstan
                3 mech_infantrys moved from Romania to Ukraine
                3 transports moved from 98 Sea Zone to 97 Sea Zone
                1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone
                1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
                1 bomber moved from Egypt to Cyprus

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                1 armour, 1 artillery and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs



  • You are so damn arrogant, never playing you again.  Worst show of sportmanship I have EVER seen.  :x


  • too bad you choose to read my post that way. It was not my intentions to be a show off. I am sorry for this

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