@donutgold no scram
Screenshot (25).png
if you look in the top left corner there is the option to save to forum under the file tab
no thanks anything when you have more bombers or fighters than I have just go ahead an roll if its even or I have advantage send them up
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Germans
Germans buy 7 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 armour moved from Eastern Poland to Novgorod
1 bomber moved from Eastern Poland to Novgorod
1 artillery moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
1 artillery moved from 127 Sea Zone to Novgorod
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 mech_infantry moved from Germany to Baltic States
1 armour moved from Germany to Baltic States
1 armour moved from Romania to Ukraine
Germans take Bessarabia from Russians
Germans take Ukraine from Russians
2 armour moved from Romania to Baltic States
3 bombers moved from Eastern Poland to Russia
Combat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 5,6 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in 127 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 1 transport
Russians defend with 1 submarine
Germans win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Baltic States
Germans attack with 3 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 4 armour, 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Novgorod from Russians with 4 armour and 1 bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 artilleries and 3 infantry
Cleaning up after air battles
Non Combat Move - Germans
3 aaGuns, 11 artilleries and 28 infantry moved from Eastern Poland to Belarus
6 artilleries and 6 infantry moved from Poland to Eastern Poland
2 aaGuns and 10 artilleries moved from Germany to Poland
1 infantry moved from Bulgaria to Romania
1 bomber moved from Novgorod to Eastern Poland
1 armour and 3 mech_infantrys moved from Western Germany to Poland
1 artillery moved from France to Western Germany
3 fighters and 2 tactical_bombers moved from Western Germany to Belarus
2 bombers moved from Russia to Eastern Poland
Place Units - Germans
7 armour and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
no thanks anything when you have more bombers or fighters than I have just go ahead an roll if its even or I have advantage send them up
Thanks, Mike! I’ll keep that in mind.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 37 PUs;
Russians buy 2 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
2 artilleries and 3 infantry moved from Archangel to Novgorod
1 fighter moved from Bryansk to Novgorod
1 fighter moved from Russia to Novgorod
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 37 PUs;
Russians buy 2 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
2 artilleries and 3 infantry moved from Archangel to Novgorod
1 fighter moved from Bryansk to Novgorod
1 fighter moved from Russia to Novgorod
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 2 infantry
Battle in Novgorod
Russians attack with 2 artilleries, 2 fighters and 3 infantry
Germans defend with 1 airfield, 4 armour, 1 factory_minor and 1 harbour
Russians win, taking Novgorod from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 11
Casualties for Germans: 4 armour
Casualties for Russians: 1 artillery and 3 infantry
Non Combat Move - Russians
2 fighters moved from Novgorod to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
7 infantry and 1 mech_infantry moved from Russia to Bryansk
1 infantry moved from Archangel to Smolensk
1 aaGun moved from Archangel to Vologda
2 armour and 2 mech_infantrys moved from Northwest Persia to Volgograd
2 aaGuns and 18 infantry moved from Yenisey to Timguska
Place Units - Russians
5 infantry placed in Russia
2 armour and 1 fighter placed in Volgograd
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 4 fighters and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery moved from India to West India
Japanese take West India from UK_Pacific
1 artillery moved from India to 39 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery and 5 transports moved from 39 Sea Zone to 37 Sea Zone
1 armour and 2 infantry moved from Malaya to 37 Sea Zone
3 transports moved from 37 Sea Zone to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Yunnan to 42 Sea Zone
1 mech_infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 fighters and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
2 bombers moved from Kwangsi to 35 Sea Zone
5 fighters moved from Japan to Korea
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
6 infantry moved from Hunan to Kweichow
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
3 infantry moved from Anhwe to Chahar
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Kweichow
Japanese attack with 6 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Korea
Japanese attack with 5 fighters
Americans defend with 1 artillery
Japanese win with 5 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Celebes
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Celebes from Dutch, taking Sumatra from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 cruiser and 1 transport
Japanese win, taking 35 Sea Zone from Americans with 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in Java
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
2 carriers moved from 37 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
2 bombers moved from 35 Sea Zone to Japan
5 fighters moved from Korea to Japan
1 cruiser moved from 39 Sea Zone to 42 Sea Zone
