@simon33 Scramble?
2015 2nd Playoffs G40 Soulblighter (Allies +28) vs Shin Ji (Axis)
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@Shin:
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Patience. Will probably be friday.
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Did you see the funny picture tho?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 fighters and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Queensland to Shan State
1 submarine moved from 103 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to 110 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Shan State
Americans attack with 1 bomber
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomberNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 16 Sea Zone to 26 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 carrier, 1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 fighters and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Queensland to Shan State
1 submarine moved from 103 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to 110 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Shan State
Americans attack with 1 bomber
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomberNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 16 Sea Zone to 26 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 carrier, 1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Tsinghai to Sikang
1 artillery and 3 infantry moved from Hopei to Chahar
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Battle in Chahar
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to HopeiPlace Units - Chinese
3 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 3 infantry and 3 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 86 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Brazil: 2 infantry
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Morocco: 2 infantry
EDIT: Turning off Edit Mode
1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 artillery and 1 infantry moved from Ontario to Central United States
2 mech_infantrys moved from Belgian Congo to Egypt
2 armour and 4 mech_infantrys moved from Egypt to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 artillery and 4 infantry moved from Trans-Jordan to Iraq
2 fighters and 1 tactical_bomber moved from Egypt to Northwest PersiaPlace Units - British
3 submarines placed in 98 Sea Zone
3 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 3 infantry and 3 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 86 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Brazil: 2 infantry
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Morocco: 2 infantry
EDIT: Turning off Edit Mode
1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 artillery and 1 infantry moved from Ontario to Central United States
2 mech_infantrys moved from Belgian Congo to Egypt
2 armour and 4 mech_infantrys moved from Egypt to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 artillery and 4 infantry moved from Trans-Jordan to Iraq
2 fighters and 1 tactical_bomber moved from Egypt to Northwest PersiaPlace Units - British
3 submarines placed in 98 Sea Zone
3 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Yugoslavia to 97 Sea Zone
2 artilleries, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 97 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Algeria to Morocco
1 fighter moved from Southern Italy to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 fighter moved from Southern Italy to Morocco
1 fighter moved from Southern Italy to 92 Sea Zone -
Would you like to scramble off Gib?
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Was waiting for you to ask the big question. No scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Yugoslavia to 97 Sea Zone
2 artilleries, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 97 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Algeria to Morocco
1 fighter moved from Southern Italy to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 fighter moved from Southern Italy to Morocco
1 fighter moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in Morocco
Italians attack with 1 armour, 4 artilleries, 1 fighter, 5 infantry and 1 mech_infantry
British defend with 2 aaGuns, 1 armour and 1 infantry; French defend with 2 infantry; Americans defend with 1 armour and 4 infantry
French win with 2 armour and 2 infantry remaining. Battle score for attacker is -26
Casualties for Italians: 1 armour, 4 artilleries, 1 fighter, 5 infantry and 1 mech_infantry
Casualties for British: 2 aaGuns and 1 infantry
Casualties for French: 2 infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
2 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Eastern Poland to Ukraine
1 infantry moved from British Somaliland to Italian Somaliland
3 fighters moved from 92 Sea Zone to Southern FrancePlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Italians collect 19 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 aaGun moved from Queensland to South Australia
1 infantry moved from Dutch New Guinea to New Guinea
1 infantry and 1 mech_infantry moved from Queensland to South Australia
1 armour and 1 mech_infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
2 fighters and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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@Shin:
Did you see the funny picture tho?
I saw it, but I am not sure why it was funny.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 destroyer and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Eastern Poland to Russia
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
Germans take Bryansk from Russians
2 armour moved from Belarus to Rostov
10 artilleries moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
1 transport moved from 126 Sea Zone to 127 Sea Zone
1 cruiser moved from 126 Sea Zone to 127 Sea Zone
2 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
3 bombers, 4 fighters and 2 tactical_bombers moved from Western Germany to 113 Sea ZoneCombat - Germans
Battle in 113 Sea Zone
Germans attack with 3 bombers, 4 fighters and 2 tactical_bombers
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Germans win with 3 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 tactical_bomber
Casualties for Russians: 1 cruiser -
Would you like to intercept in Russia?
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No intercept.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 destroyer and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Eastern Poland to Russia
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
Germans take Bryansk from Russians
2 armour moved from Belarus to Rostov
10 artilleries moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
1 transport moved from 126 Sea Zone to 127 Sea Zone
1 cruiser moved from 126 Sea Zone to 127 Sea Zone
2 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
3 bombers, 4 fighters and 2 tactical_bombers moved from Western Germany to 113 Sea ZoneCombat - Germans
Battle in 113 Sea Zone
Germans attack with 3 bombers, 4 fighters and 2 tactical_bombers
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Germans win with 3 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 tactical_bomber
Casualties for Russians: 1 cruiser
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6,4,4 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Battle in Archangel
Battle in Rostov
Germans attack with 2 armour
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Western Ukraine
Germans attack with 10 artilleries and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 10 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
4 aaGuns, 11 artilleries and 33 infantry moved from Belarus to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
5 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
1 armour moved from Ukraine to Bryansk
10 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
1 fighter moved from 113 Sea Zone to Western Germany
1 fighter moved from 113 Sea Zone to Western Germany
3 bombers, 2 fighters and 1 tactical_bomber moved from 113 Sea Zone to Southern Italy
3 bombers moved from Russia to UkrainePlace Units - Germans
6 armour and 4 mech_infantrys placed in Germany
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs