@Amon-Sul I finally found time to start our 1st L25 game :-)
Any scramble orders?
GLHF!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 aaGuns, 3 artilleries, 3 bombers, 2 fighters and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer and 2 fighters moved from 6 Sea Zone to 21 Sea Zone
10 fighters moved from 6 Sea Zone to Amur
6 bombers moved from Norway to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from 6 Sea Zone to Amur
Small adjustment. Forgot about kamikazes and prefer to avoid them :P. Scramble decission won’t be interfered.
No worries. Same orders.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 aaGuns, 3 artilleries, 3 bombers, 2 fighters and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer and 2 fighters moved from 6 Sea Zone to 21 Sea Zone
10 fighters moved from 6 Sea Zone to Amur
6 bombers moved from Norway to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from 6 Sea Zone to Amur
Combat - Americans
Battle in Amur
Americans attack with 14 fighters
Japanese defend with 5 armour
Americans win with 11 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 3 fighters
Casualties for Japanese: 5 armour
Battle in 95 Sea Zone
Americans attack with 6 bombers and 1 submarine
Italians defend with 1 destroyer
Americans win with 6 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
4 fighters moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
11 fighters moved from Amur to 6 Sea Zone
6 bombers moved from 95 Sea Zone to Gibraltar
4 bombers moved from Eastern United States to Norway
1 aaGun, 1 artillery and 5 infantry moved from Finland to Norway
Place Units - Americans
1 infantry placed in Japan
2 fighters placed in 6 Sea Zone
2 aaGuns and 1 infantry placed in Finland
3 artilleries placed in Norway
3 bombers placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Americans collect 65 PUs; end with 66 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
4 infantry moved from Yunnan to Kweichow
1 infantry moved from Sikang to Szechwan
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kwangtung to Kwangsi
Place Units - Chinese
5 artilleries and 2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 3 aaGuns and 1 transport; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Persia to Northwest Persia
British take Northwest Persia from Germans
Combat - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 106 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 109 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 aaGun and 1 infantry moved from Finland to Norway
3 fighters moved from Norway to Scotland
2 fighters moved from Norway to United Kingdom
1 aaGun and 3 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to Scotland
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from India to Burma
Place Units - British
1 transport placed in 109 Sea Zone
3 aaGuns placed in Union of South Africa
Turn Complete - British
British collect 23 PUs; end with 28 PUs total
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrys
moved the us destroyer. Forgot it and considering barely anything worthy of note happened…
I doff my cap to the better player! I’m going to concede at this point. Without the ability to drive off the USAers, it’s beyond hopeless for the Axis now.
Congratulations, and best of luck in the playoffs!
@Shin:
I doff my cap to the better player! I’m going to concede at this point. Without the ability to drive off the USAers, it’s beyond hopeless for the Axis now.
Congratulations, and best of luck in the playoffs!
Thanks! Mind me asking why you didn’t go after Russia? At some point you already had 70%+ odds on Moscow. Yet you chose to go after Egypt as well as keeping the pressure on Russia.
Well, that was clearly a bad move on my part. But my thinking at the time was this - 70% can be a disaster for a major battle, and my odds weren’t going to get any better at the rate things were going. So I thought if I could slide through Africa and take away those bonuses Russia was getting (and also cut down on UK income) then I’d be set.
Problem was, it took far too long and far too many resources to do that.