@Adam514 scrambles?
16L G40 oysteilo (Axis) vs Radiant (Allies +19)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x harbour; Remaining resources: 69 PUs;
Germans buy 6 armour, 1 artillery, 4 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 113 Sea Zone to 109 Sea Zone
2 submarines moved from 113 Sea Zone to 109 Sea Zone
3 armour moved from Volgograd to Samara
Germans take Samara from Russians
3 armour moved from Samara to Russia
1 infantry moved from Vologda to Russia
7 artilleries and 14 infantry moved from Bryansk to Russia
9 armour moved from Bryansk to Russia
9 infantry moved from Bryansk to Russia
2 armour and 12 mech_infantrys moved from Bryansk to Russia
6 mech_infantrys moved from Belarus to Russia
3 armour moved from Belarus to Russia
5 bombers moved from Bryansk to Russia
4 fighters moved from Bryansk to Russia
4 tactical_bombers moved from Bryansk to Russia
2 fighters moved from Eastern Poland to Russia
3 armour moved from Ukraine to Russia
3 tactical_bombers moved from Novgorod to Russia
1 bomber moved from Germany to RussiaCombat - Germans
Battle in Russia
Germans attack with 20 armour, 7 artilleries, 6 bombers, 6 fighters, 24 infantry, 18 mech_infantrys and 7 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 4 fighters and 54 infantry
Germans captures 7PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 20 armour, 6 bombers, 3 fighters, 6 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 52
Casualties for Germans: 7 artilleries, 3 fighters, 24 infantry and 12 mech_infantrys
Casualties for Russians: 4 aaGuns, 2 artilleries, 4 fighters and 54 infantryNon Combat Move - Germans
7 tactical_bombers moved from Russia to Tambov
6 bombers moved from Russia to Tambov
2 aaGuns moved from Bryansk to Tambov
3 fighters moved from Russia to Tambov
2 mech_infantrys moved from Eastern Poland to Ukraine
2 artilleries and 6 infantry moved from Poland to Eastern Poland
2 infantry moved from Belarus to Bryansk
1 artillery and 1 infantry moved from Karelia to Finland
1 submarine moved from 97 Sea Zone to 92 Sea ZonePlace Units - Germans
3 infantry placed in Volgograd
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
3 armour placed in Novgorod
3 armour and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Germans collect 57 PUs (1 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs -
will have to do japan later
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 5 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Novosibirsk to Kazakhstan
1 armour moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Shensi
1 armour moved from Tsinghai to Shensi
2 mech_infantrys moved from Tsinghai to Shensi
1 mech_infantry moved from Kweichow to Shensi
2 mech_infantrys moved from Kwangtung to French Indo China
1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 fighter moved from 37 Sea Zone to French Indo China
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 fighter moved from Japan to 8 Sea Zone
3 mech_infantrys moved from Anhwe to ShensiCombat - Japanese
Battle in Shensi
Japanese attack with 2 armour and 6 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 8 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in French Indo China
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 armour
Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from Malaya to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
1 mech_infantry moved from Kiangsu to Kwangtung
1 aaGun moved from Tsinghai to Shensi
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 4 transports moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from Caroline Islands to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from 8 Sea Zone to 6 Sea Zone
3 bombers moved from Caroline Islands to Japan
1 cruiser, 1 destroyer and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from 33 Sea Zone to Japan
1 battleship moved from 33 Sea Zone to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Caroline Islands to Philippines
1 bomber moved from Japan to PhilippinesPlace Units - Japanese
5 fighters placed in Japan
3 infantry placed in Malaya
3 infantry placed in Kiangsu
1 artillery and 2 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 battleship, 3 infantry, 2 tactical_bombers and 3 transports; Remaining resources: 2 PUs;Combat Move - Americans
2 artilleries and 6 infantry moved from Alexandria to Egypt
3 battleships, 2 carriers, 3 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 89 Sea Zone to 12 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from British Columbia to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery moved from 3 Sea Zone to Soviet Far East
1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery moved from 3 Sea Zone to Soviet Far East
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
9 artilleries, 1 battleship, 5 carriers, 7 destroyers, 6 fighters, 8 infantry, 2 submarines and 9 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 12 Sea Zone to 26 Sea Zone
1 fighter moved from 12 Sea Zone to 26 Sea Zone
1 fighter moved from 12 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 12 Sea Zone to 26 Sea Zone
6 artilleries and 6 infantry moved from Tunisia to Libya
1 destroyer moved from 1 Sea Zone to 12 Sea ZoneCombat - Americans
Battle in Soviet Far East
Battle in Egypt
Americans attack with 2 artilleries and 6 infantry
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 2 artilleries and 6 infantry in Egypt, round 2 : 2/8 hits
Italians roll dice for 1 artillery in Egypt, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Egypt
Americans win, taking Soviet Far East from Japanese, taking Egypt from Italians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - Americans
