Scramble to SZ27?
2015 2nd Playoffs G40 Soulblighter (Allies +28) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Kiangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Yunnan to Burma
UK_Pacific take Burma from JapaneseCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 infantry
Japanese defend with 1 aaGun and 1 airfield
Chinese win, taking Kwangsi from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - Chinese
1 infantry moved from Hunan to AnhwePlace Units - Chinese
1 infantry placed in Shantung
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 19 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 2 armour, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;Combat Move - British
1 artillery moved from Eastern Persia to Persia
British take Persia from GermansCombat - British
Non Combat Move - British
1 mech_infantry moved from Rhodesia to Union of South Africa
1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 aaGun and 1 infantry moved from 125 Sea Zone to Norway
1 aaGun and 5 infantry moved from Scotland to United Kingdom
1 aaGun and 1 infantry moved from Karelia to Finland
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 submarine moved from 81 Sea Zone to 72 Sea ZonePlace Units - British
2 armour and 1 infantry placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 27 PUs totalPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 14 PUs total
Some Units in India change ownership: 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Anglo Egyptian Sudan to French Equatorial AfricaNon Combat Move - Italians
1 bomber moved from Ukraine to Western Germany
4 aaGuns, 2 armour, 7 infantry and 1 mech_infantry moved from Northern Italy to Western Germany
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 mech_infantry placed in Egypt
Italians undo move 2.
1 mech_infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 2 infantry
EDIT: Adding units owned by Italians to Western Germany: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,2,5,1,4,1,1,4,2,6,2,6,6,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
Italians collect 2 PUs (13 lost to blockades); end with 2 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 7 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Queensland to New South Wales
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 18 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 19 Sea Zone to 18 Sea Zone
1 fighter moved from 18 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 16 Sea Zone to 17 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from 7 Sea Zone to 16 Sea Zone
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from 5 Sea Zone to 7 Sea Zone
1 fighter moved from 7 Sea Zone to 6 Sea ZonePlace Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 factory_minor and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Tobruk to Tunisia
Italians take Libya from Russians
Germans take Tunisia from British
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Karelia
Germans take Karelia from Russians
1 bomber moved from Western Germany to Finland
1 bomber moved from Western Germany to Smolensk
1 bomber moved from Western Germany to Archangel
1 bomber moved from Western Germany to Bryansk
2 fighters moved from Ukraine to Iraq
1 armour moved from Italian Somaliland to Tanganyika Territory
Germans take Tanganyika Territory from British
2 armour and 7 mech_infantrys moved from Belgian Congo to Rhodesia
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Smolensk
1 infantry moved from Western Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Korea to Jehol
1 armour and 1 mech_infantry moved from Tobruk to Egypt
3 armour and 3 mech_infantrys moved from Ukraine to Caucasus
8 bombers moved from Western Germany to EgyptCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport; Americans defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 1 transport
Casualties for Americans: 1 transport
Battle in Rhodesia
Germans attack with 2 armour and 7 mech_infantrys
British defend with 1 infantry
Germans win, taking Rhodesia from British with 2 armour and 6 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 airfield and 1 infantry
Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Finland
1 bomber killed by AA
Bombing raid in Finland causes 0 damage total.
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Archangel to Novgorod
1 bomber moved from Smolensk to Novgorod
19 mech_infantrys moved from Novgorod to Karelia
6 armour and 4 mech_infantrys moved from Baltic States to Karelia
2 artilleries moved from Western Ukraine to Eastern Poland
1 bomber moved from Bryansk to Novgorod
10 mech_infantrys moved from Germany to Baltic States
3 infantry moved from Germany to Poland
5 artilleries and 4 infantry moved from Western Germany to Germany
2 fighters moved from Western Germany to Novgorod
1 fighter moved from Germany to Novgorod
1 tactical_bomber moved from Western Germany to Novgorod
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
1 factory_minor placed in Iraq
3 armour placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
10 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,2,5,5,5,4,1,5,1,4,5,6,1,1,1,6,3,2,5,2,3,6,6,1,6,3,5,1,3,2,5,1,3,1,1,4,1,2,3,5,3,2,2,1,1,5,2,5,6,3,2,1,1,3,1,4,6,3,6,4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,1,2,2,4,6,1,2,1,6,2,4,1,2,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
Germans collect 59 PUs (12 lost to blockades); end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 7 PUs;Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
2 artilleries, 3 fighters, 50 infantry and 1 tactical_bomber moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 2 artilleries, 3 fighters, 50 infantry and 1 tactical_bomber
Germans defend with 1 airfield and 1 infantry
Russians win, taking Bryansk from Germans with 2 artilleries, 3 fighters, 49 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 fighters moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Samara
1 infantry moved from Nenetsia to Archangel
1 infantry moved from Vologda to Smolensk
4 aaGuns moved from Russia to Bryansk
3 aaGuns moved from Tambov to Bryansk
25 infantry moved from Tambov to Bryansk
10 infantry moved from Tambov to Bryansk
2 artilleries and 6 infantry moved from Tambov to Samara
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Tsinghai to ShensiPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Japanese
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 21 Sea Zone
5 fighters moved from 19 Sea Zone to 20 Sea Zone
5 fighters moved from 19 Sea Zone to 21 Sea Zone
3 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from 19 Sea Zone to 21 Sea ZoneCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking 20 Sea Zone from Americans with 5 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
4 armour and 4 infantry moved from Jehol to 19 Sea Zone
4 armour, 9 carriers, 4 destroyers, 4 infantry, 9 submarines and 4 transports moved from 19 Sea Zone to 36 Sea Zone
5 fighters and 3 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
5 fighters and 2 tactical_bombers moved from 21 Sea Zone to 36 Sea Zone
2 destroyers and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 bombers moved from Philippines to Hainan
4 armour and 4 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from Shan State to French Indo China
1 destroyer moved from 38 Sea Zone to 36 Sea ZoneTurn Complete - Japanese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Japanese
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 21 Sea Zone
5 fighters moved from 19 Sea Zone to 20 Sea Zone
5 fighters moved from 19 Sea Zone to 21 Sea Zone
3 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from 19 Sea Zone to 21 Sea ZoneCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking 20 Sea Zone from Americans with 5 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
4 armour and 4 infantry moved from Jehol to 19 Sea Zone
4 armour, 9 carriers, 4 destroyers, 4 infantry, 9 submarines and 4 transports moved from 19 Sea Zone to 36 Sea Zone
5 fighters and 3 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
5 fighters and 2 tactical_bombers moved from 21 Sea Zone to 36 Sea Zone
2 destroyers and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 bombers moved from Philippines to Hainan
4 armour and 4 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from Shan State to French Indo China
1 destroyer moved from 38 Sea Zone to 36 Sea ZoneTurn Complete - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Jehol: 5 armour
EDIT: Adding units owned by Japanese to Amur: 5 armour
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 aaGuns, 3 artilleries, 3 bombers, 2 fighters and 2 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer and 2 fighters moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
1 destroyer and 2 fighters moved from 6 Sea Zone to 21 Sea Zone
10 fighters moved from 6 Sea Zone to Amur
6 bombers moved from Norway to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from 6 Sea Zone to Amur -
Scramble?
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No thanks.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 aaGuns, 3 artilleries, 3 bombers, 2 fighters and 2 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer and 2 fighters moved from 6 Sea Zone to 21 Sea Zone
10 fighters moved from 6 Sea Zone to Amur
6 bombers moved from Norway to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from 6 Sea Zone to Amur -
Small adjustment. Forgot about kamikazes and prefer to avoid them :P. Scramble decission won’t be interfered.
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No worries. Same orders.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 aaGuns, 3 artilleries, 3 bombers, 2 fighters and 2 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer and 2 fighters moved from 6 Sea Zone to 21 Sea Zone
10 fighters moved from 6 Sea Zone to Amur
6 bombers moved from Norway to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from 6 Sea Zone to AmurCombat - Americans
Battle in Amur
Americans attack with 14 fighters
Japanese defend with 5 armour
Americans win with 11 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 3 fighters
Casualties for Japanese: 5 armour
Battle in 95 Sea Zone
Americans attack with 6 bombers and 1 submarine
Italians defend with 1 destroyer
Americans win with 6 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
4 fighters moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
11 fighters moved from Amur to 6 Sea Zone
6 bombers moved from 95 Sea Zone to Gibraltar
4 bombers moved from Eastern United States to Norway
1 aaGun, 1 artillery and 5 infantry moved from Finland to NorwayPlace Units - Americans
1 infantry placed in Japan
2 fighters placed in 6 Sea Zone
2 aaGuns and 1 infantry placed in Finland
3 artilleries placed in Norway
3 bombers placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Americans collect 65 PUs; end with 66 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
4 infantry moved from Yunnan to Kweichow
1 infantry moved from Sikang to Szechwan
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kwangtung to KwangsiPlace Units - Chinese
5 artilleries and 2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 3 aaGuns and 1 transport; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Persia to Northwest Persia
British take Northwest Persia from GermansCombat - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 106 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 109 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 aaGun and 1 infantry moved from Finland to Norway
3 fighters moved from Norway to Scotland
2 fighters moved from Norway to United Kingdom
1 aaGun and 3 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to Scotland
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from India to BurmaPlace Units - British
1 transport placed in 109 Sea Zone
3 aaGuns placed in Union of South AfricaTurn Complete - British
British collect 23 PUs; end with 28 PUs totalPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrys -
moved the us destroyer. Forgot it and considering barely anything worthy of note happened…
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I doff my cap to the better player! I’m going to concede at this point. Without the ability to drive off the USAers, it’s beyond hopeless for the Axis now.
Congratulations, and best of luck in the playoffs!