2 battleships and 1 cruiser moved from 39 Sea Zone to 36 Sea Zone
1 aaGun moved from Hunan to Kwangsi
1 artillery moved from Yunnan to Kweichow
Place Units - Japanese
1 bomber and 4 fighters placed in Japan
1 armour and 2 mech_infantrys placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,5,6,1,6,6,3,2,3,4
Japanese collect 53 PUs (8 lost to blockades); end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 4 fighters and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery moved from India to West India
Japanese take West India from UK_Pacific
1 artillery moved from India to 39 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery and 5 transports moved from 39 Sea Zone to 37 Sea Zone
1 armour and 2 infantry moved from Malaya to 37 Sea Zone
3 transports moved from 37 Sea Zone to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Yunnan to 42 Sea Zone
1 mech_infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 fighters and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
2 bombers moved from Kwangsi to 35 Sea Zone
5 fighters moved from Japan to Korea
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
6 infantry moved from Hunan to Kweichow
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
3 infantry moved from Anhwe to Chahar
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Kweichow
Japanese attack with 6 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Korea
Japanese attack with 5 fighters
Americans defend with 1 artillery
Japanese win with 5 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Celebes
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Celebes from Dutch, taking Sumatra from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 cruiser and 1 transport
Japanese win, taking 35 Sea Zone from Americans with 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in Java
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
2 carriers moved from 37 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
2 bombers moved from 35 Sea Zone to Japan
5 fighters moved from Korea to Japan
1 cruiser moved from 39 Sea Zone to 42 Sea Zone
2 battleships and 1 cruiser moved from 39 Sea Zone to 36 Sea Zone
1 aaGun moved from Hunan to Kwangsi
1 artillery moved from Yunnan to Kweichow
Place Units - Japanese
1 bomber and 4 fighters placed in Japan
1 armour and 2 mech_infantrys placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,5,6,1,6,6,3,2,3,4
Japanese collect 53 PUs (8 lost to blockades); end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Aleutian Islands to 8 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports moved from 8 Sea Zone to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Midway to Korea
Place Units - Americans
1 factory_minor and 1 harbour placed in Korea
1 infantry placed in Western United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2
Americans collect 55 PUs (2 lost to blockades); end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 2 destroyers
EDIT: Adding units owned by Americans to 20 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 21 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
5 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
2 infantry moved from Shensi to Hopei
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
5 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
2 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 3 infantry
Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Kansu
Place Units - Chinese
3 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 airfield, 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Eastern Persia to West India
1 bomber moved from Egypt to West India
1 infantry moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
1 artillery moved from Ethiopia to Italian Somaliland
2 infantry moved from Kenya to Italian Somaliland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 airfield, 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Eastern Persia to West India
1 bomber moved from Egypt to West India
1 infantry moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
1 artillery moved from Ethiopia to Italian Somaliland
2 infantry moved from Kenya to Italian Somaliland
Combat - British
British creates battle in territory 106 Sea Zone
Battle in West India
British attack with 1 bomber and 1 infantry
Japanese defend with 1 artillery
British win, taking West India from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Italian Somaliland
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British win, taking Italian Somaliland from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber moved from West India to Eastern Persia
2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
2 infantry moved from Iraq to Persia
1 armour moved from Tobruk to Egypt
1 armour and 1 mech_infantry moved from Egypt to Iraq
3 artilleries moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
1 armour and 2 mech_infantrys placed in Egypt
1 airfield placed in Gibraltar
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Eastern Poland to Vologda
1 armour moved from Belarus to Nenetsia
Italians take Archangel from Russians
Italians take Nenetsia from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
Combat - Italians
Battle in Vologda
Italians attack with 1 bomber
Russians defend with 1 aaGun
Italians win with 1 bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Non Combat Move - Italians
1 bomber moved from Vologda to Eastern Poland
1 infantry moved from Eastern Poland to Bessarabia
