One less bomber to 111, in 110, bomber is subbed for a tac.
2015 2nd Playoffs G40 Soulblighter (Allies +28) vs Shin Ji (Axis)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from Norway to Poland
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from Norway to Poland
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West IndiaCombat - British
Battle in West India
Battle in Poland
British attack with 2 fighters
Germans defend with 1 mech_infantry
Germans win, taking West India from Japanese with 1 mech_infantry remaining. Battle score for attacker is -20
Casualties for British: 2 fightersNon Combat Move - British
1 aaGun and 1 infantry moved from Norway to Finland
5 fighters moved from Norway to Russia
2 submarines moved from 80 Sea Zone to 81 Sea Zone
1 aaGun and 5 infantry moved from United Kingdom to Scotland
3 aaGuns, 10 armour, 9 artilleries, 6 infantry, 9 mech_infantrys and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to TobrukPlace Units - British
1 infantry and 2 mech_infantrys placed in Union of South Africa
3 submarines placed in 98 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 29 PUs totalTurn Complete - UK_Pacific
-
annoyed Perfect plan ruined by 1% result :roll:
-
Hey, at least you didn’t forget about an avenue of capital invasion! Still, Japan’s far from done.
-
@Shin:
Hey, at least you didn’t forget about an avenue of capital invasion! Still, Japan’s far from done.
Chinese are still alive as well :D.
-
I know! Your China play is amazing.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy nothing; Remaining resources: 6 PUs;Combat Move - Italians
2 infantry moved from Trans-Jordan to Egypt
1 bomber moved from Iraq to EgyptCombat - Italians
Battle in Egypt
Italians attack with 1 bomber and 2 infantry
British defend with 1 factory_minor and 1 harbour; ANZAC defend with 1 infantry
Italians win, taking Egypt from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Italians
5 fighters moved from Trans-Jordan to Southern Italy
1 bomber moved from Egypt to Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,1,6,1,3,2,5,3,3,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,6,4,1,2
Italians collect 1 PU (13 lost to blockades); end with 7 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
5 fighters moved from 6 Sea Zone to ShantungCombat - ANZAC
Battle in Shantung
ANZAC attack with 5 fighters and 2 infantry
Japanese defend with 2 armour
ANZAC win, taking Shantung from Japanese with 5 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 armourNon Combat Move - ANZAC
5 fighters moved from Shantung to 6 Sea Zone
2 submarines moved from 21 Sea Zone to 6 Sea Zone
3 fighters moved from New South Wales to South Australia
1 fighter moved from 26 Sea Zone to 6 Sea ZonePlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
6 carriers have 1 us fighter and 1 anzac fighter. Triple a may disagree with this, but this is the way it is. The remaining 4 us fighters are on 2 carriers. Leaving 2 empty ones.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
1 fighter moved from Norway to PolandCombat - French
Battle in Poland
French attack with 1 fighter
Germans defend with 1 mech_infantry
Germans win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 fighterNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 2 artilleries, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
20 armour and 12 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan
9 bombers moved from Bryansk to Anglo Egyptian Sudan
4 bombers moved from Western Germany to Anglo Egyptian Sudan
2 fighters and 1 tactical_bomber moved from Iceland to Western Germany
1 infantry moved from Tambov to Samara
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
3 fighters moved from Bryansk to Smolensk
1 armour and 1 mech_infantry moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from RussiansCombat - Germans
Battle in Smolensk
Germans attack with 3 fighters and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 4 fighters and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Germans attack with 20 armour, 13 bombers and 12 mech_infantrys
British defend with 3 aaGuns, 10 armour, 9 artilleries, 6 infantry, 9 mech_infantrys and 1 tactical_bomber; Russians defend with 2 armour and 1 mech_infantry
Germans win, taking Anglo Egyptian Sudan from British with 3 armour and 12 bombers remaining. Battle score for attacker is 30
Casualties for Germans: 17 armour, 1 bomber and 12 mech_infantrys
Casualties for British: 3 aaGuns, 10 armour, 9 artilleries, 6 infantry, 9 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 2 armour and 1 mech_infantryNon Combat Move - Germans
12 bombers moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Iraq to Egypt
2 armour moved from Iraq to Egypt
7 mech_infantrys moved from Iraq to Egypt
3 mech_infantrys moved from Volgograd to Bryansk
2 artilleries and 1 infantry moved from Ukraine to Bryansk
4 fighters moved from Belarus to Bryansk
3 fighters moved from Smolensk to BryanskPlace Units - Germans
2 artilleries and 1 infantry placed in Ukraine
3 armour placed in Volgograd
6 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,4,6,6,5,2,1,1,2,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,1,6,5,5
Germans collect 61 PUs (5 lost to blockades); end with 61 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 9 PUs;Combat Move - Russians
1 infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Germans
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 fighter and 2 infantry moved from Vologda to Samara
1 tactical_bomber moved from Vologda to Belarus
2 infantry moved from Archangel to Belarus
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 fighter and 2 infantry moved from Russia to Smolensk
1 fighter and 2 infantry moved from Russia to TambovCombat - Russians
Battle in Belarus
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter moved from Samara to Russia
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Belarus to Russia
1 infantry moved from Timguska to Kansu
7 aaGuns, 2 artilleries and 4 infantry moved from Vologda to Russia
2 infantry moved from Vologda to UralsPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in NovgorodTurn Complete - Russians
Russians collect 22 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 43 PUs -
Samara :(
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Japanese
3 artilleries moved from Paulau Island to 34 Sea Zone
3 infantry moved from Paulau Island to 34 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 34 Sea Zone to 19 Sea Zone
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 destroyer moved from 20 Sea Zone to 18 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
9 carriers, 4 destroyers and 5 submarines moved from 34 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
5 submarines moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 submarine moved from 45 Sea Zone to 43 Sea Zone
5 fighters and 5 tactical_bombers moved from 34 Sea Zone to 18 Sea Zone
5 fighters and 3 tactical_bombers moved from 34 Sea Zone to 22 Sea Zone
2 bombers moved from Paulau Island to 22 Sea Zone
11 armour moved from Jehol to Manchuria
4 artilleries and 4 infantry moved from 19 Sea Zone to ManchuriaCombat - Japanese
Battle in 79 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
Japanese win, taking 79 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 9 carriers, 4 destroyers, 12 submarines and 4 transports
Americans defend with 1 destroyer and 2 submarines; ANZAC defend with 1 transport
Japanese win, taking 19 Sea Zone from Americans with 9 carriers, 4 destroyers, 11 submarines and 4 transports remaining. Battle score for attacker is 21
Casualties for Americans: 1 destroyer and 2 submarines
Casualties for ANZAC: 1 transport
Casualties for Japanese: 1 submarine
Battle in 18 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 5 tactical_bombers
Americans defend with 1 destroyer and 2 submarines
Japanese win with 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Americans: 1 destroyer and 2 submarines
Battle in 22 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 5 fighters and 3 tactical_bombers
Americans defend with 1 destroyer and 2 submarines
Japanese win with 2 bombers, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 destroyer and 2 submarines
Casualties for Japanese: 1 destroyer
Battle in Manchuria
Japanese attack with 11 armour, 4 artilleries and 4 infantry
Chinese defend with 8 infantry
Japanese win, taking Manchuria from Chinese with 9 armour and 4 infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 8 infantry
Casualties for Japanese: 2 armour and 4 artilleriesNon Combat Move - Japanese
5 fighters and 5 tactical_bombers moved from 18 Sea Zone to 19 Sea Zone
5 fighters and 3 tactical_bombers moved from 22 Sea Zone to 19 Sea Zone
2 bombers moved from 22 Sea Zone to PhilippinesTurn Complete - Japanese
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 5 bombers, 1 carrier, 1 factory_minor, 5 fighters and 3 mech_infantrys; Remaining resources: 8 PUs;Combat Move - Americans
1 infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
1 artillery and 1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
4 bombers moved from Scotland to Germany
1 bomber moved from Scotland to FranceCombat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 8,7,6,7 and causes: 20 damage to unit: factory_major
Bombing raid in Germany causes 20 damage total.Non Combat Move - Americans
4 bombers moved from Germany to Norway
1 bomber moved from France to Norway
1 aaGun moved from Finland to Karelia
1 infantry and 1 mech_infantry moved from Scotland to United Kingdom
1 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
1 carrier moved from 26 Sea Zone to 6 Sea Zone
5 fighters moved from Western United States to 6 Sea Zone
1 destroyer moved from 45 Sea Zone to 20 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea ZonePlace Units - Americans
1 factory_minor placed in Finland
3 mech_infantrys placed in Norway
3 fighters placed in Japan
1 carrier and 2 fighters placed in 6 Sea Zone
5 bombers placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Americans collect 65 PUs (7 lost to blockades); end with 73 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 5 bombers, 1 carrier, 1 factory_minor, 5 fighters and 3 mech_infantrys; Remaining resources: 8 PUs;Combat Move - Americans
1 infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
1 artillery and 1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
4 bombers moved from Scotland to Germany
1 bomber moved from Scotland to FranceCombat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 8,7,6,7 and causes: 20 damage to unit: factory_major
Bombing raid in Germany causes 20 damage total.Non Combat Move - Americans
4 bombers moved from Germany to Norway
1 bomber moved from France to Norway
1 aaGun moved from Finland to Karelia
1 infantry and 1 mech_infantry moved from Scotland to United Kingdom
1 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
1 carrier moved from 26 Sea Zone to 6 Sea Zone
5 fighters moved from Western United States to 6 Sea Zone
1 destroyer moved from 45 Sea Zone to 20 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea ZonePlace Units - Americans
1 factory_minor placed in Finland
3 mech_infantrys placed in Norway
3 fighters placed in Japan
1 carrier and 2 fighters placed in 6 Sea Zone
5 bombers placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Americans collect 65 PUs (7 lost to blockades); end with 73 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Scotland: 3 fighters
EDIT: Adding units owned by Americans to United Kingdom: 3 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kweichow to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Anhwe
1 infantry placed in Hunan
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 armour, 1 destroyer, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from West India to Eastern Persia
British take Eastern Persia from Germans
1 infantry moved from West India to India
UK_Pacific take India from Japanese
UK_Pacific take Borneo from AmericansCombat - British
Non Combat Move - British
1 aaGun and 1 infantry moved from Finland to Karelia
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
5 fighters moved from Russia to NorwayPlace Units - British
1 destroyer and 1 transport placed in 109 Sea Zone
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 26 PUs; end with 26 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,2
UK_Pacific collect 5 PUs (4 lost to blockades); end with 5 PUs total -
@Shin:
Hey, at least you didn’t forget about an avenue of capital invasion! Still, Japan’s far from done.
You dodged a bullet before. A few turns ago, you also made an edit preventing Japan from being captured by Anzac.