2015 2nd Playoffs G40 Soulblighter (Allies +28) vs Shin Ji (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Research Technology - Americans

    Purchase Units - Americans
                Americans buy 4 bombers, 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans

    Combat - Americans
                Americans creates battle in territory 20 Sea Zone

    Non Combat Move - Americans
                1 destroyer moved from 54 Sea Zone to 21 Sea Zone
                5 bombers moved from Eastern United States to Norway
                1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
                3 fighters moved from United Kingdom to Norway
                3 fighters moved from Scotland to Norway
                1 aaGun, 1 artillery and 1 infantry moved from Karelia to Finland
                1 infantry moved from Vyborg to Finland
                1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
                1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
                1 destroyer moved from 109 Sea Zone to 106 Sea Zone

    Place Units - Americans
                1 destroyer, 1 fighter and 1 submarine placed in 6 Sea Zone
                4 bombers placed in Eastern United States
                3 mech_infantrys placed in Norway
                3 infantry placed in Finland

    Turn Complete - Americans
                Americans collect 65 PUs; end with 65 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Kiangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 infantry moved from Hunan to Kwangsi
                1 infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Yunnan to Burma
                      UK_Pacific take Burma from Japanese

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 1 infantry
                    Japanese defend with 1 aaGun and 1 airfield
                    Chinese win, taking Kwangsi from Japanese with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun

    Non Combat Move - Chinese
                1 infantry moved from Hunan to Anhwe

    Place Units - Chinese
                1 infantry placed in Shantung
                3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 19 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - British
                British buy 2 armour, 1 fighter and 1 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery moved from Eastern Persia to Persia
                      British take Persia from Germans

    Combat - British

    Non Combat Move - British
                1 mech_infantry moved from Rhodesia to Union of South Africa
                1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone
                1 destroyer moved from 109 Sea Zone to 106 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
                1 aaGun and 1 infantry moved from 125 Sea Zone to Norway
                1 aaGun and 5 infantry moved from Scotland to United Kingdom
                1 aaGun and 1 infantry moved from Karelia to Finland
                1 submarine moved from 81 Sea Zone to 80 Sea Zone
                1 submarine moved from 81 Sea Zone to 72 Sea Zone

    Place Units - British
                2 armour and 1 infantry placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 26 PUs; end with 27 PUs total

    Place Units - UK_Pacific
                1 artillery placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 14 PUs total
                Some Units in India change ownership: 1 artillery

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa

    Non Combat Move - Italians
                1 bomber moved from Ukraine to Western Germany
                4 aaGuns, 2 armour, 7 infantry and 1 mech_infantry moved from Northern Italy to Western Germany
                1 fighter moved from Western Germany to Southern Italy
                1 fighter moved from Western Germany to Southern Italy
                1 fighter moved from Western Germany to Southern Italy

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                1 mech_infantry placed in Egypt
                Italians undo move 2.
                1 mech_infantry placed in Northern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from France: 2 infantry
                EDIT: Adding units owned by Italians to Western Germany: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,2,5,1,4,1,1,4,2,6,2,6,6,2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
                Italians collect 2 PUs (13 lost to blockades); end with 2 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 7 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 2 transports; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 infantry and 1 mech_infantry moved from Queensland to New South Wales
                1 destroyer moved from 30 Sea Zone to 54 Sea Zone
                1 submarine moved from 18 Sea Zone to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from 19 Sea Zone to 18 Sea Zone
                1 fighter moved from 18 Sea Zone to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from 16 Sea Zone to 17 Sea Zone
                1 fighter moved from 17 Sea Zone to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to 7 Sea Zone
                1 fighter moved from 7 Sea Zone to 16 Sea Zone
                1 fighter moved from 16 Sea Zone to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to 5 Sea Zone
                1 fighter moved from 5 Sea Zone to 7 Sea Zone
                1 fighter moved from 7 Sea Zone to 6 Sea Zone

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - French

    Turn Complete - French

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 factory_minor and 12 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Tobruk to Tunisia
                      Italians take Libya from Russians
                      Germans take Tunisia from British
                1 submarine moved from 113 Sea Zone to 125 Sea Zone
                1 armour moved from Novgorod to Vyborg
                      Germans take Vyborg from Russians
                1 armour moved from Vyborg to Karelia
                      Germans take Karelia from Russians
                1 bomber moved from Western Germany to Finland
                1 bomber moved from Western Germany to Smolensk
                1 bomber moved from Western Germany to Archangel
                1 bomber moved from Western Germany to Bryansk
                2 fighters moved from Ukraine to Iraq
                1 armour moved from Italian Somaliland to Tanganyika Territory
                      Germans take Tanganyika Territory from British
                2 armour and 7 mech_infantrys moved from Belgian Congo to Rhodesia
                1 infantry moved from Belarus to Archangel
                1 infantry moved from Belarus to Smolensk
                1 infantry moved from Western Ukraine to Bryansk
                1 armour and 1 mech_infantry moved from Korea to Jehol
                1 armour and 1 mech_infantry moved from Tobruk to Egypt
                3 armour and 3 mech_infantrys moved from Ukraine to Caucasus
                8 bombers moved from Western Germany to Egypt

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 transport; Americans defend with 1 transport
                    Germans win with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for British: 1 transport
                    Casualties for Americans: 1 transport
                Battle in Rhodesia
                    Germans attack with 2 armour and 7 mech_infantrys
                    British defend with 1 infantry
                    Germans win, taking Rhodesia from British with 2 armour and 6 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Bryansk
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 airfield and 1 infantry
                    Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Strategic bombing raid in Finland
                    1 bomber killed by AA
                    Bombing raid in Finland causes 0 damage total.
                Battle in Smolensk
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                    Germans win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                    Germans win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Archangel to Novgorod
                1 bomber moved from Smolensk to Novgorod
                19 mech_infantrys moved from Novgorod to Karelia
                6 armour and 4 mech_infantrys moved from Baltic States to Karelia
                2 artilleries moved from Western Ukraine to Eastern Poland
                1 bomber moved from Bryansk to Novgorod
                10 mech_infantrys moved from Germany to Baltic States
                3 infantry moved from Germany to Poland
                5 artilleries and 4 infantry moved from Western Germany to Germany
                2 fighters moved from Western Germany to Novgorod
                1 fighter moved from Germany to Novgorod
                1 tactical_bomber moved from Western Germany to Novgorod
                1 aaGun moved from Western Germany to Germany

    Place Units - Germans
                1 factory_minor placed in Iraq
                3 armour placed in Novgorod
                1 armour and 2 mech_infantrys placed in Ukraine
                10 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,2,5,5,5,4,1,5,1,4,5,6,1,1,1,6,3,2,5,2,3,6,6,1,6,3,5,1,3,2,5,1,3,1,1,4,1,2,3,5,3,2,2,1,1,5,2,5,6,3,2,1,1,3,1,4,6,3,6,4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,1,2,2,4,6,1,2,1,6,2,4,1,2,2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
                Germans collect 59 PUs (12 lost to blockades); end with 59 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 7 PUs;

    Combat Move - Russians
                1 infantry moved from Yakut S.S.R. to Buryatia
                      Russians take Buryatia from Germans
                1 infantry moved from Samara to Kazakhstan
                      Russians take Kazakhstan from Germans
                1 infantry moved from Samara to Volgograd
                      Russians take Volgograd from Germans
                1 infantry moved from Tambov to Rostov
                      Russians take Rostov from Germans
                2 artilleries, 3 fighters, 50 infantry and 1 tactical_bomber moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 2 artilleries, 3 fighters, 50 infantry and 1 tactical_bomber
                    Germans defend with 1 airfield and 1 infantry
                    Russians win, taking Bryansk from Germans with 2 artilleries, 3 fighters, 49 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                3 fighters moved from Bryansk to Russia
                1 tactical_bomber moved from Bryansk to Samara
                1 infantry moved from Nenetsia to Archangel
                1 infantry moved from Vologda to Smolensk
                4 aaGuns moved from Russia to Bryansk
                3 aaGuns moved from Tambov to Bryansk
                25 infantry moved from Tambov to Bryansk
                10 infantry moved from Tambov to Bryansk
                2 artilleries and 6 infantry moved from Tambov to Samara
                1 infantry moved from Suiyuyan to Chahar
                1 infantry moved from Tsinghai to Shensi

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 31 PUs total

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - Japanese
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                1 submarine moved from 19 Sea Zone to 21 Sea Zone
                5 fighters moved from 19 Sea Zone to 20 Sea Zone
                5 fighters moved from 19 Sea Zone to 21 Sea Zone
                3 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
                2 tactical_bombers moved from 19 Sea Zone to 21 Sea Zone

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 5 fighters, 1 submarine and 3 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win, taking 20 Sea Zone from Americans with 5 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 21 Sea Zone
                    Japanese attack with 5 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                4 armour and 4 infantry moved from Jehol to 19 Sea Zone
                4 armour, 9 carriers, 4 destroyers, 4 infantry, 9 submarines and 4 transports moved from 19 Sea Zone to 36 Sea Zone
                5 fighters and 3 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
                5 fighters and 2 tactical_bombers moved from 21 Sea Zone to 36 Sea Zone
                2 destroyers and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
                2 bombers moved from Philippines to Hainan
                4 armour and 4 infantry moved from 36 Sea Zone to French Indo China
                1 artillery moved from Shan State to French Indo China
                1 destroyer moved from 38 Sea Zone to 36 Sea Zone

    Turn Complete - Japanese

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - Japanese
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                1 submarine moved from 19 Sea Zone to 21 Sea Zone
                5 fighters moved from 19 Sea Zone to 20 Sea Zone
                5 fighters moved from 19 Sea Zone to 21 Sea Zone
                3 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
                2 tactical_bombers moved from 19 Sea Zone to 21 Sea Zone

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 5 fighters, 1 submarine and 3 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win, taking 20 Sea Zone from Americans with 5 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 21 Sea Zone
                    Japanese attack with 5 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                4 armour and 4 infantry moved from Jehol to 19 Sea Zone
                4 armour, 9 carriers, 4 destroyers, 4 infantry, 9 submarines and 4 transports moved from 19 Sea Zone to 36 Sea Zone
                5 fighters and 3 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
                5 fighters and 2 tactical_bombers moved from 21 Sea Zone to 36 Sea Zone
                2 destroyers and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
                2 bombers moved from Philippines to Hainan
                4 armour and 4 infantry moved from 36 Sea Zone to French Indo China
                1 artillery moved from Shan State to French Indo China
                1 destroyer moved from 38 Sea Zone to 36 Sea Zone

    Turn Complete - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Jehol: 5 armour
                EDIT: Adding units owned by Japanese to Amur: 5 armour
                EDIT: Turning off Edit Mode


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 2 aaGuns, 3 artilleries, 3 bombers, 2 fighters and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer and 2 fighters moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                1 destroyer and 2 fighters moved from 6 Sea Zone to 21 Sea Zone
                10 fighters moved from 6 Sea Zone to Amur
                6 bombers moved from Norway to 95 Sea Zone
                1 submarine moved from 97 Sea Zone to 95 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from 6 Sea Zone to 21 Sea Zone
                2 fighters moved from 6 Sea Zone to Amur


  • Scramble?

  • '15

    No thanks.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 2 aaGuns, 3 artilleries, 3 bombers, 2 fighters and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer and 2 fighters moved from 6 Sea Zone to 21 Sea Zone
                10 fighters moved from 6 Sea Zone to Amur
                6 bombers moved from Norway to 95 Sea Zone
                1 submarine moved from 97 Sea Zone to 95 Sea Zone
                1 fighter moved from 6 Sea Zone to 21 Sea Zone
                2 fighters moved from 6 Sea Zone to Amur
                1 fighter moved from 6 Sea Zone to 21 Sea Zone
                2 fighters moved from 6 Sea Zone to Amur


  • Small adjustment. Forgot about kamikazes and prefer to avoid them :P. Scramble decission won’t be interfered.

  • '15

    No worries.  Same orders.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 2 aaGuns, 3 artilleries, 3 bombers, 2 fighters and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer and 2 fighters moved from 6 Sea Zone to 21 Sea Zone
                10 fighters moved from 6 Sea Zone to Amur
                6 bombers moved from Norway to 95 Sea Zone
                1 submarine moved from 97 Sea Zone to 95 Sea Zone
                1 fighter moved from 6 Sea Zone to 21 Sea Zone
                2 fighters moved from 6 Sea Zone to Amur
                1 fighter moved from 6 Sea Zone to 21 Sea Zone
                2 fighters moved from 6 Sea Zone to Amur

    Combat - Americans
                Battle in Amur
                    Americans attack with 14 fighters
                    Japanese defend with 5 armour
                    Americans win with 11 fighters remaining. Battle score for attacker is 0
                    Casualties for Americans: 3 fighters
                    Casualties for Japanese: 5 armour
                Battle in 95 Sea Zone
                    Americans attack with 6 bombers and 1 submarine
                    Italians defend with 1 destroyer
                    Americans win with 6 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 21 Sea Zone
                    Americans attack with 1 destroyer and 4 fighters
                    Japanese defend with 1 submarine
                    Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                4 fighters moved from 21 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                11 fighters moved from Amur to 6 Sea Zone
                6 bombers moved from 95 Sea Zone to Gibraltar
                4 bombers moved from Eastern United States to Norway
                1 aaGun, 1 artillery and 5 infantry moved from Finland to Norway

    Place Units - Americans
                1 infantry placed in Japan
                2 fighters placed in 6 Sea Zone
                2 aaGuns and 1 infantry placed in Finland
                3 artilleries placed in Norway
                3 bombers placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
                Americans collect 65 PUs; end with 66 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                4 infantry moved from Yunnan to Kweichow
                1 infantry moved from Sikang to Szechwan
                1 infantry moved from Kwangsi to Hunan
                1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Kwangtung to Kwangsi

    Place Units - Chinese
                5 artilleries and 2 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 19 PUs; end with 19 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - British
                British buy 3 aaGuns and 1 transport; Remaining resources: 5 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery moved from Persia to Northwest Persia
                      British take Northwest Persia from Germans

    Combat - British

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 106 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 109 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 aaGun and 1 infantry moved from Finland to Norway
                3 fighters moved from Norway to Scotland
                2 fighters moved from Norway to United Kingdom
                1 aaGun and 3 infantry moved from United Kingdom to Scotland
                1 mech_infantry moved from United Kingdom to Scotland
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from India to Burma

    Place Units - British
                1 transport placed in 109 Sea Zone
                3 aaGuns placed in Union of South Africa

    Turn Complete - British
                British collect 23 PUs; end with 28 PUs total

    Place Units - UK_Pacific
                1 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5
                UK_Pacific collect 13 PUs; end with 13 PUs total
                Some Units in India change ownership: 1 armour and 2 mech_infantrys


  • moved the us destroyer. Forgot it and considering barely anything worthy of note happened…

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