1 aaGun moved from Eastern Poland to Bessarabia
1 armour moved from Belarus to Bessarabia
Place Units - Italians
1 submarine and 2 transports placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 armour, 1 fighter and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
2 infantry moved from Tunisia to Libya
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 1 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
3 armour and 1 mech_infantry moved from Baltic States to Novgorod
3 bombers moved from Eastern Poland to Russia
1 armour and 3 mech_infantrys moved from Poland to Novgorod
6 artilleries and 6 infantry moved from Eastern Poland to Belarus
10 artilleries moved from Poland to Eastern Poland
7 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Romania to Bessarabia
Combat - Germans
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 4,3 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in Novgorod
Germans attack with 4 armour, 2 infantry and 4 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Novgorod from Russians with 4 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Non Combat Move - Germans
1 cruiser, 1 destroyer and 1 transport moved from 127 Sea Zone to 125 Sea Zone
3 fighters and 2 tactical_bombers moved from Belarus to Western Germany
2 aaGuns moved from Poland to Eastern Poland
2 bombers moved from Russia to Eastern Poland
Place Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
1 infantry placed in Western Germany
1 armour and 9 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 1 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
3 armour and 1 mech_infantry moved from Baltic States to Novgorod
3 bombers moved from Eastern Poland to Russia
1 armour and 3 mech_infantrys moved from Poland to Novgorod
6 artilleries and 6 infantry moved from Eastern Poland to Belarus
10 artilleries moved from Poland to Eastern Poland
7 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Romania to Bessarabia
Combat - Germans
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 4,3 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in Novgorod
Germans attack with 4 armour, 2 infantry and 4 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Novgorod from Russians with 4 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Non Combat Move - Germans
1 cruiser, 1 destroyer and 1 transport moved from 127 Sea Zone to 125 Sea Zone
3 fighters and 2 tactical_bombers moved from Belarus to Western Germany
2 aaGuns moved from Poland to Eastern Poland
2 bombers moved from Russia to Eastern Poland
Place Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
1 infantry placed in Western Germany
1 armour and 9 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 29 PUs;
Russians buy 2 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Italians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
2 infantry moved from Bryansk to Western Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 29 PUs;
Russians buy 2 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Italians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
2 infantry moved from Bryansk to Western Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win, taking Western Ukraine from Italians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
3 aaGuns, 5 artilleries, 37 infantry and 1 mech_infantry moved from Bryansk to Russia
3 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
4 armour, 1 fighter and 2 mech_infantrys moved from Volgograd to Russia
3 infantry moved from Timguska to Urals
2 aaGuns and 15 infantry moved from Timguska to Novosibirsk
Place Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 1 destroyer, 3 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Java to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 armour and 2 mech_infantrys moved from India to West India
1 mech_infantry moved from Burma to West India
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 5 infantry moved from Kweichow to Anhwe
3 bombers and 9 fighters moved from Japan to Korea
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 1 armour remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in West India
Japanese attack with 1 armour and 3 mech_infantrys
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Korea
Japanese attack with 3 bombers and 9 fighters
Americans defend with 1 factory_minor, 1 fighter, 1 harbour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese win with 6 fighters remaining. Battle score for attacker is -31
Casualties for Americans: 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for Japanese: 3 bombers and 3 fighters
Non Combat Move - Japanese
3 fighters moved from Korea to Okinawa
2 fighters moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from Korea to 19 Sea Zone
1 fighter moved from Korea to 19 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Japan
1 fighter moved from Korea to Japan
2 battleships, 2 carriers and 1 cruiser moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
1 aaGun moved from Kwangsi to 36 Sea Zone
1 aaGun and 3 transports moved from 36 Sea Zone to 19 Sea Zone
1 aaGun moved from 19 Sea Zone to Okinawa
2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
Place Units - Japanese
3 fighters placed in Japan
1 destroyer placed in 6 Sea Zone
1 airfield placed in Okinawa
1 artillery and 2 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,1,5,6,4,4,6,3,6,1,5,4,3
Japanese collect 56 PUs (8 lost to blockades); end with 56 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs