That one was crazy.
2015 2nd Playoffs G40 Soulblighter (Allies +28) vs Shin Ji (Axis)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Americans
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
Combat - Americans
Americans creates battle in territory 20 Sea ZoneNon Combat Move - Americans
1 aaGun, 1 artillery and 1 infantry moved from Karelia to Finland
1 infantry moved from Vyborg to Finland
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
3 fighters moved from United Kingdom to Norway
3 fighters moved from Scotland to Norway
5 bombers moved from Eastern United States to Norway
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea ZonePlace Units - Americans
3 mech_infantrys placed in Norway
3 infantry placed in Finland
4 bombers placed in Eastern United States
1 destroyer, 1 fighter and 1 submarine placed in 6 Sea ZoneTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Americans
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
Combat - Americans
Americans creates battle in territory 20 Sea ZoneNon Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
5 bombers moved from Eastern United States to Norway
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
3 fighters moved from United Kingdom to Norway
3 fighters moved from Scotland to Norway
1 aaGun, 1 artillery and 1 infantry moved from Karelia to Finland
1 infantry moved from Vyborg to Finland
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 destroyer moved from 109 Sea Zone to 106 Sea ZonePlace Units - Americans
1 destroyer, 1 fighter and 1 submarine placed in 6 Sea Zone
4 bombers placed in Eastern United States
3 mech_infantrys placed in Norway
3 infantry placed in FinlandTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Kiangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Yunnan to Burma
UK_Pacific take Burma from JapaneseCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 infantry
Japanese defend with 1 aaGun and 1 airfield
Chinese win, taking Kwangsi from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - Chinese
1 infantry moved from Hunan to AnhwePlace Units - Chinese
1 infantry placed in Shantung
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 19 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 2 armour, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;Combat Move - British
1 artillery moved from Eastern Persia to Persia
British take Persia from GermansCombat - British
Non Combat Move - British
1 mech_infantry moved from Rhodesia to Union of South Africa
1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 aaGun and 1 infantry moved from 125 Sea Zone to Norway
1 aaGun and 5 infantry moved from Scotland to United Kingdom
1 aaGun and 1 infantry moved from Karelia to Finland
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 submarine moved from 81 Sea Zone to 72 Sea ZonePlace Units - British
2 armour and 1 infantry placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 27 PUs totalPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 14 PUs total
Some Units in India change ownership: 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Anglo Egyptian Sudan to French Equatorial AfricaNon Combat Move - Italians
1 bomber moved from Ukraine to Western Germany
4 aaGuns, 2 armour, 7 infantry and 1 mech_infantry moved from Northern Italy to Western Germany
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 mech_infantry placed in Egypt
Italians undo move 2.
1 mech_infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 2 infantry
EDIT: Adding units owned by Italians to Western Germany: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,2,5,1,4,1,1,4,2,6,2,6,6,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
Italians collect 2 PUs (13 lost to blockades); end with 2 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 7 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Queensland to New South Wales
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 18 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 19 Sea Zone to 18 Sea Zone
1 fighter moved from 18 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 16 Sea Zone to 17 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from 7 Sea Zone to 16 Sea Zone
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from 5 Sea Zone to 7 Sea Zone
1 fighter moved from 7 Sea Zone to 6 Sea ZonePlace Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 factory_minor and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Tobruk to Tunisia
Italians take Libya from Russians
Germans take Tunisia from British
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Karelia
Germans take Karelia from Russians
1 bomber moved from Western Germany to Finland
1 bomber moved from Western Germany to Smolensk
1 bomber moved from Western Germany to Archangel
1 bomber moved from Western Germany to Bryansk
2 fighters moved from Ukraine to Iraq
1 armour moved from Italian Somaliland to Tanganyika Territory
Germans take Tanganyika Territory from British
2 armour and 7 mech_infantrys moved from Belgian Congo to Rhodesia
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Smolensk
1 infantry moved from Western Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Korea to Jehol
1 armour and 1 mech_infantry moved from Tobruk to Egypt
3 armour and 3 mech_infantrys moved from Ukraine to Caucasus
8 bombers moved from Western Germany to EgyptCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport; Americans defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 1 transport
Casualties for Americans: 1 transport
Battle in Rhodesia
Germans attack with 2 armour and 7 mech_infantrys
British defend with 1 infantry
Germans win, taking Rhodesia from British with 2 armour and 6 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 airfield and 1 infantry
Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Finland
1 bomber killed by AA
Bombing raid in Finland causes 0 damage total.
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Archangel to Novgorod
1 bomber moved from Smolensk to Novgorod
19 mech_infantrys moved from Novgorod to Karelia
6 armour and 4 mech_infantrys moved from Baltic States to Karelia
2 artilleries moved from Western Ukraine to Eastern Poland
1 bomber moved from Bryansk to Novgorod
10 mech_infantrys moved from Germany to Baltic States
3 infantry moved from Germany to Poland
5 artilleries and 4 infantry moved from Western Germany to Germany
2 fighters moved from Western Germany to Novgorod
1 fighter moved from Germany to Novgorod
1 tactical_bomber moved from Western Germany to Novgorod
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
1 factory_minor placed in Iraq
3 armour placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
10 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,2,5,5,5,4,1,5,1,4,5,6,1,1,1,6,3,2,5,2,3,6,6,1,6,3,5,1,3,2,5,1,3,1,1,4,1,2,3,5,3,2,2,1,1,5,2,5,6,3,2,1,1,3,1,4,6,3,6,4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,1,2,2,4,6,1,2,1,6,2,4,1,2,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
Germans collect 59 PUs (12 lost to blockades); end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 7 PUs;Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
2 artilleries, 3 fighters, 50 infantry and 1 tactical_bomber moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 2 artilleries, 3 fighters, 50 infantry and 1 tactical_bomber
Germans defend with 1 airfield and 1 infantry
Russians win, taking Bryansk from Germans with 2 artilleries, 3 fighters, 49 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 fighters moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Samara
1 infantry moved from Nenetsia to Archangel
1 infantry moved from Vologda to Smolensk
4 aaGuns moved from Russia to Bryansk
3 aaGuns moved from Tambov to Bryansk
25 infantry moved from Tambov to Bryansk
10 infantry moved from Tambov to Bryansk
2 artilleries and 6 infantry moved from Tambov to Samara
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Tsinghai to ShensiPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Japanese
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 21 Sea Zone
5 fighters moved from 19 Sea Zone to 20 Sea Zone
5 fighters moved from 19 Sea Zone to 21 Sea Zone
3 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from 19 Sea Zone to 21 Sea ZoneCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking 20 Sea Zone from Americans with 5 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
4 armour and 4 infantry moved from Jehol to 19 Sea Zone
4 armour, 9 carriers, 4 destroyers, 4 infantry, 9 submarines and 4 transports moved from 19 Sea Zone to 36 Sea Zone
5 fighters and 3 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
5 fighters and 2 tactical_bombers moved from 21 Sea Zone to 36 Sea Zone
2 destroyers and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 bombers moved from Philippines to Hainan
4 armour and 4 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from Shan State to French Indo China
1 destroyer moved from 38 Sea Zone to 36 Sea ZoneTurn Complete - Japanese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Japanese
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 21 Sea Zone
5 fighters moved from 19 Sea Zone to 20 Sea Zone
5 fighters moved from 19 Sea Zone to 21 Sea Zone
3 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from 19 Sea Zone to 21 Sea ZoneCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking 20 Sea Zone from Americans with 5 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
4 armour and 4 infantry moved from Jehol to 19 Sea Zone
4 armour, 9 carriers, 4 destroyers, 4 infantry, 9 submarines and 4 transports moved from 19 Sea Zone to 36 Sea Zone
5 fighters and 3 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
5 fighters and 2 tactical_bombers moved from 21 Sea Zone to 36 Sea Zone
2 destroyers and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 bombers moved from Philippines to Hainan
4 armour and 4 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from Shan State to French Indo China
1 destroyer moved from 38 Sea Zone to 36 Sea ZoneTurn Complete - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Jehol: 5 armour
EDIT: Adding units owned by Japanese to Amur: 5 armour
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 aaGuns, 3 artilleries, 3 bombers, 2 fighters and 2 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer and 2 fighters moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
1 destroyer and 2 fighters moved from 6 Sea Zone to 21 Sea Zone
10 fighters moved from 6 Sea Zone to Amur
6 bombers moved from Norway to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from 6 Sea Zone to Amur -
Scramble?
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No thanks.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 aaGuns, 3 artilleries, 3 bombers, 2 fighters and 2 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer and 2 fighters moved from 6 Sea Zone to 21 Sea Zone
10 fighters moved from 6 Sea Zone to Amur
6 bombers moved from Norway to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from 6 Sea Zone to Amur -
Small adjustment. Forgot about kamikazes and prefer to avoid them :P. Scramble decission won’t be interfered.
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No worries. Same orders.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 aaGuns, 3 artilleries, 3 bombers, 2 fighters and 2 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer and 2 fighters moved from 6 Sea Zone to 21 Sea Zone
10 fighters moved from 6 Sea Zone to Amur
6 bombers moved from Norway to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from 6 Sea Zone to AmurCombat - Americans
Battle in Amur
Americans attack with 14 fighters
Japanese defend with 5 armour
Americans win with 11 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 3 fighters
Casualties for Japanese: 5 armour
Battle in 95 Sea Zone
Americans attack with 6 bombers and 1 submarine
Italians defend with 1 destroyer
Americans win with 6 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
4 fighters moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
11 fighters moved from Amur to 6 Sea Zone
6 bombers moved from 95 Sea Zone to Gibraltar
4 bombers moved from Eastern United States to Norway
1 aaGun, 1 artillery and 5 infantry moved from Finland to NorwayPlace Units - Americans
1 infantry placed in Japan
2 fighters placed in 6 Sea Zone
2 aaGuns and 1 infantry placed in Finland
3 artilleries placed in Norway
3 bombers placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Americans collect 65 PUs; end with 66 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
4 infantry moved from Yunnan to Kweichow
1 infantry moved from Sikang to Szechwan
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kwangtung to KwangsiPlace Units - Chinese
5 artilleries and 2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs