@FranceNeedsMorePower To play PBEM you need to be registered on the dice server called Marti ,but it is not working with gmail and also has problems with hotmail, so the group I play with started using @gmx.com and with this it does work and sends the dice rolls immediately, so even if you try to register with your gmail it will not work.
16L G40 Mike48484 (Allies +27) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from United Kingdom to France
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Strategic bombing raid in France
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 2 infantry
Battle in 16 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
2 carriers, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 destroyer placed in 101 Sea Zone
1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Suiyuyan
2 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Suiyuyan
2 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to KansuPlace Units - Chinese
4 infantry placed in Kansu
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - British
2 infantry moved from India to Burma
1 artillery moved from India to Burma
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Malta to Anglo Egyptian Sudan
2 armour and 1 mech_infantry moved from Tobruk to Tunisia
British take Libya from Italians
1 fighter and 1 tactical_bomber moved from Malta to Tunisia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 2 armour, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from India to Burma
1 artillery moved from India to Burma
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Malta to Anglo Egyptian Sudan
2 armour and 1 mech_infantry moved from Tobruk to Tunisia
British take Libya from Italians
1 fighter and 1 tactical_bomber moved from Malta to TunisiaCombat - British
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Tunisia
British attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British win, taking Tunisia from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 artillery and 2 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
1 bomber moved from Anglo Egyptian Sudan to Egypt
3 artilleries and 1 infantry moved from Tobruk to Alexandria
1 fighter and 1 tactical_bomber moved from Tunisia to Algeria
2 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 cruiser and 2 destroyers moved from 76 Sea Zone to 81 Sea ZonePlace Units - British
1 transport placed in 106 Sea Zone
2 armour and 1 mech_infantry placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,6,1,6,4
UK_Pacific collect 9 PUs (4 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 1 artillery and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 2 armour, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from India to Burma
1 artillery moved from India to Burma
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Malta to Anglo Egyptian Sudan
2 armour and 1 mech_infantry moved from Tobruk to Tunisia
British take Libya from Italians
1 fighter and 1 tactical_bomber moved from Malta to TunisiaCombat - British
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Tunisia
British attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British win, taking Tunisia from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 artillery and 2 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
1 bomber moved from Anglo Egyptian Sudan to Egypt
3 artilleries and 1 infantry moved from Tobruk to Alexandria
1 fighter and 1 tactical_bomber moved from Tunisia to Algeria
2 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 cruiser and 2 destroyers moved from 76 Sea Zone to 81 Sea ZonePlace Units - British
1 transport placed in 106 Sea Zone
2 armour and 1 mech_infantry placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,6,1,6,4
UK_Pacific collect 9 PUs (4 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 1 artillery and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 3 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
1 bomber moved from Southern Italy to 91 Sea Zone
2 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from RussiansCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 cruiser, 1 destroyer and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 aaGun, 2 artilleries and 1 infantry moved from Southern France to Northern Italy
1 bomber moved from 91 Sea Zone to Southern France
1 aaGun and 2 infantry moved from Yugoslavia to Slovakia HungaryPlace Units - Italians
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 3 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
1 bomber moved from Southern Italy to 91 Sea Zone
2 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from RussiansCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 cruiser, 1 destroyer and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 aaGun, 2 artilleries and 1 infantry moved from Southern France to Northern Italy
1 bomber moved from 91 Sea Zone to Southern France
1 aaGun and 2 infantry moved from Yugoslavia to Slovakia HungaryPlace Units - Italians
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from British Somaliland: 1 infantry
EDIT: Adding units owned by Italians to Italian Somaliland: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - ANZAC
EDIT: Turning off Edit ModePurchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 infantry moved from Dutch New Guinea to New Guinea
1 cruiser moved from 62 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
Non Combat Move - Germans
3 aaGuns, 9 artilleries and 20 infantry moved from Poland to Eastern Poland
2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
2 aaGuns moved from Western Germany to Germany
6 artilleries and 6 infantry moved from Germany to Poland
4 armour moved from Yugoslavia to Eastern Poland
3 armour moved from Greece to Romania
1 infantry moved from Greece to Bulgaria
1 mech_infantry moved from Holland Belgium to Germany
1 armour moved from Holland Belgium to Germany
1 artillery moved from Holland Belgium to Western Germany
1 artillery moved from Normandy Bordeaux to France
1 armour moved from Normandy Bordeaux to Western Germany
2 bombers moved from Southern France to Eastern Poland
2 bombers moved from Western Germany to Eastern Poland
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 transport moved from 114 Sea Zone to 112 Sea Zone
1 cruiser moved from 114 Sea Zone to 112 Sea Zone
1 infantry moved from Finland to NorwayPlace Units - Germans
10 artilleries placed in Germany
3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
Any special OOL, or just best defense?
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Disregard that - wrong game!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
2 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 aaGuns, 2 artilleries and 12 infantry moved from Western Ukraine to Bryansk
4 infantry moved from Belarus to Bryansk
3 infantry moved from Ukraine to Bryansk
3 artilleries and 2 infantry moved from Russia to Bryansk
1 aaGun moved from Novgorod to Archangel
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Novgorod to Belarus
4 infantry moved from Novgorod to Archangel
2 artilleries moved from Novgorod to ArchangelPlace Units - Russians
1 fighter, 7 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
2 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 aaGuns, 2 artilleries and 12 infantry moved from Western Ukraine to Bryansk
4 infantry moved from Belarus to Bryansk
3 infantry moved from Ukraine to Bryansk
3 artilleries and 2 infantry moved from Russia to Bryansk
1 aaGun moved from Novgorod to Archangel
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Novgorod to Belarus
4 infantry moved from Novgorod to Archangel
2 artilleries moved from Novgorod to ArchangelPlace Units - Russians
1 fighter, 7 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novgorod: 1 infantry
EDIT: Adding units owned by Russians to Baltic States: 1 infantry
EDIT: Turning off Edit Mode -
use second plz
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 5 fighters and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries moved from Kwangsi to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
3 infantry moved from French Indo China to 36 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
1 artillery moved from Shan State to 38 Sea Zone
1 artillery and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery moved from Shan State to 38 Sea Zone
1 artillery and 1 transport moved from 38 Sea Zone to 39 Sea Zone
5 artilleries and 3 infantry moved from 39 Sea Zone to India
2 bombers, 5 fighters and 3 tactical_bombers moved from Kwangsi to India
1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Kweichow to Burma
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Hopei
1 artillery moved from Kweichow to Hopei
1 armour moved from French Indo China to Malaya
2 battleships and 2 cruisers moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to MalayaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Japanese attack with 1 armour and 2 infantry
British defend with 1 harbour; ANZAC defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Burma
Japanese attack with 1 infantry and 1 mech_infantry
British defend with 1 artillery
1 mech_infantry owned by the Japanese retreated to Yunnan
UK_Pacific win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in India
Japanese attack with 5 artilleries, 2 bombers, 5 fighters, 3 infantry and 3 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 1 artillery, 1 harbour, 9 infantry and 2 mech_infantrys; UK_Pacific defend with 1 factory_major
Japanese captures 10PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 artilleries, 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for British: 3 aaGuns, 1 artillery, 9 infantry and 2 mech_infantrys
Casualties for Japanese: 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomberNon Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from India to Yunnan
2 bombers moved from India to Kwangsi
1 infantry moved from Hunan to Kwangsi
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 aaGun and 6 infantry moved from Anhwe to Hunan
1 artillery moved from Kweichow to Yunnan
4 infantry moved from Jehol to Anhwe
1 destroyer moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
5 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 51 PUs; end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
1 artillery moved from 6 Sea Zone to Korea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
1 artillery moved from 6 Sea Zone to KoreaCombat - Americans
Battle in 35 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 1 transport
Japanese defend with 1 destroyer
Americans win, taking 35 Sea Zone from Japanese with 1 cruiser and 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Philippines
Battle in KoreaNon Combat Move - Americans
2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 8 Sea Zone
2 infantry and 2 mech_infantrys moved from 8 Sea Zone to Aleutian Islands
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from Hawaiian Islands to MidwayPlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Americans undo move 1.
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi