2015 2nd Playoffs G40 Soulblighter (Allies +28) vs Shin Ji (Axis)

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 5 fighters and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery moved from India to West India
                      Japanese take West India from UK_Pacific
                3 artilleries moved from India to West India
                1 armour moved from Yunnan to Szechwan
                1 armour moved from French Indo China to Kweichow
                1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
                1 bomber moved from Kwangsi to Kweichow
                1 fighter moved from Kwangsi to Szechwan
                1 bomber moved from Kwangsi to Kweichow
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 artillery moved from 45 Sea Zone to Dutch New Guinea

    Combat - Japanese
                Battle in Dutch New Guinea
                Battle in Szechwan
                    Japanese attack with 1 armour, 2 fighters and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Dutch New Guinea from ANZAC with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 armour
                Battle in Kweichow
                    Japanese attack with 1 armour and 2 bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 artillery moved from Sumatra to 41 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 artillery and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                2 artilleries moved from 36 Sea Zone to Kwangsi
                2 carriers, 1 destroyer and 1 submarine moved from 42 Sea Zone to 45 Sea Zone
                1 carrier moved from 41 Sea Zone to 45 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 44 Sea Zone to 45 Sea Zone
                2 carriers, 1 destroyer and 1 submarine moved from 36 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 45 Sea Zone
                3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
                2 tactical_bombers moved from 41 Sea Zone to 45 Sea Zone
                1 fighter and 2 tactical_bombers moved from Philippines to 45 Sea Zone
                2 fighters and 1 tactical_bomber moved from Szechwan to Kwangsi
                3 armour and 1 mech_infantry moved from India to Yunnan
                2 armour moved from French Indo China to Kwangsi
                1 fighter moved from Japan to 45 Sea Zone
                2 bombers moved from Kweichow to Kwangsi
                1 fighter and 1 tactical_bomber moved from Japan to Kwangsi

    Place Units - Japanese
                3 mech_infantrys placed in India
                1 armour and 2 mech_infantrys placed in French Indo China
                5 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 60 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs


  • Soon.


  • 0/12 regarding AA 0/7 regarding intercept. I am lucky to get a single hit it seems.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
                1 armour and 1 infantry moved from Morocco to 92 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
                1 armour and 1 infantry moved from 99 Sea Zone to Greece

    Combat - Americans
                Battle in Greece
                Battle in Borneo
                Battle in Malaya

    Non Combat Move - Americans
                1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 92 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to Queensland
                1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 5 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 infantry placed in Western United States
                1 destroyer and 1 transport placed in 101 Sea Zone
                1 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Anhwe to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Anhwe to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese
                1 fighter moved from Kansu to Kweichow
                2 infantry moved from Anhwe to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 armour
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Anhwe

    Place Units - Chinese
                1 infantry placed in Szechwan
                1 infantry placed in Shensi
                1 infantry placed in Anhwe
                Chinese undo move 3.
                1 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 21 PUs; end with 23 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British repair damage of 3x airfield; Remaining resources: 26 PUs;
                British buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery, 4 infantry and 3 mech_infantrys moved from Northwest Persia to Caucasus

    Combat - British
                Battle in Caucasus
                    British attack with 1 artillery, 4 infantry and 3 mech_infantrys
                    Germans defend with 2 mech_infantrys
                    British win, taking Caucasus from Germans with 1 artillery, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys

    Non Combat Move - British
                1 artillery, 2 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                4 fighters and 1 tactical_bomber moved from Cyprus to Russia
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 submarine moved from 98 Sea Zone to 93 Sea Zone
                1 mech_infantry moved from Eire to United Kingdom

    Place Units - British
                1 armour and 2 mech_infantrys placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total

    Turn Complete - UK_Pacific


  • @Soulblighter:

    0/12 regarding AA 0/7 regarding intercept. I am lucky to get a single hit it seems.

    :x

  • '15

    You actually did kill one bomber with that intercept.  It doesn’t show up in the log for some reason, but it happened.  1/7 is about what you’d expect (in fact, that’s why i sent two!)


