@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
            Russians buy 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 2 PUs;
Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Germans
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Russians
Non Combat Move - Russians
            2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
            2 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
                  Russians take Northwest Persia from Neutral_Allies
            2 aaGuns, 2 artilleries and 12 infantry moved from Western Ukraine to Bryansk
            4 infantry moved from Belarus to Bryansk
            3 infantry moved from Ukraine to Bryansk
            3 artilleries and 2 infantry moved from Russia to Bryansk
            1 aaGun moved from Novgorod to Archangel
            1 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Novgorod to Belarus
            4 infantry moved from Novgorod to Archangel
            2 artilleries moved from Novgorod to Archangel
Place Units - Russians
            1 fighter, 7 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
            Russians collect 36 PUs; end with 38 PUs total
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Novgorod: 1 infantry
            EDIT: Adding units owned by Russians to Baltic States: 1 infantry
            EDIT: Turning off Edit Mode
use second plz
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
            Japanese buy 5 fighters and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            2 artilleries moved from Kwangsi to 36 Sea Zone
            1 artillery moved from French Indo China to 36 Sea Zone
            3 infantry moved from French Indo China to 36 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
            1 artillery moved from Shan State to 38 Sea Zone
            1 artillery and 1 transport moved from 38 Sea Zone to 39 Sea Zone
            1 transport moved from 37 Sea Zone to 38 Sea Zone
            1 artillery moved from Shan State to 38 Sea Zone
            1 artillery and 1 transport moved from 38 Sea Zone to 39 Sea Zone
            5 artilleries and 3 infantry moved from 39 Sea Zone to India
            2 bombers, 5 fighters and 3 tactical_bombers moved from Kwangsi to India
            1 infantry moved from Yunnan to Burma
            1 mech_infantry moved from Kweichow to Burma
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Kweichow to Hopei
            1 artillery moved from Kweichow to Hopei
            1 armour moved from French Indo China to Malaya
            2 battleships and 2 cruisers moved from 37 Sea Zone to 39 Sea Zone
            1 submarine moved from 45 Sea Zone to 42 Sea Zone
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Malaya
                Japanese attack with 1 armour and 2 infantry
                British defend with 1 harbour; ANZAC defend with 1 infantry
                Japanese win, taking Malaya from UK_Pacific with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Hopei
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                Chinese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Burma
                Japanese attack with 1 infantry and 1 mech_infantry
                British defend with 1 artillery
                1 mech_infantry owned by the Japanese retreated to Yunnan
                UK_Pacific win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in India
                Japanese attack with 5 artilleries, 2 bombers, 5 fighters, 3 infantry and 3 tactical_bombers
                British defend with 3 aaGuns, 1 airfield, 1 artillery, 1 harbour, 9 infantry and 2 mech_infantrys; UK_Pacific defend with 1 factory_major
                Japanese captures 10PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 2 artilleries, 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for British: 3 aaGuns, 1 artillery, 9 infantry and 2 mech_infantrys
                Casualties for Japanese: 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
Non Combat Move - Japanese
            3 fighters and 2 tactical_bombers moved from India to Yunnan
            2 bombers moved from India to Kwangsi
            1 infantry moved from Hunan to Kwangsi
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            1 aaGun and 6 infantry moved from Anhwe to Hunan
            1 artillery moved from Kweichow to Yunnan
            4 infantry moved from Jehol to Anhwe
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
            5 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
            Japanese collect 51 PUs; end with 61 PUs total
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 cruiser moved from 33 Sea Zone to 35 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 6 Sea Zone from Japanese
            1 artillery moved from 6 Sea Zone to Korea
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 cruiser moved from 33 Sea Zone to 35 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 6 Sea Zone from Japanese
            1 artillery moved from 6 Sea Zone to Korea
Combat - Americans
            Battle in 35 Sea Zone
                Americans attack with 1 cruiser, 1 destroyer and 1 transport
                Japanese defend with 1 destroyer
                Americans win, taking 35 Sea Zone from Japanese with 1 cruiser and 1 transport remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in Philippines
            Battle in Korea
Non Combat Move - Americans
            2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
            2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
            1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 8 Sea Zone
            2 infantry and 2 mech_infantrys moved from 8 Sea Zone to Aleutian Islands
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
            1 fighter moved from Hawaiian Islands to Midway
Place Units - Americans
            1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            Americans undo move 1.
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            1 infantry placed in Eastern United States
            1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
            1 infantry moved from Hopei to Kweichow
                  Chinese take Kweichow from Japanese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            2 infantry moved from Kansu to Shensi
            1 fighter moved from Kansu to Shensi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
            1 infantry moved from Hopei to Kweichow
                  Chinese take Kweichow from Japanese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            2 infantry moved from Kansu to Shensi
            1 fighter moved from Kansu to Shensi
Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
            1 fighter moved from Shensi to Suiyuyan
            3 infantry moved from Kansu to Suiyuyan
Place Units - Chinese
            2 infantry placed in Suiyuyan
Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs total
Hang on, I want to use my kamis and scramble.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
            British buy 1 armour, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 2 PUs;
Combat Move - British
            1 artillery moved from Burma to India
            1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  British take Ethiopia from Italians
            2 armour and 1 mech_infantry moved from Egypt to Iraq
            1 bomber moved from Egypt to Iraq
            1 infantry moved from Persia to Iraq
            1 infantry moved from Persia to Iraq
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
            British buy 1 armour, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 2 PUs;
Combat Move - British
            1 artillery moved from Burma to India
            1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  British take Ethiopia from Italians
            2 armour and 1 mech_infantry moved from Egypt to Iraq
            1 bomber moved from Egypt to Iraq
            1 infantry moved from Persia to Iraq
            1 infantry moved from Persia to Iraq
Combat - British
            British creates battle in territory 106 Sea Zone
            Battle in Iraq
                British attack with 2 armour, 1 bomber, 2 infantry and 1 mech_infantry
                Neutral_Axis defend with 3 infantry
                British win, taking Iraq from Neutral_Axis with 2 armour, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Neutral_Axis: 3 infantry
            Battle in India
                British attack with 1 artillery
                Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
                Japanese win with 2 artilleries remaining. Battle score for attacker is -4
                Casualties for British: 1 artillery
Non Combat Move - British
            1 bomber moved from Iraq to Egypt
            3 artilleries moved from Alexandria to Egypt
            1 infantry moved from Alexandria to Egypt
            1 armour moved from Tunisia to Tobruk
            1 tactical_bomber moved from Algeria to Gibraltar
            1 fighter moved from Algeria to Egypt
            1 fighter moved from United Kingdom to Gibraltar
            2 infantry moved from Tanganyika Territory to Kenya
            1 infantry moved from Persia to Eastern Persia
Place Units - British
            1 transport placed in 106 Sea Zone
            1 armour, 1 fighter and 1 mech_infantry placed in Egypt
            1 mech_infantry placed in Union of South Africa
Turn Complete - British
            British collect 35 PUs; end with 37 PUs total
Turn Complete - UK_Pacific
Why didn’t you ask about the Kamis?
forgot about them. roll them here if you want. I also need to make 1 move I meant to leave 1 tac in midway 5 fighters in sea zone 6
and if I would of remembered I would of sent the whole fleet on the combat move. instead on non combat. so I don’t think you would want to scramble
Yea well, that’s the thing. If you send the fleet in combat, I can Kami. If not, I can probably scramble.
well I meant to send the whole fleet in combat besides 1 tac. if you want to kami go ahead. and roll it. and say what ships you want to hit. if you hit them then well see what happens. 1 carrier only has 1 plane. remember I still need to make that edit.
The whole fleet? So that includes three aircraft carriers and two cruisers, right? Send one Kami to each.
 Rolls: 5@1; Total Hits: 05@1: (6, 2, 2, 5, 3)
Rolls: 5@1; Total Hits: 05@1: (6, 2, 2, 5, 3)
OK, two of the aircraft carriers are damaged. Can you still land all your planes? If not, splash.
Yep, so if my math is correct, that’s two carriers damaged and three planes gone.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
            British buy 1 armour, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 2 PUs;
Combat Move - British
            1 artillery moved from Burma to India
            1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  British take Ethiopia from Italians
            2 armour and 1 mech_infantry moved from Egypt to Iraq
            1 bomber moved from Egypt to Iraq
            1 infantry moved from Persia to Iraq
            1 infantry moved from Persia to Iraq
Combat - British
            British creates battle in territory 106 Sea Zone
            Battle in Iraq
                British attack with 2 armour, 1 bomber, 2 infantry and 1 mech_infantry
                Neutral_Axis defend with 3 infantry
                British win, taking Iraq from Neutral_Axis with 2 armour, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Neutral_Axis: 3 infantry
            Battle in India
                British attack with 1 artillery
                Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
                Japanese win with 2 artilleries remaining. Battle score for attacker is -4
                Casualties for British: 1 artillery
Non Combat Move - British
            1 bomber moved from Iraq to Egypt
            3 artilleries moved from Alexandria to Egypt
            1 infantry moved from Alexandria to Egypt
            1 armour moved from Tunisia to Tobruk
            1 tactical_bomber moved from Algeria to Gibraltar
            1 fighter moved from Algeria to Egypt
            1 fighter moved from United Kingdom to Gibraltar
            2 infantry moved from Tanganyika Territory to Kenya
            1 infantry moved from Persia to Eastern Persia
Place Units - British
            1 transport placed in 106 Sea Zone
            1 armour, 1 fighter and 1 mech_infantry placed in Egypt
            1 mech_infantry placed in Union of South Africa
Turn Complete - British
            British collect 35 PUs; end with 37 PUs total
Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 6 Sea Zone: 1 tactical_bomber
            EDIT: Adding units owned by Americans to Midway: 1 tactical_bomber
            EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
            EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
            EDIT: Removing units owned by Americans from 6 Sea Zone: 3 fighters
            EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
            Italians buy 1 carrier; Remaining resources: 5 PUs;
Combat Move - Italians
            1 bomber moved from Southern France to Belarus
            2 armour moved from Eastern Poland to Belarus
Combat - Italians
            Italians creates battle in territory 97 Sea Zone
            Battle in Belarus
                Italians attack with 2 armour and 1 bomber
                Russians defend with 1 infantry
                Italians win, taking 97 Sea Zone from British, taking Belarus from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
Non Combat Move - Italians
            1 bomber moved from Belarus to Eastern Poland
            1 aaGun and 2 infantry moved from Slovakia Hungary to Eastern Poland
            1 aaGun, 2 artilleries and 1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
            1 carrier placed in 97 Sea Zone
Turn Complete - Italians
            Italians collect 13 PUs; end with 18 PUs total
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs