@FranceNeedsMorePower To play PBEM you need to be registered on the dice server called Marti ,but it is not working with gmail and also has problems with hotmail, so the group I play with started using @gmx.com and with this it does work and sends the dice rolls immediately, so even if you try to register with your gmail it will not work.
2015 2nd Playoffs G40 Soulblighter (Allies +28) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 fighters, 3 infantry and 6 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from 36 Sea Zone to 19 Sea Zone
1 armour moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 armour moved from Hopei to Anhwe
2 armour moved from Kwangsi to Anhwe
1 armour moved from Suiyuyan to Anhwe
1 armour moved from Suiyuyan to Anhwe
1 armour moved from Suiyuyan to Anhwe
1 armour moved from Suiyuyan to Anhwe
1 fighter moved from 36 Sea Zone to 44 Sea Zone
4 armour moved from Suiyuyan to Anhwe
2 bombers moved from Kwangsi to Celebes
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 armour moved from Suiyuyan to Anhwe
1 armour moved from Suiyuyan to Anhwe
1 submarine moved from 36 Sea Zone to 20 Sea Zone
6 fighters and 7 tactical_bombers moved from 36 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Anhwe
Japanese attack with 13 armour
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 13 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 2 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 6 fighters, 1 submarine and 7 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking 20 Sea Zone from Americans with 6 fighters, 1 submarine and 7 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 6 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
6 fighters and 7 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from 44 Sea Zone to 36 Sea Zone
4 destroyers and 1 submarine moved from 39 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to Kwangsi
2 bombers moved from Celebes to JavaPlace Units - Japanese
3 submarines placed in 36 Sea Zone
3 submarines placed in 39 Sea Zone
3 fighters and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3
Japanese collect 59 PUs (4 lost to blockades); end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 destroyer and 1 transport
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer and 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 fighters, 3 infantry and 6 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from 36 Sea Zone to 19 Sea Zone
1 armour moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 armour moved from Hopei to Anhwe
2 armour moved from Kwangsi to Anhwe
1 armour moved from Suiyuyan to Anhwe
1 armour moved from Suiyuyan to Anhwe
1 armour moved from Suiyuyan to Anhwe
1 armour moved from Suiyuyan to Anhwe
1 fighter moved from 36 Sea Zone to 44 Sea Zone
4 armour moved from Suiyuyan to Anhwe
2 bombers moved from Kwangsi to Celebes
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 armour moved from Suiyuyan to Anhwe
1 armour moved from Suiyuyan to Anhwe
1 submarine moved from 36 Sea Zone to 20 Sea Zone
6 fighters and 7 tactical_bombers moved from 36 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Anhwe
Japanese attack with 13 armour
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 13 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 2 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 6 fighters, 1 submarine and 7 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking 20 Sea Zone from Americans with 6 fighters, 1 submarine and 7 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 6 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
6 fighters and 7 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from 44 Sea Zone to 36 Sea Zone
4 destroyers and 1 submarine moved from 39 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to Kwangsi
2 bombers moved from Celebes to JavaPlace Units - Japanese
3 submarines placed in 36 Sea Zone
3 submarines placed in 39 Sea Zone
3 fighters and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3
Japanese collect 59 PUs (4 lost to blockades); end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 destroyer and 1 transport
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Egypt: 2 armour and 1 mech_infantry
EDIT: Adding units owned by Russians to Belgian Congo: 2 armour and 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 5 bombers and 1 harbour; Remaining resources: 4 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Manchuria to Korea
Americans take Korea from Japanese
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 infantry and 1 mech_infantry moved from 106 Sea Zone to Quebec
1 fighter moved from Western United States to Quebec
1 carrier, 1 cruiser and 2 destroyers moved from 109 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from Western United States to Quebec
1 submarine moved from 93 Sea Zone to 97 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Norway
Battle in Quebec
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Americans win, taking 6 Sea Zone from Japanese, taking Norway from Germans, taking Quebec from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in 44 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 97 Sea Zone
British loiter and taunt; Americans attack with 4 submarines
Italians defend with 1 destroyer and 3 fighters
1 submarine owned by the Americans Submerged
Italians win with 3 fighters remaining. Battle score for attacker is -10
Casualties for Italians: 1 destroyer
Casualties for Americans: 3 submarines
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 transport moved from 35 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 21 Sea Zone
8 carriers, 2 destroyers, 15 fighters and 7 submarines moved from 35 Sea Zone to 21 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 fighter moved from 44 Sea Zone to 21 Sea Zone
3 fighters moved from Caroline Islands to Guam
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Midway to 25 Sea Zone
2 fighters moved from Midway to 25 Sea Zone
3 fighters moved from 25 Sea Zone to Caroline Islands
1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Quebec to 106 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 aaGun and 1 infantry moved from 125 Sea Zone to Norway
2 fighters moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 34 Sea Zone to 35 Sea ZonePlace Units - Americans
1 harbour placed in Guam
5 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Chahar to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Jehol to Chahar
4 infantry moved from Jehol to ManchuriaPlace Units - Chinese
3 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British repair damage of 1x factory_minor; Remaining resources: 27 PUs;
British buy 1 armour, 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
6 fighters moved from Russia to Finland
1 fighter moved from United Kingdom to Finland
1 fighter moved from Scotland to FinlandCombat - British
Battle in Finland
British attack with 8 fighters
Germans defend with 1 infantry
British win with 7 fighters remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for British: 1 fighterNon Combat Move - British
7 fighters moved from Finland to Norway
1 aaGun and 1 infantry moved from Scotland to 109 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 aaGun and 1 infantry moved from 125 Sea Zone to Norway
1 aaGun and 4 infantry moved from Scotland to United Kingdom
1 submarine moved from 97 Sea Zone to 93 Sea Zone
2 submarines moved from 98 Sea Zone to 97 Sea Zone
2 submarines moved from 81 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to EgyptPlace Units - British
1 armour, 1 artillery and 1 infantry placed in Egypt
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 29 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British repair damage of 1x factory_minor; Remaining resources: 27 PUs;
British buy 1 armour, 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
6 fighters moved from Russia to Finland
1 fighter moved from United Kingdom to Finland
1 fighter moved from Scotland to FinlandCombat - British
Battle in Finland
British attack with 8 fighters
Germans defend with 1 infantry
British win with 7 fighters remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for British: 1 fighterNon Combat Move - British
7 fighters moved from Finland to Norway
1 aaGun and 1 infantry moved from Scotland to 109 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 aaGun and 1 infantry moved from 125 Sea Zone to Norway
1 aaGun and 4 infantry moved from Scotland to United Kingdom
1 submarine moved from 97 Sea Zone to 93 Sea Zone
2 submarines moved from 98 Sea Zone to 97 Sea Zone
2 submarines moved from 81 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to EgyptPlace Units - British
1 armour, 1 artillery and 1 infantry placed in Egypt
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 29 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from South Australia: 1 aaGun and 2 infantry
EDIT: Adding units owned by Americans to Queensland: 1 aaGun and 2 infantry
EDIT: Turning off Edit Mode -
Small edit. Not influenced by anything. I moved the tt to Z54 for the sole purpose of picking those infantry guys up.