  • @Shin:

    You actually did kill one bomber with that intercept.  It doesn’t show up in the log for some reason, but it happened.  1/7 is about what you’d expect (in fact, that’s why i sent two!)

    I would expect 3 dead planes, maybe 4. So it is still way below average.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Ukraine to Greece
                4 fighters moved from Southern Italy to Greece

    Combat - Italians
                Battle in Greece
                    Italians attack with 5 fighters
                    Americans defend with 1 armour and 1 infantry
                    Italians win with 5 fighters remaining. Battle score for attacker is 9
                    Casualties for Americans: 1 armour and 1 infantry

    Non Combat Move - Italians
                5 fighters moved from Greece to Southern Italy
                2 infantry moved from Eastern Poland to Western Ukraine

    Place Units - Italians
                1 bomber placed in Southern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
                EDIT: Adding units owned by Italians to France: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,3,5,3,3,2,6,1,2,3,4
                Italians collect 7 PUs (9 lost to blockades); end with 7 PUs total

  • '15

    @Soulblighter:

    @Shin:

    You actually did kill one bomber with that intercept.  It doesn’t show up in the log for some reason, but it happened.  1/7 is about what you’d expect (in fact, that’s why i sent two!)

    I would expect 3 dead planes, maybe 4. So it is still way below average.

    Including the AAs?  Oh yea.  I was just talking about the intercept specifically.  I know it doesn’t help you, but I’m in another game right now where I’m losing fully 50% of my bombers to AA fire.  So somebody is getting that luck!

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Ukraine to Greece
                4 fighters moved from Southern Italy to Greece

    Combat - Italians
                Battle in Greece
                    Italians attack with 5 fighters
                    Americans defend with 1 armour and 1 infantry
                    Italians win with 5 fighters remaining. Battle score for attacker is 9
                    Casualties for Americans: 1 armour and 1 infantry

    Non Combat Move - Italians
                5 fighters moved from Greece to Southern Italy
                2 infantry moved from Eastern Poland to Western Ukraine

    Place Units - Italians
                1 bomber placed in Southern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
                EDIT: Adding units owned by Italians to France: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,3,5,3,3,2,6,1,2,3,4
                Italians collect 7 PUs (9 lost to blockades); end with 7 PUs total


  • You tend to roll exactly what you need when you need it  :cry:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 1 transport; Remaining resources: 6 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra

    Combat - ANZAC
                Battle in Sumatra

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to Queensland
                1 infantry moved from New South Wales to South Australia
                1 fighter moved from New South Wales to 54 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 1 transport; Remaining resources: 6 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra

    Combat - ANZAC
                Battle in Sumatra

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to Queensland
                1 infantry moved from New South Wales to South Australia
                1 fighter moved from New South Wales to 54 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Cyprus to Russia

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Cyprus to Russia

    Turn Complete - French


  • Ask for intercept orders in case you want to do a bombingrun.

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 1 artillery, 1 bomber, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 mech_infantrys moved from Eastern Poland to Bryansk
                3 mech_infantrys moved from Bryansk to Caucasus
                1 mech_infantry moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 infantry moved from Tambov to Samara
                      Germans take Samara from Russians
                3 armour moved from Ukraine to Bryansk
                1 armour moved from Rostov to Bryansk
                1 armour moved from Rostov to Bryansk
                9 armour and 1 mech_infantry moved from Rostov to Caucasus
                1 infantry moved from Tambov to Bryansk
                2 infantry moved from Belarus to Bryansk
                1 tactical_bomber moved from Novgorod to Russia
                1 armour moved from Nenetsia to Novgorod
                3 bombers moved from Ukraine to Russia
                2 fighters moved from Ukraine to Russia
                1 fighter and 1 tactical_bomber moved from Rostov to 97 Sea Zone
                1 fighter moved from Rostov to 99 Sea Zone
                2 bombers moved from Ukraine to 97 Sea Zone
                3 bombers moved from Western Germany to 97 Sea Zone

  • '15

    How you feelin’ bout an intercept?

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