Tough call, but will go ahead and scramble 2 fighters, 1 tac.
OOL: subs, DD, tac, cruiser, fighters
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Japanese
3 artilleries moved from Paulau Island to 34 Sea Zone
3 infantry moved from Paulau Island to 34 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 34 Sea Zone to 19 Sea Zone
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 destroyer moved from 20 Sea Zone to 18 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
9 carriers, 4 destroyers and 5 submarines moved from 34 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
5 submarines moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 submarine moved from 45 Sea Zone to 43 Sea Zone
5 fighters and 5 tactical_bombers moved from 34 Sea Zone to 18 Sea Zone
5 fighters and 3 tactical_bombers moved from 34 Sea Zone to 22 Sea Zone
2 bombers moved from Paulau Island to 22 Sea Zone
11 armour moved from Jehol to Manchuria
4 artilleries and 4 infantry moved from 19 Sea Zone to Manchuria
Combat - Japanese
Battle in 79 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
Japanese win, taking 79 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 9 carriers, 4 destroyers, 12 submarines and 4 transports
Americans defend with 1 destroyer and 2 submarines; ANZAC defend with 1 transport
Japanese win, taking 19 Sea Zone from Americans with 9 carriers, 4 destroyers, 11 submarines and 4 transports remaining. Battle score for attacker is 21
Casualties for Americans: 1 destroyer and 2 submarines
Casualties for ANZAC: 1 transport
Casualties for Japanese: 1 submarine
Battle in 18 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 5 tactical_bombers
Americans defend with 1 destroyer and 2 submarines
Japanese win with 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Americans: 1 destroyer and 2 submarines
Battle in 22 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 5 fighters and 3 tactical_bombers
Americans defend with 1 destroyer and 2 submarines
Japanese win with 2 bombers, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 destroyer and 2 submarines
Casualties for Japanese: 1 destroyer
Battle in Manchuria
Japanese attack with 11 armour, 4 artilleries and 4 infantry
Chinese defend with 8 infantry
Japanese win, taking Manchuria from Chinese with 9 armour and 4 infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 8 infantry
Casualties for Japanese: 2 armour and 4 artilleries
Non Combat Move - Japanese
5 fighters and 5 tactical_bombers moved from 18 Sea Zone to 19 Sea Zone
5 fighters and 3 tactical_bombers moved from 22 Sea Zone to 19 Sea Zone
2 bombers moved from 22 Sea Zone to Philippines
Turn Complete - Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 5 bombers, 1 carrier, 1 factory_minor, 5 fighters and 3 mech_infantrys; Remaining resources: 8 PUs;
Combat Move - Americans
1 infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
1 artillery and 1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
4 bombers moved from Scotland to Germany
1 bomber moved from Scotland to France
Combat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 8,7,6,7 and causes: 20 damage to unit: factory_major
Bombing raid in Germany causes 20 damage total.
Non Combat Move - Americans
4 bombers moved from Germany to Norway
1 bomber moved from France to Norway
1 aaGun moved from Finland to Karelia
1 infantry and 1 mech_infantry moved from Scotland to United Kingdom
1 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
1 carrier moved from 26 Sea Zone to 6 Sea Zone
5 fighters moved from Western United States to 6 Sea Zone
1 destroyer moved from 45 Sea Zone to 20 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
Place Units - Americans
1 factory_minor placed in Finland
3 mech_infantrys placed in Norway
3 fighters placed in Japan
1 carrier and 2 fighters placed in 6 Sea Zone
5 bombers placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Americans collect 65 PUs (7 lost to blockades); end with 73 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 5 bombers, 1 carrier, 1 factory_minor, 5 fighters and 3 mech_infantrys; Remaining resources: 8 PUs;
Combat Move - Americans
1 infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
1 artillery and 1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
4 bombers moved from Scotland to Germany
1 bomber moved from Scotland to France
Combat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 8,7,6,7 and causes: 20 damage to unit: factory_major
Bombing raid in Germany causes 20 damage total.
Non Combat Move - Americans
4 bombers moved from Germany to Norway
1 bomber moved from France to Norway
1 aaGun moved from Finland to Karelia
1 infantry and 1 mech_infantry moved from Scotland to United Kingdom
1 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
1 carrier moved from 26 Sea Zone to 6 Sea Zone
5 fighters moved from Western United States to 6 Sea Zone
1 destroyer moved from 45 Sea Zone to 20 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
Place Units - Americans
1 factory_minor placed in Finland
3 mech_infantrys placed in Norway
3 fighters placed in Japan
1 carrier and 2 fighters placed in 6 Sea Zone
5 bombers placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Americans collect 65 PUs (7 lost to blockades); end with 73 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Scotland: 3 fighters
EDIT: Adding units owned by Americans to United Kingdom: 3 fighters
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kweichow to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Anhwe
1 infantry placed in Hunan
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 armour, 1 destroyer, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from West India to Eastern Persia
British take Eastern Persia from Germans
1 infantry moved from West India to India
UK_Pacific take India from Japanese
UK_Pacific take Borneo from Americans
Combat - British
Non Combat Move - British
1 aaGun and 1 infantry moved from Finland to Karelia
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
5 fighters moved from Russia to Norway
Place Units - British
1 destroyer and 1 transport placed in 109 Sea Zone
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 26 PUs; end with 26 PUs total
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,2
UK_Pacific collect 5 PUs (4 lost to blockades); end with 5 PUs total
@Shin:
Hey, at least you didn’t forget about an avenue of capital invasion! Still, Japan’s far from done.
You dodged a bullet before. A few turns ago, you also made an edit preventing Japan from being captured by Anzac.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Belarus
Combat - Italians
Battle in Belarus
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Belarus to Ukraine
5 fighters and 1 tactical_bomber moved from Southern Italy to Western Germany
4 aaGuns and 7 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Egypt to Anglo Egyptian Sudan
Place Units - Italians
2 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,6,2,4,3,1,3,3,6,5,4,1,6,4,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2
Italians collect 1 PU (13 lost to blockades); end with 2 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 7 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Shantung to Jehol
Chinese take Jehol from Japanese
6 fighters and 1 submarine moved from 6 Sea Zone to 18 Sea Zone
Combat - ANZAC
Battle in 18 Sea Zone
ANZAC attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
6 fighters moved from 18 Sea Zone to 6 Sea Zone
1 aaGun, 3 fighters and 2 mech_infantrys moved from South Australia to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 30 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 20x factory_major; Remaining resources: 62 PUs;
Germans buy 1 artillery, 2 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
12 bombers moved from Egypt to Western Germany
1 armour moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from Russians
1 armour moved from Ethiopia to Italian Somaliland
Italians take Italian Somaliland from Russians
1 armour moved from Anglo Egyptian Sudan to Kenya
Germans take Kenya from British
1 armour moved from Kenya to Belgian Congo
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
Germans take French Equatorial Africa from French
1 armour moved from French Equatorial Africa to Belgian Congo
2 armour and 2 mech_infantrys moved from Egypt to Tobruk
Germans take Alexandria from British
8 mech_infantrys moved from Egypt to Belgian Congo
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 armour and 1 mech_infantry moved from Bryansk to Novgorod
Germans take Belarus from Russians
2 armour and 2 mech_infantrys moved from Germany to Baltic States
2 artilleries and 1 infantry moved from Ukraine to Bryansk
3 armour moved from Volgograd to Bryansk
1 fighter moved from Bryansk to Tambov
1 fighter moved from Bryansk to Tambov
5 fighters moved from Bryansk to Novgorod
Combat - Germans
Battle in Baltic States
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 2 fighters and 2 infantry
Russians defend with 2 infantry
Germans win, taking Tambov from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Belgian Congo
Germans attack with 2 armour and 8 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Belgian Congo from British with 2 armour and 7 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Novgorod
Germans attack with 1 armour, 5 fighters and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Novgorod from Russians with 1 armour, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Tobruk
Germans attack with 2 armour and 2 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Tobruk from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
4 aaGuns, 23 artilleries, 14 infantry and 18 mech_infantrys moved from Bryansk to Belarus
18 mech_infantrys moved from Belarus to Novgorod
4 armour and 2 mech_infantrys moved from Germany to Baltic States
5 fighters moved from Novgorod to Germany
2 fighters moved from Tambov to Baltic States
3 infantry moved from Western Germany to Germany
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
2 fighters moved from Baltic States to Eastern Poland
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 2 fighters
EDIT: Adding units owned by Germans to Ukraine: 2 fighters
EDIT: Removing units owned by Germans from Bryansk: 3 armour, 2 artilleries and 1 infantry
EDIT: Adding units owned by Germans to Belarus: 2 artilleries and 1 infantry
EDIT: Adding units owned by Germans to Ukraine: 3 armour
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Western Germany
10 mech_infantrys placed in Germany
3 mech_infantrys placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,3,3,5,5,3,6,4,2,2,5,1,3,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
Germans collect 62 PUs (6 lost to blockades); end with 62 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
It isn´t that I mind edits, cause I don´t, but how do 2 artilleries and 1 infantry from the ukraine end up in belarus :P?
Oh wait - I must have gotten confused on that - sorry! THe kids had just gotten back and I was rushing. They were supposed to be in W Ukr. Fixing that now.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 20x factory_major; Remaining resources: 62 PUs;
Germans buy 1 artillery, 2 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
12 bombers moved from Egypt to Western Germany
1 armour moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from Russians
1 armour moved from Ethiopia to Italian Somaliland
Italians take Italian Somaliland from Russians
1 armour moved from Anglo Egyptian Sudan to Kenya
Germans take Kenya from British
1 armour moved from Kenya to Belgian Congo
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
Germans take French Equatorial Africa from French
1 armour moved from French Equatorial Africa to Belgian Congo
2 armour and 2 mech_infantrys moved from Egypt to Tobruk
Germans take Alexandria from British
8 mech_infantrys moved from Egypt to Belgian Congo
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 armour and 1 mech_infantry moved from Bryansk to Novgorod
Germans take Belarus from Russians
2 armour and 2 mech_infantrys moved from Germany to Baltic States
2 artilleries and 1 infantry moved from Ukraine to Bryansk
3 armour moved from Volgograd to Bryansk
1 fighter moved from Bryansk to Tambov
1 fighter moved from Bryansk to Tambov
5 fighters moved from Bryansk to Novgorod
Combat - Germans
Battle in Baltic States
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 2 fighters and 2 infantry
Russians defend with 2 infantry
Germans win, taking Tambov from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Belgian Congo
Germans attack with 2 armour and 8 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Belgian Congo from British with 2 armour and 7 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Novgorod
Germans attack with 1 armour, 5 fighters and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Novgorod from Russians with 1 armour, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Tobruk
Germans attack with 2 armour and 2 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Tobruk from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
4 aaGuns, 23 artilleries, 14 infantry and 18 mech_infantrys moved from Bryansk to Belarus
18 mech_infantrys moved from Belarus to Novgorod
4 armour and 2 mech_infantrys moved from Germany to Baltic States
5 fighters moved from Novgorod to Germany
2 fighters moved from Tambov to Baltic States
3 infantry moved from Western Germany to Germany
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
2 fighters moved from Baltic States to Eastern Poland
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 2 fighters
EDIT: Adding units owned by Germans to Ukraine: 2 fighters
EDIT: Removing units owned by Germans from Bryansk: 3 armour, 2 artilleries and 1 infantry
EDIT: Adding units owned by Germans to Belarus: 2 artilleries and 1 infantry
EDIT: Adding units owned by Germans to Ukraine: 3 armour
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Western Germany
10 mech_infantrys placed in Germany
3 mech_infantrys placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,3,3,5,5,3,6,4,2,2,5,1,3,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
Germans collect 62 PUs (6 lost to blockades); end with 62 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 2 artilleries and 1 infantry
EDIT: Adding units owned by Germans to Western Ukraine: 2 artilleries and 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 13 PUs;
Combat Move - Russians
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Russia to Samara
Russians take Samara from Germans
3 fighters, 3 infantry and 1 tactical_bomber moved from Russia to Tambov
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Germans
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Tambov
Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Tambov from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Tambov to Russia
1 infantry moved from Smolensk to Archangel
2 artilleries and 40 infantry moved from Russia to Tambov
2 infantry moved from Urals to Nenetsia
2 infantry moved from Russia to Vologda
3 aaGuns moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Ugh, and only now does another consequence of my haste show up. I intended to walk into (roll into?) Korea with the German tank and truck.
@Shin:
Ugh, and only now does another consequence of my haste show up. I intended to walk into (roll into?) Korea with the German tank and truck.
I will allow it. I was wondering why you didn’t do it. I would have lost Korea either way. It doesn’t make a difference to the battle between Japan and USA and if you wish to spend precious German ipcs in asia… be my guest :p. It would give the Germans +1 income. Korea has a blockade blocking it after all.
Oh yea, I know. Like a lot of things at this point, it probably won’t matter. Thanks!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 13 PUs;
Combat Move - Russians
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Russia to Samara
Russians take Samara from Germans
3 fighters, 3 infantry and 1 tactical_bomber moved from Russia to Tambov
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Germans
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Tambov
Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Tambov from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Tambov to Russia
1 infantry moved from Smolensk to Archangel
2 artilleries and 40 infantry moved from Russia to Tambov
2 infantry moved from Urals to Nenetsia
2 infantry moved from Russia to Vologda
3 aaGuns moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Turning on Edit Mode
EDIT: Changing ownership of Korea from Americans to Germans
EDIT: Changing ownership of Amur from Russians to Germans
EDIT: Removing units owned by Germans from Buryatia: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Germans to Korea: 1 armour and 1 mech_infantry
EDIT: Changing PUs for Germans from 83 to 84
EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Americans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Americans
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Americans creates battle in territory 20 Sea Zone
Non Combat Move - Americans
1 aaGun, 1 artillery and 1 infantry moved from Karelia to Finland
1 infantry moved from Vyborg to Finland
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
3 fighters moved from United Kingdom to Norway
3 fighters moved from Scotland to Norway
5 bombers moved from Eastern United States to Norway
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
Place Units - Americans
3 mech_infantrys placed in Norway
3 infantry placed in Finland
4 bombers placed in Eastern United States
1 destroyer, 1 fighter and 1 submarine placed in 6 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs