@Ghostglider 1abf671a-a258-4495-bc39-bccc1e136261-image.png
OOL for 113?
WHIFF in Kwe?! Jeez!!!
Double sixes defense. Hmph, no harm, no foul
You roll 3 sixes in the second round, but get a very important hit….
Hope you don’t mind the play by play
And Kwe is like Java. Scary and dramatic, but captured with only loss of one infantry, so a great success…
And Yunnan goes according to plan…… no Chinese artillery
Now, prepare to die :-D
You did get the bomber on Guam, though. Man, that would have hurt
Didn’t take a chance in 16 of my sub hitting your lone blocker - very smart
Man, you’ve either got ice in your veins or you were a frazzled mess after that turn…. :wink:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 2 destroyers and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 16 Sea Zone to 26 Sea Zone
3 fighters moved from Midway to 16 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 25 Sea Zone to 33 Sea Zone
1 cruiser moved from 25 Sea Zone to 33 Sea Zone
1 battleship moved from 25 Sea Zone to 33 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 43 Sea Zone to 38 Sea Zone
1 armour moved from Brazil to 86 Sea Zone
1 armour and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 cruiser moved from 86 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in Caroline Islands
Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking 106 Sea Zone from Germans, taking Caroline Islands from Japanese with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Gibraltar
Americans attack with 1 armour
Germans defend with 5 fighters and 2 tactical_bombers; Italians defend with 2 fighters, 1 harbour and 2 infantry
Italians win with 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour
Battle in 16 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 16 Sea Zone to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 22 Sea Zone
1 destroyer moved from 25 Sea Zone to 23 Sea Zone
2 carriers and 1 submarine moved from 25 Sea Zone to 33 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
3 infantry moved from Brazil to British Guiana
1 infantry moved from Southeast Mexico to Mexico
1 mech_infantry moved from Southeast Mexico to Mexico
1 carrier moved from 106 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 91 Sea Zone
2 destroyers moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from Quebec to Eastern United States
3 bombers moved from Western United States to United Kingdom
1 aaGun moved from Central United States to Eastern United States
1 fighter moved from Wake Island to Western United States
1 fighter moved from Wake Island to 33 Sea Zone
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 infantry moved from Quebec to Eastern United States
1 mech_infantry moved from Quebec to Central United States
1 mech_infantry moved from Southeast Mexico to Central United States
Place Units - Americans
1 bomber placed in Eastern United States
2 artilleries placed in Central United States
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 fighters moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
13 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 2 fighters and 1 infantry
Japanese defend with 1 artillery
Chinese win, taking Kweichow from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
2 fighters moved from Kweichow to Szechwan
Place Units - Chinese
1 infantry placed in Szechwan
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
2 battleships moved from 110 Sea Zone to 91 Sea Zone
3 fighters moved from 110 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Iraq to 80 Sea Zone
1 armour moved from Iraq to 80 Sea Zone
1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 armour moved from 76 Sea Zone to British Somaliland
1 infantry moved from 76 Sea Zone to British Somaliland
1 bomber moved from India to British Somaliland
1 fighter moved from India to 42 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
Combat - British
Turning on Edit Mode
EDIT: Removing units owned by British from Siam: 1 infantry
EDIT: Adding units owned by British to Shan State: 1 infantry
EDIT: Changing ownership of Siam from UK_Pacific to Japanese
EDIT: Turning off Edit Mode
Battle in Gibraltar
British attack with 1 armour, 4 fighters and 3 infantry
Germans defend with 5 fighters and 2 tactical_bombers; Italians defend with 2 fighters and 1 harbour
I was lucky with the Americans and scored 2 hits on Gibraltar, and took off 2 Italian infantry.
Now the UK is attacking with 3 infantry, armor, 4 fighters, cruiser, 2 battleships
I scored 2 hits on the bombardment and need your casualty choice to continue, thanks
Ugh, looks like my gamble isn’t paying off.
Take tacs then ita ftr then ger ftr.
Nice play by play, early japanese turns are very suited to it :) I was unlucky that the disastrous battle was the only one I would take air losses on, but those are the breaks…
What a sport…
Thank you for mentioning you liked the play by play! I was a little anxious that it would be unwelcome or unwanted. And thanks for the quick response - this is quite a cliffhanger
It’s just luck - hard to foresee that I would actually attack with America and get 2 hits to boot. Earlier I thought I was just going to bombard with UK and probably just get the 2 infantry, so you would have been golden. But now the dam broke
Remember the Roma!!
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
2 battleships moved from 110 Sea Zone to 91 Sea Zone
3 fighters moved from 110 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Iraq to 80 Sea Zone
1 armour moved from Iraq to 80 Sea Zone
1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 armour moved from 76 Sea Zone to British Somaliland
1 infantry moved from 76 Sea Zone to British Somaliland
1 bomber moved from India to British Somaliland
1 fighter moved from India to 42 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
Combat - British
Turning on Edit Mode
EDIT: Removing units owned by British from Siam: 1 infantry
EDIT: Adding units owned by British to Shan State: 1 infantry
EDIT: Changing ownership of Siam from UK_Pacific to Japanese
EDIT: Turning off Edit Mode
Battle in Gibraltar
British attack with 1 armour, 4 fighters and 3 infantry
Germans defend with 5 fighters and 2 tactical_bombers; Italians defend with 2 fighters and 1 harbour
Italians win with no units remaining. Battle score for attacker is 37
Casualties for Germans: 5 fighters and 2 tactical_bombers
Casualties for British: 1 armour, 4 fighters and 3 infantry
Casualties for Italians: 2 fighters
Battle in British Somaliland
British attack with 1 armour, 1 bomber and 1 infantry
Germans defend with 2 bombers; Italians defend with 1 artillery and 1 infantry
I got big luck in Gibraltar……
Now to avenge Z95,
I scored 2 hits in Somaliland. I would think you would take the Italians off first, but I’d better ask
Yeah take the italians, if I don’t get a good R1 roll it likely won’t matter anyway. Though I reserve the right to ragequit if you roll two 2s for me R2 ;)
Of course
You’ve been classy - you are totally allowed a ragequit -
flip the board - it won’t be hard to clean up