2 bombers moved from Western United States to Hawaiian Islands
1 bomber moved from British Columbia to Hawaiian Islands
9 artilleries and 8 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
3 infantry and 2 tactical_bombers placed in Western United States
1 battleship and 3 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
6 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 fighter moved from Szechwan to BurmaCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Caucasus to Volgograd
1 artillery moved from Caucasus to Volgograd
1 artillery moved from Caucasus to Volgograd
4 fighters moved from Northwest Persia to Volgograd
1 tactical_bomber moved from Northwest Persia to Volgograd
1 mech_infantry moved from Yunnan to Sikang
Chinese take Sikang from Japanese
1 mech_infantry moved from Yunnan to Hopei
Chinese take Hopei from Japanese
1 mech_infantry moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
1 mech_infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
5 infantry moved from Burma to Shan State
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 mech_infantry moved from India to Eastern Persia
British take Eastern Persia from Germans
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 tactical_bomber moved from India to Shan State
1 tactical_bomber moved from 39 Sea Zone to Shan State
1 fighter moved from 39 Sea Zone to Shan StateCombat - British
Battle in Sumatra
Battle in Volgograd
British attack with 2 artilleries, 4 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 3 infantry
British roll dice for 2 artilleries, 4 fighters, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 4/8 hits
Germans roll dice for 1 artillery and 3 infantry in Volgograd, round 2 : 2/4 hits
1 mech_infantry owned by the British, 1 artillery owned by the British, 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Volgograd
British win, taking Sumatra from Japanese, taking Volgograd from Germans with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 3 infantry
Casualties for British: 1 artillery and 1 mech_infantry
Battle in Shan State
British attack with 1 fighter, 5 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British roll dice for 1 fighter, 5 infantry and 2 tactical_bombers in Shan State, round 2 : 4/8 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Shan State to 39 Sea Zone
1 tactical_bomber moved from Shan State to 39 Sea Zone
1 tactical_bomber moved from Shan State to India
1 aaGun, 2 infantry and 1 mech_infantry moved from Yunnan to Kweichow
2 aaGuns and 9 infantry moved from India to Burma
1 bomber moved from Tunisia to Caucasus
4 fighters and 1 tactical_bomber moved from Volgograd to Caucasus
3 artilleries and 3 infantry moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
3 armour moved from Trans-Jordan to Iraq
1 artillery and 4 infantry moved from Trans-Jordan to Egypt
1 artillery and 3 infantry moved from Tunisia to Libya
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
1 destroyer and 5 transports moved from 82 Sea Zone to 71 Sea ZonePlace Units - British
2 artilleries and 1 infantry placed in Union of South Africa
3 mech_infantrys placed in Iraq
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,4,5,2,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,5,1,1,1,5,4,6,1,6,4,4
British collect 29 PUs (9 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs total
Some Units in India change ownership: 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;Combat Move - Italians
6 infantry moved from Northern Italy to 97 Sea Zone
6 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
6 infantry moved from 98 Sea Zone to AlexandriaCombat - Italians
Battle in AlexandriaNon Combat Move - Italians
1 bomber moved from Southern Italy to Cyprus
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 armour and 1 artillery moved from Tambov to Rostov
2 mech_infantrys moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to Romania
1 armour and 1 mech_infantry moved from Tambov to Vologda
1 armour moved from Tambov to VologdaPlace Units - Italians
2 transports placed in 97 Sea Zone
1 tactical_bomber placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
ANZAC take 54 Sea Zone from Japanese
3 fighters moved from Queensland to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
3 fighters moved from 45 Sea Zone to Northern Territory
2 aaGuns, 2 armour, 1 artillery, 9 infantry and 1 mech_infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
ANZAC take 54 Sea Zone from Japanese
3 fighters moved from Queensland to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
3 fighters moved from 45 Sea Zone to Northern Territory
2 aaGuns, 2 armour, 1 artillery, 9 infantry and 1 mech_infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 79 PUs;
Germans buy 2 armour, 1 bomber, 1 destroyer, 1 fighter, 4 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Ukraine to Volgograd
6 bombers moved from Tambov to Sikang
3 fighters and 7 tactical_bombers moved from Tambov to Volgograd
1 mech_infantry moved from Russia to KazakhstanCombat - Germans
Battle in Sikang
Germans attack with 6 bombers
British defend with 1 mech_infantry
Germans win with 6 bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Volgograd
Germans attack with 3 fighters, 2 mech_infantrys and 7 tactical_bombers
British defend with 1 artillery and 1 factory_minor
Germans win, taking Volgograd from British with 3 fighters, 2 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Germans
6 bombers moved from Sikang to Rostov
3 fighters and 7 tactical_bombers moved from Volgograd to Rostov
2 aaGuns moved from Tambov to Rostov
20 armour and 5 mech_infantrys moved from Russia to Rostov
2 infantry moved from Bryansk to Rostov
1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Rostov
3 armour moved from Novgorod to Bryansk
2 artilleries and 6 infantry moved from Eastern Poland to Western Ukraine
3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
2 artilleries moved from France to Southern France
4 infantry moved from France to Southern France
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 87 Sea ZonePlace Units - Germans
3 transports placed in 93 Sea Zone
1 bomber and 1 fighter placed in France
1 destroyer placed in 127 Sea Zone
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 3 armour
EDIT: Adding units owned by Germans to Vologda: 3 armour
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 carriers, 3 destroyers and 2 fighters; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 mech_infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 armour moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Shensi
1 armour moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Shensi
1 mech_infantry moved from Shensi to Hopei
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kwangtung to Hunan
1 artillery and 1 mech_infantry moved from Kwangtung to Kwangsi
1 artillery moved from Malaya to Shan State
4 infantry moved from Malaya to Shan State
1 tactical_bomber moved from Malaya to Sumatra
1 fighter moved from Malaya to Shan State
1 tactical_bomber moved from 35 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
2 bombers moved from Philippines to 45 Sea Zone
1 submarine moved from 6 Sea Zone to 3 Sea Zone
3 bombers moved from Japan to 19 Sea Zone
1 bomber moved from 19 Sea Zone to Hopei
1 bomber moved from 19 Sea Zone to Anhwe
1 bomber moved from 19 Sea Zone to Hunan
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - Japanese
Battle in Hunan
Japanese attack with 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Japanese win, taking Hunan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 45 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
ANZAC defend with 1 destroyer and 1 submarine
Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Sumatra
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hopei
Japanese attack with 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Japanese win, taking Hopei from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 bomber and 1 infantry
British defend with 1 mech_infantry
Japanese win, taking Anhwe from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
British defend with 5 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for British: 5 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 transports
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transportsNon Combat Move - Japanese
1 tactical_bomber could not land in Sumatra and was removed
1 artillery moved from Kazakhstan to Tsinghai
1 bomber moved from Anhwe to Kiangsu
1 bomber moved from Hopei to Kiangsu
1 bomber moved from Hunan to Kiangsu
1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to Malaya
2 bombers moved from 45 Sea Zone to Japan
1 carrier moved from 35 Sea Zone to 6 Sea Zone
6 fighters moved from Japan to 6 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to Japan
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese
2 carriers and 3 destroyers placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 73 PUs; end with 74 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 41 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 41 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber
EDIT: Turning off Edit Mode -
this time I am lucky not to loose any units in china (except 1)
I did not ask for order of loss in dutch new guinea sea battle. I choose your destroyer as first causalty in round 1 leaving you with a sub. My reason is if you do score a hit, you are able to save the sub. You might disagree. In any case both your units missed and of course your sub miss in round 2 (rolled a 6). If you have big problems with this we can reroll round 2 with forum dice. It would be two bombers and a destroyer against a destroyer
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No problem with OOL, my problem is your red hot dice combined with my cold as ice dice.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 battleships and 2 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 31 Sea Zone
1 fighter moved from Hawaiian Islands to 31 Sea Zone
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
9 artilleries, 1 battleship, 5 carriers, 6 destroyers, 9 fighters, 9 infantry, 2 submarines, 1 tactical_bomber and 9 transports moved from 26 Sea Zone to 31 Sea Zone
9 artilleries and 9 infantry moved from 31 Sea Zone to Wake Island
3 artilleries, 1 battleship, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 battleships, 2 carriers, 3 cruisers and 4 destroyers moved from 12 Sea Zone to 31 Sea Zone
2 artilleries and 2 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
6 artilleries and 6 infantry moved from Libya to TobrukCombat - Americans
Battle in Wake Island
Americans attack with 9 artilleries and 9 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 4 battleships and 3 cruisers in Wake Island, round 2 : 2/7 hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 9 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Western United States to 31 Sea Zone
1 tactical_bomber moved from Western United States to 31 Sea ZonePlace Units - Americans
3 battleships and 2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Szechwan
Chinese take Szechwan from Japanese
6 infantry moved from Kweichow to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 6 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 6 infantry in Yunnan, round 2 : 1/6 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
