Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 fighter moved from Kansu to Kweichow
2 infantry moved from Anhwe to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Kweichow to Anhwe
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Shensi
1 infantry placed in Anhwe
Chinese undo move 3.
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 21 PUs; end with 23 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British repair damage of 3x airfield; Remaining resources: 26 PUs;
British buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery, 4 infantry and 3 mech_infantrys moved from Northwest Persia to Caucasus
Combat - British
Battle in Caucasus
British attack with 1 artillery, 4 infantry and 3 mech_infantrys
Germans defend with 2 mech_infantrys
British win, taking Caucasus from Germans with 1 artillery, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - British
1 artillery, 2 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
4 fighters and 1 tactical_bomber moved from Cyprus to Russia
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
Place Units - British
1 armour and 2 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
Turn Complete - UK_Pacific
0/12 regarding AA 0/7 regarding intercept. I am lucky to get a single hit it seems.
:x
You actually did kill one bomber with that intercept. It doesn’t show up in the log for some reason, but it happened. 1/7 is about what you’d expect (in fact, that’s why i sent two!)
@Shin:
You actually did kill one bomber with that intercept. It doesn’t show up in the log for some reason, but it happened. 1/7 is about what you’d expect (in fact, that’s why i sent two!)
I would expect 3 dead planes, maybe 4. So it is still way below average.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Ukraine to Greece
4 fighters moved from Southern Italy to Greece
Combat - Italians
Battle in Greece
Italians attack with 5 fighters
Americans defend with 1 armour and 1 infantry
Italians win with 5 fighters remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Non Combat Move - Italians
5 fighters moved from Greece to Southern Italy
2 infantry moved from Eastern Poland to Western Ukraine
Place Units - Italians
1 bomber placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to France: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,3,5,3,3,2,6,1,2,3,4
Italians collect 7 PUs (9 lost to blockades); end with 7 PUs total
@Shin:
You actually did kill one bomber with that intercept. It doesn’t show up in the log for some reason, but it happened. 1/7 is about what you’d expect (in fact, that’s why i sent two!)
I would expect 3 dead planes, maybe 4. So it is still way below average.
Including the AAs? Oh yea. I was just talking about the intercept specifically. I know it doesn’t help you, but I’m in another game right now where I’m losing fully 50% of my bombers to AA fire. So somebody is getting that luck!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Ukraine to Greece
4 fighters moved from Southern Italy to Greece
Combat - Italians
Battle in Greece
Italians attack with 5 fighters
Americans defend with 1 armour and 1 infantry
Italians win with 5 fighters remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Non Combat Move - Italians
5 fighters moved from Greece to Southern Italy
2 infantry moved from Eastern Poland to Western Ukraine
Place Units - Italians
1 bomber placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to France: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,3,5,3,3,2,6,1,2,3,4
Italians collect 7 PUs (9 lost to blockades); end with 7 PUs total
You tend to roll exactly what you need when you need it :cry:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to South Australia
1 fighter moved from New South Wales to 54 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to South Australia
1 fighter moved from New South Wales to 54 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Cyprus to Russia
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Cyprus to Russia
Turn Complete - French
Ask for intercept orders in case you want to do a bombingrun.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 1 bomber, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
3 armour moved from Ukraine to Bryansk
1 armour moved from Rostov to Bryansk
1 armour moved from Rostov to Bryansk
9 armour and 1 mech_infantry moved from Rostov to Caucasus
1 infantry moved from Tambov to Bryansk
2 infantry moved from Belarus to Bryansk
1 tactical_bomber moved from Novgorod to Russia
1 armour moved from Nenetsia to Novgorod
3 bombers moved from Ukraine to Russia
2 fighters moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Rostov to 97 Sea Zone
1 fighter moved from Rostov to 99 Sea Zone
2 bombers moved from Ukraine to 97 Sea Zone
3 bombers moved from Western Germany to 97 Sea Zone
How you feelin’ bout an intercept?
No intercept the tactical bomber is the first or the last of the AA gun targets. I doubt it will matter, but you must decide which is which before rolling. This avoids having to roll on the forum. As much as I like some different dice :'(.
OK, I’ll say the tac bomber is the first.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 1 bomber, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
3 armour moved from Ukraine to Bryansk
1 armour moved from Rostov to Bryansk
1 armour moved from Rostov to Bryansk
9 armour and 1 mech_infantry moved from Rostov to Caucasus
1 infantry moved from Tambov to Bryansk
2 infantry moved from Belarus to Bryansk
1 tactical_bomber moved from Novgorod to Russia
1 armour moved from Nenetsia to Novgorod
3 bombers moved from Ukraine to Russia
2 fighters moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Rostov to 97 Sea Zone
1 fighter moved from Rostov to 99 Sea Zone
2 bombers moved from Ukraine to 97 Sea Zone
3 bombers moved from Western Germany to 97 Sea Zone
Combat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 4,3 and causes: 7 damage to unit: factory_major
Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: airfield
Bombing raid in Russia causes 9 damage total. Damaged units is as follows: factory_major = 7, airfield = 2
Battle in 99 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Caucasus
Germans attack with 9 armour and 4 mech_infantrys
British defend with 1 artillery, 4 infantry and 3 mech_infantrys
Germans win, taking Caucasus from Russians with 9 armour and 2 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 artillery, 4 infantry and 3 mech_infantrys
Battle in 97 Sea Zone
Germans attack with 5 bombers, 1 fighter and 1 tactical_bomber
British defend with 2 cruisers, 2 destroyers and 4 submarines; French defend with 1 destroyer
4 submarines owned by the British Submerged
Germans win with 5 bombers and 1 fighter remaining. Battle score for attacker is 37
Casualties for Germans: 1 tactical_bomber
Casualties for British: 2 cruisers and 2 destroyers
Casualties for French: 1 destroyer
Cleaning up after air battles
Non Combat Move - Germans
1 fighter moved from 97 Sea Zone to Southern Italy
5 bombers moved from 97 Sea Zone to Southern Italy
2 bombers moved from Russia to Poland
2 fighters moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from 99 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
1 artillery moved from 127 Sea Zone to Novgorod
Place Units - Germans
1 artillery, 1 infantry and 3 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Novgorod
3 armour placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
1 bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,4,6,3,6,1
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 1 bomber, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
3 armour moved from Ukraine to Bryansk
1 armour moved from Rostov to Bryansk
1 armour moved from Rostov to Bryansk
9 armour and 1 mech_infantry moved from Rostov to Caucasus
1 infantry moved from Tambov to Bryansk
2 infantry moved from Belarus to Bryansk
1 tactical_bomber moved from Novgorod to Russia
1 armour moved from Nenetsia to Novgorod
3 bombers moved from Ukraine to Russia
2 fighters moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Rostov to 97 Sea Zone
1 fighter moved from Rostov to 99 Sea Zone
2 bombers moved from Ukraine to 97 Sea Zone
3 bombers moved from Western Germany to 97 Sea Zone
Combat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 4,3 and causes: 7 damage to unit: factory_major
Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: airfield
Bombing raid in Russia causes 9 damage total. Damaged units is as follows: factory_major = 7, airfield = 2
Battle in 99 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Caucasus
Germans attack with 9 armour and 4 mech_infantrys
British defend with 1 artillery, 4 infantry and 3 mech_infantrys
Germans win, taking Caucasus from Russians with 9 armour and 2 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 artillery, 4 infantry and 3 mech_infantrys
Battle in 97 Sea Zone
Germans attack with 5 bombers, 1 fighter and 1 tactical_bomber
British defend with 2 cruisers, 2 destroyers and 4 submarines; French defend with 1 destroyer
4 submarines owned by the British Submerged
Germans win with 5 bombers and 1 fighter remaining. Battle score for attacker is 37
Casualties for Germans: 1 tactical_bomber
Casualties for British: 2 cruisers and 2 destroyers
Casualties for French: 1 destroyer
Cleaning up after air battles
Non Combat Move - Germans
1 fighter moved from 97 Sea Zone to Southern Italy
5 bombers moved from 97 Sea Zone to Southern Italy
2 bombers moved from Russia to Poland
2 fighters moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from 99 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
1 artillery moved from 127 Sea Zone to Novgorod
Place Units - Germans
1 artillery, 1 infantry and 3 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Novgorod
3 armour placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
1 bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,4,6,3,6,1
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 mech_infantry
EDIT: Adding units owned by Germans to Bulgaria: 1 mech_infantry
EDIT: Turning off Edit Mode