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Test summary from TripleA, engine version: 1.8.0.9, time: 06:32:46
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber and 5 fighters moved from Southern Italy to 81 Sea Zone
2 infantry moved from Iraq to Trans-JordanCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber and 5 fighters
British defend with 1 destroyer and 2 transports
Italians win with 1 bomber and 5 fighters remaining. Battle score for attacker is 22
Casualties for British: 1 destroyer and 2 transportsNon Combat Move - Italians
5 fighters moved from 81 Sea Zone to Trans-Jordan
1 bomber moved from 81 Sea Zone to IraqPlace Units - Italians
1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,6,4,4,5,6,4,6,3,3
Italians collect 1 PU (11 lost to blockades); end with 1 PU total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from New South Wales to 54 Sea ZonePlace Units - ANZAC
3 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
1 fighter moved from Russia to NorwayTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
1 fighter moved from Russia to NorwayTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 infantry
EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 artilleries, 4 bombers, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
20 armour and 6 mech_infantrys moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
3 mech_infantrys moved from Northwest Persia to Trans-Jordan
2 armour and 10 mech_infantrys moved from Caucasus to Iraq
1 bomber moved from Iraq to Samara
1 mech_infantry moved from Volgograd to Samara
1 mech_infantry moved from Volgograd to Samara
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
4 mech_infantrys moved from Ukraine to Bryansk
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 112 Sea Zone to 123 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to Iceland
1 cruiser, 1 destroyer and 1 transport moved from 121 Sea Zone to 123 Sea Zone
1 bomber moved from Western Germany to Belarus
1 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Volgograd to Bryansk
2 fighters moved from Bryansk to Belarus
2 fighters moved from Bryansk to Tambov
1 fighter moved from Bryansk to Samara
1 bomber moved from Bryansk to Belarus
3 bombers moved from Bryansk to Tambov
3 bombers moved from Bryansk to SamaraCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport; Americans defend with 2 transports
Germans win, taking 125 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 21
Casualties for British: 1 transport
Casualties for Americans: 2 transports
Battle in Yenisey
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans win, taking Yenisey from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Tambov
Germans attack with 3 bombers, 2 fighters and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Tambov from Russians with 3 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Samara
Germans attack with 4 bombers, 1 fighter and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Samara from Russians with 4 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 2 bombers, 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 mech_infantrys moved from Novgorod to Bryansk
2 bombers moved from Belarus to Bryansk
3 bombers moved from Tambov to Bryansk
2 fighters moved from Tambov to Bryansk
4 bombers and 1 fighter moved from Samara to Bryansk
2 fighters moved from Belarus to Bryansk
1 mech_infantry moved from Western Germany to Poland
3 infantry moved from Germany to Western Germany
4 artilleries and 2 infantry moved from France to Western GermanyPlace Units - Germans
2 artilleries and 1 infantry placed in Ukraine
4 bombers placed in Western Germany
2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Volgograd
1 airfield placed in Trans-JordanTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,4,5,2,2,2,2,6,5,5,3
Germans collect 60 PUs (8 lost to blockades); end with 60 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs -
Saw the die rolls, but it seems the Russian turn didn’t post. Site acting up again?
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@Shin:
Saw the die rolls, but it seems the Russian turn didn’t post. Site acting up again?
Pondering about my ncm :>
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 20x factory_major; Remaining resources: 45 PUs;
Russians buy 10 infantry; Remaining resources: 15 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
1 fighter moved from Russia to Belarus
1 infantry moved from Archangel to Novgorod
1 infantry moved from Archangel to Novgorod
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
1 fighter and 2 infantry moved from Russia to Samara
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 infantry moved from Urals to Timguska
Russians take Timguska from Germans
1 infantry moved from Novosibirsk to Kansu
Chinese take Kansu from JapaneseCombat - Russians
Battle in Novgorod
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Russians win, taking Novgorod from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Samara to Russia
1 fighter moved from Belarus to Russia
1 infantry moved from Russia to Smolensk
2 infantry moved from Nenetsia to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
1 submarine moved from 115 Sea Zone to 113 Sea Zone
2 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 aaGuns and 10 infantry moved from Russia to Vologda -
So, are you done with your move?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 20x factory_major; Remaining resources: 45 PUs;
Russians buy 10 infantry; Remaining resources: 15 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
1 fighter moved from Russia to Belarus
1 infantry moved from Archangel to Novgorod
1 infantry moved from Archangel to Novgorod
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
1 fighter and 2 infantry moved from Russia to Samara
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 infantry moved from Urals to Timguska
Russians take Timguska from Germans
1 infantry moved from Novosibirsk to Kansu
Chinese take Kansu from JapaneseCombat - Russians
Battle in Novgorod
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Russians win, taking Novgorod from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Samara to Russia
1 fighter moved from Belarus to Russia
1 infantry moved from Russia to Smolensk
2 infantry moved from Nenetsia to Archangel
1 submarine moved from 115 Sea Zone to 113 Sea Zone
2 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
7 aaGuns and 2 artilleries moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
3 infantry moved from Russia to Vologda
3 infantry moved from Russia to VologdaPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 48 PUs -
Hmmz forgot about Kansu. Wouldnt have attacked it if I had remembered about that trigger. I usually only think about it around Korea.
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It’s OK. I doubt it will make a very big difference in the game at this point.