British take 106 Sea Zone from Germans
14 armour, 4 artilleries, 1 bomber, 4 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Caucasus to Rostov
3 armour and 3 mech_infantrys moved from Iraq to Caucasus
2 mech_infantrys moved from Eastern Persia to Northwest Persia
9 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 mech_infantry moved from India to Shan State
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from India to Shan State
1 artillery, 4 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 artillery and 3 infantry moved from Libya to Tobruk
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 71 Sea Zone to 81 Sea ZoneCombat - British
Battle in 109 Sea Zone
British attack with 1 destroyer
Germans defend with 3 submarines
British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 1/3 hits
1 destroyer owned by the British lost in 109 Sea Zone
Germans win with 3 submarines remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Rostov
British attack with 14 armour, 4 artilleries, 1 bomber, 4 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 20 armour, 1 artillery, 6 bombers, 3 fighters, 3 infantry, 6 mech_infantrys and 7 tactical_bombers; Italians defend with 1 armour and 2 artilleries
AA fire in Rostov : 2/6 hits
2 fighters owned by the British lost in Rostov
British roll dice for 14 armour, 4 artilleries, 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 15/27 hits
Germans roll dice for 2 aaGuns, 21 armour, 3 artilleries, 6 bombers, 3 fighters, 3 infantry, 6 mech_infantrys and 7 tactical_bombers in Rostov, round 2 : 20/49 hits
4 mech_infantrys owned by the Germans, 2 mech_infantrys owned by the British, 2 aaGuns owned by the Germans, 6 bombers owned by the Germans, 4 artilleries owned by the British, 3 infantry owned by the Germans, 11 armour owned by the British and 3 infantry owned by the British lost in Rostov
British roll dice for 3 armour, 1 bomber, 2 fighters and 1 tactical_bomber in Rostov, round 3 : 5/7 hits
Germans roll dice for 21 armour, 3 artilleries, 3 fighters, 2 mech_infantrys and 7 tactical_bombers in Rostov, round 3 : 17/36 hits
2 mech_infantrys owned by the Germans, 1 tactical_bomber owned by the British, 1 bomber owned by the British, 2 fighters owned by the British, 2 artilleries owned by the Italians, 3 armour owned by the British and 1 artillery owned by the Germans lost in Rostov
Germans win with 21 armour, 3 fighters and 7 tactical_bombers remaining. Battle score for attacker is -53
Casualties for Germans: 2 aaGuns, 1 artillery, 6 bombers, 3 infantry and 6 mech_infantrys
Casualties for British: 14 armour, 4 artilleries, 1 bomber, 4 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for Italians: 2 artilleries
Battle in 41 Sea Zone
British attack with 2 destroyers
Japanese defend with 1 submarine and 1 transport
British roll dice for 2 destroyers in 41 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 41 Sea Zone
1 transport owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 5
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine and 1 transport
Battle in Alexandria
British attack with 1 artillery, 4 infantry and 1 mech_infantry
Italians defend with 6 infantry
British roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 1/6 hits
Italians roll dice for 6 infantry in Alexandria, round 2 : 1/6 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
British roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 3 : 1/5 hits
Italians roll dice for 5 infantry in Alexandria, round 3 : 2/5 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 4 : 0/3 hits
Italians roll dice for 4 infantry in Alexandria, round 4 : 2/4 hits
1 mech_infantry owned by the British and 1 infantry owned by the British lost in Alexandria
British roll dice for 1 artillery in Alexandria, round 5 : 1/1 hits
Italians roll dice for 4 infantry in Alexandria, round 5 : 2/4 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win with 3 infantry remaining. Battle score for attacker is -11
Casualties for British: 1 artillery, 4 infantry and 1 mech_infantry
Casualties for Italians: 3 infantry
Battle in Shan State
British attack with 9 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 9 infantry, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 1/12 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British roll dice for 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 3 : 3/11 hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 8 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
3 artilleries and 3 infantry moved from 81 Sea Zone to Egypt
1 tactical_bomber moved from Shan State to IndiaPlace Units - British
3 armour placed in Iraq
3 infantry placed in Union of South Africa
1 artillery placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,1,1,3,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,1,4,6,3,1,3,3,1,3,1,4
British collect 27 PUs (9 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
2 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 armour -
LOL again you roll extremely lucky, never in a million games will you roll this much above the standard deviation.
What do you say chalk this one up due to luck? -
I am not lucky in the UK battles
the sz 109, you are 7% to win, you can argue you could taken a sub with you, but that is about it
In alexandra you are 27% to win. I should have 3 units remaing (I do)
In rostov you are 0% to win and should loose units worth 65 IPC more than I do (you retreat before final round I think, but loose units worth 53 IPC more than I do) so it seems about as expected. I do shoot down 2 planes. that is a little lucky
do you know about the battle calculator? It is under game and battle calculator, or control+b